Esempio n. 1
0
File: blit.c Progetto: dumbbell/mesa
static GLboolean
compatible_resolve_formats(const struct gl_renderbuffer *readRb,
                           const struct gl_renderbuffer *drawRb)
{
   GLenum readFormat, drawFormat;

   /* The simple case where we know the backing Mesa formats are the same.
    */
   if (_mesa_get_srgb_format_linear(readRb->Format) ==
       _mesa_get_srgb_format_linear(drawRb->Format)) {
      return GL_TRUE;
   }

   /* The Mesa formats are different, so we must check whether the internal
    * formats are compatible.
    *
    * Under some circumstances, the user may request e.g. two GL_RGBA8
    * textures and get two entirely different Mesa formats like RGBA8888 and
    * ARGB8888. Drivers behaving like that should be able to cope with
    * non-matching formats by themselves, because it's not the user's fault.
    *
    * Blits between linear and sRGB formats are also allowed.
    */
   readFormat = _mesa_get_nongeneric_internalformat(readRb->InternalFormat);
   drawFormat = _mesa_get_nongeneric_internalformat(drawRb->InternalFormat);
   readFormat = _mesa_get_linear_internalformat(readFormat);
   drawFormat = _mesa_get_linear_internalformat(drawFormat);

   if (readFormat == drawFormat) {
      return GL_TRUE;
   }

   return GL_FALSE;
}
Esempio n. 2
0
    void
    brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt)
    {
        DBG("%s to mt %p\n", __FUNCTION__, mt);

        const mesa_format format = _mesa_get_srgb_format_linear(mt->format);

        struct brw_blorp_params params;
        brw_blorp_params_init(&params);

        brw_blorp_surface_info_init(brw, &params.dst, mt,
                                    0 /* level */, 0 /* layer */, format, true);

        brw_get_resolve_rect(brw, mt, &params.x0, &params.y0,
                             &params.x1, &params.y1);

        if (intel_miptree_is_lossless_compressed(brw, mt))
            params.resolve_type = GEN9_PS_RENDER_TARGET_RESOLVE_FULL;
        else
            params.resolve_type = GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE;

        /* Note: there is no need to initialize push constants because it doesn't
         * matter what data gets dispatched to the render target.  However, we must
         * ensure that the fragment shader delivers the data using the "replicated
         * color" message.
         */

        brw_blorp_params_get_clear_kernel(brw, &params, true);

        brw_blorp_exec(brw, &params);
        mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
    }
Esempio n. 3
0
void
brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt,
                        unsigned level, unsigned layer)
{
   DBG("%s to mt %p level %u layer %u\n", __FUNCTION__, mt, level, layer);

   const mesa_format format = _mesa_get_srgb_format_linear(mt->format);

   struct isl_surf isl_tmp[2];
   struct blorp_surf surf;
   blorp_surf_for_miptree(brw, &surf, mt, true,
                          (1 << ISL_AUX_USAGE_CCS_E) |
                          (1 << ISL_AUX_USAGE_CCS_D),
                          &level, layer, 1 /* num_layers */,
                          isl_tmp);

   enum blorp_fast_clear_op resolve_op;
   if (brw->gen >= 9) {
      if (surf.aux_usage == ISL_AUX_USAGE_CCS_E)
         resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
      else
         resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL;
   } else {
      assert(surf.aux_usage == ISL_AUX_USAGE_CCS_D);
      /* Broadwell and earlier do not have a partial resolve */
      resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
   }

   struct blorp_batch batch;
   blorp_batch_init(&brw->blorp, &batch, brw, 0);
   blorp_ccs_resolve(&batch, &surf, level, layer,
                     brw_blorp_to_isl_format(brw, format, true),
                     resolve_op);
   blorp_batch_finish(&batch);
}
Esempio n. 4
0
/**
 * Update the renderbuffer wrapper for rendering to a texture.
 * For example, update the width, height of the RB based on the texture size,
 * update the internal format info, etc.
 */
static void
update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
{
   struct gl_renderbuffer *rb = att->Renderbuffer;
   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
   struct swrast_texture_image *swImage;
   gl_format format;
   GLuint zOffset;

   (void) ctx;

   swImage = swrast_texture_image(rb->TexImage);
   assert(swImage);

   format = swImage->Base.TexFormat;

   if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
      zOffset = 0;
   }
   else {
      zOffset = att->Zoffset;
   }

