//---------------------------------------------------------------------------- // // Test: test_tuner // // Description: Iterates through each of the known local channels, // and attempts to save an image from each of them. // // Setup: - Source is TV tuner // - Tunes to each local channel sequentially // - Uses standard window sizing // - Saves in RGB24 format // //---------------------------------------------------------------------------- int test_tuner( FRAMEGRABBER* fg ) { FRAME* frame = NULL; char fname[32]; int i; _T( fg_set_format( fg, VIDEO_PALETTE_RGB32 ) ); _T( fg_set_capture_window( fg, 0, 0, 320, 240 ) ); _N( frame = fg_new_compatible_frame( fg ) ); for ( i = 0; i < sizeof(local)/sizeof(CHANNEL); i++ ) { printf( "%u. Saving %s @ %fMHz\n", i, local[i].name, local[i].freq ); _T( fg_set_channel( fg, local[i].freq ) ); // Catch up to the new tuning _N( fg_grab_frame( fg, frame ) ); _N( fg_grab_frame( fg, frame ) ); snprintf( fname, sizeof(fname), "test_%s.ppm", local[i].name ); _T( frame_save( frame, fname ) ); } frame_release( frame ); return 0; }
void StartupEngine(HINSTANCE anAppInstanceHandle) { Fancy::Init(anAppInstanceHandle); Fancy::RenderWindow* window = Fancy::GetCurrentRenderWindow(); std::function<void(uint, uint)> onResizeCallback = &OnWindowResized; window->myOnResize.Connect(onResizeCallback); Fancy::Scene::ScenePtr pScene = std::make_shared<Fancy::Scene::Scene>(); Fancy::SetCurrentScene(pScene); pRenderProcessFwd = new Fancy::Rendering::RenderingProcessForward; Fancy::SetRenderingProcess(pRenderProcessFwd); Fancy::Scene::SceneNode* pCameraNode = pScene->getRootNode()->createChildNode(_N(CameraNode)); pCameraComponent = static_cast<Fancy::Scene::CameraComponent*>(pCameraNode->addOrRetrieveComponent(_N(CameraComponent))); pCameraComponent->setProjectionPersp(45.0f, window->GetWidth(), window->GetHeight(), 1.0f, 1000.0f); pScene->setActiveCamera(pCameraComponent); pModelNode = pScene->getRootNode()->createChildNode(_N(ModelNode)); Fancy::IO::SceneImporter::importToSceneGraph("Models/cube.obj", pModelNode); pModelNode->getTransform().setPositionLocal(glm::vec3(0.0f, 0.0f, 10.0f)); Fancy::Scene::SceneNode* pLightNode = pScene->getRootNode()->createChildNode(_N(LightNode)); Fancy::Scene::LightComponent* pLight = static_cast<Fancy::Scene::LightComponent*>(pLightNode->addOrRetrieveComponent(_N(LightComponent))); Fancy::Startup(); }
/*Construtor da camera*/ mCamera(float px, float py, float pz, float centerx,float centery, float centerz, float upx, float upy, float upz) { Matriz<4,1> _mp; _mp.setZero(); _mp(0,0) = px; _mp(1,0) = py; _mp(2,0) = pz; _mp(3,0) = 1; _p = _mp; _V.setZero(); _V(0,0) = upx; _V(1,0) = upy; _V(2,0) = upz; _V(3,0) = 1; _V = mat.normalizeVector3D(_V); _N.setZero(); _N(0,0) = centerx - px; _N(1,0) = centery - py; _N(2,0) = centerz - pz; _N = mat.normalizeVector3D(_N); _U = mat.normalizeVector3D(mat.crossProduct3D(_V,_N)); _V = mat.normalizeVector3D(mat.crossProduct3D(_U,_N)); tipo_de_projecao = 1; graus = 0.02f; }
