void foo (double *output, double *input) { int i = 0; /* Vectorizable. */ for (i = 0; i < N; i++) output[i] = __builtin_nearbyint (input[i]); }
inline Y nearbyint(const Y& val) { return __builtin_nearbyint(val); }
// CHECK-LABEL: define void @test_float_builtin_ops void test_float_builtin_ops(float F, double D, long double LD) { volatile float resf; volatile double resd; volatile long double resld; resf = __builtin_fmodf(F,F); // CHECK: frem float resd = __builtin_fmod(D,D); // CHECK: frem double resld = __builtin_fmodl(LD,LD); // CHECK: frem x86_fp80 resf = __builtin_fabsf(F); resd = __builtin_fabs(D); resld = __builtin_fabsl(LD); // CHECK: call float @llvm.fabs.f32(float // CHECK: call double @llvm.fabs.f64(double // CHECK: call x86_fp80 @llvm.fabs.f80(x86_fp80 resf = __builtin_canonicalizef(F); resd = __builtin_canonicalize(D); resld = __builtin_canonicalizel(LD); // CHECK: call float @llvm.canonicalize.f32(float // CHECK: call double @llvm.canonicalize.f64(double // CHECK: call x86_fp80 @llvm.canonicalize.f80(x86_fp80 resf = __builtin_fminf(F, F); // CHECK: call float @llvm.minnum.f32 resd = __builtin_fmin(D, D); // CHECK: call double @llvm.minnum.f64 resld = __builtin_fminl(LD, LD); // CHECK: call x86_fp80 @llvm.minnum.f80 resf = __builtin_fmaxf(F, F); // CHECK: call float @llvm.maxnum.f32 resd = __builtin_fmax(D, D); // CHECK: call double @llvm.maxnum.f64 resld = __builtin_fmaxl(LD, LD); // CHECK: call x86_fp80 @llvm.maxnum.f80 resf = __builtin_fabsf(F); // CHECK: call float @llvm.fabs.f32 resd = __builtin_fabs(D); // CHECK: call double @llvm.fabs.f64 resld = __builtin_fabsl(LD); // CHECK: call x86_fp80 @llvm.fabs.f80 resf = __builtin_copysignf(F, F); // CHECK: call float @llvm.copysign.f32 resd = __builtin_copysign(D, D); // CHECK: call double @llvm.copysign.f64 resld = __builtin_copysignl(LD, LD); // CHECK: call x86_fp80 @llvm.copysign.f80 resf = __builtin_ceilf(F); // CHECK: call float @llvm.ceil.f32 resd = __builtin_ceil(D); // CHECK: call double @llvm.ceil.f64 resld = __builtin_ceill(LD); // CHECK: call x86_fp80 @llvm.ceil.f80 resf = __builtin_floorf(F); // CHECK: call float @llvm.floor.f32 resd = __builtin_floor(D); // CHECK: call double @llvm.floor.f64 resld = __builtin_floorl(LD); // CHECK: call x86_fp80 @llvm.floor.f80 resf = __builtin_truncf(F); // CHECK: call float @llvm.trunc.f32 resd = __builtin_trunc(D); // CHECK: call double @llvm.trunc.f64 resld = __builtin_truncl(LD); // CHECK: call x86_fp80 @llvm.trunc.f80 resf = __builtin_rintf(F); // CHECK: call float @llvm.rint.f32 resd = __builtin_rint(D); // CHECK: call double @llvm.rint.f64 resld = __builtin_rintl(LD); // CHECK: call x86_fp80 @llvm.rint.f80 resf = __builtin_nearbyintf(F); // CHECK: call float @llvm.nearbyint.f32 resd = __builtin_nearbyint(D); // CHECK: call double @llvm.nearbyint.f64 resld = __builtin_nearbyintl(LD); // CHECK: call x86_fp80 @llvm.nearbyint.f80 resf = __builtin_roundf(F); // CHECK: call float @llvm.round.f32 resd = __builtin_round(D); // CHECK: call double @llvm.round.f64 resld = __builtin_roundl(LD); // CHECK: call x86_fp80 @llvm.round.f80 }