void power_off(void)
{
    int(*reboot_point)(void);
    reboot_point=(void*)(unsigned char*) 0x00000000;
    /* turn off backlight and wait for 1 second */
    _backlight_off();
    _buttonlight_off();
    sleep(HZ);
    
    /* Do this to allow the drive to properly reset when player restarts 
     * immediately without running OF shutdown.
     */
    GPGCON&=~0x00300000; 

    /* Rockbox never properly shutdown the player.  When the sleep bit is set
     * the player actually wakes up in some type of "zombie" state 
     * because the shutdown routine is not set up properly.  So far the
     * shutdown routines tried leave the player consuming excess power
     * so we rely on the OF to shut everything down instead. (mmu apears to be
     * reset when the sleep bit is set)
     */  
    CLKCON |=(1<<3);

    reboot_point();
}
Esempio n. 2
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/* Update state of buttonlight according to timeout setting */
static void buttonlight_update_state(void)
{
    buttonlight_timer = buttonlight_timeout;

    /* Buttonlight == OFF in the setting? */
    if (buttonlight_timer < 0)
    {
        buttonlight_timer = 0; /* Disable the timeout */
        _buttonlight_off();
    }
    else
        _buttonlight_on();
}