void NodeManager::init() { _INTR_LOG_INFO("Inititializing Node Component Manager..."); Dod::Components::ComponentManagerBase< NodeData, _INTR_MAX_NODE_COMPONENT_COUNT>::_initComponentManager(); _sortedNodes.reserve(_INTR_MAX_NODE_COMPONENT_COUNT); _rootNodes.reserve(_INTR_MAX_NODE_COMPONENT_COUNT); Dod::Components::ComponentManagerEntry nodeEntry; { nodeEntry.createFunction = Components::NodeManager::createNode; nodeEntry.destroyFunction = Components::NodeManager::destroyNode; nodeEntry.getComponentForEntityFunction = Components::NodeManager::getComponentForEntity; nodeEntry.onPropertyUpdateFinishedFunction = Components::NodeManager::updateTransforms; nodeEntry.onInsertionDeletionFinishedAction = Components::NodeManager::rebuildTreeAndUpdateTransforms; Application::_componentManagerMapping[_N(Node)] = nodeEntry; Application::_orderedComponentManagers.push_back(nodeEntry); } Dod::PropertyCompilerEntry propCompilerNode; { propCompilerNode.compileFunction = Components::NodeManager::compileDescriptor; propCompilerNode.initFunction = Components::NodeManager::initFromDescriptor; propCompilerNode.ref = Dod::Ref(); Application::_componentPropertyCompilerMapping[_N(Node)] = propCompilerNode; } }
std::string str(void) { std::ostringstream os; os << v << " v[" << _N(v, 0); for (int i = 1; i < 16; i++) { os << "," << _N(v, i); } os << "]"; return os.str(); }
//---------------------------------------------------------------------------// void Scene::onComponentRemoved(const SceneNodeComponent* _pComponent) { const ObjectName& typeName = _pComponent->getTypeName(); if (typeName == _N(LightComponent)) { myLights.erase(static_cast<const LightComponent*>(_pComponent)); } else if (typeName == _N(ModelComponent)) { myModels.erase(static_cast<const ModelComponent*>(_pComponent)); } }
//---------------------------------------------------------------------------- // // Test: test_timing // // Description: Grabs a series of frames, and times how long each takes // in a tight loop that also pretends to do some "processing" // (by sleeping). // // Setup: - Source is default // - Tuned to default // - Uses standard window sizing and format // //---------------------------------------------------------------------------- int test_timing( FRAMEGRABBER* fg ) { FRAME* frame = NULL; struct timeval start_time, end_time; int i; printf( "Capture timings...\n" ); _T( fg_set_channel( fg, local[0].freq ) ); _T( fg_set_format( fg, VIDEO_PALETTE_RGB32 ) ); _T( fg_set_capture_window( fg, 0, 0, 768, 576 ) ); _N( frame = frame_new( 768, 576, VIDEO_PALETTE_RGB32 ) ); for ( i = 0; i < 20; i++ ) { gettimeofday( &start_time, NULL ); fg_grab_frame( fg, frame ); // Image crunching step would be here usleep(35); gettimeofday( &end_time, NULL ); // This subtraction doesn't handle wrapping printf( "Elapsed time = %lu secs %lu usecs\n", ( end_time.tv_sec - start_time.tv_sec ), ( end_time.tv_usec - start_time.tv_usec ) ); } return 0; }
static void set_phase(TyonXceleratorCalibrationAssistant *cal_assistant, guint phase) { TyonXceleratorCalibrationAssistantPrivate *priv = cal_assistant->priv; priv->phase = phase; priv->count = 0; priv->phase_start = time(NULL); gtk_label_set_text(priv->progress_label, _N(phase_strings[phase_string_indices[phase]])); }
//---------------------------------------------------------------------------- // // Test: test_simple_grab // // Description: Grabs a single frame and saves it to a file. // // Setup: - Source is TV tuner // - Uses standard window sizing // - Tunes to first local channel // //---------------------------------------------------------------------------- int test_simple_grab( FRAMEGRABBER* fg ) { FRAME* frame = NULL; _T( fg_set_source( fg, FG_SOURCE_TV ) ); _T( fg_set_capture_window( fg, 0, 0, fg->caps.maxwidth, fg->caps.maxheight ) ); _T( fg_set_channel( fg, local[0].freq ) ); _T( fg_set_brightness( fg, 75 ) ); _T( fg_set_colour( fg, 80 ) ); _N( frame = fg_grab( fg ) ); printf( "Saving test frame...\n" ); _T( frame_save( frame, "test_frame.ppm" ) ); frame_release( frame ); return 0; }
