Esempio n. 1
0
void Cam_Unlock(void) 
{
	if (Cmd_FindAlias("f_freeflyspectate"))
	{
		Cbuf_AddTextEx (&cbuf_main, "f_freeflyspectate\n");
	}

	if (!autocam)
	{
		return;
	}

	if (cls.mvdplayback == QTV_PLAYBACK)
	{
		// its not setinfo extension, but adding new extension just for this is stupid IMO
		QTV_Cmd_Printf(QTV_EZQUAKE_EXT_SETINFO, "ptrack");
	}
	else
	{
		MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
		MSG_WriteString (&cls.netchan.message, "ptrack");
	}

	autocam = CAM_NONE;
	locked = false;
	Sbar_Changed();

	if (cls.mvdplayback && cl.teamfortress) 
	{
		V_TF_ClearGrenadeEffects ();
	}

	if (TP_NeedRefreshSkins())
	{
		TP_RefreshSkins();
	}
}
Esempio n. 2
0
//
// Change what player we are tracking.
//
// trackview:
// - Should be < 0 if we're in normal mode.
// - Between 0-3 if we're in multiview.
//
void CL_Track (int trackview)
{
	int slot;
	char *arg;

	if (cls.state < ca_connected) 
	{
		Com_Printf("You must be connected to track\n", Cmd_Argv(0));
		return;
	}

	if (!cl.spectator) 
	{
		Com_Printf("You can only track in spectator mode\n", Cmd_Argv(0));
		return;
	}

	// Don't go outside of the mv_trackslots array bounds.
	trackview = min(trackview, 3);

	// Allow resetting to default tracking for multiview.
	if (trackview >= 0 && !strcmp(Cmd_Args(), "off")) 
	{
		Com_Printf("Track %d resetting to default\n", trackview);
		mv_trackslots[trackview] = -1;
		return;
	}

	if (Cmd_Argc() != 2) 
	{
		if (trackview < 0)
		{
			// Normal track.
			Com_Printf("Usage: %s <name | userid>\n", Cmd_Argv(0));
		}
		else
		{
			// Multiview track.
			Com_Printf("Usage: %s <name | userid | off>\n", Cmd_Argv(0));
		}
		return;
	}

	slot = Player_GetSlot(arg = Cmd_Argv(1));

	//
	// The specified player wasn't found.
	//
	if (slot == PLAYER_NAME_NOMATCH) 
	{
		Com_Printf("%s : no such player %s\n", Cmd_Argv(0), arg);
		return;
	} 
	else if (slot == PLAYER_ID_NOMATCH) 
	{
		Com_Printf("%s : no player with userid %d\n", Cmd_Argv(0), Q_atoi(arg));
		return;
	} 
	else if (slot < 0 || slot >= MAX_CLIENTS) 
	{	
		// PLAYER_NUM_MISMATCH covered by this
		Com_Printf("%s : no such player\n", Cmd_Argv(0));
		return;
	}

	// A player has been found that we want to track.
	if (cl.players[slot].spectator) 
	{
		Com_Printf("You cannot track a spectator\n", Cmd_Argv(0));
	} 
	else if (Cam_TrackNum() != slot || trackview >= 0) 
	{
		// If we're not already tracking the found slot
		// set the camera to track mode and lock it to the selected slot.
		// (Locked as in "not free flying", not "cannot change tracked player")
		autocam = CAM_TRACK;
		Cam_Lock(slot);
		ideal_track = slot;
		
		// Multiview tracking:
		// Set the specified track view to track the specified player.
		if(trackview >= 0)
		{
			mv_trackslots[trackview] = slot;
		}

		locked = true;

		if (cls.mvdplayback && cl.teamfortress)
		{
			V_TF_ClearGrenadeEffects();
		}
	}
}
Esempio n. 3
0
void Cam_FinishMove(usercmd_t *cmd) 
{
	int i, end, inc;
	player_info_t *s;

	if (cls.state != ca_active)
		return;

	if (!cl.spectator) // only in spectator mode
		return;

	if (cmd->buttons & BUTTON_ATTACK) {
		if (!(oldbuttons & BUTTON_ATTACK)) {

			oldbuttons |= BUTTON_ATTACK;
			autocam++;

			if (autocam > CAM_TRACK) {
				Cam_Unlock();
				VectorCopy(cl.viewangles, cmd->angles);
				return;
			}
		} else
			return;
	} else {
		oldbuttons &= ~BUTTON_ATTACK;
		if (!autocam)
			return;
	}

