void nv20_emit_viewport(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; float a[4] = {}; get_viewport_translate(ctx, a); BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); PUSH_DATAp(push, a, 4); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); PUSH_DATA (push, (fb->Width - 1) << 16); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1); PUSH_DATA (push, (fb->Height - 1) << 16); context_dirty(ctx, PROJECTION); }
static void nv10_hwctx_init(struct gl_context *ctx) { struct nouveau_pushbuf *push = context_push(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; struct nv04_fifo *fifo = hw->chan->data; int i; BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); PUSH_DATA (push, hw->eng3d->handle); BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); PUSH_DATA (push, hw->ntfy->handle); BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->gart); PUSH_DATA (push, fifo->gart); BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); PUSH_DATA (push, 0x7ff << 16 | 0x800); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); PUSH_DATA (push, 0x7ff << 16 | 0x800); for (i = 1; i < 8; i++) { BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(i)), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, SUBC_3D(0x290), 1); PUSH_DATA (push, 0x10 << 16 | 1); BEGIN_NV04(push, SUBC_3D(0x3f4), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); if (context_chipset(ctx) >= 0x17) { BEGIN_NV04(push, NV17_3D(UNK01AC), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, SUBC_3D(0xd84), 1); PUSH_DATA (push, 0x3); BEGIN_NV04(push, NV17_3D(COLOR_MASK_ENABLE), 1); PUSH_DATA (push, 1); } if (context_chipset(ctx) >= 0x11) { BEGIN_NV04(push, SUBC_3D(0x120), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 1); PUSH_DATA (push, 2); BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); /* Set state */ BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); PUSH_DATA (push, 0x207); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(TEX_ENABLE(0)), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 2); PUSH_DATA (push, 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VERTEX_WEIGHT_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 4); PUSH_DATA (push, 1); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0x8006); BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 8); PUSH_DATA (push, 0xff); PUSH_DATA (push, 0x207); PUSH_DATA (push, 0); PUSH_DATA (push, 0xff); PUSH_DATA (push, 0x1e00); PUSH_DATA (push, 0x1e00); PUSH_DATA (push, 0x1e00); PUSH_DATA (push, 0x1d01); BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1); PUSH_DATA (push, 0x201); BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); PUSH_DATA (push, 8); BEGIN_NV04(push, NV10_3D(POINT_PARAMETERS_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); PUSH_DATA (push, 8); BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); PUSH_DATA (push, 0x1b02); PUSH_DATA (push, 0x1b02); BEGIN_NV04(push, NV10_3D(CULL_FACE), 2); PUSH_DATA (push, 0x405); PUSH_DATA (push, 0x901); BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(0, 0)), 8); for (i = 0; i < 8; i++) PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(0)), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3); PUSH_DATA (push, 0x3fc00000); /* -1.50 */ PUSH_DATA (push, 0xbdb8aa0a); /* -0.09 */ PUSH_DATA (push, 0); /* 0.00 */ BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(FOG_MODE), 2); PUSH_DATA (push, 0x802); PUSH_DATA (push, 2); /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when * using texturing, except when using the texture matrix */ BEGIN_NV04(push, NV10_3D(VIEW_MATRIX_ENABLE), 1); PUSH_DATA (push, 6); BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); PUSH_DATA (push, 0x01010101); /* Set vertex component */ BEGIN_NV04(push, NV10_3D(VERTEX_COL_4F_R), 4); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_COL2_3F_R), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VERTEX_NOR_3F_X), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_TX0_4F_S), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_TX1_4F_S), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_FOG_1F), 1); PUSH_DATAf(push, 0.0); BEGIN_NV04(push, NV10_3D(EDGEFLAG_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777216.0); PUSH_KICK (push); }
