void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) { if(!_player->IsInWorld()) return; CHECK_PACKET_SIZE(recv_data, 4); uint32 id ; recv_data >> id; _HandleAreaTriggerOpcode(id); }
void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) { CHECK_INWORLD_RETURN; CHECK_PACKET_SIZE(recv_data, 4); uint32 id; recv_data >> id; _HandleAreaTriggerOpcode(id); }