Esempio n. 1
0
void MenuBar::OnEmulationStateChanged(Core::State state)
{
  bool running = state != Core::State::Uninitialized;
  bool playing = running && state != Core::State::Paused;

  // Emulation
  m_play_action->setEnabled(!playing);
  m_play_action->setVisible(!playing);
  m_pause_action->setEnabled(playing);
  m_pause_action->setVisible(playing);
  m_stop_action->setEnabled(running);
  m_stop_action->setVisible(running);
  m_reset_action->setEnabled(running);
  m_fullscreen_action->setEnabled(running);
  m_frame_advance_action->setEnabled(running);
  m_screenshot_action->setEnabled(running);
  m_state_load_menu->setEnabled(running);
  m_state_save_menu->setEnabled(running);

  // Movie
  m_recording_read_only->setEnabled(running);
  if (!running)
    m_recording_stop->setEnabled(false);
  m_recording_play->setEnabled(!running);

  UpdateStateSlotMenu();
  UpdateToolsMenu(running);

  OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled());
}
Esempio n. 2
0
void MenuBar::AddEmulationMenu()
{
    QMenu* emu_menu = addMenu(tr("Emulation"));
    m_play_action = emu_menu->addAction(tr("Play"), this, SIGNAL(Play()));
    m_pause_action = emu_menu->addAction(tr("Pause"), this, SIGNAL(Pause()));
    m_stop_action = emu_menu->addAction(tr("Stop"), this, SIGNAL(Stop()));
    m_reset_action = emu_menu->addAction(tr("Reset"), this, SIGNAL(Reset()));
    m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, SIGNAL(Fullscreen()));
    m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, SIGNAL(FrameAdvance()));
    m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, SIGNAL(Screenshot()));
    AddStateLoadMenu(emu_menu);
    AddStateSaveMenu(emu_menu);
    AddStateSlotMenu(emu_menu);
    UpdateStateSlotMenu();
}
Esempio n. 3
0
void MenuBar::EmulationStopped()
{
    // Emulation
    m_play_action->setEnabled(true);
    m_play_action->setVisible(true);
    m_pause_action->setEnabled(false);
    m_pause_action->setVisible(false);
    m_stop_action->setEnabled(false);
    m_reset_action->setEnabled(false);
    m_fullscreen_action->setEnabled(false);
    m_frame_advance_action->setEnabled(false);
    m_screenshot_action->setEnabled(false);
    m_state_load_menu->setEnabled(false);
    m_state_save_menu->setEnabled(false);
    UpdateStateSlotMenu();
}
Esempio n. 4
0
void MenuBar::AddEmulationMenu()
{
  QMenu* emu_menu = addMenu(tr("&Emulation"));
  m_play_action = AddAction(emu_menu, tr("&Play"), this, &MenuBar::Play);
  m_pause_action = AddAction(emu_menu, tr("&Pause"), this, &MenuBar::Pause);
  m_stop_action = AddAction(emu_menu, tr("&Stop"), this, &MenuBar::Stop);
  m_reset_action = AddAction(emu_menu, tr("&Reset"), this, &MenuBar::Reset);
  m_fullscreen_action = AddAction(emu_menu, tr("Toggle &Fullscreen"), this, &MenuBar::Fullscreen);
  m_frame_advance_action = AddAction(emu_menu, tr("&Frame Advance"), this, &MenuBar::FrameAdvance);

  m_screenshot_action = AddAction(emu_menu, tr("Take Screenshot"), this, &MenuBar::Screenshot);

  emu_menu->addSeparator();

  AddStateLoadMenu(emu_menu);
  AddStateSaveMenu(emu_menu);
  AddStateSlotMenu(emu_menu);
  UpdateStateSlotMenu();
}