void FMovieScene3DConstraintTrackInstance::Update( float Position, float LastPosition, const TArray<UObject*>& RuntimeObjects, class IMovieScenePlayer& Player, FMovieSceneSequenceInstance& SequenceInstance, EMovieSceneUpdatePass UpdatePass ) 
{
	UMovieScene3DConstraintSection* FirstConstraintSection = nullptr;

	const TArray<UMovieSceneSection*>& ConstraintSections = ConstraintTrack->GetAllSections();

	for (int32 ConstraintIndex = 0; ConstraintIndex < ConstraintSections.Num(); ++ConstraintIndex)
	{
		UMovieScene3DConstraintSection* ConstraintSection = CastChecked<UMovieScene3DConstraintSection>(ConstraintSections[ConstraintIndex]);

		if (ConstraintSection->IsTimeWithinSection(Position) &&
			(FirstConstraintSection == nullptr || FirstConstraintSection->GetRowIndex() > ConstraintSection->GetRowIndex()))
		{
			TArray<UObject*> ConstraintObjects;
			FGuid ConstraintId = ConstraintSection->GetConstraintId();

			if (ConstraintId.IsValid())
			{
				Player.GetRuntimeObjects( Player.GetRootMovieSceneSequenceInstance(), ConstraintId, ConstraintObjects);

				for (int32 ConstraintObjectIndex = 0; ConstraintObjectIndex < ConstraintObjects.Num(); ++ConstraintObjectIndex)
				{
					AActor* Actor = Cast<AActor>(ConstraintObjects[ConstraintObjectIndex]);
					if (Actor)
					{
						UpdateConstraint(Position, RuntimeObjects, Actor, ConstraintSection);
					}	
				}
			}
		}
	}
}
void Manifold::PreSolverStep(float dt)
{
	for (ContactPoint& contact : m_vContacts)
	{
		UpdateConstraint(contact);
	}
}
Esempio n. 3
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/*
 * PruneShardList prunes shards from given list based on the selection criteria,
 * and returns remaining shards in another list.
 */
List *
PruneShardList(Oid relationId, List *whereClauseList, List *shardIntervalList)
{
	List *remainingShardList = NIL;
	ListCell *shardIntervalCell = NULL;
	List *restrictInfoList = NIL;
	Node *baseConstraint = NULL;

	Var *partitionColumn = PartitionColumn(relationId);
	char partitionMethod = PartitionType(relationId);

	/* build the filter clause list for the partition method */
	if (partitionMethod == DISTRIBUTE_BY_HASH)
	{
		Node *hashedNode = HashableClauseMutator((Node *) whereClauseList,
												 partitionColumn);

		List *hashedClauseList = (List *) hashedNode;
		restrictInfoList = BuildRestrictInfoList(hashedClauseList);
	}
	else
	{
		restrictInfoList = BuildRestrictInfoList(whereClauseList);
	}

	/* override the partition column for hash partitioning */
	if (partitionMethod == DISTRIBUTE_BY_HASH)
	{
		partitionColumn = MakeInt4Column();
	}

	/* build the base expression for constraint */
	baseConstraint = BuildBaseConstraint(partitionColumn);

	/* walk over shard list and check if shards can be pruned */
	foreach(shardIntervalCell, shardIntervalList)
	{
		ShardInterval *shardInterval = lfirst(shardIntervalCell);
		List *constraintList = NIL;
		bool shardPruned = false;

		/* set the min/max values in the base constraint */
		UpdateConstraint(baseConstraint, shardInterval);
		constraintList = list_make1(baseConstraint);

		shardPruned = predicate_refuted_by(constraintList, restrictInfoList);
		if (shardPruned)
		{
			ereport(DEBUG2, (errmsg("predicate pruning for shardId "
									UINT64_FORMAT, shardInterval->id)));
		}
		else
		{
			remainingShardList = lappend(remainingShardList, &(shardInterval->id));
		}
	}
Esempio n. 4
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/*
 * PruneShardList prunes shards from given list based on the selection criteria,
 * and returns remaining shards in another list.
 */
List *
PruneShardList(Oid relationId, List *whereClauseList, List *shardIntervalList)
{
	List *remainingShardList = NIL;
	ListCell *shardIntervalCell = NULL;
	List *restrictInfoList = NIL;
	Node *baseConstraint = NULL;

	Var *partitionColumn = PartitionColumn(relationId);
	char partitionMethod = PartitionType(relationId);

	/* build the filter clause list for the partition method */
	switch (partitionMethod)
	{
		case APPEND_PARTITION_TYPE:
		case RANGE_PARTITION_TYPE:
		{
			restrictInfoList = BuildRestrictInfoList(whereClauseList);
			break;
		}

		case HASH_PARTITION_TYPE:
		{
			Node *hashedNode = HashableClauseMutator((Node *) whereClauseList,
													 partitionColumn);

			List *hashedClauseList = (List *) hashedNode;
			restrictInfoList = BuildRestrictInfoList(hashedClauseList);

			/* override the partition column for hash partitioning */
			partitionColumn = MakeInt4Column();
			break;
		}

		default:
		{
			ereport(ERROR, (errcode(ERRCODE_FEATURE_NOT_SUPPORTED),
							errmsg("unsupported table partition type: %c",
								   partitionMethod)));
		}
	}

	/* build the base expression for constraint */
	baseConstraint = BuildBaseConstraint(partitionColumn);

	/* walk over shard list and check if shards can be pruned */
	foreach(shardIntervalCell, shardIntervalList)
	{
		ShardInterval *shardInterval = lfirst(shardIntervalCell);
		List *constraintList = NIL;
		bool shardPruned = false;

		/* set the min/max values in the base constraint */
		UpdateConstraint(baseConstraint, shardInterval);
		constraintList = list_make1(baseConstraint);

		shardPruned = predicate_refuted_by(constraintList, restrictInfoList);
		if (shardPruned)
		{
			ereport(DEBUG2, (errmsg("predicate pruning for shard with ID "
									INT64_FORMAT, shardInterval->id)));
		}
		else
		{
			remainingShardList = lappend(remainingShardList, &(shardInterval->id));
		}
	}