	// cl_hightrack 
	if (autocam && cl_hightrack.value) 
	{
		Cam_CheckHighTarget();
		if (Cam_JumpCheck(cmd))
		{
			Com_Printf_State(PRINT_FAIL,"cl_hightrack enabled. Unable to switch POV.\n");
		}
		return;
	}

	if (Cam_MoveDownCheck(cmd)) {
		inc = -1;
	} else {
		inc = 1;
	}

	if (locked) {
		if (!Cam_JumpCheck(cmd) && inc == 1) {
			return;
		}
		// Swap the Multiview mvinset/main view pov when jump button is pressed.
		nSwapPov = inc;
	}

	
	if (locked && autocam)
		end = (ideal_track + MAX_CLIENTS + inc) % MAX_CLIENTS;
	else
		end = ideal_track;

	i = end;
	do {
		s = &cl.players[i];
		if (s->name[0] && !s->spectator) {
			if (cls.mvdplayback && cl.teamfortress) 
				V_TF_ClearGrenadeEffects(); // BorisU
			Cam_Lock(i);
			ideal_track = i;    
			return;
		}
		i = (i + MAX_CLIENTS + inc) % MAX_CLIENTS;
	} while (i != end);
	// stay on same guy?	

	i = ideal_track;	
	s = &cl.players[i];
	if (s->name[0] && !s->spectator) {
		Cam_Lock(i);
		return;
	}
	Com_Printf ("No target found ...\n");
	autocam = locked = false;
}
Esempio n. 4
0
void Cam_FinishMove(usercmd_t *cmd) {
	int i, end;
	player_info_t *s;

	if (cls.state != ca_active)
		return;

	if (!cl.spectator) // only in spectator mode
		return;

	if (cmd->buttons & BUTTON_ATTACK) {
		if (!(oldbuttons & BUTTON_ATTACK)) {

			oldbuttons |= BUTTON_ATTACK;
			autocam++;

			if (autocam > CAM_TRACK) {
				Cam_Unlock();
				VectorCopy(cl.viewangles, cmd->angles);
				return;
			}
		} else
			return;
	} else {
		oldbuttons &= ~BUTTON_ATTACK;
		if (!autocam)
			return;
	}

	// cl_hightrack 
	if (autocam && cl_hightrack.value) 
	{
		Cam_CheckHighTarget();
		return;
	}

	if (locked) {
		if ((cmd->buttons & BUTTON_JUMP) && (oldbuttons & BUTTON_JUMP))
			return;		// don't pogo stick

		if (!(cmd->buttons & BUTTON_JUMP)) {
			oldbuttons &= ~BUTTON_JUMP;
			return;
		}
		oldbuttons |= BUTTON_JUMP;	// don't jump again until released

		// Swap the Multiview mvinset/main view pov when jump button is pressed.
		if (!nSwapPov)
		{
			nSwapPov = true; 
		}
	}

	
	if (locked && autocam)
		end = (ideal_track + 1) % MAX_CLIENTS;
	else
		end = ideal_track;

	i = end;
	do {
		s = &cl.players[i];
		if (s->name[0] && !s->spectator) {
			if (cls.mvdplayback && cl.teamfortress) 
				V_TF_ClearGrenadeEffects(); // BorisU
			Cam_Lock(i);
			ideal_track = i;    
			return;
		}
		i = (i + 1) % MAX_CLIENTS;
	} while (i != end);
	// stay on same guy?	

	i = ideal_track;	
	s = &cl.players[i];
	if (s->name[0] && !s->spectator) {
		Cam_Lock(i);
		return;
	}
	Com_Printf ("No target found ...\n");
	autocam = locked = false;
}