Esempio n. 1
0
//----------------------------------------------------------------------------------------------------------------------
// init_command_line_params
//----------------------------------------------------------------------------------------------------------------------
static bool init_command_line_params(int argc, char *argv[])
{
    VOGL_FUNC_TRACER

    command_line_params::parse_config parse_cfg;
    parse_cfg.m_single_minus_params = true;
    parse_cfg.m_double_minus_params = true;

    if (!g_command_line_params().parse(get_command_line_params(argc, argv),
                                     VOGL_ARRAY_SIZE(g_command_line_param_descs),
                                     g_command_line_param_descs, parse_cfg))
    {
        vogl_error_printf("%s: Failed parsing command line parameters!\n", VOGL_FUNCTION_NAME);
        return false;
    }

    if (!init_logfile())
        return false;

    if (g_command_line_params().get_value_as_bool("help") || g_command_line_params().get_value_as_bool("?"))
    {
        tool_print_help();
        return false;
    }

    return true;
}
Esempio n. 2
0
    eConsoleMessageType console::get_message_type_from_str(const char *str)
    {
        dynamic_string msgname = str;

        for (uint32_t type = 0; type < VOGL_ARRAY_SIZE(s_msgnames); type++)
        {
            if (msgname.compare(s_msgnames[type], false) == 0)
                return (eConsoleMessageType)type;
        }
        return (eConsoleMessageType)-1;
    }
Esempio n. 3
0
//----------------------------------------------------------------------------------------------------------------------
// tool_print_help
//----------------------------------------------------------------------------------------------------------------------
static void tool_print_help()
{
    VOGL_FUNC_TRACER

    vogl_printf("Usage: voglsyms [ -option ... ] input_file optional_output_file [ -option ... ]\n");
    vogl_printf("Command line options may begin with single minus \"-\" or double minus \"--\"\n");

    vogl_printf("\nCommand line options:\n");

    dump_command_line_info(VOGL_ARRAY_SIZE(g_command_line_param_descs), g_command_line_param_descs, "--");
}
Esempio n. 4
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//----------------------------------------------------------------------------------------------------------------------
// Globals
//----------------------------------------------------------------------------------------------------------------------
static const vogl_internal_tex_format *get_vogl_internal_texture_formats(uint32_t *count)
{
    static const vogl_internal_tex_format s_vogl_internal_texture_formats[] =
    {
        // TODO: Test ALL of these format mappings on AMD and Intel Mesa.
        // TODO: This table mapping internal texture formats was composed by calling NVidia's driver.
        // We should also compose tables for other drivers, and a generic table.
        #include "vogl_internal_texture_formats.inc"
    };
    *count = VOGL_ARRAY_SIZE(s_vogl_internal_texture_formats);

    return s_vogl_internal_texture_formats;
}
Esempio n. 5
0
bool vogl_framebuffer_attachment::snapshot(const vogl_context_info &context_info, vogl_handle_remapper &remapper, GLenum attachment, GLenum type)
{
    VOGL_FUNC_TRACER

    VOGL_NOTE_UNUSED(remapper);
    VOGL_NOTE_UNUSED(context_info);

    clear();

    m_attachment = attachment;

    m_type = type;

#define DO_QUERY(e)                                                                                \
    do                                                                                             \
    {                                                                                              \
        int val = 0;                                                                               \
        GL_ENTRYPOINT(glGetFramebufferAttachmentParameteriv)(GL_FRAMEBUFFER, attachment, e, &val); \
        VOGL_CHECK_GL_ERROR;                                                                        \
        m_params.insert(e, val);                                                                   \
    } while (0)

    // TODO: Is this query really valid on default framebuffer FBO's?
    DO_QUERY(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME);

    static const GLenum s_common_queries[] =
        {
            GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
            GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
        };

    for (uint32_t i = 0; i < VOGL_ARRAY_SIZE(s_common_queries); i++)
    {
        DO_QUERY(s_common_queries[i]);
    }

    if (m_type == GL_TEXTURE)
    {
        DO_QUERY(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL);
        DO_QUERY(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE);
        DO_QUERY(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER);
        // only need to query LAYERED if GS supported
        if (context_info.supports_extension("GL_ARB_geometry_shader4"))
            DO_QUERY(GL_FRAMEBUFFER_ATTACHMENT_LAYERED);
    }

#undef DO_QUERY

    return true;
}
Esempio n. 6
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 const char *console::get_message_type_str(eConsoleMessageType type)
 {
     if (type >= 0 && (type < VOGL_ARRAY_SIZE(s_msgnames)))
         return s_msgnames[type];
     return "??";
 }
Esempio n. 7
0
//----------------------------------------------------------------------------------------------------------------------
// Function vogl_init_gl_entrypoint_descs
//----------------------------------------------------------------------------------------------------------------------
void vogl_init_gl_entrypoint_descs()
{
    gl_entrypoint_param_desc_t *pDst = &g_vogl_entrypoint_param_descs[0][0];

#define DEF_FUNCTION_BEGIN(exported, category, ret, ret_type, num_params, name, args, params)
#define DEF_FUNCTION_INFO(namespace_index, return_spectype, category, version, profile, deprecated, is_whitelisted, is_nullable, whitelisted_for_displaylists, listable)
#define DEF_FUNCTION_BEGIN_PARAMS \
    {                             \
        gl_entrypoint_param_desc_t *pCur = pDst;
#define DEF_FUNCTION_IN_VALUE_PARAM(namespace_index, spectype, type, ctype, name) \
    {                                                                             \
        pCur->m_pSpec_type = #spectype;                                           \
        pCur->m_pName = #name;                                                    \
        pCur->m_ctype = ctype;                                                    \
        pCur->m_class = VOGL_VALUE_PARAM;                                          \
        pCur->m_input = true;                                                     \
        pCur->m_namespace = (vogl_namespace_t)namespace_index;                     \
        ++pCur;                                                                   \
    }
#define DEF_FUNCTION_IN_REFERENCE_PARAM(namespace_index, spectype, type, ctype, name) \
    {                                                                                 \
        pCur->m_pSpec_type = #spectype;                                               \
        pCur->m_pName = #name;                                                        \
        pCur->m_ctype = ctype;                                                        \
        pCur->m_class = VOGL_REF_PARAM;                                                \
        pCur->m_input = true;                                                         \
        pCur->m_namespace = (vogl_namespace_t)namespace_index;                         \
        ++pCur;                                                                       \
    }
#define DEF_FUNCTION_IN_ARRAY_PARAM(namespace_index, spectype, type, ctype, name, size) \
    {                                                                                   \
        pCur->m_pSpec_type = #spectype;                                                 \
        pCur->m_pName = #name;                                                          \
        pCur->m_ctype = ctype;                                                          \
        pCur->m_class = VOGL_ARRAY_PARAM;                                                \
        pCur->m_input = true;                                                           \
        pCur->m_pSize = #size;                                                          \
        pCur->m_namespace = (vogl_namespace_t)namespace_index;                           \
        ++pCur;                                                                         \
    }
#define DEF_FUNCTION_OUT_REFERENCE_PARAM(namespace_index, spectype, type, ctype, name) \
    {                                                                                  \
        pCur->m_pSpec_type = #spectype;                                                \
        pCur->m_pName = #name;                                                         \
        pCur->m_ctype = ctype;                                                         \
        pCur->m_class = VOGL_ARRAY_PARAM;                                               \
        pCur->m_input = false;                                                         \
        pCur->m_namespace = (vogl_namespace_t)namespace_index;                          \
        ++pCur;                                                                        \
    }
#define DEF_FUNCTION_OUT_ARRAY_PARAM(namespace_index, spectype, type, ctype, name, size) \
    {                                                                                    \
        pCur->m_pSpec_type = #spectype;                                                  \
        pCur->m_pName = #name;                                                           \
        pCur->m_ctype = ctype;                                                           \
        pCur->m_class = VOGL_ARRAY_PARAM;                                                 \
        pCur->m_input = false;                                                           \
        pCur->m_pSize = #size;                                                           \
        pCur->m_namespace = (vogl_namespace_t)namespace_index;                            \
        ++pCur;                                                                          \
    }
#define DEF_FUNCTION_END_PARAMS                                    \
    VOGL_ASSERT((pCur - pDst) <= VOGL_MAX_ENTRYPOINT_PARAMETERS); \
    }
#define DEF_FUNCTION_RETURN(spectype, type, ctype)
#define DEF_FUNCTION_END(exported, category, ret, ret_type, num_params, name, args, params) pDst += VOGL_MAX_ENTRYPOINT_PARAMETERS;

