Esempio n. 1
0
void __GeInit()
{
	memset(&ge_used_callbacks, 0, sizeof(ge_used_callbacks));
	ge_pending_cb.clear();
	__RegisterIntrHandler(PSP_GE_INTR, new GeIntrHandler());

	geSyncEvent = CoreTiming::RegisterEvent("GeSyncEvent", &__GeExecuteSync);
	geInterruptEvent = CoreTiming::RegisterEvent("GeInterruptEvent", &__GeExecuteInterrupt);
	geCycleEvent = CoreTiming::RegisterEvent("GeCycleEvent", &__GeCheckCycles);

	listWaitingThreads.clear();
	drawWaitingThreads.clear();

	// When we're using separate CPU/GPU threads, we need to keep them in sync.
	if (IsOnSeparateCPUThread()) {
		CoreTiming::ScheduleEvent(usToCycles(geIntervalUs), geCycleEvent, 0);
	}
}
Esempio n. 2
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void __KernelVTimerInit() {
	vtimers.clear();
	__RegisterIntrHandler(PSP_SYSTIMER1_INTR, new VTimerIntrHandler());
	vtimerTimer = CoreTiming::RegisterEvent("VTimer", __KernelTriggerVTimer);
}
Esempio n. 3
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void __KernelAlarmInit()
{
	triggeredAlarm.clear();
	__RegisterIntrHandler(PSP_SYSTIMER0_INTR, new AlarmIntrHandler());
	alarmTimer = CoreTiming::RegisterEvent("Alarm", __KernelTriggerAlarm);
}