Esempio n. 1
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//--------------------------------------------------------------------------
//	功能:初始化
//--------------------------------------------------------------------------
void KUiConnectInfo::Initialize()
{
	char Scheme[128];
	g_UiBase.GetCurSchemePath(Scheme, 128);
	m_pSelf->LoadScheme(Scheme);

	Wnd_AddWindow(this, WL_NORMAL);
}
Esempio n. 2
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//--------------------------------------------------------------------------
//	功能:初始化
//--------------------------------------------------------------------------
void KUiInformation::Initialize()
{
	m_pCallerWnd = NULL;
	AddChild(&m_Information);
	AddChild(&m_FirstBtn);
	AddChild(&m_SecondBtn);
	m_Style &= ~WND_S_VISIBLE;
	Wnd_AddWindow(this, WL_TOPMOST);
}
//初始化
void KUiHeaderControlBar::Initialize()
{
	char Scheme[256];
	g_UiBase.GetCurSchemePath(Scheme, 256);
	LoadScheme(Scheme);

	m_Style &= ~WND_S_VISIBLE;
	Wnd_AddWindow(this, WL_TOPMOST);
}
Esempio n. 4
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//--------------------------------------------------------------------------
//	功能:初始化
//--------------------------------------------------------------------------
int KUiSelDlg::Initialize()
{
	AddChild(&m_IlluminateTxt);
	for (int i = 0; i < KUISEL_MAX_OPTION; i++)
		AddChild(&m_OptionBtn[i]);	
	m_Style &= ~WND_S_VISIBLE;
	Wnd_AddWindow(this);
	return true;
}
Esempio n. 5
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/*********************************************************************
* 功能:初始化
**********************************************************************/
void KUiPopupPasswordQuery::Initialize()
{
	AddChild(&m_Password);
	AddChild(&m_Confirm);

	char Scheme[256];
	g_UiBase.GetCurSchemePath(Scheme, 256);
	LoadScheme(Scheme);

	Wnd_AddWindow(this);
}
Esempio n. 6
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/*********************************************************************
* 功能:初始化
**********************************************************************/
void KUiPortrait::Initialize()
{
	AddChild(&m_Confirm);
	AddChild(&m_Cancel);
	AddChild(&m_ScrollBar);

	char Scheme[256];
	g_UiBase.GetCurSchemePath(Scheme, 256);
	LoadScheme(Scheme);

	Wnd_AddWindow(this);
}
Esempio n. 7
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// -------------------------------------------------------------------------
// 功能	: 初始化
// -------------------------------------------------------------------------
void KUiStall::Initialize()
{
	AddChild(&m_Owner);
	AddChild(&m_CloseBtn);
	AddChild(&m_ItemBox);

	char Scheme[256];
	g_UiBase.GetCurSchemePath(Scheme, 256);
	LoadScheme(Scheme);

	m_ItemBox.SetContainerId((int)UOC_STALL_OTHER);
	Wnd_AddWindow(this);
}
Esempio n. 8
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//--------------------------------------------------------------------------
//	功能:初始化
//--------------------------------------------------------------------------
void KUiSelServer::Initialize()
{
	AddChild(&m_List);
	AddChild(&m_ScrollBar);
	AddChild(&m_Login);
	AddChild(&m_Cancel);

	m_List.SetScrollbar(&m_ScrollBar);

	char Scheme[256];
	g_UiBase.GetCurSchemePath(Scheme, 256);
	LoadScheme(Scheme);
	Wnd_AddWindow(this, WL_TOPMOST);
}
Esempio n. 9
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// Initialize
void KUiTaskNote::Initialize()
{
	m_SystemPad.Initialize();
	AddPage(&m_SystemPad, &m_BtnSystem);
	m_PersonalPad.Initialize();
	AddPage(&m_PersonalPad, &m_BtnPersonal);

	AddChild(&m_BtnClose);

	char Scheme[256];
	g_UiBase.GetCurSchemePath(Scheme, sizeof(Scheme));
	LoadScheme(Scheme);

	Wnd_AddWindow(this);
}
Esempio n. 10
0
// -------------------------------------------------------------------------
// 功能	: 初始化
// -------------------------------------------------------------------------
void KUiStoreBox::Initialize()
{
	AddChild(&m_Money);
	AddChild(&m_GetMoneyBtn);
	AddChild(&m_CloseBtn);
	AddChild(&m_ItemBox);

	m_ItemBox.SetContainerId((int)UOC_STORE_BOX);
	char Scheme[256];
	g_UiBase.GetCurSchemePath(Scheme, 256);
	LoadScheme(Scheme);

	m_nMoney = 0;
	Wnd_AddWindow(this);
}
Esempio n. 11
0
//--------------------------------------------------------------------------
//	功能:初始化
//--------------------------------------------------------------------------
void KUiLogin::Initialize()
{
	AddChild(&m_Account);
	AddChild(&m_PassWord);
	AddChild(&m_Login);
	AddChild(&m_Cancel);
	AddChild(&m_RememberAccount);
	AddChild(&m_InvisibleLogin);

	char Scheme[256];
	g_UiBase.GetCurSchemePath(Scheme, 256);
	LoadScheme(Scheme);

