Esempio n. 1
0
Error GDMono::reload_scripts_domain() {

	ERR_FAIL_COND_V(!runtime_initialized, ERR_BUG);

	if (scripts_domain) {
		Error err = _unload_scripts_domain();
		if (err != OK) {
			ERR_PRINT("Mono: Failed to unload scripts domain");
			return err;
		}
	}

	Error err = _load_scripts_domain();
	if (err != OK) {
		ERR_PRINT("Mono: Failed to load scripts domain");
		return err;
	}

#ifdef MONO_GLUE_ENABLED
	if (!_load_api_assemblies()) {
		return ERR_CANT_OPEN;
	}

	if (!core_api_assembly_out_of_sync && !editor_api_assembly_out_of_sync && GDMonoUtils::mono_cache.godot_api_cache_updated) {
		// Everything is fine with the api assemblies, load the project assembly
		_load_project_assembly();
	} else {
		// The assembly was successfully loaded, but the full api could not be cached.
		// This is most likely an outdated assembly loaded because of an invalid version in the metadata,
		// so we invalidate the version in the metadata and unload the script domain.

		if (core_api_assembly_out_of_sync) {
			ERR_PRINT("The loaded Core API assembly is out of sync");
			metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
		} else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
			ERR_PRINT("The loaded Core API assembly is in sync, but the cache update failed");
			metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
		}

		if (editor_api_assembly_out_of_sync) {
			ERR_PRINT("The loaded Editor API assembly is out of sync");
			metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
		}

		Error err = _unload_scripts_domain();
		if (err != OK) {
			WARN_PRINT("Mono: Failed to unload scripts domain");
		}

		return ERR_CANT_RESOLVE;
	}

	if (!_load_project_assembly())
		return ERR_CANT_OPEN;
#else
	print_verbose("Mono: Glue disabled, ignoring script assemblies.");
#endif

	return OK;
}
Esempio n. 2
0
Error GDMono::reload_scripts_domain() {

	ERR_FAIL_COND_V(!runtime_initialized, ERR_BUG);

	if (scripts_domain) {
		Error err = _unload_scripts_domain();
		if (err != OK) {
			ERR_PRINT("Mono: Failed to unload scripts domain");
			return err;
		}
	}

	Error err = _load_scripts_domain();
	if (err != OK) {
		ERR_PRINT("Mono: Failed to load scripts domain");
		return err;
	}

	if (!_load_all_script_assemblies()) {
		if (OS::get_singleton()->is_stdout_verbose())
			OS::get_singleton()->printerr("Mono: Failed to load script assemblies\n");
		return ERR_CANT_OPEN;
	}

	return OK;
}
Esempio n. 3
0
void GDMono::initialize() {

	ERR_FAIL_NULL(Engine::get_singleton());

	print_verbose("Mono: Initializing module...");

#ifdef DEBUG_METHODS_ENABLED
	_initialize_and_check_api_hashes();
#endif

	GDMonoLog::get_singleton()->initialize();

#ifdef MONO_PRINT_HANDLER_ENABLED
	mono_trace_set_print_handler(gdmono_MonoPrintCallback);
	mono_trace_set_printerr_handler(gdmono_MonoPrintCallback);
#endif

#ifdef WINDOWS_ENABLED
	mono_reg_info = MonoRegUtils::find_mono();

	CharString assembly_dir;
	CharString config_dir;

	if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) {
		assembly_dir = mono_reg_info.assembly_dir.utf8();
	}

	if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) {
		config_dir = mono_reg_info.config_dir.utf8();
	}

	mono_set_dirs(assembly_dir.length() ? assembly_dir.get_data() : NULL,
			config_dir.length() ? config_dir.get_data() : NULL);
#elif OSX_ENABLED
	mono_set_dirs(NULL, NULL);

	{
		const char *assembly_rootdir = mono_assembly_getrootdir();
		const char *config_dir = mono_get_config_dir();

		if (!assembly_rootdir || !config_dir || !DirAccess::exists(assembly_rootdir) || !DirAccess::exists(config_dir)) {
			Vector<const char *> locations;
			locations.push_back("/Library/Frameworks/Mono.framework/Versions/Current/");
			locations.push_back("/usr/local/var/homebrew/linked/mono/");

			for (int i = 0; i < locations.size(); i++) {
				String hint_assembly_rootdir = path_join(locations[i], "lib");
				String hint_mscorlib_path = path_join(hint_assembly_rootdir, "mono", "4.5", "mscorlib.dll");
				String hint_config_dir = path_join(locations[i], "etc");

				if (FileAccess::exists(hint_mscorlib_path) && DirAccess::exists(hint_config_dir)) {
					mono_set_dirs(hint_assembly_rootdir.utf8().get_data(), hint_config_dir.utf8().get_data());
					break;
				}
			}
		}
	}
#else
	mono_set_dirs(NULL, NULL);
#endif

	GDMonoAssembly::initialize();

#ifdef DEBUG_ENABLED
	gdmono_debug_init();
#endif

	mono_config_parse(NULL);

	mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL);

	root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");

	ERR_EXPLAIN("Mono: Failed to initialize runtime");
	ERR_FAIL_NULL(root_domain);

	GDMonoUtils::set_main_thread(GDMonoUtils::get_current_thread());

	setup_runtime_main_args(); // Required for System.Environment.GetCommandLineArgs

	runtime_initialized = true;

	print_verbose("Mono: Runtime initialized");

	// mscorlib assembly MUST be present at initialization
	ERR_EXPLAIN("Mono: Failed to load mscorlib assembly");
	ERR_FAIL_COND(!_load_corlib_assembly());

#ifdef TOOLS_ENABLED
	// The tools domain must be loaded here, before the scripts domain.
	// Otherwise domain unload on the scripts domain will hang indefinitely.

