Esempio n. 1
0
void __glXDispSwap_Rectfv(GLbyte *pc)
{
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
	__GLX_SWAP_FLOAT_ARRAY(pc + 8, 2);

}
Esempio n. 2
0
void
__glXDispSwap_Map1f(GLbyte * pc)
{
    GLint order, k;
    GLfloat u1, u2, *points;
    GLenum target;
    GLint compsize;

    __GLX_DECLARE_SWAP_VARIABLES;
    __GLX_DECLARE_SWAP_ARRAY_VARIABLES;

    __GLX_SWAP_INT(pc + 0);
    __GLX_SWAP_INT(pc + 12);
    __GLX_SWAP_FLOAT(pc + 4);
    __GLX_SWAP_FLOAT(pc + 8);

    target = *(GLenum *) (pc + 0);
    order = *(GLint *) (pc + 12);
    u1 = *(GLfloat *) (pc + 4);
    u2 = *(GLfloat *) (pc + 8);
    points = (GLfloat *) (pc + 16);
    k = __glMap1f_size(target);

    if (order <= 0 || k < 0) {
        /* Erroneous command. */
        compsize = 0;
    }
    else {
        compsize = order * k;
    }
    __GLX_SWAP_FLOAT_ARRAY(points, compsize);

    glMap1f(target, u1, u2, k, order, points);
}
Esempio n. 3
0
void __glXDispSwap_CallLists(GLbyte *pc)
{
    GLenum type;
    GLsizei n;
    __GLX_DECLARE_SWAP_VARIABLES;

    __GLX_SWAP_INT(pc + 4);
    __GLX_SWAP_INT(pc + 0);
    type = *(GLenum *)(pc + 4);
    n = *(GLsizei *)(pc + 0);

    switch (type) {
      case GL_BYTE:
      case GL_UNSIGNED_BYTE:
      case GL_2_BYTES:
      case GL_3_BYTES:
      case GL_4_BYTES:
	break;
      case GL_SHORT:
      case GL_UNSIGNED_SHORT:
	__GLX_SWAP_SHORT_ARRAY(pc+8, n);
	break;
      case GL_INT:
      case GL_UNSIGNED_INT:
	__GLX_SWAP_INT_ARRAY(pc+8, n);
	break;
      case GL_FLOAT:
	__GLX_SWAP_FLOAT_ARRAY(pc+8, n);
	break;
    }

}
Esempio n. 4
0
void __glXDispSwap_Color3fv(GLbyte *pc)
{
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
Esempio n. 5
0
void __glXDispSwap_Vertex4fv(GLbyte *pc)
{
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);

}
Esempio n. 6
0
void __glXDispSwap_TexCoord1fv(GLbyte *pc)
{
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);

}
Esempio n. 7
0
void __glXDispSwap_MultMatrixf(GLbyte *pc)
{
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);

}
Esempio n. 8
0
void __glXDispSwap_EvalCoord2fv(GLbyte *pc)
{
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);

}
Esempio n. 9
0
void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc)
{
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_INT(pc + 0);
	__GLX_SWAP_FLOAT_ARRAY(pc + 4, 4);

}
Esempio n. 10
0
void __glXDispSwap_PrioritizeTextures(GLbyte *pc)
{
	GLsizei n;
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_INT(pc + 0);
	n = *(GLsizei *)(pc + 0);
	__GLX_SWAP_INT_ARRAY(pc + 4, n);
	__GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n);

}
Esempio n. 11
0
void __glXDispSwap_PixelMapfv(GLbyte *pc)
{
	GLint mapsize;
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_INT(pc + 4);
	mapsize = *(GLint *)(pc + 4);
	__GLX_SWAP_INT(pc + 0);
	__GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize);

}
Esempio n. 12
0
void __glXDispSwap_LightModelfv(GLbyte *pc)
{
	GLenum pname;
	GLint compsize;
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_INT(pc + 0);
	pname = *(GLenum *)(pc + 0);
	compsize = __glLightModelfv_size(pname);
	if (compsize < 0) compsize = 0;
	__GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);

}
Esempio n. 13
0
void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc)
{
	GLenum pname;
	GLint compsize;
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_INT(pc + 4);
	pname = *(GLenum *)(pc + 4);
	compsize = __glConvolutionParameterfv_size(pname);
	if (compsize < 0) compsize = 0;
	__GLX_SWAP_INT(pc + 0);
	__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);

}
Esempio n. 14
0
void
__glXDispSwap_Map2f(GLbyte * pc)
{
    GLint uorder, vorder, ustride, vstride, k;
    GLfloat u1, u2, v1, v2, *points;
    GLenum target;
    GLint compsize;