   /* Want to store linear values, not sRGB */
   rb->Format = _mesa_get_srgb_format_linear(format);

   srb->Buffer = swImage->ImageSlices[zOffset];
}
Esempio n. 5
0
File: blend.c Progetto: etnaviv/mesa
/**
 * Returns an appropriate mesa_format for color rendering based on the
 * GL_FRAMEBUFFER_SRGB state.
 *
 * Some drivers implement GL_FRAMEBUFFER_SRGB using a flag on the blend state
 * (which GL_FRAMEBUFFER_SRGB maps to reasonably), but some have to do so by
 * overriding the format of the surface.  This is a helper for doing the
 * surface format override variant.
 */
mesa_format
_mesa_get_render_format(const struct gl_context *ctx, mesa_format format)
{
   if (ctx->Color.sRGBEnabled)
      return format;
   else
      return _mesa_get_srgb_format_linear(format);
}
Esempio n. 6
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/**
 * Convert the given color to a bitfield suitable for ORing into DWORD 7 of
 * SURFACE_STATE (DWORD 12-15 on SKL+).
 */
static void
set_fast_clear_color(struct brw_context *brw,
                     struct intel_mipmap_tree *mt,
                     const union gl_color_union *color)
{
   union gl_color_union override_color = *color;

   /* The sampler doesn't look at the format of the surface when the fast
    * clear color is used so we need to implement luminance, intensity and
    * missing components manually.
    */
   switch (_mesa_get_format_base_format(mt->format)) {
   case GL_INTENSITY:
      override_color.ui[3] = override_color.ui[0];
      /* flow through */
   case GL_LUMINANCE:
   case GL_LUMINANCE_ALPHA:
      override_color.ui[1] = override_color.ui[0];
      override_color.ui[2] = override_color.ui[0];
      break;
   default:
      for (int i = 0; i < 3; i++) {
         if (!_mesa_format_has_color_component(mt->format, i))
            override_color.ui[i] = 0;
      }
      break;
   }

   if (!_mesa_format_has_color_component(mt->format, 3)) {
      if (_mesa_is_format_integer_color(mt->format))
         override_color.ui[3] = 1;
      else
         override_color.f[3] = 1.0f;
   }

   /* Handle linear→SRGB conversion */
   if (brw->ctx.Color.sRGBEnabled &&
       _mesa_get_srgb_format_linear(mt->format) != mt->format) {
      for (int i = 0; i < 3; i++) {
         override_color.f[i] =
            util_format_linear_to_srgb_float(override_color.f[i]);
      }
   }

   if (brw->gen >= 9) {
      mt->gen9_fast_clear_color = override_color;
   } else {
      mt->fast_clear_color_value = 0;
      for (int i = 0; i < 4; i++) {
         /* Testing for non-0 works for integer and float colors */
         if (override_color.f[i] != 0.0f) {
             mt->fast_clear_color_value |=
                1 << (GEN7_SURFACE_CLEAR_COLOR_SHIFT + (3 - i));
         }
      }
   }
}
void
brw_blorp_surface_info::set(struct brw_context *brw,
                            struct intel_mipmap_tree *mt,
                            unsigned int level, unsigned int layer,
                            mesa_format format, bool is_render_target)
{
   brw_blorp_mip_info::set(mt, level, layer);
   this->num_samples = mt->num_samples;
   this->array_layout = mt->array_layout;
   this->map_stencil_as_y_tiled = false;
   this->msaa_layout = mt->msaa_layout;

   if (format == MESA_FORMAT_NONE)
      format = mt->format;

   switch (format) {
   case MESA_FORMAT_S_UINT8:
      /* The miptree is a W-tiled stencil buffer.  Surface states can't be set
       * up for W tiling, so we'll need to use Y tiling and have the WM
       * program swizzle the coordinates.
       */
      this->map_stencil_as_y_tiled = true;
      this->brw_surfaceformat = BRW_SURFACEFORMAT_R8_UNORM;
      break;
   case MESA_FORMAT_Z24_UNORM_X8_UINT:
      /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
       * here, but unfortunately it isn't supported as a render target, which
       * would prevent us from blitting to 24-bit depth.
       *
       * The miptree consists of 32 bits per pixel, arranged as 24-bit depth
       * values interleaved with 8 "don't care" bits.  Since depth values don't
       * require any blending, it doesn't matter how we interpret the bit
       * pattern as long as we copy the right amount of data, so just map it
       * as 8-bit BGRA.
       */
      this->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
      break;
   case MESA_FORMAT_Z_FLOAT32:
      this->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT;
      break;
   case MESA_FORMAT_Z_UNORM16:
      this->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
      break;
   default: {
      mesa_format linear_format = _mesa_get_srgb_format_linear(format);
      if (is_render_target) {
         assert(brw->format_supported_as_render_target[linear_format]);
         this->brw_surfaceformat = brw->render_target_format[linear_format];
      } else {
         this->brw_surfaceformat = brw_format_for_mesa_format(linear_format);
      }
      break;
   }
   }
}
Esempio n. 8
0
bool
intel_miptree_blit_compatible_formats(mesa_format src, mesa_format dst)
{
   /* The BLT doesn't handle sRGB conversion */
   assert(src == _mesa_get_srgb_format_linear(src));
   assert(dst == _mesa_get_srgb_format_linear(dst));

