bool Z3Sort::operator == (const Z3Object& Other) const { auto AsZ3Sort = dynamic_cast<const Z3Sort*>(&Other); if (AsZ3Sort == nullptr) { return false; } if (Ctx == nullptr || Sort == nullptr) { return (AsZ3Sort->Ctx == Ctx && AsZ3Sort->Sort == Sort); } else { return (Ctx == AsZ3Sort->Ctx && Z3_is_eq_sort(Ctx, Sort, AsZ3Sort->Sort)); } }
bool Z3Sort::operator == (const Z3Object& Other) const { auto OtherAsPtr = Other.As<Z3Sort>(); if (OtherAsPtr == nullptr) { return false; } if (Ctx != OtherAsPtr->Ctx) { return false; } if (Ctx == Z3Ctx::NullPtr) { return true; } return (Z3_is_eq_sort(*Ctx, Sort, OtherAsPtr->Sort)); }