    __GLX_DECLARE_SWAP_VARIABLES;
    __GLX_DECLARE_SWAP_ARRAY_VARIABLES;

    __GLX_SWAP_INT(pc + 0);
    __GLX_SWAP_INT(pc + 12);
    __GLX_SWAP_INT(pc + 24);
    __GLX_SWAP_FLOAT(pc + 4);
    __GLX_SWAP_FLOAT(pc + 8);
    __GLX_SWAP_FLOAT(pc + 16);
    __GLX_SWAP_FLOAT(pc + 20);

    target = *(GLenum *) (pc + 0);
    uorder = *(GLint *) (pc + 12);
    vorder = *(GLint *) (pc + 24);
    u1 = *(GLfloat *) (pc + 4);
    u2 = *(GLfloat *) (pc + 8);
    v1 = *(GLfloat *) (pc + 16);
    v2 = *(GLfloat *) (pc + 20);
    points = (GLfloat *) (pc + 28);

    k = __glMap2f_size(target);
    ustride = vorder * k;
    vstride = k;

    if (vorder <= 0 || uorder <= 0 || k < 0) {
        /* Erroneous command. */
        compsize = 0;
    }
    else {
        compsize = uorder * vorder * k;
    }
    __GLX_SWAP_FLOAT_ARRAY(points, compsize);

    CALL_Map2f(GET_DISPATCH(),
               (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
                points));
}
Esempio n. 15
0
int
__glXDispSwap_RenderMode(__GLXclientState * cl, GLbyte * pc)
{
    ClientPtr client = cl->client;
    __GLXcontext *cx;
    xGLXRenderModeReply reply;
    GLint nitems = 0, retBytes = 0, retval, newModeCheck;
    GLubyte *retBuffer = NULL;
    GLenum newMode;

    __GLX_DECLARE_SWAP_VARIABLES;
    __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
    int error;

    REQUEST_FIXED_SIZE(xGLXSingleReq, 4);

    __GLX_SWAP_INT(&((xGLXSingleReq *) pc)->contextTag);
    cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
    if (!cx) {
        return error;
    }

    pc += __GLX_SINGLE_HDR_SIZE;
    __GLX_SWAP_INT(pc);
    newMode = *(GLenum *) pc;
    retval = glRenderMode(newMode);

    /* Check that render mode worked */
    glGetIntegerv(GL_RENDER_MODE, &newModeCheck);
    if (newModeCheck != newMode) {
        /* Render mode change failed.  Bail */
        newMode = newModeCheck;
        goto noChangeAllowed;
    }

    /*
     ** Render mode might have still failed if we get here.  But in this
     ** case we can't really tell, nor does it matter.  If it did fail, it
     ** will return 0, and thus we won't send any data across the wire.
     */

    switch (cx->renderMode) {
    case GL_RENDER:
        cx->renderMode = newMode;
        break;
    case GL_FEEDBACK:
        if (retval < 0) {
            /* Overflow happened. Copy the entire buffer */
            nitems = cx->feedbackBufSize;
        }
        else {
            nitems = retval;
        }
        retBytes = nitems * __GLX_SIZE_FLOAT32;
        retBuffer = (GLubyte *) cx->feedbackBuf;
        __GLX_SWAP_FLOAT_ARRAY((GLbyte *) retBuffer, nitems);
        cx->renderMode = newMode;
        break;
    case GL_SELECT:
        if (retval < 0) {
            /* Overflow happened.  Copy the entire buffer */
            nitems = cx->selectBufSize;
        }
        else {
            GLuint *bp = cx->selectBuf;
            GLint i;

            /*
             ** Figure out how many bytes of data need to be sent.  Parse
             ** the selection buffer to determine this fact as the
             ** return value is the number of hits, not the number of
             ** items in the buffer.
             */
            nitems = 0;
            i = retval;
            while (--i >= 0) {
                GLuint n;

                /* Parse select data for this hit */
                n = *bp;
                bp += 3 + n;
            }
            nitems = bp - cx->selectBuf;
        }
        retBytes = nitems * __GLX_SIZE_CARD32;
        retBuffer = (GLubyte *) cx->selectBuf;
        __GLX_SWAP_INT_ARRAY((GLbyte *) retBuffer, nitems);
        cx->renderMode = newMode;
        break;
    }

    /*
     ** First reply is the number of elements returned in the feedback or
     ** selection array, as per the API for glRenderMode itself.
     */
 noChangeAllowed:;
    reply = (xGLXRenderModeReply) {
        .type = X_Reply,
        .sequenceNumber = client->sequence,
        .length = nitems,
        .retval = retval,
        .size = nitems,
        .newMode = newMode
    };
    __GLX_SWAP_SHORT(&reply.sequenceNumber);
    __GLX_SWAP_INT(&reply.length);
    __GLX_SWAP_INT(&reply.retval);
    __GLX_SWAP_INT(&reply.size);
    __GLX_SWAP_INT(&reply.newMode);
    WriteToClient(client, sz_xGLXRenderModeReply, &reply);
    if (retBytes) {
        WriteToClient(client, retBytes, retBuffer);
    }
    return Success;
}

int
__glXDispSwap_Flush(__GLXclientState * cl, GLbyte * pc)
{
    ClientPtr client = cl->client;
    __GLXcontext *cx;
    int error;

    __GLX_DECLARE_SWAP_VARIABLES;

    REQUEST_SIZE_MATCH(xGLXSingleReq);

    __GLX_SWAP_INT(&((xGLXSingleReq *) pc)->contextTag);
    cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
    if (!cx) {
        return error;
    }

    glFlush();
    return Success;
}