void reset_cb(void) { #ifdef DEBUG_WII_GDB printf("attach gdb now\n"); _break(); #else reset_btn_pressed = true; #endif }
/** Generates a breakpoint on the CPU. Generates a breakpoint on the CPU. The breakpoint must be implemented such that code can resume normal execution after the breakpoint. **/ VOID EFIAPI CpuBreakpoint ( VOID ) { _break (3); }
static void show_console(int code) { u32 i, b; printf("ScummVM exited abnormally (%d).\n", code); gfx_frame_abort(); gfx_init(); if (!gfx_frame_start()) return; gfx_con_draw(); gfx_frame_end(); for (i = 0; i < 60 * 3; ++i) VIDEO_WaitVSync(); #ifdef DEBUG_WII_GDB printf("attach gdb now\n"); _break(); #endif printf("Press any key to continue.\n"); if (!gfx_frame_start()) return; gfx_con_draw(); gfx_frame_end(); VIDEO_WaitVSync(); while (true) { b = 0; if (PAD_ScanPads() & 1) b = PAD_ButtonsDown(0); #ifndef GAMECUBE WPAD_ScanPads(); if (WPAD_Probe(0, NULL) == WPAD_ERR_NONE) b |= WPAD_ButtonsDown(0); #endif if (b) break; VIDEO_WaitVSync(); } printf("\n\nExiting...\n"); if (!gfx_frame_start()) return; gfx_con_draw(); gfx_frame_end(); VIDEO_WaitVSync(); }
//--------------------------------------------------------------------------------- // main! //--------------------------------------------------------------------------------- int main(int argc, char **argv) { #ifdef PLATFORM_IS_WII try { // Setup the remote debugger if possible... DEBUG_Init(GDBSTUB_DEVICE_USB, 1); // Initialize filesystem to load from SD Card - This should change to NAND for official releases ... fatInitDefault(); for(int i = 0; i < 100; i++) { usleep(100); } //setupTrace("//Map.csv"); srand ( time(NULL) ); AUDIO_Init(NULL); ASND_Init(); ASND_Pause(0); //setupUnitTesting(); RunGameMain(); ASND_Pause(1); ASND_End(); //MemTrack::TrackListMemoryUsage(); //shutDownTrace(); } catch(int ex) { printf("\x1b[2;0H");printf("Exception Triggered, Executing Breakpoint!\n"); ASSERT(false); _break(); } #endif #ifdef PLATFORM_IS_WIN runUnitTests(); #endif return 0; }
int main(int argc, char *argv[]) { /* INITIALIZE */ #ifdef HW_RVL DI_UseCache(false); if (!__di_check_ahbprot()) { s32 preferred = IOS_GetPreferredVersion(); if (preferred == 58 || preferred == 61) IOS_ReloadIOS(preferred); else DI_LoadDVDX(true); } DI_Init(); // first #endif loadSettings(argc, argv); MenuContext *menu = new MenuContext(vmode); VIDEO_SetPostRetraceCallback (ScanPADSandReset); #ifndef WII DVD_Init(); #endif #ifdef DEBUGON //DEBUG_Init(GDBSTUB_DEVICE_TCP,GDBSTUB_DEF_TCPPORT); //Default port is 2828 DEBUG_Init(GDBSTUB_DEVICE_USB, 1); _break(); #endif control_info_init(); //Perform controller auto assignment at least once at startup. // Start up AESND (inited here because its used in SPU and CD) AESND_Init(); #ifdef HW_RVL // Initialize the network if the user has specified something in their SMB settings if(strlen(&smbShareName[0]) && strlen(&smbIpAddr[0])) { init_network_thread(); } #endif while (menu->isRunning()) {} // Shut down AESND AESND_Reset(); delete menu; return 0; }