#include "gl_glx_cgl_wgl_func_descs.inc"

    for (uint32_t i = 0; i < VOGL_ARRAY_SIZE(g_custom_array_size_macro_indices); i++)
    {
        uint32_t idx = g_custom_array_size_macro_indices[i];
        uint32_t func = idx >> 16;
        uint32_t param = idx & 0xFFFF;
        VOGL_ASSERT(func < VOGL_NUM_ENTRYPOINTS);
        VOGL_ASSERT(param < g_vogl_entrypoint_descs[func].m_num_params);

        g_vogl_entrypoint_param_descs[func][param].m_has_custom_array_size_macro = true;
    }

    for (uint32_t i = 0; i < VOGL_NUM_ENTRYPOINTS; i++)
    {
        gl_entrypoint_desc_t &desc = g_vogl_entrypoint_descs[i];
        VOGL_ASSERT(desc.m_return_namespace >= VOGL_NAMESPACE_UNKNOWN);
        VOGL_ASSERT(desc.m_return_namespace < VOGL_TOTAL_NAMESPACES);

        if (strcmp(desc.m_pName, "glGenTextures") == 0)
        {
            if (g_vogl_entrypoint_param_descs[i][1].m_namespace != VOGL_NAMESPACE_TEXTURES)
            {
                vogl_error_printf("vogl_namespace_t enum is bad, please rebuild");
                exit(EXIT_FAILURE);
            }
        }

        if (desc.m_return_ctype != VOGL_VOID)
        {
            if ((size_t)get_vogl_process_gl_ctypes()[desc.m_return_ctype].m_size < 1)
                vogl_warning_printf("function %s's return ctype %s is too small\n", desc.m_pName, get_vogl_process_gl_ctypes()[desc.m_return_ctype].m_pName);

            if ((size_t)get_vogl_process_gl_ctypes()[desc.m_return_ctype].m_size > sizeof(uint64_t))
                vogl_warning_printf("function %s's return ctype %s is too large\n", desc.m_pName, get_vogl_process_gl_ctypes()[desc.m_return_ctype].m_pName);
        }

        for (uint32_t j = 0; j < desc.m_num_params; j++)
        {
            if ((size_t)get_vogl_process_gl_ctypes()[g_vogl_entrypoint_param_descs[i][j].m_ctype].m_size < 1)
                vogl_warning_printf("param %u of function %s ctype %s is too small\n", j, desc.m_pName, get_vogl_process_gl_ctypes()[g_vogl_entrypoint_param_descs[i][j].m_ctype].m_pName);

            if ((size_t)get_vogl_process_gl_ctypes()[g_vogl_entrypoint_param_descs[i][j].m_ctype].m_size > sizeof(uint64_t))
                vogl_warning_printf("param %u of function %s ctype %s is too large\n", j, desc.m_pName, get_vogl_process_gl_ctypes()[g_vogl_entrypoint_param_descs[i][j].m_ctype].m_pName);
        }

        desc.m_pAPI_prefix = "GL";

        // FIXME: Add more prefixes as we add platforms. voglgen should probably supply this.
        // They must correspond with the GL enum prefixes in glx_enum_desc.inc, gl_enum_desc.inc, etc.
        if ((desc.m_pName[0] == 'w') && (desc.m_pName[1] == 'g') && (desc.m_pName[2] == 'l'))
            desc.m_pAPI_prefix = "WGL";
        else if ((desc.m_pName[0] == 'C') && (desc.m_pName[1] == 'G') && (desc.m_pName[2] == 'L'))
            desc.m_pAPI_prefix = "CGL";
        else if ((desc.m_pName[0] == 'g') && (desc.m_pName[1] == 'l') && (desc.m_pName[2] == 'X'))
            desc.m_pAPI_prefix = "GLX";
        else if ((desc.m_pName[0] == 'g') && (desc.m_pName[1] == 'l'))
            desc.m_pAPI_prefix = "GL";
        else
        {
            vogl_warning_printf("Unknown function prefix: %s\n", desc.m_pName);
        }
    }

    for (uint32_t i = 0; i < VOGL_NUM_ENTRYPOINTS; i++)
    {
        get_vogl_entrypoint_hashmap().insert(g_vogl_entrypoint_descs[i].m_pName, static_cast<gl_entrypoint_id_t>(i));
    }
}
Esempio n. 8
0
//----------------------------------------------------------------------------------------------------------------------
// vogl_devel_dump_internal_texture_formats
// This func is only for testing various internal GL format related API's
// This func is used to generate vogl_internal_texture_formats.inc
//----------------------------------------------------------------------------------------------------------------------
void vogl_devel_dump_internal_texture_formats(const vogl_context_info &context_info)
{
    VOGL_FUNC_TRACER

    VOGL_CHECK_GL_ERROR;

    vogl_scoped_binding_state orig_texture;
    orig_texture.save_textures(&context_info);

    vogl_scoped_state_saver state_saver(cGSTPixelStore, cGSTPixelTransfer);

    vogl_reset_pixel_store_states();
    vogl_reset_pixel_transfer_states(context_info);

#if 0
	// silly experiment
	{
		GLuint handle;
		ACTUAL_GL_ENTRYPOINT(glGenTextures)(1, &handle);
		VOGL_CHECK_GL_ERROR;

