inline void hexbright::adjust_leds() { // turn off led if it's expired #if (DEBUG==DEBUG_LED) if(led_on_time[GLED]>=0) { Serial.print("green on countdown: "); Serial.println(led_on_time[GLED]*update_delay); } else if (led_on_time[GLED]<0 && led_wait_time[GLED]>=0) { Serial.print("green wait countdown: "); Serial.println((led_wait_time[GLED])*update_delay); } if(led_on_time[RLED]>=0) { Serial.print("red on countdown: "); Serial.println(led_on_time[RLED]*update_delay); } else if (led_on_time[RLED]<0 && led_wait_time[RLED]>=0) { Serial.print("red wait countdown: "); Serial.println((led_wait_time[RLED])*update_delay); } #endif int i=0; for(i=0; i<2; i++) { if(led_on_time[i]>0) { _led_on(i); led_on_time[i]--; } else if(led_on_time[i]==0) { _led_off(i); led_on_time[i]--; } else if (led_wait_time[i]>=0) { led_wait_time[i]--; } } }
void led_set(led_t mode) { switch(mode) { case IDLE: if (has_error) { init_prg(0); } else { _leds_off(); } break; case OFF: has_error = 0; _leds_off(); break; case ACTIVE: if(!has_error) _active_led_on(); break; case ON: _led_on(); break; case PANIC: init_prg(PANIC_OFFSET); break; case ERROR: has_error = 1; _leds_off(); default: init_prg(0); break; } }
void _led_set(unsigned char led,unsigned char val) { if(val==1) _led_on(led); else _led_off(led); }
static inline void _active_led_on() { # ifdef ACTIVE_LED_DDR device_active_led_on(); # else _led_on(); # endif }
/****************************************************************************** Led manager callback ******************************************************************************* Must be called at regular intervals. Typicalls from an interrupt vector at about 10Hz. ******************************************************************************/ void led_callback_10hz(void) { // Process the 2 leds for(unsigned char l=0; l<2; l++) { switch(_led_mode[l]) { // Case 0: LED in static mode. case 0: break; // Case 1: LED in blink sequence mode case 1: //printf_P(PSTR("LED %d\r"),l); //printf_P(PSTR("B dotrans %d istate %d ctr %d rctr %d inf %d\r"),_led_istatedotrans[l],_led_istate[l],_led_istate_ctr[l],_led_istate_rctr[l],_led_inf[l]); // Transient code (entering a state) if(_led_istatedotrans[l]) { _led_istatedotrans[l]=0; switch(_led_istate[l]) { // Reset transition case 0: _led_istate[l]=1; // First state after reset // Reset initialization _led_istate_rctr[l]=0; // No break on purpose to ensure initialization, and entering in the first state upon power up. // Transition to LED on case 1: _led_on(l); _led_istate_ctr[l]=0; break; // Transition to LED off case 2: _led_off(l); _led_istate_ctr[l]=0; break; // Transition to wait case 3: _led_istate_ctr[l]=0; _led_istate_rctr[l]=0; break; // Transition to end of sequence repetition case 4: _led_idone[l]=1; } } // State code (in a state) switch(_led_istate[l]) { // State LED on case 1: INCREMENT_WRAP(_led_istate_ctr[l],_led_ton[l]); if(!_led_istate_ctr[l]) // Time elapsed { _led_istate[l]=2; _led_istatedotrans[l]=1; } break; // State LED off case 2: INCREMENT_WRAP(_led_istate_ctr[l],_led_toff[l]); if(!_led_istate_ctr[l]) // Time elapsed { // Go to wait, or repeat? INCREMENT_WRAP(_led_istate_rctr[l],_led_rep[l]); // We blink on again if: the sequence is not complete, or the sequence is complete but we should not wait at the end of the sequence, and we want infinite blinks if(_led_istate_rctr[l] || (_led_w[l]==0 && _led_inf[l]==1)) { _led_istate[l]=1; _led_istatedotrans[l]=1; } else { if(_led_inf[l]==0 && _led_w[l]==0) // no need to wait and no infinite loop -> end { _led_istate[l]=4; _led_istatedotrans[l]=1; } else // need to wait, state 3: wait { _led_istate[l]=3; _led_istatedotrans[l]=1; } } } break; // State wait case 3: INCREMENT_WRAP(_led_istate_ctr[l],_led_w[l]); if(!_led_istate_ctr[l]) // Time elapsed { // wait is done if(_led_inf[l]==1) // infinite blinks: state1 { _led_istate[l]=1; _led_istatedotrans[l]=1; } else { _led_istate[l]=4; _led_istatedotrans[l]=1; } } break; } //printf_P(PSTR("B t%d s%d c%d r %d\r\r"),_led_istate0dotrans,_led_istate0,_led_istate0_ctr,_led_istate0_rctr); break; } } }