void ChatLog::OnChat(Player* player, uint32 type, uint32 /*lang*/, std::string& msg, Group* group) { std::string origMsg(msg); std::string logStr; _AppendPlayerName(player, logStr); switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: if (_ChatCommon(CHAT_LOG_PARTY, player, msg)) { switch (type) { case CHAT_MSG_PARTY: logStr.append("->PARTY"); break; case CHAT_MSG_PARTY_LEADER: logStr.append("->PARTY_LEADER"); break; } _AppendGroupMembers(group, logStr); _WriteLog(_logs[CHAT_LOG_PARTY], logStr, msg, origMsg); } break; case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: case CHAT_MSG_RAID: if (_ChatCommon(CHAT_LOG_RAID, player, msg)) { switch (type) { case CHAT_MSG_RAID_LEADER: logStr.append("->RAID_LEADER"); case CHAT_MSG_RAID_WARNING: logStr.append("->RAID_WARN"); case CHAT_MSG_RAID: logStr.append("->RAID"); } _AppendGroupMembers(group, logStr); _WriteLog(_logs[CHAT_LOG_RAID], logStr, msg, origMsg); } break; case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: if (_ChatCommon(CHAT_LOG_BATTLEGROUND, player, msg)) { switch (type) { case CHAT_MSG_BATTLEGROUND: logStr.append("->BG"); break; case CHAT_MSG_BATTLEGROUND_LEADER: logStr.append("->BG_LEADER"); break; } _AppendGroupMembers(group, logStr); _WriteLog(_logs[CHAT_LOG_BATTLEGROUND], logStr, msg, origMsg); } break; } }
void ChatLog::OnChat(Player* player, uint32 type, uint32 /*lang*/, std::string& msg, Group* group) { std::string origMsg(msg); std::ostringstream ss; _AppendPlayerName(player, ss); switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: if (_ChatCommon(CHAT_LOG_PARTY, player, msg)) { switch (type) { case CHAT_MSG_PARTY: ss << "->PARTY"; break; case CHAT_MSG_PARTY_LEADER: ss << "->PARTY_LEADER"; break; } _AppendGroupMembers(group, ss); _WriteLog(_logs[CHAT_LOG_PARTY], ss.str(), origMsg); } break; case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: case CHAT_MSG_RAID: if (_ChatCommon(CHAT_LOG_RAID, player, msg)) { switch (type) { case CHAT_MSG_RAID_LEADER: ss << "->RAID_LEADER"; break; case CHAT_MSG_RAID_WARNING: ss << "->RAID_WARN"; break; case CHAT_MSG_RAID: ss << "->RAID"; break; } _AppendGroupMembers(group, ss); _WriteLog(_logs[CHAT_LOG_RAID], ss.str(), origMsg); } break; case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: if (_ChatCommon(CHAT_LOG_BATTLEGROUND, player, msg)) { switch (type) { case CHAT_MSG_BATTLEGROUND: ss << "->BG"; break; case CHAT_MSG_BATTLEGROUND_LEADER: ss << "->BG_LEADER"; break; } _AppendGroupMembers(group, ss); _WriteLog(_logs[CHAT_LOG_BATTLEGROUND], ss.str(), origMsg); } break; } }
void ChatLog::OnChat(Player* player, uint32 /*type*/, uint32 /*lang*/, std::string& msg, Channel* channel) { std::string origMsg(msg); if (!_ChatCommon(CHAT_LOG_CHANNEL, player, msg)) return; std::ostringstream ss; _AppendPlayerName(player, ss); ss << " {" << (channel ? channel->GetName() : "Unknown channel") << "}"; _WriteLog(_logs[CHAT_LOG_CHANNEL], ss.str(), origMsg); }
void ChatLog::OnChat(Player* player, uint32 /*type*/, uint32 /*lang*/, std::string& msg, Channel* channel) { std::string origMsg(msg); if (!_ChatCommon(CHAT_LOG_CHANNEL, player, msg)) return; std::string logStr; _AppendPlayerName(player, logStr); logStr.append(" {").append(channel ? channel->GetName() : "Unknown channel").append("}"); _WriteLog(_logs[CHAT_LOG_CHANNEL], logStr, msg, origMsg); }
void ChatLog::OnChat(Player* player, uint32 /*type*/, uint32 /*lang*/, std::string& msg, Player* receiver) { std::string origMsg(msg); if (!_ChatCommon(CHAT_LOG_WHISPER, player, msg)) return; std::ostringstream ss; _AppendPlayerName(player, ss); ss << "->"; _AppendPlayerName(receiver, ss); _WriteLog(_logs[CHAT_LOG_WHISPER], ss.str(), origMsg); }