		ACTUAL_GL_ENTRYPOINT(glBindTexture)(GL_TEXTURE_2D, handle);
		VOGL_CHECK_GL_ERROR;

		for (uint32_t i = 0; i < 256; i++)
		{
			uint8_t vals[4] = { i, 0, 0, 0 };
			//ACTUAL_GL_ENTRYPOINT(glTexImage2D)(GL_TEXTURE_2D, 0, GL_R8_SNORM, 1, 1, 0, GL_RED, GL_BYTE, vals);

			//float vals[1] = { ( i - 128.0f) / 127.0f };
			//float vals[1] = { i / 255.0f };

			//ACTUAL_GL_ENTRYPOINT(glPixelTransferf)(GL_RED_SCALE, .5f);
			//ACTUAL_GL_ENTRYPOINT(glPixelTransferf)(GL_RED_BIAS, 0.5f);

			ACTUAL_GL_ENTRYPOINT(glTexImage2D)(GL_TEXTURE_2D, 0, GL_RGB8UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, vals);

			//ACTUAL_GL_ENTRYPOINT(glPixelTransferf)(GL_RED_SCALE, 1.0f);
			//ACTUAL_GL_ENTRYPOINT(glPixelTransferf)(GL_RED_BIAS, 0.0f);

			VOGL_CHECK_GL_ERROR;

			uint16_t gvals[4] = { 0, 0, 0, 0 };
			ACTUAL_GL_ENTRYPOINT(glGetTexImage)(GL_TEXTURE_2D, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, gvals);
			VOGL_CHECK_GL_ERROR;

			printf("%u %u %u %u, %u %u %u %u\n", vals[0], vals[1], vals[2], vals[3],
			       gvals[0], gvals[1], gvals[2], gvals[3]);
		}


		ACTUAL_GL_ENTRYPOINT(glDeleteTextures)(1, &handle);
	}
#endif

    typedef vogl::map<GLenum, vogl_internal_tex_format> tex_format_map;
    tex_format_map internal_formats;

    // Iterate through the base internal fmts, which need some special handling (argh) because the actual internal fmt != the requested internal fmt
    GLenum base_internal_formats[] =
        {
            GL_DEPTH_COMPONENT,
            GL_DEPTH_STENCIL,
            GL_ALPHA,
            GL_RED,
            GL_RG,
            GL_RGB,
            GL_RGBA,
            GL_LUMINANCE,
            GL_LUMINANCE_ALPHA,
            GL_INTENSITY,
            GL_SLUMINANCE,
            GL_SLUMINANCE_ALPHA,
            GL_SRGB,
            GL_SRGB_ALPHA
        };

    for (uint32_t i = 0; i < VOGL_ARRAY_SIZE(base_internal_formats); i++)
    {
        printf("%s\n", get_gl_enums().find_gl_name(base_internal_formats[i]));

        GLuint handle;
        GL_ENTRYPOINT(glGenTextures)(1, &handle);
        VOGL_CHECK_GL_ERROR;

        GLenum target = GL_TEXTURE_2D;

        GL_ENTRYPOINT(glBindTexture)(target, handle);

        GLenum base_internal_fmt = base_internal_formats[i];

        vogl_internal_tex_format f;
        GL_ENTRYPOINT(glGetInternalformativ)(target, base_internal_fmt, GL_GET_TEXTURE_IMAGE_TYPE, sizeof(f.m_optimum_get_image_type), (GLint *)&f.m_optimum_get_image_type);
        GL_ENTRYPOINT(glGetInternalformativ)(target, base_internal_fmt, GL_GET_TEXTURE_IMAGE_FORMAT, sizeof(f.m_optimum_get_image_fmt), (GLint *)&f.m_optimum_get_image_fmt);
        VOGL_CHECK_GL_ERROR;

        GLenum &get_fmt = f.m_optimum_get_image_fmt;
        GLenum &get_type = f.m_optimum_get_image_type;

        // manual fixups, ARGH
        switch (base_internal_fmt)
        {
            case GL_DEPTH_COMPONENT:
            {
                get_fmt = GL_DEPTH_COMPONENT;
                get_type = GL_FLOAT;
                break;
            }
            case GL_RG:
            {
                get_fmt = GL_RG;
                get_type = GL_UNSIGNED_BYTE;
                break;
            }
            case GL_RGB:
            {
                get_fmt = GL_RGB;
                get_type = GL_UNSIGNED_BYTE;
                break;
            }
            case GL_RED:
            {
                get_fmt = GL_RED;
                get_type = GL_UNSIGNED_BYTE;
                break;
            }
            case GL_COMPRESSED_LUMINANCE:
            {
                get_fmt = GL_LUMINANCE;
                get_type = GL_UNSIGNED_BYTE;
                break;
            }
            case GL_COMPRESSED_LUMINANCE_ALPHA:
            {
                get_fmt = GL_LUMINANCE_ALPHA;
                get_type = GL_UNSIGNED_BYTE;
                break;
            }
            case GL_COMPRESSED_RGB:
            {
                get_fmt = GL_RGBA;
                get_type = GL_UNSIGNED_BYTE;
                break;
            }
            case GL_COMPRESSED_RGBA:
            {
                get_fmt = GL_RGBA;
                get_type = GL_UNSIGNED_BYTE;
                break;
            }
            case GL_LUMINANCE_ALPHA:
            {
                get_fmt = GL_LUMINANCE_ALPHA;
                get_type = GL_UNSIGNED_BYTE;
                break;
            }
            case GL_SLUMINANCE_ALPHA:
            {
                get_fmt = GL_LUMINANCE_ALPHA;
                get_type = GL_UNSIGNED_BYTE;
                break;
            }
            case GL_SRGB:
            {
                get_fmt = GL_RGB;
                get_type = GL_UNSIGNED_BYTE;
                break;
            }
            case GL_SRGB_ALPHA:
            {
                get_fmt = GL_RGBA;
                get_type = GL_UNSIGNED_BYTE;
                break;
            }
            default:
            {
                break;
            }
        }

        VOGL_VERIFY(get_fmt != GL_NONE);
        VOGL_VERIFY(get_type != GL_NONE);

        GL_ENTRYPOINT(glTexImage2D)(target, 0, base_internal_fmt, 32, 32, 0, get_fmt, get_type, NULL);
        VOGL_VERIFY(!vogl_check_gl_error());

//bool any_gl_errors = false;

#define GET_INT(dst, gl_enum)                                                  \
    do                                                                         \
    {                                                                          \
        int values[4];                                                         \
        utils::zero_object(values);                                            \
        GL_ENTRYPOINT(glGetTexLevelParameteriv)(target, 0, (gl_enum), values); \
        (dst) = values[0];                                                     \
    } while (0)

#define GET_BOOL(dst, gl_enum)                                                 \
    do                                                                         \
    {                                                                          \
        int values[4];                                                         \
        utils::zero_object(values);                                            \
        GL_ENTRYPOINT(glGetTexLevelParameteriv)(target, 0, (gl_enum), values); \
        (dst) = values[0] != 0;                                                \
    } while (0)


