bool ThreadHandler::_HandleThreadStopped(CpuState* cpuState, uint32 stoppedReason, const BString& stoppedReasonInfo) { _ClearContinuationState(); AutoLocker<Team> locker(fThread->GetTeam()); _SetThreadState(THREAD_STATE_STOPPED, cpuState, stoppedReason, stoppedReasonInfo); return true; }
ThreadHandler::~ThreadHandler() { _ClearContinuationState(); fDebuggerInterface->ReleaseReference(); }
ThreadHandler::~ThreadHandler() { _ClearContinuationState(); }