static void makeContextCurrentOSMesa(_GLFWwindow* window) { if (window) { int width, height; _glfwPlatformGetFramebufferSize(window, &width, &height); // Check to see if we need to allocate a new buffer if ((window->context.osmesa.buffer == NULL) || (width != window->context.osmesa.width) || (height != window->context.osmesa.height)) { free(window->context.osmesa.buffer); // Allocate the new buffer (width * height * 8-bit RGBA) window->context.osmesa.buffer = calloc(4, (size_t) width * height); window->context.osmesa.width = width; window->context.osmesa.height = height; } if (!OSMesaMakeCurrent(window->context.osmesa.handle, window->context.osmesa.buffer, GL_UNSIGNED_BYTE, width, height)) { _glfwInputError(GLFW_PLATFORM_ERROR, "OSMesa: Failed to make context current"); return; } } _glfwPlatformSetTls(&_glfw.contextSlot, window); }
static void makeContextCurrentWGL(_GLFWwindow* window) { if (window) { if (wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle)) _glfwPlatformSetTls(&_glfw.contextSlot, window); else { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to make context current"); _glfwPlatformSetTls(&_glfw.contextSlot, NULL); } } else { if (!wglMakeCurrent(NULL, NULL)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to clear current context"); } _glfwPlatformSetTls(&_glfw.contextSlot, NULL); } }