	Wnd_AddWindow(this, WL_TOPMOST);
}
Esempio n. 12
0
// -------------------------------------------------------------------------
// 函数		: KUiSelPlayer::Initialize
// 功能		: 初始化
// -------------------------------------------------------------------------
void KUiSelPlayer::Initialize()
{
	AddChild(&m_btnOk);
	AddChild(&m_btnCancel);
	AddChild(&m_btnDel);
	AddChild(&m_btnNew);
	AddChild(&m_ButterflyWnd);
	AddChild(&m_LifeTimeText);

	char Scheme[128];
	g_UiBase.GetCurSchemePath(Scheme, 128);
	m_pSelf->LoadScheme(Scheme);

	// 注册本窗口
	Wnd_AddWindow(this, WL_TOPMOST);
}
Esempio n. 13
0
//--------------------------------------------------------------------------
//	功能:初始化
//--------------------------------------------------------------------------
void KUiParadeItem::Initialize()
{
	AddChild(&m_Name);
	AddChild(&m_Title);

	for (int i = 0; i < _ITEM_COUNT; i ++)
	{
		m_EquipBox[i].SetObjectGenre(CGOG_ITEM);
		AddChild(&m_EquipBox[i]);
		m_EquipBox[i].SetContainerId((int)UOC_EQUIPTMENT);
	}

	AddChild(&m_Close);

	Wnd_AddWindow(this);
}
Esempio n. 14
0
//--------------------------------------------------------------------------
//	功能:初始化
//--------------------------------------------------------------------------
void KUiInit::Initialize()
{
	AddChild(&m_EnterGame);
//	AddChild(&m_AutoLogin);
	AddChild(&m_GameConfig);
	AddChild(&m_DesignerList);
	AddChild(&m_ExitGame);

	m_szLoginBg[0] = 0;

	char Scheme[256];
	g_UiBase.GetCurSchemePath(Scheme, 256);
	LoadScheme(Scheme);

	Wnd_AddWindow(this, WL_TOPMOST);
}
Esempio n. 15
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void KUiNewPlayer2::Initialize()
{
    AddChild(&m_PropertyShow);
    AddChild(&m_Gold);
    AddChild(&m_Wood);
    AddChild(&m_Water);
    AddChild(&m_Fire);
    AddChild(&m_Earth);
    AddChild(&m_OK);
    AddChild(&m_Cancel);

    char Scheme[256];
    g_UiBase.GetCurSchemePath(Scheme, 256);
    m_pSelf->LoadScheme(Scheme);

    Wnd_AddWindow(this, WL_TOPMOST);
}
Esempio n. 16
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//--------------------------------------------------------------------------
//	功能:初始化
//--------------------------------------------------------------------------
int KUiESCDlg::Initialize()
{
	AddChild(&m_ContinueGameBtn);
	AddChild(&m_ExitGameBtn);
	AddChild(&m_OptionsBtn);
	//AddChild(&m_ExitBtn);
	AddChild(&m_HelpBtn);
	//AddChild(&m_TaskBtn);

	Wnd_AddWindow(this, WL_TOPMOST);

	char Scheme[256];
	g_UiBase.GetCurSchemePath(Scheme, 256);
	LoadScheme(Scheme);

	return true;
}
Esempio n. 17
0
//--------------------------------------------------------------------------
//	功能:初始化
//--------------------------------------------------------------------------
void KUiGetString::Initialize(BOOL bNumber)
{
	AddChild(&m_Title);
	AddChild(&m_StringEdit);
	AddChild(&m_OkBtn);
	AddChild(&m_CancelBtn);
	char Scheme[256];
	g_UiBase.GetCurSchemePath(Scheme, 256);
	LoadScheme(Scheme);

	if (bNumber)
	{
		m_StringEdit.SetLimitLen(9);
		m_StringEdit.SetType(0);
	}

	Wnd_AddWindow(this);
}
Esempio n. 18
0
//--------------------------------------------------------------------------
//	功能:初始化
//--------------------------------------------------------------------------
int KUiFriendInterview::Initialize()
{
	AddChild(&m_MsgList);
	AddChild(&m_MsgScroll);
	m_MsgList.SetScrollbar(&m_MsgScroll);

	AddChild(&m_InputWnd);
	
	AddChild(&m_SendBtn);
	AddChild(&m_ColorBtn);
	AddChild(&m_CloseBtn);
	AddChild(&m_FaceBtn);
	AddChild(&m_FriendName);

	m_Style &= ~WND_S_VISIBLE;
	Wnd_AddWindow(this);

	return true;
}
//--------------------------------------------------------------------------
//	功能:初始化
//--------------------------------------------------------------------------
void KUiNewPlayerStartMsg::Initialize()
{
	AddChild(&m_List);
	AddChild(&m_AdvanceList);
	AddChild(&m_NewerBtn);
	AddChild(&m_AdvanceBtn);
	AddChild(&m_Ok);

	char Scheme[256];
	g_UiBase.GetCurSchemePath(Scheme, 256);
	LoadScheme(Scheme);