        GLenum actual_internal_fmt;
        GET_INT(actual_internal_fmt, GL_TEXTURE_INTERNAL_FORMAT);

        f.m_tex_image_flags = ((1 << 0) | (1 << 1) | (1 << 2) | (1 << 3) | (1 << 4));
        f.m_fmt = base_internal_fmt;
        f.m_actual_internal_fmt = actual_internal_fmt;
        f.m_name = get_gl_enums().find_name(base_internal_fmt, "gl");

        GET_INT(f.m_comp_sizes[cTCRed], GL_TEXTURE_RED_SIZE);
        GET_INT(f.m_comp_sizes[cTCGreen], GL_TEXTURE_GREEN_SIZE);
        GET_INT(f.m_comp_sizes[cTCBlue], GL_TEXTURE_BLUE_SIZE);
        GET_INT(f.m_comp_sizes[cTCAlpha], GL_TEXTURE_ALPHA_SIZE);
        GET_INT(f.m_comp_sizes[cTCStencil], GL_TEXTURE_STENCIL_SIZE);
        GET_INT(f.m_comp_sizes[cTCDepth], GL_TEXTURE_DEPTH_SIZE);
        GET_INT(f.m_comp_sizes[cTCIntensity], GL_TEXTURE_INTENSITY_SIZE);
        GET_INT(f.m_comp_sizes[cTCLuminance], GL_TEXTURE_LUMINANCE_SIZE);

        GET_INT(f.m_comp_types[cTCRed], GL_TEXTURE_RED_TYPE);
        GET_INT(f.m_comp_types[cTCGreen], GL_TEXTURE_GREEN_TYPE);
        GET_INT(f.m_comp_types[cTCBlue], GL_TEXTURE_BLUE_TYPE);
        GET_INT(f.m_comp_types[cTCAlpha], GL_TEXTURE_ALPHA_TYPE);
        GET_INT(f.m_comp_types[cTCDepth], GL_TEXTURE_DEPTH_TYPE);
        GET_INT(f.m_comp_types[cTCIntensity], GL_TEXTURE_INTENSITY_TYPE);
        GET_INT(f.m_comp_types[cTCLuminance], GL_TEXTURE_LUMINANCE_TYPE);

        GET_INT(f.m_shared_size, GL_TEXTURE_SHARED_SIZE);
        GET_BOOL(f.m_compressed, GL_TEXTURE_COMPRESSED);

        printf("base_internal_fmt: %s get_fmt: %s get_type: %s, actual_internal_fmt: %s compressed: %u\n",
               get_gl_enums().find_gl_name(base_internal_fmt), get_gl_enums().find_gl_name(get_fmt), get_gl_enums().find_gl_name(get_type),
               get_gl_enums().find_gl_name(actual_internal_fmt),
               f.m_compressed);
#undef GET_INT
#undef GET_BOOL

        //VOGL_ASSERT(!any_gl_errors);

        VOGL_ASSERT(f.m_actual_internal_fmt != GL_NONE);
        VOGL_ASSERT(f.m_optimum_get_image_fmt != GL_NONE);
        VOGL_ASSERT(f.m_optimum_get_image_type != GL_NONE);

        VOGL_ASSERT(!f.m_compressed);
        VOGL_ASSERT(!ktx_is_compressed_ogl_fmt(f.m_fmt) && !ktx_is_compressed_ogl_fmt(f.m_actual_internal_fmt));
        VOGL_ASSERT(ktx_get_ogl_compressed_base_internal_fmt(f.m_fmt) == 0 && ktx_get_ogl_compressed_base_internal_fmt(f.m_actual_internal_fmt) == 0);

        if (!internal_formats.insert(base_internal_fmt, f).second)
        {
            internal_formats.find_value(base_internal_fmt)->m_tex_image_flags |= ((1 << 0) | (1 << 1) | (1 << 2) | (1 << 3) | (1 << 4));
        }

        GL_ENTRYPOINT(glBindTexture)(target, 0);
        VOGL_CHECK_GL_ERROR;

        GL_ENTRYPOINT(glDeleteTextures)(1, &handle);
        VOGL_CHECK_GL_ERROR;
    }

    for (uint32_t t = 0; t < 5; t++)
    {
        GLenum target = GL_NONE;
        switch (t)
        {
            case 0:
            {
                target = GL_TEXTURE_1D;
                break;
            }
            case 1:
            {
                target = GL_TEXTURE_2D;
                break;
            }
            case 2:
            {
                target = GL_TEXTURE_3D;
                break;
            }
            case 3:
            {
                target = GL_TEXTURE_2D_MULTISAMPLE;
                break;
            }
            case 4:
            {
                target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
                break;
            }
            default:
            {
                VOGL_ASSERT_ALWAYS;
                break;
            }
        }

        for (uint32_t fmt = 0; fmt <= 0xFFFF; fmt++)
        {
            GLuint handle;
            GL_ENTRYPOINT(glGenTextures)(1, &handle);
            VOGL_CHECK_GL_ERROR;

            GL_ENTRYPOINT(glBindTexture)(target, handle);

            vogl_debug_message_control(context_info, GL_INVALID_ENUM, false);
            vogl_debug_message_control(context_info, GL_INVALID_OPERATION, false);

            bool failed = false;

            switch (t)
            {
                case 0:
                {
                    GL_ENTRYPOINT(glTexStorage1D)(target, 1, fmt, 32);
                    failed = vogl_check_gl_error_suppress_message();
                    break;
                }
                case 1:
                {
                    GL_ENTRYPOINT(glTexStorage2D)(target, 1, fmt, 32, 32);
                    failed = vogl_check_gl_error_suppress_message();
                    break;
                }
                case 2:
                {
                    GL_ENTRYPOINT(glTexStorage3D)(target, 1, fmt, 32, 32, 32);
                    failed = vogl_check_gl_error_suppress_message();
                    break;
                }
                case 3:
                {
                    GL_ENTRYPOINT(glTexStorage2DMultisample)(target, 2, fmt, 32, 32, GL_TRUE);
                    failed = vogl_check_gl_error_suppress_message();
                    break;
                }
                case 4:
                {
                    GL_ENTRYPOINT(glTexStorage3DMultisample)(target, 2, fmt, 32, 32, 2, GL_TRUE);
                    failed = vogl_check_gl_error_suppress_message();
                    break;
                }
            }

            vogl_debug_message_control(context_info, GL_INVALID_ENUM, true);
            vogl_debug_message_control(context_info, GL_INVALID_OPERATION, true);

            if (failed)
                continue;

            bool any_gl_errors = false;
            VOGL_NOTE_UNUSED(any_gl_errors);

            vogl_internal_tex_format f;
            f.m_tex_image_flags = (1 << t);
            f.m_fmt = fmt;
            f.m_actual_internal_fmt = fmt; // this assumes the actual internal fmt will match here!
            f.m_name = get_gl_enums().find_name(fmt, "gl");

#define GET_INT(dst, gl_enum)                                                  \
    do                                                                         \
    {                                                                          \
        int values[4];                                                         \
        utils::zero_object(values);                                            \
        GL_ENTRYPOINT(glGetTexLevelParameteriv)(target, 0, (gl_enum), values); \
        (dst) = values[0];                                                     \
    } while (0)

