Esempio n. 1
0
void I_EnableLoadingDisk(void)
{
    patch_t *disk;
    byte *tmpbuf;
    char *disk_name;
    int y;
    char buf[20];

    SDL_VideoDriverName(buf, 15);

    if (!strcmp(buf, "Quartz"))
    {
        // MacOS Quartz gives us pageflipped graphics that screw up the 
        // display when we use the loading disk.  Disable it.
        // This is a gross hack.

        return;
    }

    if (M_CheckParm("-cdrom") > 0)
        disk_name = DEH_String("STCDROM");
    else
        disk_name = DEH_String("STDISK");

    disk = W_CacheLumpName(disk_name, PU_STATIC);

    // Draw the patch into a temporary buffer

    tmpbuf = Z_Malloc(SCREENWIDTH * (disk->height + 1), PU_STATIC, NULL);
    V_UseBuffer(tmpbuf);

    // Draw the disk to the screen:

    V_DrawPatch(0, 0, disk);

    disk_image = Z_Malloc(LOADING_DISK_W * LOADING_DISK_H, PU_STATIC, NULL);
    saved_background = Z_Malloc(LOADING_DISK_W * LOADING_DISK_H, PU_STATIC, NULL);

    for (y=0; y<LOADING_DISK_H; ++y) 
    {
        memcpy(disk_image + LOADING_DISK_W * y,
               tmpbuf + SCREENWIDTH * y,
               LOADING_DISK_W);
    }

    // All done - free the screen buffer and restore the normal 
    // video buffer.

    W_ReleaseLumpName(disk_name);
    V_RestoreBuffer();
    Z_Free(tmpbuf);
}
Esempio n. 2
0
//
// Main Console functions
//
// ticker, responder, drawer, init etc.
//
void C_InitBackdrop(void)
{  
    patch_t *patch;

    switch(gamemode)
    {
    case retail:
    case registered:
        lumpname = "PFUB1";
        break;

    case shareware:
        lumpname = "WIMAP0";
        break;

    case commercial:
        lumpname = "INTERPIC";
        break;

    default:
        lumpname = "TITLEPIC";
        break;
    }

    // allow for custom console background graphic
    if(W_CheckNumForName("CONSOLE") >= 0)
        lumpname = "CONSOLE";

    backdrop_lumpnum = W_GetNumForName(lumpname);

    if(backdrop)
        Z_Free(backdrop);

    backdrop = Z_Malloc(SCREENWIDTH * SCREENHEIGHT, PU_STATIC, 0);

    // draw the console background image to the newly allocated video buffer
    patch = W_CacheLumpName(lumpname, PU_CACHE);

    // fill the video buffer with the newly allocated screen
    V_UseBuffer(backdrop);

    V_DrawPatch(0, 0, patch);

    // restore the backup up video buffer
    V_RestoreBuffer();
}
Esempio n. 3
0
void ST_refreshBackground(void)
{

    if (st_statusbaron)
    {
        V_UseBuffer(st_backing_screen);

	V_DrawPatch(ST_X, 0, sbar);

	if (netgame)
	    V_DrawPatch(ST_FX, 0, faceback);

        V_RestoreBuffer();

	V_CopyRect(ST_X, 0, st_backing_screen, ST_WIDTH, ST_HEIGHT, ST_X, ST_Y);
    }

}
Esempio n. 4
0
void ST_refreshBackground(void)
{

    if (screenblocks >= CRISPY_HUD && !automapactive)
        return;

    if (st_statusbaron)
    {
        V_UseBuffer(st_backing_screen);

	V_DrawPatch(ST_X, 0, sbar);

	if (netgame)
	    V_DrawPatch(ST_FX, 0, faceback);

        V_RestoreBuffer();

	V_CopyRect(ST_X, 0, st_backing_screen, ST_WIDTH, ST_HEIGHT, ST_X, ST_Y);
    }

}
Esempio n. 5
0
void ST_refreshBackground(void)
{

    if (st_statusbaron)
    {
        V_UseBuffer(st_backing_screen);

	if(fsize != 4207819 && fsize != 4274218 && fsize != 10396254)	// HACK: NOT FOR SHARE 1.0 & 1.1 && REG 1.1
	    V_DrawPatch(ST_X, 0, sbar);
	else						// HACK: IF SHAREWARE 1.0 OR 1.1
	{
	    V_DrawPatch(0, 0, sbar_left_oldwad);
	    V_DrawPatch(104, 0, sbar_right_oldwad);
	}

	if (netgame)
	    V_DrawPatch(ST_FX, 0, faceback);

        V_RestoreBuffer();

	V_CopyRect(ST_X, 0, st_backing_screen, ST_WIDTH, ST_HEIGHT, ST_X, ST_Y);
    }

}