void _lucIsosurface_Delete( void* drawingObject ) { lucIsosurface* self = (lucIsosurface*)drawingObject; Memory_Free( self->triangleList ); _lucDrawingObject_Delete( self ); }
void _lucAxis_Delete( void* drawingObject ) { lucAxis* self = (lucAxis*)drawingObject; _lucDrawingObject_Delete( self ); }