#define GET_BOOL(dst, gl_enum)                                                 \
    do                                                                         \
    {                                                                          \
        int values[4];                                                         \
        utils::zero_object(values);                                            \
        GL_ENTRYPOINT(glGetTexLevelParameteriv)(target, 0, (gl_enum), values); \
        (dst) = values[0] != 0;                                                \
    } while (0)

            GLenum internal_fmt;
            GET_INT(internal_fmt, GL_TEXTURE_INTERNAL_FORMAT);
            VOGL_ASSERT(internal_fmt == fmt);
            GET_INT(f.m_comp_sizes[cTCRed], GL_TEXTURE_RED_SIZE);
            GET_INT(f.m_comp_sizes[cTCGreen], GL_TEXTURE_GREEN_SIZE);
            GET_INT(f.m_comp_sizes[cTCBlue], GL_TEXTURE_BLUE_SIZE);
            GET_INT(f.m_comp_sizes[cTCAlpha], GL_TEXTURE_ALPHA_SIZE);
            GET_INT(f.m_comp_sizes[cTCStencil], GL_TEXTURE_STENCIL_SIZE);
            GET_INT(f.m_comp_sizes[cTCDepth], GL_TEXTURE_DEPTH_SIZE);
            GET_INT(f.m_comp_sizes[cTCIntensity], GL_TEXTURE_INTENSITY_SIZE);
            GET_INT(f.m_comp_sizes[cTCLuminance], GL_TEXTURE_LUMINANCE_SIZE);

            GET_INT(f.m_comp_types[cTCRed], GL_TEXTURE_RED_TYPE);
            GET_INT(f.m_comp_types[cTCGreen], GL_TEXTURE_GREEN_TYPE);
            GET_INT(f.m_comp_types[cTCBlue], GL_TEXTURE_BLUE_TYPE);
            GET_INT(f.m_comp_types[cTCAlpha], GL_TEXTURE_ALPHA_TYPE);
            GET_INT(f.m_comp_types[cTCDepth], GL_TEXTURE_DEPTH_TYPE);
            GET_INT(f.m_comp_types[cTCIntensity], GL_TEXTURE_INTENSITY_TYPE);
            GET_INT(f.m_comp_types[cTCLuminance], GL_TEXTURE_LUMINANCE_TYPE);

            GET_INT(f.m_shared_size, GL_TEXTURE_SHARED_SIZE);
            GET_BOOL(f.m_compressed, GL_TEXTURE_COMPRESSED);
#undef GET_INT
#undef GET_BOOL

            VOGL_ASSERT(!any_gl_errors);

            GL_ENTRYPOINT(glGetInternalformativ)(target, fmt, GL_GET_TEXTURE_IMAGE_TYPE, sizeof(f.m_optimum_get_image_type), (GLint *)&f.m_optimum_get_image_type);
            GL_ENTRYPOINT(glGetInternalformativ)(target, fmt, GL_GET_TEXTURE_IMAGE_FORMAT, sizeof(f.m_optimum_get_image_fmt), (GLint *)&f.m_optimum_get_image_fmt);
            VOGL_CHECK_GL_ERROR;

            if (f.m_compressed)
            {
                f.m_optimum_get_image_fmt = GL_RGBA;
                f.m_optimum_get_image_type = GL_UNSIGNED_BYTE;
            }
            else
            {
#define HANDLE_FMT(gl_enum, fmt, type)     \
    case gl_enum:                          \
    {                                      \
        f.m_optimum_get_image_fmt = fmt;   \
        f.m_optimum_get_image_type = type; \
        break;                             \
    }
                bool unhandled = false;
                switch (fmt)
                {
                    HANDLE_FMT(GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV);
                    HANDLE_FMT(GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV);
                    HANDLE_FMT(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
                    HANDLE_FMT(GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
                    HANDLE_FMT(GL_INTENSITY32F_ARB, GL_RED, GL_FLOAT);

                    HANDLE_FMT(2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
                    HANDLE_FMT(3, GL_RGB, GL_UNSIGNED_BYTE);
                    HANDLE_FMT(GL_LUMINANCE4_ALPHA4, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
                    HANDLE_FMT(GL_LUMINANCE6_ALPHA2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
                    HANDLE_FMT(GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
                    HANDLE_FMT(GL_LUMINANCE12_ALPHA4, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT);
                    HANDLE_FMT(GL_LUMINANCE12_ALPHA12, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT);
                    HANDLE_FMT(GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT);

                    HANDLE_FMT(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE);
                    HANDLE_FMT(GL_RGB8I, GL_RGB_INTEGER, GL_BYTE);
                    HANDLE_FMT(GL_RGB10, GL_RGB, GL_UNSIGNED_SHORT);
                    HANDLE_FMT(GL_RGB12, GL_RGB, GL_UNSIGNED_SHORT);
                    HANDLE_FMT(GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT);
                    HANDLE_FMT(GL_RGBA12, GL_RGB, GL_UNSIGNED_SHORT);
                    HANDLE_FMT(GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
                    HANDLE_FMT(GL_RG16, GL_RG, GL_UNSIGNED_SHORT);
                    HANDLE_FMT(GL_RG16F, GL_RG, GL_HALF_FLOAT);
                    HANDLE_FMT(GL_RG32F, GL_RG, GL_FLOAT);

                    HANDLE_FMT(GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE);
                    HANDLE_FMT(GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE);
                    HANDLE_FMT(GL_SLUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_BYTE);

                    HANDLE_FMT(GL_RGB32I, GL_RGB_INTEGER, GL_INT);
                    HANDLE_FMT(GL_RGB16I, GL_RGB_INTEGER, GL_SHORT);

                    HANDLE_FMT(GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT);
                    HANDLE_FMT(GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT);
                    HANDLE_FMT(GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_INT);
                    HANDLE_FMT(GL_SIGNED_RGBA8_NV, GL_RGBA, GL_BYTE);
                    HANDLE_FMT(GL_SIGNED_RGB8_NV, GL_RGB, GL_BYTE);
                    HANDLE_FMT(GL_SIGNED_LUMINANCE8_ALPHA8_NV, GL_LUMINANCE_ALPHA, GL_BYTE);
                    HANDLE_FMT(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, GL_RGBA, GL_BYTE);
                    HANDLE_FMT(GL_RG8_SNORM, GL_RG, GL_BYTE);
                    HANDLE_FMT(GL_RGB8_SNORM, GL_RGB, GL_BYTE);
                    HANDLE_FMT(GL_RG16_SNORM, GL_RG, GL_SHORT);
                    HANDLE_FMT(GL_RGB16_SNORM, GL_RGB, GL_SHORT);

                    HANDLE_FMT(GL_RGB32F, GL_RGB, GL_FLOAT);
                    HANDLE_FMT(GL_RGB16F, GL_RGB, GL_HALF_FLOAT);

