//------------------------------------------------------------------------------------------------------ void TextureResourceGL::_DoSetWarpType( const TextureProperty::WarpType& wt ) { ActiveTexture(); int TexType = _GLTextureType( _GetTextureType() ); glTexParameteri( TexType, GL_TEXTURE_WRAP_S, _GLWrap(wt.m_SWarp) ); CHECK_GRAPHIC_SYSTEM_ERROR; glTexParameteri( TexType, GL_TEXTURE_WRAP_T, _GLWrap(wt.m_TWarp) ); CHECK_GRAPHIC_SYSTEM_ERROR; }
//------------------------------------------------------------------------------------------------------ void TextureResourceGL::_DoSetWarpType( const TextureStatus::WarpType& wt ) { ActiveTexture(); int TexType = _GLTextureType( _GetTextureType() ); glTexParameteri( TexType, GL_TEXTURE_WRAP_S, _GLWrap(wt.m_SWarp) ); CHECK_ERROR_RENDER; glTexParameteri( TexType, GL_TEXTURE_WRAP_T, _GLWrap(wt.m_TWarp) ); CHECK_ERROR_RENDER; }