	ERR_EXPLAIN("Mono: Failed to load tools domain");
	ERR_FAIL_COND(_load_tools_domain() != OK);

	// TODO move to editor init callback, and do it lazily when required before editor init (e.g.: bindings generation)
	ERR_EXPLAIN("Mono: Failed to load Editor Tools assembly");
	ERR_FAIL_COND(!_load_editor_tools_assembly());
#endif

	ERR_EXPLAIN("Mono: Failed to load scripts domain");
	ERR_FAIL_COND(_load_scripts_domain() != OK);

#ifdef DEBUG_ENABLED
	bool debugger_attached = _wait_for_debugger_msecs(500);
	if (!debugger_attached && OS::get_singleton()->is_stdout_verbose())
		print_error("Mono: Debugger wait timeout");
#endif

	_register_internal_calls();

	// The following assemblies are not required at initialization
#ifdef MONO_GLUE_ENABLED
	if (_load_api_assemblies()) {
		if (!core_api_assembly_out_of_sync && !editor_api_assembly_out_of_sync && GDMonoUtils::mono_cache.godot_api_cache_updated) {
			// Everything is fine with the api assemblies, load the project assembly
			_load_project_assembly();
		} else {
#ifdef TOOLS_ENABLED
			// The assembly was successfully loaded, but the full api could not be cached.
			// This is most likely an outdated assembly loaded because of an invalid version in the metadata,
			// so we invalidate the version in the metadata and unload the script domain.

			if (core_api_assembly_out_of_sync) {
				ERR_PRINT("The loaded Core API assembly is out of sync");
				metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
			} else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
				ERR_PRINT("The loaded Core API assembly is in sync, but the cache update failed");
				metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
			}

			if (editor_api_assembly_out_of_sync) {
				ERR_PRINT("The loaded Editor API assembly is out of sync");
				metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
			}

			print_line("Mono: Proceeding to unload scripts domain because of invalid API assemblies.");

			Error err = _unload_scripts_domain();
			if (err != OK) {
				WARN_PRINT("Mono: Failed to unload scripts domain");
			}
#else
			ERR_PRINT("The loaded API assembly is invalid");
			CRASH_NOW();
#endif
		}
	}
#else
	print_verbose("Mono: Glue disabled, ignoring script assemblies.");
#endif

	print_verbose("Mono: INITIALIZED");
}
Esempio n. 4
0
void GDMono::initialize() {

	ERR_FAIL_NULL(Engine::get_singleton());

	OS::get_singleton()->print("Mono: Initializing module...\n");

#ifdef DEBUG_METHODS_ENABLED
	_initialize_and_check_api_hashes();
#endif

	GDMonoLog::get_singleton()->initialize();

#ifdef MONO_PRINT_HANDLER_ENABLED
	mono_trace_set_print_handler(gdmono_MonoPrintCallback);
	mono_trace_set_printerr_handler(gdmono_MonoPrintCallback);
#endif

#ifdef WINDOWS_ENABLED
	mono_reg_info = MonoRegUtils::find_mono();

	CharString assembly_dir;
	CharString config_dir;

	if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) {
		assembly_dir = mono_reg_info.assembly_dir.utf8();
	}

	if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) {
		config_dir = mono_reg_info.config_dir.utf8();
	}

	mono_set_dirs(assembly_dir.length() ? assembly_dir.get_data() : NULL,
			config_dir.length() ? config_dir.get_data() : NULL);
#else
	mono_set_dirs(NULL, NULL);
#endif

	GDMonoAssembly::initialize();

#ifdef DEBUG_ENABLED
	gdmono_debug_init();
#endif

	mono_config_parse(NULL);

	root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");

	ERR_EXPLAIN("Mono: Failed to initialize runtime");
	ERR_FAIL_NULL(root_domain);

	GDMonoUtils::set_main_thread(GDMonoUtils::get_current_thread());

	runtime_initialized = true;

	OS::get_singleton()->print("Mono: Runtime initialized\n");

	// mscorlib assembly MUST be present at initialization
	ERR_EXPLAIN("Mono: Failed to load mscorlib assembly");
	ERR_FAIL_COND(!_load_corlib_assembly());

#ifdef TOOLS_ENABLED
	// The tools domain must be loaded here, before the scripts domain.
	// Otherwise domain unload on the scripts domain will hang indefinitely.

	ERR_EXPLAIN("Mono: Failed to load tools domain");
	ERR_FAIL_COND(_load_tools_domain() != OK);

	// TODO move to editor init callback, and do it lazily when required before editor init (e.g.: bindings generation)
	ERR_EXPLAIN("Mono: Failed to load Editor Tools assembly");
	ERR_FAIL_COND(!_load_editor_tools_assembly());
#endif

	ERR_EXPLAIN("Mono: Failed to load scripts domain");
	ERR_FAIL_COND(_load_scripts_domain() != OK);

#ifdef DEBUG_ENABLED
	bool debugger_attached = _wait_for_debugger_msecs(500);
	if (!debugger_attached && OS::get_singleton()->is_stdout_verbose())
		OS::get_singleton()->printerr("Mono: Debugger wait timeout\n");
#endif

	_register_internal_calls();

	// The following assemblies are not required at initialization
	_load_all_script_assemblies();

	mono_install_unhandled_exception_hook(gdmono_unhandled_exception_hook, NULL);

	OS::get_singleton()->print("Mono: INITIALIZED\n");
}