                    // TODO: Research oddball formats
                    HANDLE_FMT(GL_PALETTE4_RGB8_OES, GL_RGB, GL_UNSIGNED_BYTE);
                    HANDLE_FMT(GL_PALETTE4_R5_G6_B5_OES, GL_RGB, GL_UNSIGNED_BYTE);
                    HANDLE_FMT(GL_PALETTE8_RGB8_OES, GL_RGB, GL_UNSIGNED_BYTE);
                    HANDLE_FMT(GL_PALETTE8_R5_G6_B5_OES, GL_RGB, GL_UNSIGNED_BYTE);

                    HANDLE_FMT(GL_HILO16_NV, GL_NONE, GL_NONE);
                    HANDLE_FMT(GL_SIGNED_HILO16_NV, GL_NONE, GL_NONE);
                    HANDLE_FMT(GL_DSDT8_MAG8_INTENSITY8_NV, GL_NONE, GL_NONE);
                    HANDLE_FMT(GL_HILO8_NV, GL_NONE, GL_NONE);
                    HANDLE_FMT(GL_SIGNED_HILO8_NV, GL_NONE, GL_NONE);
                    HANDLE_FMT(GL_DSDT8_NV, GL_NONE, GL_NONE);
                    HANDLE_FMT(GL_DSDT8_MAG8_NV, GL_NONE, GL_NONE);

                    default:
                        unhandled = true;
                        break;
                }

                if ((unhandled) && ((f.m_optimum_get_image_fmt == GL_NONE) || (f.m_optimum_get_image_type == GL_NONE)))
                {
                    printf("INVALID: %s %s %s\n", f.m_name.get_ptr(), get_gl_enums().find_name(f.m_optimum_get_image_fmt, "gl"), get_gl_enums().find_name(f.m_optimum_get_image_type, "gl"));
                }
            }

#undef HANDLE_FMT

            VOGL_ASSERT(f.m_actual_internal_fmt != GL_NONE);

            if ((f.m_optimum_get_image_fmt == GL_NONE) || (f.m_optimum_get_image_type == GL_NONE))
                vogl_warning_printf("Don't have an optimal get format/type for internal format %s\n", get_gl_enums().find_gl_name(fmt));

            VOGL_ASSERT(fmt != GL_LUMINANCE);

            VOGL_ASSERT(f.m_fmt == f.m_actual_internal_fmt);
            if (!f.m_compressed)
            {
                VOGL_ASSERT(!ktx_is_compressed_ogl_fmt(f.m_fmt) && !ktx_is_compressed_ogl_fmt(f.m_actual_internal_fmt));
                VOGL_ASSERT(ktx_get_ogl_compressed_base_internal_fmt(f.m_fmt) == 0 && ktx_get_ogl_compressed_base_internal_fmt(f.m_actual_internal_fmt) == 0);
            }
            else
            {
                VOGL_ASSERT(ktx_is_compressed_ogl_fmt(f.m_actual_internal_fmt));
                VOGL_ASSERT(ktx_get_ogl_compressed_base_internal_fmt(f.m_actual_internal_fmt) != 0);
            }

            if (!internal_formats.insert(fmt, f).second)
            {
                internal_formats.find_value(fmt)->m_tex_image_flags |= (1 << t);
            }

            GL_ENTRYPOINT(glBindTexture)(target, 0);
            VOGL_CHECK_GL_ERROR;

            GL_ENTRYPOINT(glDeleteTextures)(1, &handle);
            VOGL_CHECK_GL_ERROR;
        }
    }

    const char *pOutput_filename = "internal_texture_formats.inc";
    FILE *pFile = vogl_fopen(pOutput_filename, "w");
    VOGL_VERIFY(pFile);
    if (!pFile)
        return;

    for (tex_format_map::const_iterator it = internal_formats.begin(); it != internal_formats.end(); ++it)
    {
        vogl_internal_tex_format fmt(it->second);

        uint32_t actual_size = 0;

        if (!fmt.m_compressed)
        {
            VOGL_ASSERT(!ktx_is_compressed_ogl_fmt(fmt.m_fmt));
            VOGL_ASSERT(ktx_get_ogl_compressed_base_internal_fmt(fmt.m_fmt) == 0);
        }
        else
        {
            VOGL_ASSERT(ktx_is_compressed_ogl_fmt(fmt.m_fmt));
            VOGL_ASSERT(ktx_get_ogl_compressed_base_internal_fmt(fmt.m_fmt) != 0);
        }

        if ((!fmt.m_compressed) && (fmt.m_optimum_get_image_fmt != GL_NONE) && (fmt.m_optimum_get_image_type != GL_NONE))
        {
            GLuint handle;
            GL_ENTRYPOINT(glGenTextures)(1, &handle);
            VOGL_CHECK_GL_ERROR;

            GL_ENTRYPOINT(glBindTexture)(GL_TEXTURE_2D, handle);
            VOGL_CHECK_GL_ERROR;

            uint8_t vals[128];
            utils::zero_object(vals);
            vals[1] = 64;
            GL_ENTRYPOINT(glTexImage2D)(GL_TEXTURE_2D, 0, fmt.m_fmt, 1, 1, 0, fmt.m_optimum_get_image_fmt, fmt.m_optimum_get_image_type, vals);
            if (vogl_check_gl_error())
            {
                printf("glTexImage2D FAILED: %s %s %s\n", fmt.m_name.get_ptr(), get_gl_enums().find_name(fmt.m_optimum_get_image_fmt, "gl"), get_gl_enums().find_name(fmt.m_optimum_get_image_type, "gl"));
            }

            uint8_t gvals[128];
            memset(gvals, 0xCD, sizeof(gvals));
            GL_ENTRYPOINT(glGetTexImage)(GL_TEXTURE_2D, 0, fmt.m_optimum_get_image_fmt, fmt.m_optimum_get_image_type, gvals);

            uint32_t actual_size0 = 0;
            for (actual_size0 = 0; actual_size0 < sizeof(gvals); actual_size0++)
                if (gvals[actual_size0] == 0xCD)
                    break;

            memset(gvals, 0x12, sizeof(gvals));
            GL_ENTRYPOINT(glGetTexImage)(GL_TEXTURE_2D, 0, fmt.m_optimum_get_image_fmt, fmt.m_optimum_get_image_type, gvals);

            uint32_t actual_size1 = 0;
            for (actual_size1 = 0; actual_size1 < sizeof(gvals); actual_size1++)
                if (gvals[actual_size1] == 0x12)
                    break;

            VOGL_VERIFY(actual_size0 == actual_size1);

            //printf("glGetTexImage() wrote %u bytes\n", actual_size0);

            if (vogl_check_gl_error()) // || gvals[1] != vals[1])
            {
                printf("glGetTexImage() failed: %s %s %s\n", fmt.m_name.get_ptr(), get_gl_enums().find_name(fmt.m_optimum_get_image_fmt, "gl"), get_gl_enums().find_name(fmt.m_optimum_get_image_type, "gl"));
            }