IntrinsicEdManagerWindowMaterial::IntrinsicEdManagerWindowMaterial( QWidget* parent) : IntrinsicEdManagerWindowBase(parent) { setWindowTitle("Materials"); _propertyCompilerEntry = Application::_resourcePropertyCompilerMapping[_N(Material)]; _resourceManagerEntry = Application::_resourceManagerMapping[_N(Material)]; _managerPath = "managers/materials/"; _managerExtension = ".material.json"; _resourceName = "Material"; QObject::connect(this, SIGNAL(resourceTreePopulated()), this, SLOT(onResourceTreePopulated())); onPopulateResourceTree(); }
void reader() { gx_mfd *mfd_r; gx_eventloop_init (mfd_events); gx_sleep(0,500); // Give the writer enough time to get the file set up. _N( mfd_r = acquire_gx_mfd(mfd_pool) ) _abort(); _ ( gx_mfd_create_r(mfd_r,10,"tmp/writer-file.dat")) _abort(); _ ( mfd_events_add_misc(mfd_r->notify_fd, mfd_r) ) _abort(); _ ( mfd_events_wait(-1, on_readfile_changed) ) _abort(); }
void GpuProgramManager::init() { _INTR_LOG_INFO("Inititializing GPU Program Manager..."); Dod::Resources::ResourceManagerBase< GpuProgramData, _INTR_MAX_GPU_PROGRAM_COUNT>::_initResourceManager(); { Dod::Resources::ResourceManagerEntry managerEntry; managerEntry.createFunction = Resources::GpuProgramManager::createGpuProgram; managerEntry.destroyFunction = Resources::GpuProgramManager::destroyGpuProgram; managerEntry.createResourcesFunction = Resources::GpuProgramManager::createResources; managerEntry.destroyResourcesFunction = Resources::GpuProgramManager::destroyResources; managerEntry.getActiveResourceAtIndexFunction = Resources::GpuProgramManager::getActiveResourceAtIndex; managerEntry.getActiveResourceCountFunction = Resources::GpuProgramManager::getActiveResourceCount; managerEntry.loadFromMultipleFilesFunction = Resources::GpuProgramManager::loadFromMultipleFiles; managerEntry.saveToMultipleFilesFunction = Resources::GpuProgramManager::saveToMultipleFiles; managerEntry.getResourceFlagsFunction = GpuProgramManager::_resourceFlags; Application::_resourceManagerMapping[_N(GpuProgram)] = managerEntry; } { Dod::PropertyCompilerEntry compilerEntry; compilerEntry.compileFunction = Resources::GpuProgramManager::compileDescriptor; compilerEntry.initFunction = Resources::GpuProgramManager::initFromDescriptor; compilerEntry.ref = Dod::Ref(); Application::_resourcePropertyCompilerMapping[_N(GpuProgram)] = compilerEntry; } glslang::InitializeProcess(); Helper::initResource(_defaultResource); loadShaderCache(); }
int show_student_window() { GladeXML *StudentWinXML; GtkWidget *student_window, *exit_button; GtkWidget *treeview; /*树视图*/ GtkTreeIter iter; /*迭代器*/ GtkCellRenderer* renderer; /*渲染器*/ GtkTreeModel *store; /*树模式*/ char *sqlresult; MYSQL_ROW row; unsigned int i=0; gtk_init(&argc,&argv); StudentWinXML = glade_xml_new("ui/student_win.glade", NULL, NULL); student_window = glade_xml_get_widget(StudentWinXML, "window1"); glade_xml_signal_autoconnect(StudentWinXML); treeview = glade_xml_get_widget(StudentWinXML, "treeview"); /*定义渲染器,定义视图中的列,设置各列的数据均为text*/ renderer = gtk_cell_renderer_text_new(); gtk_tree_view_insert_column_with_attributes(GTK_TREE_VIEW(treeview), -1, _N(" 课程编号 "), renderer, "text", CRS_ID, NULL); gtk_tree_view_insert_column_with_attributes(GTK_TREE_VIEW(treeview), -1, _N(" 课程名称 "), renderer, "text", CRS_NAME, NULL); gtk_tree_view_insert_column_with_attributes(GTK_TREE_VIEW(treeview), -1, _N(" 学 分 "), renderer, "text", CRS_CREDIT, NULL); gtk_tree_view_insert_column_with_attributes(GTK_TREE_VIEW(treeview), -1, _N(" 