Esempio n. 1
0
void ZActor::InitMesh(char* szMeshName, MQUEST_NPC nNPCType)
{
	// for test
	RMesh* pMesh;

	pMesh = ZGetNpcMeshMgr()->Get(szMeshName);
	if(!pMesh) 
	{
		_ASSERT(0);
		mlog("ZActor::InitMesh() -  원하는 모델을 찾을수 없음\n");
		return;
	}

	int nVMID = g_pGame->m_VisualMeshMgr.Add(pMesh);
	if(nVMID==-1) mlog("ZActor::InitMesh() - 캐릭터 생성 실패\n");

	RVisualMesh* pVMesh = g_pGame->m_VisualMeshMgr.GetFast(nVMID);

	SetVisualMesh(pVMesh);

	pVMesh->SetScale(rvector(15,15,15));

	m_Animation.Set(ZA_ANIM_RUN);

	pVMesh->m_FrameInfo[0].m_pAniIdEventSet = ZGetAniEventMgr()->GetAniIDEventSet((int)nNPCType);
}
Esempio n. 2
0
bool ZSurvival::Load()
{
	if (m_bLoaded) return true;

	string strFileDropTable(FILENAME_DROPTABLE);
//#ifndef _DEBUG
//	strFileDropTable += ".mef";
//#endif
	if (!m_DropTable.ReadXml(ZApplication::GetFileSystem(), strFileDropTable.c_str()))
	{
		mlog("Error while Read m_DropTable %s", strFileDropTable.c_str());
		return false;
	}

	string strFileNameZNPC(FILENAME_ZNPC_DESC);
//#ifndef _DEBUG
//	strFileNameZNPC += ".mef";	
//#endif	
	if (!m_NPCCatalogue.ReadXml(ZApplication::GetFileSystem(), strFileNameZNPC.c_str()))
	{
		mlog("Error while Read Item Descriptor %s", strFileNameZNPC.c_str());
		return false;
	}

	ProcessNPCDropTableMatching();

	string strFileNameSurvivalMap(FILENAME_SURVIVALMAP);
//#ifndef _DEBUG
//	strFileNameSurvivalMap += ".mef";
//#endif
	if (!m_MapCatalogue.ReadXml(ZApplication::GetFileSystem(), strFileNameSurvivalMap.c_str()))
	{
		mlog("Read Survivalmap Catalogue Failed");
		return false;
	}

	//여기다 애니메이션 이벤트 xml 파일 읽는 부분을 추가해주고.......
	RAniEventMgr* AniEventMgr = ZGetAniEventMgr();
	if (!AniEventMgr->ReadXml(ZApplication::GetFileSystem(), "System/AnimationEvent.xml"))
	{
		mlog("Read Animation Event Failed");
		return false;
	}
	m_bLoaded = true;
	return true;
}
Esempio n. 3
0
void ZSurvival::Reload()
{
	m_bLoaded = false;

#ifdef _DEBUG
	ZApplication::GetSkillManager()->Destroy();
	ZApplication::GetSkillManager()->Create();
#endif

	m_NPCCatalogue.Clear();
	m_MapCatalogue.Clear();
	m_DropTable.Clear();

	RAniEventMgr* AniEventMgr = ZGetAniEventMgr();
	AniEventMgr->Destroy();

	Load();
}