            GL_ENTRYPOINT(glBindTexture)(GL_TEXTURE_2D, 0);
            VOGL_CHECK_GL_ERROR;

            GL_ENTRYPOINT(glDeleteTextures)(1, &handle);

            actual_size = actual_size0;

            uint32_t s = vogl_get_image_format_size_in_bytes(fmt.m_optimum_get_image_fmt, fmt.m_optimum_get_image_type);
            VOGL_VERIFY(s);
            if (s != actual_size0)
            {
                VOGL_VERIFY(0);
            }

            vogl::ktx_texture ktx_tex;
            GLenum img_fmt;
            GLenum img_type;
            img_fmt = fmt.m_optimum_get_image_fmt;
            img_type = fmt.m_optimum_get_image_type;

            uint32_t block_dim, bytes_per_block;
            bool success = ktx_get_ogl_fmt_desc(img_fmt, img_type, block_dim, bytes_per_block);
            VOGL_VERIFY(success);
            VOGL_VERIFY(block_dim == 1);
            VOGL_VERIFY(bytes_per_block == actual_size);

            if (!ktx_tex.init_2D(1, 1, 1, fmt.m_fmt, img_fmt, img_type))
            {
                printf("ktx_texture::init_2D() failed: %s %s %s\n", fmt.m_name.get_ptr(), get_gl_enums().find_name(fmt.m_optimum_get_image_fmt, "gl"), get_gl_enums().find_name(fmt.m_optimum_get_image_type, "gl"));
            }
        }
        else if (fmt.m_compressed)
        {
            GLuint handle;
            GL_ENTRYPOINT(glGenTextures)(1, &handle);
            VOGL_CHECK_GL_ERROR;

            GL_ENTRYPOINT(glBindTexture)(GL_TEXTURE_2D, handle);
            VOGL_CHECK_GL_ERROR;

            GL_ENTRYPOINT(glTexStorage2D)(GL_TEXTURE_2D, 1, fmt.m_fmt, 1, 1);
            VOGL_CHECK_GL_ERROR;

            GL_ENTRYPOINT(glGetTexLevelParameteriv)(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, (GLint *)&actual_size);
            VOGL_CHECK_GL_ERROR;

            GL_ENTRYPOINT(glBindTexture)(GL_TEXTURE_2D, 0);
            VOGL_CHECK_GL_ERROR;

            GL_ENTRYPOINT(glDeleteTextures)(1, &handle);
            VOGL_CHECK_GL_ERROR;

            uint32_t block_width = 0, block_height = 0, block_size = 0;
            GL_ENTRYPOINT(glGetInternalformativ)(GL_TEXTURE_2D, fmt.m_fmt, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, sizeof(int), reinterpret_cast<GLint *>(&block_width));
            GL_ENTRYPOINT(glGetInternalformativ)(GL_TEXTURE_2D, fmt.m_fmt, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, sizeof(int), reinterpret_cast<GLint *>(&block_height));
            GL_ENTRYPOINT(glGetInternalformativ)(GL_TEXTURE_2D, fmt.m_fmt, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, sizeof(int), reinterpret_cast<GLint *>(&block_size));
            VOGL_CHECK_GL_ERROR;

            if (block_size == actual_size * 8U)
                block_size /= 8;

            uint32_t block_dim, bytes_per_block;
            bool success = ktx_get_ogl_fmt_desc(fmt.m_fmt, GL_UNSIGNED_BYTE, block_dim, bytes_per_block);
            if ((!success) || (block_dim != block_width) || (block_dim != block_height) || (bytes_per_block != actual_size) || (bytes_per_block != block_size))
            {
                printf("ktx_get_ogl_fmt_desc on compressed format failed: %s %s %s %u %i %i %i\n", fmt.m_name.get_ptr(), get_gl_enums().find_name(fmt.m_optimum_get_image_fmt, "gl"), get_gl_enums().find_name(fmt.m_optimum_get_image_type, "gl"), actual_size, block_width, block_height, block_size);
            }

            fmt.m_block_width = block_width;
            fmt.m_block_height = block_height;

            vogl::ktx_texture ktx_tex;
            if (!ktx_tex.init_2D(1, 1, 1, fmt.m_fmt, GL_NONE, GL_NONE))
            {
                printf("ktx_texture::init_2D() compressed failed: %s %s %s\n", fmt.m_name.get_ptr(), get_gl_enums().find_name(fmt.m_optimum_get_image_fmt, "gl"), get_gl_enums().find_name(fmt.m_optimum_get_image_type, "gl"));
            }
        }

        fmt.m_image_bytes_per_pixel_or_block = actual_size;

        fprintf(pFile, "   vogl_internal_tex_format(0x%04X, \"%s\", 0x%04X,\n", fmt.m_fmt, fmt.m_name.get_ptr(), fmt.m_actual_internal_fmt);

        fprintf(pFile, "      ");
        for (uint32_t i = 0; i < cTCTotalComponents; i++)
            fprintf(pFile, "%u, ", fmt.m_comp_sizes[i]);
        fprintf(pFile, "\n");

        fprintf(pFile, "      ");
        for (uint32_t i = 0; i < cTCTotalComponents; i++)
            fprintf(pFile, "%s, ", get_gl_enums().find_name(fmt.m_comp_types[i], "gl"));
        fprintf(pFile, "\n");

        fprintf(pFile, "      %u, 0x%02X, %u, \n", fmt.m_shared_size, fmt.m_tex_image_flags, fmt.m_compressed);
        fprintf(pFile, "      %s, %s, %u, %u, %u),\n",
                get_gl_enums().find_name(fmt.m_optimum_get_image_fmt, "gl"),
                get_gl_enums().find_name(fmt.m_optimum_get_image_type, "gl"),
                fmt.m_image_bytes_per_pixel_or_block,
                fmt.m_block_width, fmt.m_block_height);

#if 0
        uint32_t tex_formats_count;
        static const vogl_internal_tex_format *tex_formats = get_vogl_internal_texture_formats(&tex_formats_count);
		for (uint32_t q = 0; q < tex_formats_count; q++)
		{
			if (tex_formats[q].m_fmt == fmt.m_fmt)
			{
				if (!tex_formats[q].compare(fmt))
				{
					VOGL_ASSERT_ALWAYS;
				}
				break;
			}
		}
		if (q == tex_formats_count)
		{
			VOGL_ASSERT_ALWAYS;
		}
#endif
    }

    vogl_fclose(pFile);

    printf("Wrote file %s\n", pOutput_filename);
}
bool
tool_trace_mode(vogl::vector<command_line_param_desc> *desc)
{
    arguments_t args;

    if (desc)
    {
        desc->append(g_command_line_param_descs_dump, VOGL_ARRAY_SIZE(g_command_line_param_descs_dump));
        desc->append(g_tracer_cmdline_opts, VOGL_ARRAY_SIZE(g_tracer_cmdline_opts));
        return true;
    }

    // Get steam gameid / local application name.
    args.gameid = g_command_line_params().get_value_as_string_or_empty("", 1);

    if (!args.gameid.size())
        errorf(VOGL_FUNCTION_INFO_CSTR, "ERROR: No application or steamid specified.\n");