学 时 "), renderer, "text", CRS_HOUR, NULL); gtk_tree_view_insert_column_with_attributes(GTK_TREE_VIEW(treeview), -1, _N(" 成 绩 "), renderer, "text", MARK, NULL); /*设置树模式中各列的数据类型*/ store = GTK_TREE_MODEL(gtk_list_store_new(STU_COLUM_NUM,G_TYPE_STRING,G_TYPE_STRING,G_TYPE_UINT,G_TYPE_UINT,G_TYPE_FLOAT)); gtk_tree_view_set_model(GTK_TREE_VIEW(treeview), store); /*向模式中插入数据*/ for(i=0; i<stu_res_tab.row; i++) { row = mysql_fetch_row(stu_res_tab.res) gtk_list_store_append(GTK_LIST_STORE(store), &iter); /*获取插入的位置*/ gtk_list_store_set(GTK_LIST_STORE(store),&iter,CRS_ID,row[CRS_ID],CRS_NAME,row[CRS_NAME],CRS_CREDIT,row[CRS_CREDIT],CRS_HOUR,row[CRS_HOUR],MARK,row[MARK],-1); } g_object_unref(store); /*为界面添加信号*/ exit_button = glade_xml_get_widget(StudentWinXML, "exit_button"); g_signal_connect(G_OBJECT(exit_button), "clicked", G_CALLBACK(gtk_main_quit),student_window); g_signal_connect(G_OBJECT(student_window),"destroy",G_CALLBACK(gtk_main_quit),student_window); gtk_widget_show_all(student_window); gtk_main(); return 0; }
int main(int argc, char **argv) { pid_t pid; int status=0; _N( mfd_pool = new_gx_mfd_pool(2) ) _abort(); _ (pid = fork() ) _abort(); if(pid) /* child */ writer(); else /* parent */ {reader(); waitpid(pid, &status, 0);} return status; }
void Main::activate() { Entity::EntityRef entityRef = Entity::EntityManager::getEntityByName(_N(GameCamera)); _INTR_ASSERT(entityRef.isValid()); Components::CameraRef cameraRef = Components::CameraManager::getComponentForEntity(entityRef); _INTR_ASSERT(cameraRef.isValid()); World::setActiveCamera(cameraRef); }
//---------------------------------------------------------------------------// SharedPtr<void> ObjectFactory::Create(const ObjectName& aTypeName, const DescriptionBase& aDesc) { if (aTypeName == _N(Texture)) { const Rendering::TextureDesc& desc = static_cast<const Rendering::TextureDesc&>(aDesc); return Rendering::RenderCore::CreateTexture(desc); } else if (aTypeName == _N(GpuProgram)) { const Rendering::GpuProgramDesc& desc = static_cast<const Rendering::GpuProgramDesc&>(aDesc); return Rendering::RenderCore::CreateGpuProgram(desc); } else if (aTypeName == _N(GpuProgramPipeline)) { const Rendering::GpuProgramPipelineDesc& desc = static_cast<const Rendering::GpuProgramPipelineDesc&>(aDesc); return Rendering::RenderCore::CreateGpuProgramPipeline(desc); } ASSERT(false, "Unknown typename"); return nullptr; }
void writer() { int i; gx_mfd *mfd_w; char msg[] = "something blah blah"; _N( mfd_w = acquire_gx_mfd(mfd_pool) ) _abort(); _ ( gx_mfd_create_w(mfd_w,10,"tmp/writer-file.dat")) _abort(); gx_sleep(1); for(i=0; i < 5; i++) { gx_sleep(0,500); log_info("CHILD: Writing some stuff"); mfd_write(mfd_w, msg, sizeof(msg)); } //printf("writer: %llX\n", (unsigned long long int)(mfd_w->head->sig)); gx_sleep(1); }
bool VdaMixer::upload(const VideoFrame &frame, bool /*deint*/) { Q_ASSERT(frame.format().imgfmt() == IMGFMT_VDA); CGLError error = kCGLNoError; for (auto &texture : m_textures) { const auto cgl = CGLGetCurrentContext(); const auto surface = CVPixelBufferGetIOSurface((CVPixelBufferRef)frame.data(3)); texture.bind(); const auto w = IOSurfaceGetWidthOfPlane(surface, texture.plane()); const auto h = IOSurfaceGetHeightOfPlane(surface, texture.plane()); if (_Change(error, CGLTexImageIOSurface2D(cgl, texture.target(), texture.format(), w, h, texture.transfer().format, texture.transfer().type, surface, texture.plane()))) { _Error("CGLError: %%(0x%%)", CGLErrorString(error), _N(error, 16)); return false; } } return true; }