   /* No swizzle or format conversions possible, except... */
   if (src == dst)
      return true;

   /* ...we can either discard the alpha channel when going from A->X,
    * or we can fill the alpha channel with 0xff when going from X->A
    */
   if (src == MESA_FORMAT_B8G8R8A8_UNORM || src == MESA_FORMAT_B8G8R8X8_UNORM)
      return (dst == MESA_FORMAT_B8G8R8A8_UNORM ||
              dst == MESA_FORMAT_B8G8R8X8_UNORM);

   if (src == MESA_FORMAT_R8G8B8A8_UNORM || src == MESA_FORMAT_R8G8B8X8_UNORM)
      return (dst == MESA_FORMAT_R8G8B8A8_UNORM ||
              dst == MESA_FORMAT_R8G8B8X8_UNORM);

   /* We can also discard alpha when going from A2->X2 for 2 bit alpha,
    * however we can't fill the alpha channel with two 1 bits when going
    * from X2->A2, because intel_miptree_set_alpha_to_one() is not yet
    * ready for this / can only handle 8 bit alpha.
    */
   if (src == MESA_FORMAT_B10G10R10A2_UNORM)
      return (dst == MESA_FORMAT_B10G10R10A2_UNORM ||
              dst == MESA_FORMAT_B10G10R10X2_UNORM);

   if (src == MESA_FORMAT_R10G10B10A2_UNORM)
      return (dst == MESA_FORMAT_R10G10B10A2_UNORM ||
              dst == MESA_FORMAT_R10G10B10X2_UNORM);

   return false;
}
Esempio n. 9
0
static void
slow_read_rgba_pixels( struct gl_context *ctx,
		       GLint x, GLint y,
		       GLsizei width, GLsizei height,
		       GLenum format, GLenum type,
		       GLvoid *pixels,
		       const struct gl_pixelstore_attrib *packing,
		       GLbitfield transferOps )
{
   struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
   const gl_format rbFormat = _mesa_get_srgb_format_linear(rb->Format);
   void *rgba;
   GLubyte *dst, *map;
   int dstStride, stride, j;

   dstStride = _mesa_image_row_stride(packing, width, format, type);
   dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
					   format, type, 0, 0);

   ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
			       &map, &stride);
   if (!map) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
      return;
   }

   rgba = malloc(width * MAX_PIXEL_BYTES);
   if (!rgba)
      goto done;

   for (j = 0; j < height; j++) {
      if (_mesa_is_integer_format(format)) {
	 _mesa_unpack_uint_rgba_row(rbFormat, width, map, (GLuint (*)[4]) rgba);
	 _mesa_pack_rgba_span_int(ctx, width, (GLuint (*)[4]) rgba, format,
                                  type, dst);
      } else {
	 _mesa_unpack_rgba_row(rbFormat, width, map, (GLfloat (*)[4]) rgba);
	 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
                                    type, dst, packing, transferOps);
      }
      dst += dstStride;
      map += stride;
   }

   free(rgba);

done:
   ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
Esempio n. 10
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/**
 * Initialize the texture image's FetchTexel methods.
 */
static void
set_fetch_functions(struct swrast_texture_image *texImage, GLuint dims)
{
   gl_format format = texImage->Base.TexFormat;

   ASSERT(dims == 1 || dims == 2 || dims == 3);

   if (texImage->Base.TexObject->Sampler.sRGBDecode == GL_SKIP_DECODE_EXT &&
       _mesa_get_format_color_encoding(format) == GL_SRGB) {
      format = _mesa_get_srgb_format_linear(format);
   }

   texImage->FetchTexel = _mesa_get_texel_fetch_func(format, dims);
   ASSERT(texImage->FetchTexel);
}
Esempio n. 11
0
/**
 * Validate a renderbuffer attachment for a particular set of bindings.
 */
static GLboolean
st_validate_attachment(struct gl_context *ctx,
		       struct pipe_screen *screen,
		       const struct gl_renderbuffer_attachment *att,
		       unsigned bindings)
{
   const struct st_texture_object *stObj = st_texture_object(att->Texture);
   enum pipe_format format;
   mesa_format texFormat;
   GLboolean valid;