int main(int argc, char *argv[]) { __exception_setreload(20); #ifdef GDB_DEBUG DEBUG_Init(GDBSTUB_DEVICE_USB, 1); _break(); #endif InitVideo(); if(StartUpProcess::Run(argc, argv)) { Application::Instance()->init(); Application::Instance()->show(); Application::Instance()->exec(); } //! Return to the Wii system menu if not from HBC if(!IsFromHBC()) SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); return 0; }
static void frontend_gx_init(void *data) { (void)data; #ifdef HW_RVL IOS_ReloadIOS(IOS_GetVersion()); L2Enhance(); #ifndef IS_SALAMANDER gx_init_mem2(); #endif #endif #ifdef USBGECKO DEBUG_Init(GDBSTUB_DEVICE_USB, 1); _break(); #endif #if defined(DEBUG) && defined(IS_SALAMANDER) VIInit(); GXRModeObj *rmode = VIDEO_GetPreferredMode(NULL); void *xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); console_init(xfb, 20, 20, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth * VI_DISPLAY_PIX_SZ); VIConfigure(rmode); VISetNextFramebuffer(xfb); VISetBlack(FALSE); VIFlush(); VIWaitForRetrace(); VIWaitForRetrace(); #endif #ifndef DEBUG __exception_setreload(8); #endif fatInitDefault(); #ifdef HAVE_LOGGER devoptab_list[STD_OUT] = &dotab_stdout; devoptab_list[STD_ERR] = &dotab_stdout; dotab_stdout.write_r = gx_logger_net; #elif defined(HAVE_FILE_LOGGER) && !defined(IS_SALAMANDER) devoptab_list[STD_OUT] = &dotab_stdout; devoptab_list[STD_ERR] = &dotab_stdout; dotab_stdout.write_r = gx_logger_file; #endif #if defined(HW_RVL) && !defined(IS_SALAMANDER) gx_devices[GX_DEVICE_SD].interface = &__io_wiisd; gx_devices[GX_DEVICE_SD].name = "sd"; gx_devices[GX_DEVICE_SD].mounted = fatMountSimple( gx_devices[GX_DEVICE_SD].name, gx_devices[GX_DEVICE_SD].interface); gx_devices[GX_DEVICE_USB].interface = &__io_usbstorage; gx_devices[GX_DEVICE_USB].name = "usb"; gx_devices[GX_DEVICE_USB].mounted = fatMountSimple( gx_devices[GX_DEVICE_USB].name, gx_devices[GX_DEVICE_USB].interface); gx_device_cond_mutex = slock_new(); gx_device_cond = scond_new(); gx_device_mutex = slock_new(); gx_device_thread = sthread_create(gx_devthread, NULL); #endif }
int main(int argc, char* argv[]){ /* INITIALIZE */ #ifdef HW_RVL DI_Init(); // first #endif #ifdef DEBUGON //DEBUG_Init(GDBSTUB_DEVICE_TCP,GDBSTUB_DEF_TCPPORT); //Default port is 2828 DEBUG_Init(GDBSTUB_DEVICE_USB, 1); _break(); #endif Initialise(); // Stock OGC initialization // vmode = VIDEO_GetPreferredMode(NULL); MenuContext *menu = new MenuContext(vmode); VIDEO_SetPostRetraceCallback (ScanPADSandReset); #ifndef WII DVD_Init(); #endif // menuInit(); #ifdef DEBUGON //DEBUG_Init(GDBSTUB_DEVICE_TCP,GDBSTUB_DEF_TCPPORT); //Default port is 2828 // DEBUG_Init(GDBSTUB_DEVICE_USB, 1); // _break(); #endif // Default Settings audioEnabled = 1; // Audio #ifdef RELEASE showFPSonScreen = 0; // Show FPS on Screen #else showFPSonScreen = 1; // Show FPS on Screen #endif printToScreen = 1; // Show DEBUG text on screen printToSD = 0; // Disable SD logging Timers.limitVIs = 0; // Sync to Audio saveEnabled = 0; // Don't save game nativeSaveDevice = 0; // SD saveStateDevice = 0; // SD autoSave = 1; // Auto Save Game creditsScrolling = 0; // Normal menu for now dynacore = 1; // Dynarec screenMode = 