Esempio n. 1
0
VBTN_POINTS *Joystick_get_btn_points(float scale)
{
    int i;

    for (i = 0; i < 4; i++) {
        scaled_vbtn_points[i].x
            = -VKEY_DLX(scale) + scale * vbtn_points[i].x;
        scaled_vbtn_points[i].y
            = -VKEY_DDY(scale) + scale * vbtn_points[i].y;
    }
    for (i = 4; i < 6; i++) {
        scaled_vbtn_points[i].x
            = -VKEY_DRX(scale) + scale * vbtn_points[i].x;
        scaled_vbtn_points[i].y
            = -VKEY_DDY(scale) + scale * vbtn_points[i].y;
    }

    // keyboard button
    scaled_vbtn_points[i].x
        = -VKEY_DKX(scale) + scale * vbtn_points[i].x;
    scaled_vbtn_points[i].y
        = 0;

    i++;

    // menu button
    scaled_vbtn_points[i].x
        = -VKEY_DKX(scale) + scale * vbtn_points[i].x;
    scaled_vbtn_points[i].y
        = 0 + scale * vbtn_points[i].y;

    return scaled_vbtn_points;
}
Esempio n. 2
0
VBTN_POINTS *Joystick_get_btn_points(float scale)
{
	int i;

	for (i = 0; i < 4; i++) {
		scaled_vbtn_points[i].x
			= -VKEY_DLX(scale) + scale * vbtn_points[i].x;
		scaled_vbtn_points[i].y
			= -VKEY_DDY(scale) + scale * vbtn_points[i].y;
	}
	for (i = 4; i < 6; i++) {
		scaled_vbtn_points[i].x
			= -VKEY_DRX(scale) + scale * vbtn_points[i].x;
		scaled_vbtn_points[i].y
			= -VKEY_DDY(scale) + scale * vbtn_points[i].y;
	}

	// キーボードonスイッチ
	scaled_vbtn_points[i].x
		= -VKEY_DKX(scale) + scale * vbtn_points[i].x;
	scaled_vbtn_points[i].y
		= 0;

	return scaled_vbtn_points;
}