	LoadList();

	m_NewerBtn.CheckButton(true);
	m_AdvanceBtn.CheckButton(false);
	m_AdvanceList.Hide();
   
	Wnd_AddWindow(this, WL_TOPMOST);
}
Esempio n. 20
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//初始化
void KUiSelPlayerNearby::Initialize()
{
	AddChild(&m_PlayerList);
	AddChild(&m_ListScroll);
	m_PlayerList.SetScrollbar(&m_ListScroll);
	AddChild(&m_InputEdit);
	AddChild(&m_RefreshBtn);
	AddChild(&m_CancelBtn);

	Wnd_AddWindow(this);

	char Buffer[256];
	g_UiBase.GetCurSchemePath(Buffer, sizeof(Buffer));
	strcat(Buffer, "\\"SCHEME_INI);
	KIniFile	Ini;
	if (Ini.Load(Buffer))
	{
		LoadScheme(&Ini);
	}
}
Esempio n. 21
0
/*********************************************************************
* 功能:初始化
**********************************************************************/
void KUiTongAssignBox::Initialize()
{
	AddChild(&m_BtnPilgarlic);
	AddChild(&m_TargetName);
	AddChild(&m_BtnCaptain);
	AddChild(&m_BtnConfirm);
	AddChild(&m_BtnCancel);
	AddChild(&m_BtnElder);
	AddChild(&m_TextError);

//	m_BtnPilgarlic.Hide();
//	m_TargetName.Hide();
//	m_BtnCaptain.Hide();
//	m_BtnConfirm.Hide();
//	m_BtnCancel.Hide();
//	m_BtnElder.Hide();
//	m_BtnConfirm.Enable(FALSE);

	char Scheme[256];
	g_UiBase.GetCurSchemePath(Scheme, 256);
	LoadScheme(Scheme);

	Wnd_AddWindow(this);
}
Esempio n. 22
0
//--------------------------------------------------------------------------
//	功能:初始化
//--------------------------------------------------------------------------
void KUiLoginBackGround::Initialize()
{
	AddChild(&m_VersionWnd);
	m_szConfig[0] = 0;
	for (int i = 0; i < MAX_NUM_BUTTERFLY; i++)
	{
		m_uAdviceIntervalMin[i] = 0;
		m_uInterval[i] = 0;
		m_uLastSleepTime[i] = 0;
		AddChild(&m_Butterflys[i]); 
	}

	char	szVersion[80] = "";
	KIniFile* pSetting = g_UiBase.GetCommConfigFile();
	if (pSetting)
	{
		if (pSetting)
			pSetting->GetString("Main", "GameVersion", "", szVersion, sizeof(szVersion));
		g_UiBase.CloseCommConfigFile();
	}
	m_VersionWnd.SetText(szVersion);

	Wnd_AddWindow(this, WL_LOWEST);
}
Esempio n. 23
0
int KUiPlayVideo::Initialize()
{
	if (m_bInitialized)
		return true;

	m_hVideoDll = LoadLibrary("KLVideo.dll");

	if(!m_hVideoDll)
		return false;

	// connect bink dll functions
	m_KLVideoSoundFn         = (KLVideoSoundFn)GetProcAddress(m_hVideoDll,         "KLVideoSetSoundSystem");
	m_KLVideoSndtrackFn      = (KLVideoSndtrackFn)GetProcAddress(m_hVideoDll,      "KLVideoSetSoundTrack");
	m_KLVideoOpen            = (KLVideoOpenFn)GetProcAddress(m_hVideoDll,          "KLVideoOpen");
	m_KLVideoClose           = (KLVideoCloseFn)GetProcAddress(m_hVideoDll,         "KLVideoClose");
	m_KLVideoWait            = (KLVideoWaitFn)GetProcAddress(m_hVideoDll,          "KLVideoWait");
	m_KLVideoToBuffer        = (KLVideoToBufferFn)GetProcAddress(m_hVideoDll,      "KLVideoCopyToBuffer");
	m_KLVideoDoFrame         = (KLVideoDoFrameFn)GetProcAddress(m_hVideoDll,       "KLVideoDoFrame");
	m_KLVideoNextFrame       = (KLVideoNextFrameFn)GetProcAddress(m_hVideoDll,     "KLVideoNextFrame");
	m_KLVideoGetCurrentFrame = (KLVideoGetCurrentFrameFn)GetProcAddress(m_hVideoDll, "KLVideoGetCurrentFrame");
	m_KLVideoSetSoundVolume	 = (KLVideoSetSndVolumeFn)GetProcAddress(m_hVideoDll,	 "KLVideoSetSoundVolume");

	// make sure functions connected //
	if( !m_KLVideoSoundFn || !m_KLVideoOpen || !m_KLVideoClose || !m_KLVideoWait ||
		!m_KLVideoToBuffer || !m_KLVideoDoFrame || !m_KLVideoNextFrame || !m_KLVideoSndtrackFn) 
	{
		FreeLibrary(m_hVideoDll);
		m_hVideoDll = NULL;
		return false;
	}

	Wnd_AddWindow(this, WL_TOPMOST);

	m_bInitialized = true;
	return true;
}