FE_TMPL void FE_NODE::calcFarFieldSeries(unsigned int p){ if(_left != 0){ _left->calcFarFieldSeries(p); _right->calcFarFieldSeries(p); //TODO calc from children, see section 6 }else{ _farSeries.clear(); for(int k = 0;k<=v;k++)for(int n = 0;n<=p-2*k;n++)for(int m = -n;m<=n;m++){ std::complex<float> N = _N(n,m,k); /*if(N.real() == 0 && N.imag() == 0){ continue; }*/ _farSeries.push_back(N); } std::cout << _farSeries.size() << std::endl; } }
bool GL4RenderSystem::Shutdown() noexcept { GRAPHYTE_TRACE_WRITELINE(GL4RenderSystemChannel, Debug, _N("GL4: Shutdown")); /* ::wglMakeCurrent(nullptr, nullptr); if (_render_context != nullptr) { ::wglDeleteContext(_render_context); } if (_device_context != nullptr) { ::ReleaseDC() } */ return true; }
//---------------------------------------------------------------------------- // // Test: test_formats // // Description: Iterates through each of the supported frame formats, // and attempts to save an image in each of them. // // Setup: - Source is default // - Channel tuning is default // - Window sizing is default // //---------------------------------------------------------------------------- int test_formats( FRAMEGRABBER* fg ) { FRAME* frame = NULL; char fname[32]; int i; for ( i = 0; i < sizeof(fmts)/sizeof(FMT); i++ ) { printf( "Saving in %s...\n", fmts[i].name ); _T( fg_set_format( fg, fmts[i].format ) ); _N( frame = fg_grab( fg ) ); snprintf( fname, sizeof(fname), "test_%s.ppm", fmts[i].name ); _T( frame_save( frame, fname ) ); frame_release( frame ); } return 0; }
static void nyth_dcu_frame_init(NythDcuFrame *frame) { NythDcuFramePrivate *priv = NYTH_DCU_FRAME_GET_PRIVATE(frame); GtkWidget *box; GtkWidget *radio; int i; frame->priv = priv; box = gtk_vbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(frame), box); struct { NythControlUnitDcu state; gchar const *title; } radios[4] = { {NYTH_DISTANCE_CONTROL_UNIT_OFF, N_("Off")}, {NYTH_DISTANCE_CONTROL_UNIT_EXTRA_LOW, N_("Extra low")}, {NYTH_DISTANCE_CONTROL_UNIT_LOW, N_("Low")}, {NYTH_DISTANCE_CONTROL_UNIT_NORMAL, N_("Normal")}, }; priv->radios = NULL; for (i = 3; i >= 0; --i) { radio = gtk_radio_button_new_with_label(priv->radios, _N(radios[i].title)); g_object_set_data(G_OBJECT(radio), state_key, GUINT_TO_POINTER(radios[i].state)); priv->radios = gtk_radio_button_get_group(GTK_RADIO_BUTTON(radio)); g_signal_connect(G_OBJECT(radio), "toggled", G_CALLBACK(radio_toggled_cb), frame); } g_slist_foreach(priv->radios, pack_radio_button, box); gtk_frame_set_label(GTK_FRAME(frame), _("Distance control unit")); gtk_widget_show_all(box); }
CPeopleNeeds CPeopleNeeds::countSetNewNeeds(double _lifeSatisfaction) { CPeopleNeeds _N(countNewNeeds(_lifeSatisfaction)); (*this) = _N; return _N; }
bool GL4RenderSystem::Initialize() noexcept { GRAPHYTE_TRACE_WRITELINE(GL4RenderSystemChannel, Debug, _N("GL4: Initialize")); return true; }
/*Imprimi os 3 vetores*/ void print() { std::cout << "Forward:" << _N(0,0) << " " << _N(1,0) << " " << _N(2,0) << std::endl; std::cout << "Up:" <<_V(0,0) << " " << _V(1,0) << " " << _V(2,0) << std::endl; std::cout << "Right:" << _U(0,0) << " " << _U(1,0) << " " << _U(2,0) << std::endl; }
void move_forward(float forward) { _p = mat.Translate3D(_N(0,0)*getSpeed()*forward,_N(1,0)*getSpeed()*forward,_N(2,0)*getSpeed()*forward)*_p; }
