Esempio n. 1
0
void BatchRenderer::DrawAABB( const rxAABB& box, const FColor& color )
{
	XMMATRIX matWorld = XMMatrixScaling( box.Extents.x, box.Extents.y, box.Extents.z );
	XMVECTOR position = XMLoadFloat3( &box.Center );
	matWorld.r[3] = XMVectorSelect( matWorld.r[3], position, XMVectorSelectControl( 1, 1, 1, 0 ) );

	DrawCube( matWorld, color );
}
Esempio n. 2
0
VOID DebugDraw::DrawAabb( const AxisAlignedBox& box, D3DCOLOR Color )
{
    XMMATRIX matWorld = XMMatrixScaling( box.Extents.x, box.Extents.y, box.Extents.z );
    XMVECTOR position = XMLoadFloat3( &box.Center );
    matWorld.r[3] = XMVectorSelect( matWorld.r[3], position, XMVectorSelectControl( 1, 1, 1, 0 ) );

    DrawCubeWireframe( matWorld, Color );
}
Esempio n. 3
0
void BatchRenderer::DrawOBB( const rxOOBB& box, const FColor& color )
{
	XMMATRIX matWorld = XMMatrixRotationQuaternion( XMLoadFloat4( &box.Orientation ) );
	XMMATRIX matScale = XMMatrixScaling( box.Extents.x, box.Extents.y, box.Extents.z );
	matWorld = XMMatrixMultiply( matScale, matWorld );
	XMVECTOR position = XMLoadFloat3( &box.Center );
	matWorld.r[3] = XMVectorSelect( matWorld.r[3], position, XMVectorSelectControl( 1, 1, 1, 0 ) );

	DrawCube( matWorld, color );
}
Esempio n. 4
0
VOID DebugDraw::DrawObb( const OrientedBox& obb, D3DCOLOR Color )
{
    XMMATRIX matWorld = XMMatrixRotationQuaternion( XMLoadFloat4( &obb.Orientation ) );
    XMMATRIX matScale = XMMatrixScaling( obb.Extents.x, obb.Extents.y, obb.Extents.z );
    matWorld = XMMatrixMultiply( matScale, matWorld );
    XMVECTOR position = XMLoadFloat3( &obb.Center );
    matWorld.r[3] = XMVectorSelect( matWorld.r[3], position, XMVectorSelectControl( 1, 1, 1, 0 ) );

    DrawCubeWireframe( matWorld, Color );
}