bool CEditableObject::Import_LWO(const char* fn, bool bNeedOptimize) { lwObject *I=0; // UI->SetStatus("Importing..."); // UI->ProgressStart(100,"Read file:"); // UI->ProgressUpdate(1); string512 fname; strcpy(fname,fn); #ifdef _EDITOR I=LWO_ImportObject(fname,I); #else unsigned int failID; int failpos; I = lwGetObject( fname, &failID, &failpos ); #endif // UI->ProgressUpdate(100); if (I){ bool bResult=true; ELog.Msg( mtInformation, "CEditableObject: import lwo %s...", fname ); // parse lwo object { m_Meshes.reserve (I->nlayers); m_Surfaces.reserve (I->nsurfs); // surfaces st_lwSurface* Isf=0; { int i=0; // UI->ProgressStart(I->nsurfs,"Check surf:"); for (Isf=I->surf; Isf; Isf=Isf->next){ // UI->ProgressUpdate(i); Isf->alpha_mode=i; // перетираем для внутренних целей !!! CSurface* Osf = new CSurface(); m_Surfaces.push_back(Osf); if (Isf->name&&Isf->name[0]) Osf->SetName(Isf->name); else Osf->SetName("Default"); Osf->m_Flags.set(CSurface::sf2Sided,(Isf->sideflags==3)?TRUE:FALSE); AnsiString en_name="default", lc_name="default", gm_name="default"; XRShader* sh_info = 0; if (Isf->nshaders&&(stricmp(Isf->shader->name,SH_PLUGIN_NAME)==0)){ sh_info = (XRShader*)Isf->shader->data; en_name = sh_info->en_name; lc_name = sh_info->lc_name; gm_name = sh_info->gm_name; }else ELog.Msg(mtError,"CEditableObject: Shader not found on surface '%s'.",Osf->_Name()); #ifdef _EDITOR if (!Device.Resources->_FindBlender(en_name.c_str())){ ELog.Msg(mtError,"CEditableObject: Render shader '%s' - can't find in library.\nUsing 'default' shader on surface '%s'.", en_name.c_str(), Osf->_Name()); en_name = "default"; } if (!Device.ShaderXRLC.Get(lc_name.c_str())){ ELog.Msg(mtError,"CEditableObject: Compiler shader '%s' - can't find in library.\nUsing 'default' shader on surface '%s'.", lc_name.c_str(), Osf->_Name()); lc_name = "default"; } if (!GMLib.GetMaterial(gm_name.c_str())){ ELog.Msg(mtError,"CEditableObject: Game material '%s' - can't find in library.\nUsing 'default' material on surface '%s'.", lc_name.c_str(), Osf->_Name()); gm_name = "default"; } #endif // fill texture layers int cidx; st_lwClip* Icl; u32 dwNumTextures=0; for (st_lwTexture* Itx=Isf->color.tex; Itx; Itx=Itx->next){ string1024 tname=""; dwNumTextures++; cidx = -1; if (Itx->type==ID_IMAP) cidx=Itx->param.imap.cindex; else{ ELog.DlgMsg(mtError, "Import LWO (Surface '%s'): 'Texture' is not Image Map!",Osf->_Name()); bResult=false; break; } if (cidx!=-1){ // get textures for (Icl=I->clip; Icl; Icl=Icl->next) if ((cidx==Icl->index)&&(Icl->type==ID_STIL)){ strcpy(tname,Icl->source.still.name); break; } if (tname[0]==0){ ELog.DlgMsg(mtError, "Import LWO (Surface '%s'): 'Texture' name is empty or non 'STIL' type!",Osf->_Name()); bResult=false; break; } string256 tex_name; _splitpath( tname, 0, 0, tex_name, 0 ); Osf->SetTexture(EFS.AppendFolderToName(tex_name,1,TRUE)); // get vmap refs Osf->SetVMap(Itx->param.imap.vmap_name); } } if (!bResult) break; if (!Osf->_VMap()||!Osf->_VMap()[0]){ ELog.DlgMsg(mtError, "Invalid surface '%s'. VMap empty.",Osf->_Name()); bResult = false; break; } if (!Osf->_Texture()||!Osf->_Texture()[0]){ ELog.DlgMsg(mtError, "Can't create shader. Invalid surface '%s'. Textures empty.",Osf->_Name()); bResult = false; break; } if (en_name.c_str()==0){ ELog.DlgMsg(mtError, "Can't create shader. Invalid surface '%s'. Shader empty.",Osf->_Name()); bResult = false; break; } Osf->SetShader (en_name.c_str()); Osf->SetShaderXRLC (lc_name.c_str()); Osf->SetGameMtl (gm_name.c_str()); Osf->SetFVF (D3DFVF_XYZ|D3DFVF_NORMAL|(dwNumTextures<<D3DFVF_TEXCOUNT_SHIFT)); i++; } } if (bResult){ // mesh layers st_lwLayer* Ilr=0; int k=0; for (Ilr=I->layer; Ilr; Ilr=Ilr->next){ // create new mesh CEditableMesh* MESH= new CEditableMesh(this); m_Meshes.push_back(MESH); if (Ilr->name) MESH->SetName(Ilr->name); else MESH->SetName(""); MESH->m_Box.set(Ilr->bbox[0],Ilr->bbox[1],Ilr->bbox[2], Ilr->bbox[3],Ilr->bbox[4],Ilr->bbox[5]); // parse mesh(lwo-layer) data // vmaps st_lwVMap* Ivmap=0; int vmap_count=0; if (Ilr->nvmaps==0){ ELog.DlgMsg(mtError, "Import LWO: Mesh layer must contain UV!"); bResult=false; break; } // индексы соответствия импортируемых мап static VMIndexLink VMIndices; VMIndices.clear(); for (Ivmap=Ilr->vmap; Ivmap; Ivmap=Ivmap->next){ switch(Ivmap->type){ case ID_TXUV:{ if (Ivmap->dim!=2){ ELog.DlgMsg(mtError, "Import LWO: 'UV Map' must contain 2 value!"); bResult=false; break; } MESH->m_VMaps.push_back(new st_VMap(Ivmap->name,vmtUV,!!Ivmap->perpoly)); st_VMap* Mvmap=MESH->m_VMaps.back(); int vcnt=Ivmap->nverts; // VMap Mvmap->copyfrom(*Ivmap->val,vcnt); // flip uv for (int k=0; k<Mvmap->size(); k++){ Fvector2& uv = Mvmap->getUV(k); uv.y=1.f-uv.y; } // vmap index VMIndices[Ivmap] = vmap_count++; }break; case ID_WGHT:{ if (Ivmap->dim!=1){ ELog.DlgMsg(mtError, "Import LWO: 'Weight' must contain 1 value!"); bResult=false; break; } MESH->m_VMaps.push_back(new st_VMap(Ivmap->name,vmtWeight,false)); st_VMap* Mvmap=MESH->m_VMaps.back(); int vcnt=Ivmap->nverts; // VMap Mvmap->copyfrom(*Ivmap->val,vcnt); // vmap index VMIndices[Ivmap] = vmap_count++; }break; case ID_PICK: ELog.Msg(mtError,"Found 'PICK' VMAP. Import failed."); bResult = false; break; case ID_MNVW: ELog.Msg(mtError,"Found 'MNVW' VMAP. Import failed."); bResult = false; break; case ID_MORF: ELog.Msg(mtError,"Found 'MORF' VMAP. Import failed."); bResult = false; break; case ID_SPOT: ELog.Msg(mtError,"Found 'SPOT' VMAP. Import failed."); bResult = false; break; case ID_RGB: ELog.Msg(mtError,"Found 'RGB' VMAP. Import failed."); bResult = false; break; case ID_RGBA: ELog.Msg(mtError,"Found 'RGBA' VMAP. Import failed."); bResult = false; break; } if (!bResult) break; } if (!bResult) break; // points // UI->ProgressStart(Ilr->point.count,"Fill points:"); { MESH->m_VertCount = Ilr->point.count; MESH->m_Vertices = xr_alloc<Fvector>(MESH->m_VertCount); int id = Ilr->polygon.count/50; if (id==0) id = 1; for (int i=0; i<Ilr->point.count; ++i) { st_lwPoint& Ipt = Ilr->point.pt[i]; Fvector& Mpt = MESH->m_Vertices[i]; Mpt.set (Ipt.pos); } } if (!bResult) break; // polygons MESH->m_FaceCount = Ilr->polygon.count; MESH->m_Faces = xr_alloc<st_Face>(MESH->m_FaceCount); MESH->m_SmoothGroups = xr_alloc<u32>(MESH->m_FaceCount); Memory.mem_fill32 (MESH->m_SmoothGroups,u32(-1),MESH->m_FaceCount); MESH->m_VMRefs.reserve (Ilr->polygon.count*3); IntVec surf_ids; surf_ids.resize(Ilr->polygon.count); int id = Ilr->polygon.count/50; if (id==0) id = 1; for (int i=0; i<Ilr->polygon.count; ++i) { st_Face& Mpol=MESH->m_Faces[i]; st_lwPolygon& Ipol=Ilr->polygon.pol[i]; if (Ipol.nverts!=3) { ELog.DlgMsg(mtError, "Import LWO: Face must contain only 3 vertices!"); bResult=false; break; } for (int pv_i=0; pv_i<3; ++pv_i) { st_lwPolVert& Ipv=Ipol.v[pv_i]; st_FaceVert& Mpv=Mpol.pv[pv_i]; Mpv.pindex =Ipv.index; MESH->m_VMRefs.push_back(st_VMapPtLst()); st_VMapPtLst& m_vm_lst = MESH->m_VMRefs.back(); DEFINE_VECTOR (st_VMapPt,VMapPtVec,VMapPtIt); VMapPtVec vm_lst; Mpv.vmref = MESH->m_VMRefs.size()-1; // parse uv-map int vmpl_cnt =Ipv.nvmaps; st_lwPoint& Ipt =Ilr->point.pt[Mpv.pindex]; int vmpt_cnt =Ipt.nvmaps; if (!vmpl_cnt&&!vmpt_cnt){ ELog.DlgMsg (mtError,"Found mesh without UV's!",0); bResult = false; break; } AStringVec names; if (vmpl_cnt){ // берем из poly for (int vm_i=0; vm_i<vmpl_cnt; vm_i++){ if (Ipv.vm[vm_i].vmap->type!=ID_TXUV) continue; vm_lst.push_back(st_VMapPt()); st_VMapPt& pt = vm_lst.back(); pt.vmap_index = VMIndices[Ipv.vm[vm_i].vmap];// номер моей VMap names.push_back (Ipv.vm[vm_i].vmap->name); pt.index = Ipv.vm[vm_i].index; } } if (vmpt_cnt){ // берем из points for (int vm_i=0; vm_i<vmpt_cnt; vm_i++){ if (Ipt.vm[vm_i].vmap->type!=ID_TXUV) continue; if (std::find(names.begin(),names.end(),Ipt.vm[vm_i].vmap->name)!=names.end()) continue; vm_lst.push_back(st_VMapPt()); st_VMapPt& pt = vm_lst.back(); pt.vmap_index = VMIndices[Ipt.vm[vm_i].vmap]; // номер моей VMap pt.index = Ipt.vm[vm_i].index; } } std::sort(vm_lst.begin(),vm_lst.end(),CompareFunc); // parse weight-map int vm_cnt =Ipt.nvmaps; for (int vm_i=0; vm_i<vm_cnt; vm_i++){ if (Ipt.vm[vm_i].vmap->type!=ID_WGHT) continue; vm_lst.push_back(st_VMapPt()); st_VMapPt& pt = vm_lst.back(); pt.vmap_index = VMIndices[Ipt.vm[vm_i].vmap]; // номер моей VMap pt.index = Ipt.vm[vm_i].index; } m_vm_lst.count = vm_lst.size(); m_vm_lst.pts = xr_alloc<st_VMapPt>(m_vm_lst.count); Memory.mem_copy (m_vm_lst.pts,&*vm_lst.begin(),m_vm_lst.count*sizeof(st_VMapPt)); } if (!bResult) break; // Ipol.surf->alpha_mode - заполнено как номер моего surface surf_ids[i] = Ipol.surf->alpha_mode; } if (!bResult) break; for (u32 pl_id=0; pl_id<MESH->GetFCount(); pl_id++) MESH->m_SurfFaces[m_Surfaces[surf_ids[pl_id]]].push_back(pl_id); if (!bResult) break; k++; //MESH->DumpAdjacency(); if (bNeedOptimize) MESH->OptimizeMesh(false); //MESH->DumpAdjacency(); MESH->RebuildVMaps(); // !!!!!! } } } #ifdef _EDITOR LWO_CloseFile(I); #else lwFreeObject(I); #endif // UI->ProgressEnd(); // UI->SetStatus(""); if (bResult) VerifyMeshNames(); else ELog.DlgMsg(mtError,"Can't parse LWO object."); if (bResult) m_LoadName = (strext(fname))? strcpy(strext(fname),".object"):strcat(strext(fname),".object"); return bResult; }else ELog.DlgMsg(mtError,"Can't import LWO object file."); // UI->ProgressEnd(); // UI->SetStatus(""); return false; }