0; // Stretch FB horizontally padAutoAssign = PADAUTOASSIGN_AUTOMATIC; padType[0] = PADTYPE_NONE; padType[1] = PADTYPE_NONE; padType[2] = PADTYPE_NONE; padType[3] = PADTYPE_NONE; padAssign[0] = PADASSIGN_INPUT0; padAssign[1] = PADASSIGN_INPUT1; padAssign[2] = PADASSIGN_INPUT2; padAssign[3] = PADASSIGN_INPUT3; pakMode[0] = PAKMODE_MEMPAK; // memPak plugged into controller 1 pakMode[1] = PAKMODE_MEMPAK; pakMode[2] = PAKMODE_MEMPAK; pakMode[3] = PAKMODE_MEMPAK; loadButtonSlot = LOADBUTTON_DEFAULT; #ifdef GLN64_GX // glN64 specific settings glN64_useFrameBufferTextures = 0; // Disable FrameBuffer textures glN64_use2xSaiTextures = 0; // Disable 2xSai textures renderCpuFramebuffer = 0; // Disable CPU Framebuffer Rendering #endif //GLN64_GX menuActive = 1; //config stuff fileBrowser_file* configFile_file; int (*configFile_init)(fileBrowser_file*) = fileBrowser_libfat_init; #ifdef HW_RVL if(argv[0][0] == 'u') { //assume USB configFile_file = &saveDir_libfat_USB; if(configFile_init(configFile_file)) { //only if device initialized ok FILE* f = fopen( "usb:/wii64/settings.cfg", "r" ); //attempt to open file if(f) { //open ok, read it readConfig(f); fclose(f); } f = fopen( "usb:/wii64/controlG.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_GC); //write out GC controller mappings fclose(f); } #ifdef HW_RVL f = fopen( "usb:/wii64/controlC.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_Classic); //write out Classic controller mappings fclose(f); } f = fopen( "usb:/wii64/controlN.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_WiimoteNunchuk); //write out WM+NC controller mappings fclose(f); } f = fopen( "usb:/wii64/controlW.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_Wiimote); //write out Wiimote controller mappings fclose(f); } #endif //HW_RVL } } else /*if((argv[0][0]=='s') || (argv[0][0]=='/'))*/ #endif { //assume SD configFile_file = &saveDir_libfat_Default; if(configFile_init(configFile_file)) { //only if device initialized ok FILE* f = fopen( "sd:/wii64/settings.cfg", "r" ); //attempt to open file if(f) { //open ok, read it readConfig(f); fclose(f); } f = fopen( "sd:/wii64/controlG.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_GC); //write out GC controller mappings fclose(f); } #ifdef HW_RVL f = fopen( "sd:/wii64/controlC.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_Classic); //write out Classic controller mappings fclose(f); } f = fopen( "sd:/wii64/controlN.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_WiimoteNunchuk); //write out WM+NC controller mappings fclose(f); } f = fopen( "sd:/wii64/controlW.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_Wiimote); //write out Wiimote controller mappings fclose(f); } #endif //HW_RVL } } #ifdef HW_RVL // Handle options passed in through arguments int i; for(i=1; i<argc; ++i){ handleConfigPair(argv[i]); } #endif while (menu->isRunning()) {} delete menu; return 0; }