static void nv20_hwctx_init(struct gl_context *ctx) { struct nouveau_pushbuf *push = context_push(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; struct nv04_fifo *fifo = hw->chan->data; int i; BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); PUSH_DATA (push, hw->eng3d->handle); BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); PUSH_DATA (push, hw->ntfy->handle); BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->gart); BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->gart); BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); PUSH_DATA (push, 0xfff << 16 | 0x0); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1); PUSH_DATA (push, 0xfff << 16 | 0x0); for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) { BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(i)), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_MODE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x17e0), 3); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1); PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0); } else { BEGIN_NV04(push, SUBC_3D(0x1e68), 1); PUSH_DATA (push, 0x4b800000); /* 16777216.000000 */ BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1); PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL); } BEGIN_NV04(push, SUBC_3D(0x290), 1); PUSH_DATA (push, 0x10 << 16 | 1); BEGIN_NV04(push, SUBC_3D(0x9fc), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x1d80), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, SUBC_3D(0x9f8), 1); PUSH_DATA (push, 4); BEGIN_NV04(push, SUBC_3D(0x17ec), 3); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, SUBC_3D(0x1d88), 1); PUSH_DATA (push, 3); BEGIN_NV04(push, NV25_3D(DMA_HIERZ), 1); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, NV25_3D(UNK01AC), 1); PUSH_DATA (push, fifo->vram); } BEGIN_NV04(push, NV20_3D(DMA_FENCE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x1e98), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV04_GRAPH(3D, NOTIFY), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x120), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 1); PUSH_DATA (push, 2); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, SUBC_3D(0x1da4), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); PUSH_DATA (push, 0 << 16 | 0); PUSH_DATA (push, 0 << 16 | 0); BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_FUNC), 2); PUSH_DATA (push, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS); PUSH_DATA (push, 0); for (i = 0; i < NV20_3D_TEX__LEN; i++) { BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(TEX_SHADER_OP), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(TEX_SHADER_CULL_MODE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(0)), 4); PUSH_DATA (push, 0x30d410d0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(0)), 4); PUSH_DATA (push, 0x00000c00); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1); PUSH_DATA (push, 0x00011101); BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); PUSH_DATA (push, 0x130e0300); PUSH_DATA (push, 0x0c091c80); BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(0)), 4); PUSH_DATA (push, 0x00000c00); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_IN_RGB(0)), 4); PUSH_DATA (push, 0x20c400c0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_COLOR0), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(0)), 4); PUSH_DATA (push, 0x035125a0); PUSH_DATA (push, 0); PUSH_DATA (push, 0x40002000); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(MULTISAMPLE_CONTROL), 1); PUSH_DATA (push, 0xffff0000); BEGIN_NV04(push, NV20_3D(BLEND_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DITHER_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(STENCIL_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(BLEND_FUNC_SRC), 4); PUSH_DATA (push, NV20_3D_BLEND_FUNC_SRC_ONE); PUSH_DATA (push, NV20_3D_BLEND_FUNC_DST_ZERO); PUSH_DATA (push, 0); PUSH_DATA (push, NV20_3D_BLEND_EQUATION_FUNC_ADD); BEGIN_NV04(push, NV20_3D(STENCIL_MASK), 7); PUSH_DATA (push, 0xff); PUSH_DATA (push, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS); PUSH_DATA (push, 0); PUSH_DATA (push, 0xff); PUSH_DATA (push, NV20_3D_STENCIL_OP_FAIL_KEEP); PUSH_DATA (push, NV20_3D_STENCIL_OP_ZFAIL_KEEP); PUSH_DATA (push, NV20_3D_STENCIL_OP_ZPASS_KEEP); BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, NV20_3D_COLOR_LOGIC_OP_OP_COPY); BEGIN_NV04(push, SUBC_3D(0x17cc), 1); PUSH_DATA (push, 0); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, SUBC_3D(0x1d84), 1); PUSH_DATA (push, 1); } BEGIN_NV04(push, NV20_3D(LIGHTING_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); PUSH_DATA (push, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL); BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(ENABLED_LIGHTS), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(NORMALIZE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_PATTERN(0)), NV20_3D_POLYGON_STIPPLE_PATTERN__LEN); for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) { PUSH_DATA (push, 0xffffffff); } BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_POINT_ENABLE), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DEPTH_FUNC), 1); PUSH_DATA (push, NV20_3D_DEPTH_FUNC_LESS); BEGIN_NV04(push, NV20_3D(DEPTH_WRITE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DEPTH_TEST_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_FACTOR), 2); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); BEGIN_NV04(push, NV20_3D(DEPTH_CLAMP), 1); PUSH_DATA (push, 1); if (context_chipset(ctx) < 0x25) { BEGIN_NV04(push, SUBC_3D(0x1d84), 1); PUSH_DATA (push, 3); } BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1); if (context_chipset(ctx) >= 0x25) PUSH_DATAf(push, 1.0); else PUSH_DATA (push, 8); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x0a1c), 1); PUSH_DATA (push, 0x800); } else { BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(LINE_WIDTH), 1); PUSH_DATA (push, 8); BEGIN_NV04(push, NV20_3D(LINE_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(POLYGON_MODE_FRONT), 2); PUSH_DATA (push, NV20_3D_POLYGON_MODE_FRONT_FILL); PUSH_DATA (push, NV20_3D_POLYGON_MODE_BACK_FILL); BEGIN_NV04(push, NV20_3D(CULL_FACE), 2); PUSH_DATA (push, NV20_3D_CULL_FACE_BACK); PUSH_DATA (push, NV20_3D_FRONT_FACE_CCW); BEGIN_NV04(push, NV20_3D(POLYGON_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(CULL_FACE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(SHADE_MODEL), 1); PUSH_DATA (push, NV20_3D_SHADE_MODEL_SMOOTH); BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(0,0)), 4 * NV20_3D_TEX_GEN_MODE__ESIZE); for (i=0; i < 4 * NV20_3D_TEX_GEN_MODE__LEN; i++) PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); PUSH_DATAf(push, 1.5); PUSH_DATAf(push, -0.090168); PUSH_DATAf(push, 0.0); BEGIN_NV04(push, NV20_3D(FOG_MODE), 2); PUSH_DATA (push, NV20_3D_FOG_MODE_EXP_SIGNED); PUSH_DATA (push, NV20_3D_FOG_COORD_FOG); BEGIN_NV04(push, NV20_3D(FOG_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(ENGINE), 1); PUSH_DATA (push, NV20_3D_ENGINE_FIXED); for (i = 0; i < NV20_3D_TEX_MATRIX_ENABLE__LEN; i++) { BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(VERTEX_ATTR_4F_X(1)), 4 * 15); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); for (i = 0; i < 12; i++) { PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); } BEGIN_NV04(push, NV20_3D(EDGEFLAG_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV20_3D(COLOR_MASK), 1); PUSH_DATA (push, 0x00010101); BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DEPTH_RANGE_NEAR), 2); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777216.0); BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777215.0); BEGIN_NV04(push, NV20_3D(VIEWPORT_SCALE_X), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777215.0 * 0.5); PUSH_DATAf(push, 65535.0); PUSH_KICK (push); }