void ChatLog::OnChat(Player* player, uint32 /*type*/, uint32 /*lang*/, std::string& msg, Player* receiver) { std::string origMsg(msg); if (!_ChatCommon(CHAT_LOG_WHISPER, player, msg)) return; std::string logStr; _AppendPlayerName(player, logStr); logStr.append("->"); _AppendPlayerName(receiver, logStr); _WriteLog(_logs[CHAT_LOG_WHISPER], logStr, msg, origMsg); }
void ChatLog::OnChat(Player* player, uint32 type, uint32 /*lang*/, std::string& msg) { std::string origMsg(msg); if (!_ChatCommon(CHAT_LOG_CHAT, player, msg)) return; std::ostringstream ss; switch (type) { case CHAT_MSG_SAY: ss << "{SAY}"; break; case CHAT_MSG_EMOTE: ss << "{EMOTE}"; break; case CHAT_MSG_YELL: ss << "{YELL}"; break; } _AppendPlayerName(player, ss); _WriteLog(_logs[CHAT_LOG_CHAT], ss.str(), origMsg); }
void ChatLog::OnChat(Player* player, uint32 type, uint32 /*lang*/, std::string& msg) { std::string origMsg(msg); if (!_ChatCommon(CHAT_LOG_CHAT, player, msg)) return; std::string logStr; switch (type) { case CHAT_MSG_SAY: logStr.append("{SAY}"); break; case CHAT_MSG_EMOTE: logStr.append("{EMOTE}"); break; case CHAT_MSG_YELL: logStr.append("{YELL}"); break; } _AppendPlayerName(player, logStr); _WriteLog(_logs[CHAT_LOG_CHAT], logStr, msg, origMsg); }
void ChatLog::OnChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild) { std::string origMsg(msg); if (!_ChatCommon(CHAT_LOG_GUILD, player, msg)) return; std::ostringstream ss; _AppendPlayerName(player, ss); switch (type) { case CHAT_MSG_GUILD: ss << "->GUILD"; break; case CHAT_MSG_OFFICER: ss << "->GUILD_OFF"; break; } ss << " {" << (guild ? guild->GetName() : "unknowng guild") << "}:"; _WriteLog(_logs[CHAT_LOG_GUILD], ss.str(), origMsg); }
void ChatLog::OnChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild) { std::string origMsg(msg); if (!_ChatCommon(CHAT_LOG_GUILD, player, msg)) return; std::string logStr; _AppendPlayerName(player, logStr); switch (type) { case CHAT_MSG_GUILD: logStr.append("->GUILD"); break; case CHAT_MSG_OFFICER: logStr.append("->GUILD_OFF"); break; } logStr.append(" {").append(guild ? guild->GetName() : "unknowng guild").append("}:"); _WriteLog(_logs[CHAT_LOG_GUILD], logStr, msg, origMsg); }
void ChatLog::_Punish(Player* player, std::string& msg) { std::string logStr; _AppendPlayerName(player, logStr); _WriteLog(_innormativeLog, logStr, msg, msg); // Check if should ignore GM if (_lexicsIgnoreGm && (player->GetSession()->GetSecurity() > SEC_PLAYER)) return; // Cut innormative lexics if (_lexicsInnormativeCut) msg = _lexicsCutReplacement; if (!player || !player->GetSession()) return; // special action switch (_lexicsAction) { case LEXICS_ACTION_SHEEP: _ApplySpell(player, 42365); player->GetSession()->m_muteTime = time(NULL) + int64(_lexicsActionDuration / 1000); break; case LEXICS_ACTION_STUN: _ApplySpell(player, 13005); break; case LEXICS_ACTION_STUCK: _ApplySpell(player, 23312); break; case LEXICS_ACTION_SICKNESS: _ApplySpell(player, 15007); break; case LEXICS_ACTION_SHEAR: _ApplySpell(player, 41032); break; case LEXICS_ACTION_DIE: player->DealDamage(player, player->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); break; case LEXICS_ACTION_DRAIN: player->DealDamage(player, player->GetHealth() - 5, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); break; case LEXICS_ACTION_SILENCE: player->GetSession()->m_muteTime = time(NULL) + int64(_lexicsActionDuration / 1000); break; default: // No action except logging break; } }