bool CEditableObject::Load(IReader& F) { bool bRes = true; do{ u32 version = 0; shared_str buf; shared_str sh_name; R_ASSERT(F.r_chunk(EOBJ_CHUNK_VERSION,&version)); if (version!=EOBJ_CURRENT_VERSION){ ELog.DlgMsg( mtError, "CEditableObject: unsupported file version. Object can't load."); bRes = false; break; } R_ASSERT(F.r_chunk(EOBJ_CHUNK_FLAGS, &m_Flags.flags)); if (F.find_chunk (EOBJ_CHUNK_CLASSSCRIPT)){ F.r_stringZ (m_ClassScript); } if (F.find_chunk (EOBJ_CHUNK_LODS)){ F.r_stringZ (m_LODs); } // surfaces if (F.find_chunk(EOBJ_CHUNK_SURFACES3)){ u32 cnt = F.r_u32(); m_Surfaces.resize(cnt); for (SurfaceIt s_it=m_Surfaces.begin(); s_it!=m_Surfaces.end(); s_it++){ *s_it = xr_new<CSurface>(); F.r_stringZ (buf); (*s_it)->SetName (buf.c_str()); F.r_stringZ (buf); (*s_it)->SetShader (buf.c_str()); F.r_stringZ (buf); (*s_it)->SetShaderXRLC (buf.c_str()); F.r_stringZ (buf); (*s_it)->SetGameMtl (buf.c_str()); F.r_stringZ (buf); (*s_it)->SetTexture (buf.c_str()); F.r_stringZ (buf); (*s_it)->SetVMap (buf.c_str()); (*s_it)->m_Flags.assign(F.r_u32()); (*s_it)->SetFVF (F.r_u32()); cnt = F.r_u32(); if (cnt>1) ELog.DlgMsg(mtError,"Object surface '%s' has more than one TC's.",buf.c_str()); R_ASSERT(1<=cnt); } }else if (F.find_chunk(EOBJ_CHUNK_SURFACES2)){ u32 cnt = F.r_u32(); m_Surfaces.resize(cnt); for (SurfaceIt s_it=m_Surfaces.begin(); s_it!=m_Surfaces.end(); s_it++){ *s_it = xr_new<CSurface>(); F.r_stringZ (buf); (*s_it)->SetName (buf.c_str()); F.r_stringZ (buf); (*s_it)->SetShader (buf.c_str()); F.r_stringZ (buf); (*s_it)->SetShaderXRLC (buf.c_str()); F.r_stringZ (buf); (*s_it)->SetTexture (buf.c_str()); F.r_stringZ (buf); (*s_it)->SetVMap (buf.c_str()); (*s_it)->m_Flags.assign(F.r_u32()); (*s_it)->SetFVF (F.r_u32()); cnt = F.r_u32(); if (cnt>1) ELog.DlgMsg(mtError,"Object surface '%s' has more than one TC's.",buf.c_str()); R_ASSERT(1<=cnt); } }else{ R_ASSERT(F.find_chunk(EOBJ_CHUNK_SURFACES)); u32 cnt = F.r_u32(); m_Surfaces.resize(cnt); for (SurfaceIt s_it=m_Surfaces.begin(); s_it!=m_Surfaces.end(); s_it++){ *s_it = xr_new<CSurface>(); F.r_stringZ(buf); (*s_it)->SetName(buf.c_str()); F.r_stringZ(sh_name); (*s_it)->m_Flags.set(CSurface::sf2Sided,!!F.r_u8()); (*s_it)->SetFVF (F.r_u32()); cnt = F.r_u32(); if (cnt>1) ELog.DlgMsg(mtError,"Object surface '%s' has more than one TC's.",buf.c_str()); R_ASSERT(1<=cnt); F.r_stringZ (buf); (*s_it)->SetTexture(buf.c_str()); F.r_stringZ (buf); (*s_it)->SetVMap(buf.c_str()); (*s_it)->SetShader (sh_name.c_str()); (*s_it)->SetShaderXRLC ("default"); } // surfaces xrlc part if(F.find_chunk(EOBJ_CHUNK_SURFACES_XRLC)) for (s_it=m_Surfaces.begin(); s_it!