static void setup_hierz_buffer(struct gl_context *ctx) { struct nouveau_pushbuf *push = context_push(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); unsigned pitch = align(fb->Width, 128), height = align(fb->Height, 2), size = pitch * height; if (!nfb->hierz.bo || nfb->hierz.bo->size != size) { union nouveau_bo_config config = { .nv04.surf_flags = NV04_BO_ZETA, .nv04.surf_pitch = 0 }; nouveau_bo_ref(NULL, &nfb->hierz.bo); nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size, &config, &nfb->hierz.bo); } PUSH_SPACE(push, 11); BEGIN_NV04(push, NV17_3D(HIERZ_OFFSET), 1); PUSH_MTHDl(push, NV17_3D(HIERZ_OFFSET), BUFCTX_FB, nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); BEGIN_NV04(push, NV17_3D(HIERZ_WINDOW_X), 4); PUSH_DATAf(push, - 1792); PUSH_DATAf(push, - 2304 + fb->Height); PUSH_DATAf(push, fb->_DepthMaxF / 2); PUSH_DATAf(push, 0); BEGIN_NV04(push, NV17_3D(HIERZ_PITCH), 1); PUSH_DATA (push, pitch); BEGIN_NV04(push, NV17_3D(HIERZ_ENABLE), 1); PUSH_DATA (push, 1); } void nv10_emit_framebuffer(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_surface *s; unsigned rt_format = NV10_3D_RT_FORMAT_TYPE_LINEAR; unsigned rt_pitch = 0, zeta_pitch = 0; unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) return; PUSH_RESET(push, BUFCTX_FB); /* At least nv11 seems to get sad if we don't do this before * swapping RTs.*/ if (context_eng3d(ctx)->oclass < NV17_3D_CLASS) { int i; for (i = 0; i < 6; i++) { BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); } } /* Render target */ if (fb->_ColorDrawBuffers[0]) { s = &to_nouveau_renderbuffer( fb->_ColorDrawBuffers[0])->surface; rt_format |= get_rt_format(s->format); zeta_pitch = rt_pitch = s->pitch; BEGIN_NV04(push, NV10_3D(COLOR_OFFSET), 1); PUSH_MTHDl(push, NV10_3D(COLOR_OFFSET), BUFCTX_FB, s->bo, 0, bo_flags); } /* depth/stencil */ if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { s = &to_nouveau_renderbuffer( fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; rt_format |= get_rt_format(s->format); zeta_pitch = s->pitch; BEGIN_NV04(push, NV10_3D(ZETA_OFFSET), 1); PUSH_MTHDl(push, NV10_3D(ZETA_OFFSET), BUFCTX_FB, s->bo, 0, bo_flags); if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) { setup_hierz_buffer(ctx); context_dirty(ctx, ZCLEAR); } } BEGIN_NV04(push, NV10_3D(RT_FORMAT), 2); PUSH_DATA (push, rt_format); PUSH_DATA (push, zeta_pitch << 16 | rt_pitch); context_dirty(ctx, VIEWPORT); context_dirty(ctx, SCISSOR); context_dirty(ctx, DEPTH); } void nv10_emit_render_mode(struct gl_context *ctx, int emit) { } void nv10_emit_scissor(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); int x, y, w, h; get_scissors(ctx->DrawBuffer, &x, &y, &w, &h); BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); PUSH_DATA (push, w << 16 | x); PUSH_DATA (push, h << 16 | y); } void nv10_emit_viewport(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); struct gl_viewport_attrib *vp = &ctx->ViewportArray[0]; struct gl_framebuffer *fb = ctx->DrawBuffer; float a[4] = {}; get_viewport_translate(ctx, a); a[0] -= 2048; a[1] -= 2048; if (nv10_use_viewport_zclear(ctx)) a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2); BEGIN_NV04(push, NV10_3D(VIEWPORT_TRANSLATE_X), 4); PUSH_DATAp(push, a, 4); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); PUSH_DATA (push, (fb->Width - 1) << 16 | 0x08000800); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); PUSH_DATA (push, (fb->Height - 1) << 16 | 0x08000800); context_dirty(ctx, PROJECTION); } void nv10_emit_zclear(struct gl_context *ctx, int emit) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_pushbuf *push = context_push(ctx); struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(ctx->DrawBuffer); if (nfb->hierz.bo) { BEGIN_NV04(push, NV17_3D(ZCLEAR_ENABLE), 2); PUSH_DATAb(push, !nctx->hierz.clear_blocked); PUSH_DATA (push, nfb->hierz.clear_value | (nctx->hierz.clear_seq & 0xff)); } else { BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2); PUSH_DATAf(push, nv10_transform_depth(ctx, 0)); PUSH_DATAf(push, nv10_transform_depth(ctx, 1)); context_dirty(ctx, VIEWPORT); } }