void Func_PlayGame() { if(!hasLoadedROM) { menu::MessageBox::getInstance().setMessage("Please load a ROM first"); return; } //Wait until 'A' button released before play/resume game menu::Cursor::getInstance().setFreezeAction(true); menu::Focus::getInstance().setFreezeAction(true); int buttonHeld = 1; while(buttonHeld) { buttonHeld = 0; menu::Gui::getInstance().draw(); for (int i=0; i<4; i++) { if(PAD_ButtonsHeld(i) & PAD_BUTTON_A) buttonHeld++; #ifdef HW_RVL WPADData* wiiPad = WPAD_Data(i); if(wiiPad->err == WPAD_ERR_NONE && wiiPad->btns_h & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) buttonHeld++; #endif } } menu::Cursor::getInstance().setFreezeAction(false); menu::Focus::getInstance().setFreezeAction(false); menu::Gui::getInstance().gfx->clearEFB((GXColor){0, 0, 0, 0xFF}, 0x000000); pause_netinit_thread(); pauseRemovalThread(); resumeAudio(); resumeInput(); menuActive = 0; #ifdef DEBUGON _break(); #endif new_frame(); new_vi(); go(); #ifdef DEBUGON _break(); #endif menuActive = 1; pauseInput(); pauseAudio(); if(autoSave==AUTOSAVE_ENABLE) { if(flashramWritten || sramWritten || eepromWritten || mempakWritten) { //something needs saving switch (nativeSaveDevice) { case NATIVESAVEDEVICE_SD: case NATIVESAVEDEVICE_USB: // Adjust saveFile pointers saveFile_dir = (nativeSaveDevice==NATIVESAVEDEVICE_SD) ? &saveDir_libfat_Default:&saveDir_libfat_USB; saveFile_readFile = fileBrowser_libfat_readFile; saveFile_writeFile = fileBrowser_libfat_writeFile; saveFile_init = fileBrowser_libfat_init; saveFile_deinit = fileBrowser_libfat_deinit; break; case NATIVESAVEDEVICE_CARDA: case NATIVESAVEDEVICE_CARDB: // Adjust saveFile pointers saveFile_dir = (nativeSaveDevice==NATIVESAVEDEVICE_CARDA) ? &saveDir_CARD_SlotA:&saveDir_CARD_SlotB; saveFile_readFile = fileBrowser_CARD_readFile; saveFile_writeFile = fileBrowser_CARD_writeFile; saveFile_init = fileBrowser_CARD_init; saveFile_deinit = fileBrowser_CARD_deinit; break; } // Try saving everything int amountSaves = flashramWritten + sramWritten + eepromWritten + mempakWritten; int result = 0; saveFile_init(saveFile_dir); result += saveEeprom(saveFile_dir); result += saveSram(saveFile_dir); result += saveMempak(saveFile_dir); result += saveFlashram(saveFile_dir); saveFile_deinit(saveFile_dir); if (result==amountSaves) { //saved all of them ok switch (nativeSaveDevice) { case NATIVESAVEDEVICE_SD: menu::MessageBox::getInstance().fadeMessage("Automatically saved to SD card"); break; case NATIVESAVEDEVICE_USB: menu::MessageBox::getInstance().fadeMessage("Automatically saved to USB device"); break; case NATIVESAVEDEVICE_CARDA: menu::MessageBox::getInstance().fadeMessage("Automatically saved to memcard in Slot A"); break; case NATIVESAVEDEVICE_CARDB: menu::MessageBox::getInstance().fadeMessage("Automatically saved to memcard in Slot B"); break; } flashramWritten = sramWritten = eepromWritten = mempakWritten = 0; //nothing new written since save } else menu::MessageBox::getInstance().setMessage("Failed to save game"); //one or more failed to save } } continueRemovalThread(); resume_netinit_thread(); FRAME_BUTTONS[5].buttonString = FRAME_STRINGS[6]; menu::Cursor::getInstance().clearCursorFocus(); }
