Esempio n. 1
0
WMSplitView *WMCreateSplitView(WMWidget * parent)
{
	WMSplitView *sPtr;

	sPtr = wmalloc(sizeof(WMSplitView));
	sPtr->widgetClass = WC_SplitView;

	sPtr->view = W_CreateView(W_VIEW(parent));
	if (!sPtr->view) {
		wfree(sPtr);
		return NULL;
	}
	sPtr->view->self = sPtr;

	WMSetViewNotifySizeChanges(sPtr->view, True);

	WMCreateEventHandler(sPtr->view, ExposureMask | StructureNotifyMask
			     | ClientMessageMask, handleEvents, sPtr);

	WMCreateEventHandler(sPtr->view, ButtonPressMask | ButtonReleaseMask
			     | EnterWindowMask | LeaveWindowMask, handleActionEvents, sPtr);

	WMAddNotificationObserver(handleViewResized, sPtr, WMViewSizeDidChangeNotification, sPtr->view);

	sPtr->subviews = WMCreateArrayWithDestructor(8, wfree);

	return sPtr;
}
Esempio n. 2
0
void WMSetViewExpandsToParent(WMView * view, int leftOffs, int topOffs, int rightOffs, int bottomOffs)
{
	WMSize size = view->parent->size;

	view->topOffs = topOffs;
	view->bottomOffs = bottomOffs;
	view->leftOffs = leftOffs;
	view->rightOffs = rightOffs;

	WMAddNotificationObserver(resizedParent, view, WMViewSizeDidChangeNotification, view->parent);
	WMSetViewNotifySizeChanges(view->parent, True);

	W_MoveView(view, leftOffs, topOffs);
	W_ResizeView(view, size.width - (leftOffs + rightOffs), size.height - (topOffs + bottomOffs));
}
Esempio n. 3
0
int main(int argc, char **argv)
{
    Display *dpy;
    WMScreen *scr;
    int x, y, i;
    
    WMInitializeApplication("Puzzle", &argc, argv);

    
    dpy = XOpenDisplay("");
    if (!dpy) {
	printf("could not open display\n");
	exit(1);
    }
    
    scr = WMCreateScreen(dpy, DefaultScreen(dpy));
    
    win = WMCreateWindow(scr, "puzzle");
    WMResizeWidget(win, WinSize, WinSize);
    WMSetWindowTitle(win, "zuPzel");
    WMSetWindowMinSize(win, 80, 80);
    WMSetWindowAspectRatio(win, 2, 2, 2, 2);
    WMSetWindowResizeIncrements(win, Size, Size);
    WMSetViewNotifySizeChanges(WMWidgetView(win), True);
    WMAddNotificationObserver(resizeObserver, NULL,
			      WMViewSizeDidChangeNotification,
			      WMWidgetView(win));
			      
			      
    
    for (i = y = 0; y < Size && i < Size*Size-1; y++) {
	for (x = 0; x < Size && i < Size*Size-1; x++) {
	    char buf[32];
	    WMColor *color;
	    RColor col;
	    RHSVColor hsv;
	    
	    hsv.hue = i*360/(Size*Size-1);
	    hsv.saturation = 120;
	    hsv.value = 200;
	    
	    RHSVtoRGB(&hsv, &col);

	    color = WMCreateRGBColor(scr, col.red<<8, col.green<<8,
				     col.blue<<8, False);

	    MAP(x,y) = i;
	    Button[i] = WMCreateButton(win, WBTMomentaryLight);
	    WMSetWidgetBackgroundColor(Button[i], color);
	    WMReleaseColor(color);
	    WMSetButtonAction(Button[i], buttonClick, (void*)i);
	    WMResizeWidget(Button[i], WinSize/Size, WinSize/Size);
	    WMMoveWidget(Button[i], x*(WinSize/Size), y*(WinSize/Size));
	    sprintf(buf, "%i", i+1);
	    WMSetButtonText(Button[i], buf);
	    WMSetButtonTextAlignment(Button[i], WACenter);
	    i++;
	}
    }
        
    WMMapSubwidgets(win);
    WMMapWidget(win);
    WMRealizeWidget(win);
    
    ResetGame();

    WMScreenMainLoop(scr);
    
    return 0;
}
int main (int argc, char **argv){

WMFrame *glframe;
WMScreen *screen;
WMWindow *window;
WMButton *Button;


/*    Xlib and glX variables    */
Window 	win;
XVisualInfo	*xvVisualInfo;
Colormap	cmColorMap;
XSetWindowAttributes 	winAttr;
GLXContext       glXContext;

getargs(argc,argv);
WMInitializeApplication("GLWindow", &argc, argv);
display = XOpenDisplay("");
screen = WMCreateScreen(display, DefaultScreen(display));

 if(!glXQueryExtension(display, NULL, NULL)){wwarning("X server does not have GLX\n"); return 0; }

window = WMCreateWindow(screen, "Main");
WMResizeWidget(window, CONTENTW+2*CONTENTMARGIN, CONTENTH+2*CONTENTMARGIN*CONTENTH/CONTENTW);
WMSetWindowAspectRatio(window, CONTENTW,CONTENTH,CONTENTW,CONTENTH);
WMSetWindowCloseAction(window, closeAll, NULL);
WMSetWindowTitle(window,"GL Frame");
WMRealizeWidget(window); 
datacouple.window=window;
WMSetViewNotifySizeChanges(WMWidgetView(window), True);
WMAddNotificationObserver(resizeHandler, &datacouple, WMViewSizeDidChangeNotification, WMWidgetView(window));


glframe = WMCreateFrame(window);
datacouple.frame=glframe;
WMResizeWidget(glframe, CONTENTW, CONTENTH);
WMMoveWidget(glframe, CONTENTMARGIN,CONTENTMARGIN);
WMRealizeWidget(glframe); 

Button=WMCreateButton(window, WBTMomentaryPush);
WMSetButtonAction(Button, DoRotate,&win);
WMSetButtonText(Button,"Turn");
WMMoveWidget(Button, CONTENTMARGIN,2);
WMRealizeWidget(Button);
WMMapWidget(Button);

/*  get the frame's X window value  */
win =W_VIEW_DRAWABLE(WMWidgetView(glframe));
WMCreateEventHandler(WMWidgetView(glframe), ExposureMask|StructureNotifyMask,redo,&win);

xvVisualInfo = glXChooseVisual(display, DefaultScreen(display), Attr);
 if(xvVisualInfo == NULL) {wwarning("No visualinfo\n");return 0;}

cmColorMap = XCreateColormap(display,RootWindow(display, DefaultScreen(display)), xvVisualInfo->visual, AllocNone);

winAttr.colormap = cmColorMap;
winAttr.border_pixel = 0;
winAttr.background_pixel = 0;
winAttr.event_mask = ExposureMask | ButtonPressMask  |StructureNotifyMask| KeyPressMask;

XChangeWindowAttributes(display,win,CWBorderPixel | CWColormap | CWEventMask,&winAttr);
glXContext = glXCreateContext(display, xvVisualInfo, None, True);
  if(!glXContext) {wwarning("glX cannot create rendering context\n");return 0;} 

glXMakeCurrent(display, win, glXContext);

WMMapWidget(glframe);
init();
setsize(CONTENTW,CONTENTH);
WMMapWidget(window);

WMScreenMainLoop(screen);

return 0;
}