void AsyncPacketQueue::dispatch(IPacket& packet)
{
    if (cancelled()) {
        WarnS(this) << "Dispatch late packet" << endl;
        assert(0);
        return;
    }

    PacketStreamAdapter::emit(packet);
}
void SyncPacketQueue::process(IPacket& packet)
{
    if (cancelled()) {
        WarnS(this) << "Process late packet" << endl;
        assert(0);
        return;
    }
    
    push(packet.clone());
}
void SyncPacketQueue::dispatch(IPacket& packet)
{    
    // Emit should never be called after closure.
    // Any late packets should have been dealt with  
    // and dropped by the run() function.
    if (cancelled()) {
        WarnS(this) << "Dispatch late packet" << endl;
        assert(0);
        return;
    }
    
    PacketStreamAdapter::emit(packet);
}
void ConnectionAdapter::onSocketRecv(const MutableBuffer& buf, const net::Address& /* peerAddr */)
{
    TraceS(this) << "On socket recv: " << buf.size() << endl;
    // TraceS(this) << "On socket recv: " << buf.str() << endl;

    if (_parser.complete()) {
        // Buggy HTTP servers might send late data or multiple responses,
        // in which case the parser state might already be HPE_OK.
        // In this case we discard the late message and log the error here,
        // rather than complicate the app with this error handling logic.
        // This issue was noted using Webrick with Ruby 1.9.
        WarnS(this) << "Dropping late HTTP response: " << buf.str() << endl;
        return;
    }

    // Parse incoming HTTP messages
    _parser.parse(bufferCast<const char*>(buf), buf.size());
}
Esempio n. 5
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void PacketStream::process(IPacket& packet)
{
    TraceS(this) << "Processing packet: " << state() << ": "
                 << packet.className() << endl;
    // assert(Thread::currentID() == _runner->tid());

    try {

        // Auto start the stream if required and currently inactive
        if (_autoStart && stateEquals(PacketStreamState::None))
            start();

        // Process the packet if the stream is active
        PacketProcessor* firstProc = nullptr;
        if (stateEquals(PacketStreamState::Active) &&
            !packet.flags.has(PacketFlags::NoModify)) {
            {
                std::lock_guard<std::mutex> guard(_mutex);
                firstProc = !_processors.empty()
                                ? reinterpret_cast<PacketProcessor*>(
                                      _processors[0]->ptr)
                                : nullptr;
            }
            if (firstProc) {

                // Lock the processor mutex to synchronize multi source streams
                std::lock_guard<std::mutex> guard(_procMutex);

                // Sync queued states
                synchronizeStates();

                // Send the packet to the first processor in the chain
                if (stateEquals(PacketStreamState::Active)) {
                    // TraceS(this) << "Starting process chain: "
                    //     << firstProc << ": " << packet.className() << endl;
                    // assert(stateEquals(PacketStreamState::Active));
                    if (firstProc->accepts(packet))
                        firstProc->process(packet);
                    else
                        firstProc->emit(packet);

                    // TraceS(this) << "After process chain: "
                    //     << firstProc << ": " << packet.className() << endl;
                    // If all went well the packet was processed and emitted...
                }

                // Proxy packets which are rejected by the first processor
                else {
                    WarnS(this) << "Source packet rejected: " << firstProc
                                << ": " << packet.className() << endl;
                    firstProc = nullptr;
                }
            }
        }

        // Otherwise just proxy and emit the packet
        // TODO: Should we pass the packet to the PacketSyncQueue if
        // synchronizeOutput was used?
        if (!firstProc) {
            TraceS(this) << "Proxying packet: " << state() << ": "
                         << packet.className() << endl;
            emit(packet);
        }

        // Stop the packet stream on the final packet
        if (stateEquals(PacketStreamState::Active) &&
            packet.flags.has(PacketFlags::Final)) {
            this->stop();
        }
    }

    // Catch any exceptions thrown within the processor
    catch (std::exception& exc) {
        handleException(exc);
    }

    // TraceS(this) << "End process chain: "
    //     << state() << ": " << packet.className() << endl;
}