    // Get logfile and tracefile names.
    args.vogl_tracefile = g_command_line_params().get_value_as_string("vogl_tracefile");
    args.vogl_logfile = g_command_line_params().get_value_as_string("vogl_logfile");

    args.dryrun = g_command_line_params().get_value_as_bool("dry-run");
    args.xterm = g_command_line_params().get_value_as_bool("xterm");

    // Loop through all the arguments looking for "vogl_*".
    for (vogl::command_line_params::param_map_const_iterator param = g_command_line_params().begin();
         param != g_command_line_params().end();
         ++param)
    {
        const dynamic_string &first = param->first;

        // If this is a vogl command and it's not logfile / tracefile, add it to the vogl_cmdline.
        const dynamic_string prefix = param->first.get_clone().left(5);
        if (prefix == "vogl_" && (first != "vogl_logfile" && first != "vogl_tracefile"))
        {
            args.vogl_cmdline += " --" + first;
            for (uint32_t i = 0; i < param->second.m_values.size(); i++)
            {
                args.vogl_cmdline += " " + param->second.m_values[i];
            }
        }
    }

    // Check for -- or --args and add everything after to game_args.
    const dynamic_string& command_line = get_command_line();

    int args_index = command_line.find_left("-- ");
    if (args_index == -1)
        args_index = command_line.find_left("--args ");
    if (args_index != -1)
    {
        args_index = command_line.find_left(' ', args_index);
        if (args_index != -1)
        {
            args.game_args += command_line.get_clone().right(args_index + 1);
        }
    }

    bool is_steam_file = true;
    if (atoi(args.gameid.c_str()) == 0)
    {
        if (access(args.gameid.c_str(), F_OK))
            errorf(VOGL_FUNCTION_INFO_CSTR, "\nCould not find executable '%s'\n", args.gameid.c_str());

        char *filename = realpath(args.gameid.c_str(), NULL);
        if (filename)
        {
            // This is a local executable.
            is_steam_file = false;
            args.gameid = filename;
            free(filename);
        }
    }

    int steam_appid = is_steam_file ? atoi(args.gameid.c_str()) : -1;
    if (!steam_appid)
        errorf(VOGL_FUNCTION_INFO_CSTR, "ERROR: Could not find game number for %s\n", args.gameid.c_str());

    dynamic_string gameid_str;
    if (is_steam_file)
    {
        gameid_str = "appid" + args.gameid;
        vogl_printf("\nGame AppID: %d", steam_appid);

        const char *game_name = get_game_name(steam_appid);
        if (game_name)
        {
            dynamic_string game_name_str(cVarArg, "%s", game_name);
            vogl_printf(" (%s)", game_name_str.c_str());

            // Trim some characters that don't go well with filenames.
            game_name_str.replace(" ", "_");
            game_name_str.replace(":", "");
            game_name_str.replace("'", "");
            game_name_str.replace("!", "");
            game_name_str.replace("?", "");
            gameid_str += "_" + game_name_str;
        }

        vogl_printf("\n");
    }
    else
    {
        gameid_str = basename((char *)args.gameid.c_str());
        vogl_printf("\nGame: %s\n", args.gameid.c_str());
    }

    // If a tracefile / logfile wasn't specified, set em up.
    if (!args.vogl_tracefile.size() || !args.vogl_logfile.size())
    {
        char timestr[200];
        time_t t = time(NULL);

        timestr[0] = 0;
        struct tm *tmp = localtime(&t);
        if (tmp)
        {
            strftime(timestr, sizeof(timestr), "%Y_%m_%d-%H_%M_%S", tmp);
        }

        dynamic_string fname(cVarArg, "%s/vogltrace.%s.%s", P_tmpdir, gameid_str.c_str(), timestr);
        if (!args.vogl_tracefile.size())
            args.vogl_tracefile = fname + ".bin";
        if (!args.vogl_logfile.size())
            args.vogl_logfile = fname + ".log";
    }

    vogl_printf("\n");
    vogl_message_printf("Tracefile: %s\n", args.vogl_tracefile.c_str());
    vogl_message_printf("Logfile: %s", args.vogl_logfile.c_str());
    vogl_printf(" (will have PID appended)\n");

    dynamic_string vogltracepath32 = getfullpath("libvogltrace32.so");
    dynamic_string vogltracepath64 = getfullpath("libvogltrace64.so");

    // set up LD_PRELOAD string
    dynamic_string LD_PRELOAD = "LD_PRELOAD=\"";
    LD_PRELOAD += vogltracepath32 + ":" + vogltracepath64;

    if (is_steam_file || getenv("LD_PRELOAD"))
        LD_PRELOAD += ":$LD_PRELOAD";
    LD_PRELOAD += "\" ";
    vogl_printf("\n%s\n", LD_PRELOAD.c_str());

    // set up VOGL_CMD_LINE string
    dynamic_string VOGL_CMD_LINE = "VOGL_CMD_LINE=\"";
    VOGL_CMD_LINE += "--vogl_tracefile " + args.vogl_tracefile;
    VOGL_CMD_LINE += " --vogl_logfile " + args.vogl_logfile;
    VOGL_CMD_LINE += args.vogl_cmdline;
    VOGL_CMD_LINE += "\"";
    vogl_printf("\n%s\n", VOGL_CMD_LINE.c_str());

    dynamic_string xterm_str;
    if (args.xterm)
    {
        xterm_str = "xterm -geom 120x80+20+20";
        const char *env_user = getenv("USER");

        // If this is mikesart, specify using the Consolas font (which he likes).
        if (env_user && !strcmp(env_user, "mikesart"))
            xterm_str += " -fa Consolas -fs 10";

        // Add the xterm command part.
        xterm_str += " -e ";
    }

    if (is_steam_file)
    {
        // set up xterm string
        dynamic_string steam_cmd_str;

        steam_cmd_str = xterm_str + "%command% " + args.game_args;
        steam_cmd_str.trim();

        // set up steam string
        dynamic_string steam_str = "steam steam://run/" + args.gameid + "//";
        dynamic_string steam_args = VOGL_CMD_LINE + " " + LD_PRELOAD + steam_cmd_str;
        dynamic_string steam_fullcmd = steam_str + url_encode(steam_args.c_str());

        // Spew this whole mess out.
        vogl_printf("\nLaunch string:\n%s\n", (steam_str + steam_args).c_str());
        vogl_printf("\nURL encoded launch string:\n%s\n", steam_fullcmd.c_str());

        // And launch it...
        if (!args.dryrun)
            system(steam_fullcmd.c_str());
    }
    else
    {
        dynamic_string system_cmd;

        system_cmd = VOGL_CMD_LINE + " " + LD_PRELOAD + " " + xterm_str + args.gameid + " " + args.game_args;

        vogl_printf("\nlaunch string:\n%s\n", system_cmd.c_str());

        if (!args.dryrun)
            system(system_cmd.c_str());
    }

    return true;
}