namespace Fancy { namespace IO { //---------------------------------------------------------------------------// template<class T, MemoryCategory eMemoryCategory> void* locCreateManaged(uint64 aHash, bool& aWasCreated) { T* object = T::Find(aHash); if (object) { aWasCreated = false; return object; } aWasCreated = true; object = FANCY_NEW(T, eMemoryCategory); // TODO: This is bad design... we should set the whole description here. // We need to do this during a refactoring of the serialization-system... T::Register(object, aHash); return object; } //---------------------------------------------------------------------------// template<> void* locCreateManaged<Geometry::Mesh, MemoryCategory::GEOMETRY> (uint64 aHash, bool& aWasCreated) { Geometry::Mesh* object = Geometry::Mesh::Find(aHash); if (object) { aWasCreated = false; return object; } aWasCreated = true; BinaryCache::read(&object, aHash, 0u); return object; } //---------------------------------------------------------------------------// template<class T, MemoryCategory eMemoryCategory> void* locCreate(uint64, bool& aWasCreated) { aWasCreated = true; return FANCY_NEW(T, eMemoryCategory); } //---------------------------------------------------------------------------// typedef void* (*CreateFunc)(uint64, bool&); std::pair<ObjectName, CreateFunc> locResourceCreateFunctions[] = { // Managed: { _N(MaterialPass), &locCreateManaged<Rendering::MaterialPass, MemoryCategory::MATERIALS> }, { _N(Material), &locCreateManaged<Rendering::Material, MemoryCategory::MATERIALS> }, { _N(Mesh), &locCreateManaged<Geometry::Mesh, MemoryCategory::GEOMETRY> }, { _N(SubModel), &locCreateManaged<Geometry::SubModel, MemoryCategory::GEOMETRY> }, { _N(Model), &locCreateManaged<Geometry::Model, MemoryCategory::GEOMETRY> }, // Non-managed { _N(MaterialPassInstance), &locCreate<Rendering::MaterialPassInstance, MemoryCategory::MATERIALS> }, { _N(SceneNode), &locCreate<Scene::SceneNode, MemoryCategory::GENERAL> }, }; //---------------------------------------------------------------------------// void* ObjectFactory::create(const ObjectName& aTypeName, bool& aWasCreated, uint64 aHash) { Scene::SceneNodeComponentFactory::CreateFunction createFunc = Scene::SceneNodeComponentFactory::getFactoryMethod(aTypeName); if (createFunc != nullptr) { aWasCreated = true; return createFunc(nullptr); } for (std::pair<ObjectName, CreateFunc>& createFuncEntry : locResourceCreateFunctions) if (createFuncEntry.first == aTypeName) return createFuncEntry.second(aHash, aWasCreated); ASSERT(false, "Unknown typename"); return nullptr; } //---------------------------------------------------------------------------// SharedPtr<void> ObjectFactory::Create(const ObjectName& aTypeName, const DescriptionBase& aDesc) { if (aTypeName == _N(Texture)) { const Rendering::TextureDesc& desc = static_cast<const Rendering::TextureDesc&>(aDesc); return Rendering::RenderCore::CreateTexture(desc); } else if (aTypeName == _N(GpuProgram)) { const Rendering::GpuProgramDesc& desc = static_cast<const Rendering::GpuProgramDesc&>(aDesc); return Rendering::RenderCore::CreateGpuProgram(desc); } else if (aTypeName == _N(GpuProgramPipeline)) { const Rendering::GpuProgramPipelineDesc& desc = static_cast<const Rendering::GpuProgramPipelineDesc&>(aDesc); return Rendering::RenderCore::CreateGpuProgramPipeline(desc); } ASSERT(false, "Unknown typename"); return nullptr; } //---------------------------------------------------------------------------// } }
void DNA::AddCell(ColorType _C, PointTotal _P, int _N1, int _N2, int _N3) { Nucleotide _N(_C, _P, _N1, _N2, _N3); nChain.push_back(_N); }