uint8_t NeXTMatrix::scan() { //_delay_ms(20); //next_kbd_set_leds(false, false); NEXT_KBD_LED1_OFF; _is_modified = false; if (!NEXT_KBD_PWR_READ) { _make(NEXT_KBD_PWR_KEYCODE); _power_state = 1; if (_is_modified) { dprintf("Power state 1\n"); } } else { _break(NEXT_KBD_PWR_KEYCODE); _power_state = 0; if (_is_modified) { dprintf("Power state 0\n"); } } uint32_t resp = (next_kbd_recv()); if (resp == NEXT_KBD_KMBUS_IDLE) { return 0; } NEXT_KBD_LED1_ON; next_kbd_set_leds( NEXT_KBD_PRESSED_SHIFT_LEFT(resp) ? true : false, NEXT_KBD_PRESSED_SHIFT_RGHT(resp) ? true : false ); dprintf("[ r=%04lX keycode=%02X pressed=%X CTRL=%X SHIFT_LEFT=%X SHIFT_RGHT=%X CMD_LEFT=%X CMD_RGHT=%X ALT_LEFT=%X ALT_RGHT=%X ]\n", \ resp, \ NEXT_KBD_KEYCODE(resp), \ NEXT_KBD_PRESSED_KEYCODE(resp), \ NEXT_KBD_PRESSED_CONTROL(resp), \ NEXT_KBD_PRESSED_SHIFT_LEFT(resp), \ NEXT_KBD_PRESSED_SHIFT_RGHT(resp), \ NEXT_KBD_PRESSED_CMD_LEFT(resp), \ NEXT_KBD_PRESSED_CMD_RGHT(resp), \ NEXT_KBD_PRESSED_ALT_LEFT(resp), \ NEXT_KBD_PRESSED_ALT_RGHT(resp) \ ); // Modifier keys don't return keycode; have to check the upper bits NEXT_KBD_MAKE_OR_BREAK(ALT_RGHT, 0x51); NEXT_KBD_MAKE_OR_BREAK(ALT_LEFT, 0x52); NEXT_KBD_MAKE_OR_BREAK(CMD_RGHT, 0x53); NEXT_KBD_MAKE_OR_BREAK(CMD_LEFT, 0x54); NEXT_KBD_MAKE_OR_BREAK(SHIFT_RGHT, 0x55); NEXT_KBD_MAKE_OR_BREAK(SHIFT_LEFT, 0x56); NEXT_KBD_MAKE_OR_BREAK(CONTROL, 0x57); NEXT_KBD_MAKE_OR_BREAK(KEYCODE, NEXT_KBD_KEYCODE(resp)); return 1; }
///<summary> /// Runs a menu, and makes changes to the LevelInfo struct based on the menu selection... ///</summary> void EndOfWaveMenu::executeMenu(LevelInfo *levelInfo) { bool doneLooping = false; CONTROLLER_STATUS status; while(doneLooping == false) { // This is our input code, and should always be run levelInfo->Controllers->updateControllerStates(); status = levelInfo->Controllers->checkControllerStatus(0); if(status == CONTROLLER_READY) { if(levelInfo->Controllers->checkButtonPress(0, WII_BUTTON_PLUS) == true) { #ifdef PLATFORM_IS_WII _break(); #endif } bool menuButtonPressed = levelInfo->Controllers->checkButtonPress(0, WII_BUTTON_A); if(levelInfo->Controllers->checkButtonPress(0, WII_BUTTON_B) == true) { // if A and B are pressed at the same time, they want to exit cest menu... levelInfo->Sounds[MENU_YES]->playOnce(); doneLooping = true; } // Check for the A button to be pressed if(myGameMenu.CurrentButtonState == BUTTON_RELEASED) { myGameMenu.CurrentButtonState = BUTTON_FREE; } else if(myGameMenu.CurrentButtonState == BUTTON_FREE) { myGameMenu.ClickedButtonID = NO_BUTTON_CLICKED; if(menuButtonPressed == true) { myGameMenu.CurrentButtonState = BUTTON_PRESSED; GameMenuMethodsUpdateClickedButtonID(0, &myGameMenu, levelInfo); } } // Once A is pressed, check for it to be released, then once it's released check to see if we were inside // a set of button coordinates... else if((myGameMenu.CurrentButtonState == BUTTON_PRESSED) && (menuButtonPressed == false)) { GameMenuMethodsUpdateClickedButtonID(0, &myGameMenu, levelInfo); switch(myGameMenu.ClickedButtonID) { case FINISHED_BUTTON: levelInfo->Sounds[MENU_YES]->playOnce(); doneLooping = true; break; case PROJECTILE_BUTTON: if(levelInfo->CurrentUpgradePoints >= gProjectileCost) { levelInfo->Sounds[MENU_YES]->playOnce(); levelInfo->CurrentUpgradePoints -= gProjectileCost; levelInfo->CurrentPlayerBulletDamage += 1.0f; gProjectileCost += PROJECTILE_COST_MODIFIER; setupUpgradeWeaponButton(myGameMenu, levelInfo); } else { levelInfo->Sounds[MENU_NO]->playOnce(); } break; case ATTACK_BUTTON: if(levelInfo->CurrentUpgradePoints >= gAttackCost) { levelInfo->Sounds[MENU_YES]->playOnce(); levelInfo->CurrentUpgradePoints -= gAttackCost; levelInfo->CurrentPlayerRepelDamage += 1.0f; gAttackCost += ATTACK_COST_MODIFIER; setupUpgradeAttackButton(myGameMenu, levelInfo); } else { levelInfo->Sounds[MENU_NO]->playOnce(); } break; default: break; } myGameMenu.CurrentButtonState = BUTTON_RELEASED; } GameMenuMethodsRenderMenu(0, &myGameMenu, levelInfo); } //TODO: We need a dialog that informs the user that the controller is not responding... } }
int main(int argc, char* argv[]){ /* INITIALIZE */ #ifdef DEBUGON //DEBUG_Init(GDBSTUB_DEVICE_TCP,GDBSTUB_DEF_TCPPORT); //Default port is 2828 DEBUG_Init(GDBSTUB_DEVICE_USB, 1); _break(); #endif Initialise(); // Stock OGC initialization // vmode = VIDEO_GetPreferredMode(NULL); #ifndef WII DVD_Init(); #endif // menuInit(); #ifdef DEBUGON //DEBUG_Init(GDBSTUB_DEVICE_TCP,GDBSTUB_DEF_TCPPORT); //Default port is 2828 // DEBUG_Init(GDBSTUB_DEVICE_USB, 1); // _break(); #endif // Default Settings audioEnabled = 1; // Audio scalePitch = 1; #ifdef RELEASE showFPSonScreen = 0; // Show FPS on Screen #else showFPSonScreen = 1; // Show FPS on Screen #endif printToScreen = 1; // Show DEBUG text on screen printToSD = 0; // Disable SD logging Timers.limitVIs = 1; autoSave = 1; // Auto Save Game dynacore = 1; // Dynarec #ifndef HW_RVL screenMode = 0; // Stretch FB horizontally #else screenMode = CONF_GetAspectRatio() == CONF_ASPECT_16_9 ? SCREENMODE_16x9_PILLARBOX : SCREENMODE_4x3; #endif videoMode = VIDEOMODE_AUTO; trapFilter = TRAPFILTER_DISABLE; padAutoAssign = PADAUTOASSIGN_AUTOMATIC; padType[0] = PADTYPE_NONE; padType[1] = PADTYPE_NONE; padType[2] = PADTYPE_NONE; padType[3] = PADTYPE_NONE; padAssign[0] = PADASSIGN_INPUT0; padAssign[1] = PADASSIGN_INPUT1; padAssign[2] = PADASSIGN_INPUT2; padAssign[3] = PADASSIGN_INPUT3; pakMode[0] = PAKMODE_MEMPAK; // memPak plugged into controller 1 pakMode[1] = PAKMODE_MEMPAK; pakMode[2] = PAKMODE_MEMPAK; pakMode[3] = PAKMODE_MEMPAK; loadButtonSlot = LOADBUTTON_DEFAULT; #ifdef GLN64_GX // glN64 specific settings glN64_useFrameBufferTextures = 0; // Disable FrameBuffer textures glN64_use2xSaiTextures = 0; // Disable 2xSai textures renderCpuFramebuffer = 0; // Disable CPU Framebuffer Rendering #endif //GLN64_GX menuActive = 1; //config stuff fileBrowser_file* configFile_file; int (*configFile_init)(fileBrowser_file*) = fileBrowser_libfat_init; #ifdef HW_RVL if(argc > 0 && argv[0][0] == 'u') { //assume USB nativeSaveDevice = NATIVESAVEDEVICE_USB; saveStateDevice = SAVESTATEDEVICE_USB; configFile_file = &saveDir_libfat_USB; if(configFile_init(configFile_file)) { //only if device initialized ok FILE* f = fopen( "usb:/not64/settings.cfg", "r" ); //attempt to open file if(f) { //open ok, read it readConfig(f); fclose(f); } f = fopen( "usb:/not64/controlG.