=m_Surfaces.end(); s_it++){ F.r_stringZ(buf); (*s_it)->SetShaderXRLC(buf.c_str()); } } // Load meshes IReader* OBJ = F.open_chunk(EOBJ_CHUNK_EDITMESHES); if(OBJ){ IReader* M = OBJ->open_chunk(0); for (int count=1; M; count++) { CEditableMesh* mesh=xr_new<CEditableMesh>(this); if (mesh->LoadMesh(*M)) m_Meshes.push_back(mesh); else{ ELog.DlgMsg( mtError, "CEditableObject: Can't load mesh '%s'!", *mesh->m_Name ); xr_delete(mesh); bRes = false; } M->close(); if (!bRes) break; M = OBJ->open_chunk(count); } OBJ->close(); } // bones if (bRes){ IReader* B_CHUNK = F.open_chunk(EOBJ_CHUNK_BONES2); if (B_CHUNK){ int chunk = 0; IReader* O; while (0!=(O=B_CHUNK->open_chunk(chunk++))){ m_Bones.push_back(xr_new<CBone>()); m_Bones.back()->Load_1(*O); O->close(); } B_CHUNK->close(); PrepareBones(); }else if (F.find_chunk(EOBJ_CHUNK_BONES)){ m_Bones.resize(F.r_u32()); for (BoneIt b_it=m_Bones.begin(); b_it!=m_Bones.end(); b_it++){ *b_it = xr_new<CBone>(); (*b_it)->Load_0(F); } PrepareBones(); } // skeleton motions if (F.find_chunk(EOBJ_CHUNK_SMOTIONS)){ m_SMotions.resize(F.r_u32()); for (SMotionIt s_it=m_SMotions.begin(); s_it!=m_SMotions.end(); s_it++){ *s_it = xr_new<CSMotion>(); if (!(*s_it)->Load(F)){ Log ("!Motions has different version. Load failed."); xr_delete(*s_it); m_SMotions.clear(); break; } // resort bone_mots (*s_it)->SortBonesBySkeleton(m_Bones); } } if (F.find_chunk(EOBJ_CHUNK_SMOTIONS2)){ F.r_stringZ (m_SMotionRefs); } } // bone parts if (bRes){ if (F.find_chunk(EOBJ_CHUNK_BONEPARTS)){ m_BoneParts.resize(F.r_u32()); bool bBPok = true; for (BPIt bp_it=m_BoneParts.begin(); bp_it!=m_BoneParts.end(); bp_it++){ F.r_stringZ (buf); bp_it->alias=buf; bp_it->bones.resize(F.r_u32()); for (RStringVecIt s_it=bp_it->bones.begin(); s_it!=bp_it->bones.end(); s_it++){ int idx = F.r_u32(); if ((idx>=0)&&(idx<(int)m_Bones.size())){ *s_it = m_Bones[idx]->Name(); }else{ Log ("!Invalid bone parts.",GetName()); bBPok = false; break; } } if (!bBPok) break; } if (!bBPok) m_BoneParts.clear(); if (!m_BoneParts.empty()&&!VerifyBoneParts()) Log ("!Invalid bone parts. Found duplicate bones in object '%s'.",GetName()); }else if (F.find_chunk(EOBJ_CHUNK_BONEPARTS2)){ m_BoneParts.resize(F.r_u32()); for (BPIt bp_it=m_BoneParts.begin(); bp_it!=m_BoneParts.end(); bp_it++){ F.r_stringZ (buf); bp_it->alias=buf; bp_it->bones.resize(F.r_u32()); for (RStringVecIt s_it=bp_it->bones.begin(); s_it!=bp_it->bones.end(); s_it++) F.r_stringZ(*s_it); } if (!m_BoneParts.empty()&&!VerifyBoneParts()) Log ("!Invalid bone parts. Found duplicate bones in object '%s'.",GetName()); } } if (bRes){ if (F.find_chunk (EOBJ_CHUNK_ACTORTRANSFORM)){ F.r_fvector3 (a_vPosition); F.r_fvector3 (a_vRotate); } if (F.find_chunk (EOBJ_CHUNK_DESC)){ F.r_stringZ (m_CreateName); F.r (&m_CreateTime,sizeof(m_CreateTime)); F.r_stringZ (m_ModifName); F.r (&m_ModifTime,sizeof(m_ModifTime)); } ResetSAnimation(); } if (!bRes) break; UpdateBox (); VerifyMeshNames (); }while(0); return bRes; }