bool CheckRequiredBosses(uint32 bossId, Player const* player /*= nullptr*/) const override { if (_SkipCheckRequiredBosses(player)) return true; switch (bossId) { case DATA_BROODLORD_LASHLAYER: if (GetBossState(DATA_VAELASTRAZ_THE_CORRUPT) != DONE) return false; break; case DATA_FIREMAW: case DATA_EBONROC: case DATA_FLAMEGOR: if (GetBossState(DATA_BROODLORD_LASHLAYER) != DONE) return false; break; case DATA_CHROMAGGUS: if (GetBossState(DATA_FIREMAW) != DONE || GetBossState(DATA_EBONROC) != DONE || GetBossState(DATA_FLAMEGOR) != DONE) return false; break; default: break; } return true; }
bool CheckRequiredBosses(uint32 bossId, Player const* player) const override { if (_SkipCheckRequiredBosses(player)) return true; if (bossId > DATA_KRIKTHIR_THE_GATEWATCHER && GetBossState(DATA_KRIKTHIR_THE_GATEWATCHER) != DONE) return false; return true; }
bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override { if (_SkipCheckRequiredBosses(player)) return true; switch (bossId) { case DATA_SJONNIR: if (GetBossState(DATA_TRIBUNAL_OF_AGES) != DONE) return false; break; default: break; } return true; }