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_GC); //write out GC controller mappings fclose(f); } #ifdef HW_RVL f = fopen( "usb:/not64/controlC.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_Classic); //write out Classic controller mappings fclose(f); } f = fopen( "usb:/not64/controlN.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_WiimoteNunchuk); //write out WM+NC controller mappings fclose(f); } f = fopen( "usb:/not64/controlW.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_Wiimote); //write out Wiimote controller mappings fclose(f); } #endif //HW_RVL } } else /*if((argv[0][0]=='s') || (argv[0][0]=='/'))*/ #endif { //assume SD nativeSaveDevice = NATIVESAVEDEVICE_SD; saveStateDevice = SAVESTATEDEVICE_SD; configFile_file = &saveDir_libfat_Default; if(configFile_init(configFile_file)) { //only if device initialized ok FILE* f = fopen( "sd:/not64/settings.cfg", "r" ); //attempt to open file if(f) { //open ok, read it readConfig(f); fclose(f); } f = fopen( "sd:/not64/controlG.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_GC); //write out GC controller mappings fclose(f); } #ifdef HW_RVL f = fopen( "sd:/not64/controlC.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_Classic); //write out Classic controller mappings fclose(f); } f = fopen( "sd:/not64/controlN.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_WiimoteNunchuk); //write out WM+NC controller mappings fclose(f); } f = fopen( "sd:/not64/controlW.cfg", "r" ); //attempt to open file if(f) { load_configurations(f, &controller_Wiimote); //write out Wiimote controller mappings fclose(f); } #endif //HW_RVL } } // Handle options passed in through arguments int i; for(i=1; i<argc; ++i){ handleConfigPair(argv[i]); } MenuContext *menu = new MenuContext(vmode); // Initialize the network if the user has specified something in their SMB settings if(strlen(&smbShareName[0]) && strlen(&smbIpAddr[0])) { init_network_thread(); } while (menu->isRunning()) {} delete menu; return 0; }
int main(int argc,char **argv) { int i; HW_VGA(FRAMEBUFFERPTR)=0x00000; puts("Initializing SD card\n"); if(spi_init()) { puts("Hunting for partition\n"); FindDrive(); if(LoadFile("MANIFESTMST",Manifest)) { unsigned char *buffer=Manifest; int ptr; puts("Parsing manifest\n"); while(1) { unsigned char c=0; ptr=0; // Parse address while((c=*buffer++)!=' ') { HW_UART(REG_UART)=c; if(c=='#') // Comment line? break; if(c=='G') _boot(); if(c=='\n') _break(); // Halt CPU if(c=='L') buffer=Manifest; c=(c&~32)-('0'-32); // Convert to upper case if(c>='9') c-='A'-'0'; ptr<<=4; ptr|=c; } // Parse filename if(c!='#') { int i; while((c=*buffer++)==' ') ; --buffer; // c-1 is now the filename pointer // printf("Loading file %s to %d\n",fn,(long)ptr); // buffer[11]=0; LoadFile(buffer,(unsigned char *)ptr); HW_VGA(FRAMEBUFFERPTR)=ptr; } // Hunt for newline character while((c=*buffer++)!='\n') ; } } else { puts("Loading manifest failed\n"); } } puts("Returning\n"); return(0); }