void WIMP_PumpEvents(_THIS) { WIMP_Poll(this, 0); if (hasFocus) RISCOS_PollKeyboard(); if (mouseInWindow) WIMP_PollMouse(this); DRenderer_FillBuffers(); if (SDL_timer_running) RISCOS_CheckTimer(); }
void WIMP_PumpEvents(_THIS) { WIMP_Poll(this, 0); if (hasFocus) RISCOS_PollKeyboard(); if (mouseInWindow) WIMP_PollMouse(this); #if SDL_THREADS_DISABLED if (SDL_timer_running) RISCOS_CheckTimer(); #endif }
/** Run background task while in a sleep command */ void RISCOS_BackgroundTasks(void) { if (current_video && current_video->hidden->window_handle) { WIMP_Poll(current_video, 0); } /* Keep sound buffers running */ DRenderer_FillBuffers(); if (SDL_timer_running) RISCOS_CheckTimer(); }
/** Run background task while in a sleep command */ void RISCOS_BackgroundTasks(void) { if (current_video && current_video->hidden->window_handle) { WIMP_Poll(current_video, 0); } #if SDL_THREADS_DISABLED if (SDL_timer_running) RISCOS_CheckTimer(); #endif }
SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { Uint32 Rmask = 0; Uint32 Gmask = 0; Uint32 Bmask = 0; char *buffer = NULL; int bytesPerPixel = 1; /* Don't support double buffering in Wimp mode */ flags &= ~SDL_DOUBLEBUF; flags &= ~SDL_HWSURFACE; switch(bpp) { case 8: /* Emulated palette using ColourTrans */ flags |= SDL_HWPALETTE; break; case 15: case 16: Bmask = 0x00007c00; Gmask = 0x000003e0; Rmask = 0x0000001f; bytesPerPixel = 2; break; case 32: Bmask = 0x00ff0000; Gmask = 0x0000ff00; Rmask = 0x000000ff; bytesPerPixel = 4; break; default: SDL_SetError("Pixel depth not supported"); return NULL; break; } /* printf("Setting mode %dx%d\n", width, height);*/ /* Allocate the new pixel format for the screen */ if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) { SDL_SetError("Couldn't allocate new pixel format for requested mode"); return(NULL); } /* Set up the new mode framebuffer */ current->w = width; this->hidden->height = current->h = height; if (bpp == 15) bpp = 16; buffer = WIMP_CreateBuffer(width, height, bpp); if (buffer == NULL) { SDL_SetError("Couldn't create sprite for video memory"); return (NULL); } this->hidden->bank[0] = buffer + 60; /* Start of sprite data */ if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ this->hidden->bank[1] = buffer; /* Start of buffer */ /* Remember sprite buffer so it can be freed later */ if (this->hidden->alloc_bank) SDL_free(this->hidden->alloc_bank); this->hidden->alloc_bank = buffer; current->pitch = width * bytesPerPixel; if ((current->pitch & 3)) { /* Sprites are 32bit word aligned */ current->pitch += (4 - (current->pitch & 3)); } current->flags = flags | SDL_PREALLOC; WIMP_ReadModeInfo(this); SDL_memset(this->hidden->bank[0], 0, height * current->pitch); this->hidden->current_bank = 0; current->pixels = this->hidden->bank[0]; if (WIMP_SetupWindow(this, current) == 0) { SDL_SetError("Unable to create window to display surface"); return NULL; } /* Reset device functions for the wimp */ WIMP_SetDeviceMode(this); /* Needs to set up plot info after window has been created */ /* Not sure why, but plots don't work if I do it earlier */ WIMP_SetupPlotInfo(this); /* Poll until window is shown */ { /* We wait until it gets the focus, but give up after 5 seconds in case the focus is prevented in any way. */ Uint32 now = SDL_GetTicks(); while (!hasFocus && SDL_GetTicks() - now < 5000) { WIMP_Poll(this, 0); } } /* We're done */ return(current); }