   /* Sanity check: we must be binding the surface as a (color) render target
    * or depth/stencil target.
    */
   assert(bindings == PIPE_BIND_RENDER_TARGET ||
          bindings == PIPE_BIND_DEPTH_STENCIL);

   /* Only validate texture attachments for now, since
    * st_renderbuffer_alloc_storage makes sure that
    * the format is supported.
    */
   if (att->Type != GL_TEXTURE)
      return GL_TRUE;

   if (!stObj || !stObj->pt)
      return GL_FALSE;

   format = stObj->pt->format;
   texFormat = att->Renderbuffer->TexImage->TexFormat;

   /* If the encoding is sRGB and sRGB rendering cannot be enabled,
    * check for linear format support instead.
    * Later when we create a surface, we change the format to a linear one. */
   if (!ctx->Extensions.EXT_framebuffer_sRGB &&
       _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
      const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
      format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
   }

   valid = screen->is_format_supported(screen, format,
                                      PIPE_TEXTURE_2D,
                                      stObj->pt->nr_samples, bindings);
   if (!valid) {
      st_fbo_invalid("Invalid format");
   }

   return valid;
}
Esempio n. 12
0
/**
 * Update the renderbuffer wrapper for rendering to a texture.
 * For example, update the width, height of the RB based on the texture size,
 * update the internal format info, etc.
 */
static void
update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
{
   struct gl_renderbuffer *rb = att->Renderbuffer;
   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
   struct swrast_texture_image *swImage;
   gl_format format;
   GLuint zOffset;

   (void) ctx;

   swImage = swrast_texture_image(_mesa_get_attachment_teximage(att));
   assert(swImage);

   format = swImage->Base.TexFormat;

   if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
      zOffset = 0;
   }
   else {
      zOffset = att->Zoffset;
   }

   rb->Width = swImage->Base.Width;
   rb->Height = swImage->Base.Height;
   rb->InternalFormat = swImage->Base.InternalFormat;
   rb->_BaseFormat = _mesa_get_format_base_format(format);

   /* Want to store linear values, not sRGB */
   rb->Format = _mesa_get_srgb_format_linear(format);
 
   /* Set the gl_renderbuffer::Buffer field so that mapping the buffer
    * succeeds.
     */
   if (att->Texture->Target == GL_TEXTURE_3D ||
       att->Texture->Target == GL_TEXTURE_2D_ARRAY_EXT) {
      srb->Buffer = swImage->Buffer +
         swImage->ImageOffsets[zOffset] * _mesa_get_format_bytes(format);
   }
   else {
      srb->Buffer = swImage->Buffer;
   }
}
/**
 * Validate a renderbuffer attachment for a particular set of bindings.
 */
static GLboolean
st_validate_attachment(struct gl_context *ctx,
		       struct pipe_screen *screen,
		       const struct gl_renderbuffer_attachment *att,
		       unsigned bindings)
{
   const struct st_texture_object *stObj = st_texture_object(att->Texture);
   enum pipe_format format;
   gl_format texFormat;
   GLboolean valid;

   /* Only validate texture attachments for now, since
    * st_renderbuffer_alloc_storage makes sure that
    * the format is supported.
    */
   if (att->Type != GL_TEXTURE)
      return GL_TRUE;

   if (!stObj)
      return GL_FALSE;

   format = stObj->pt->format;
   texFormat = _mesa_get_attachment_teximage_const(att)->TexFormat;

   /* If the encoding is sRGB and sRGB rendering cannot be enabled,
    * check for linear format support instead.
    * Later when we create a surface, we change the format to a linear one. */
   if (!ctx->Extensions.EXT_framebuffer_sRGB &&
       _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
      const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
      format = st_mesa_format_to_pipe_format(linearFormat);
   }

   valid = screen->is_format_supported(screen, format,
                                      PIPE_TEXTURE_2D,
                                      stObj->pt->nr_samples, bindings);
   if (!valid) {
      st_fbo_invalid("Invalid format");
   }

   return valid;
}
Esempio n. 14
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/**
 * Initialize the texture image's FetchTexel methods.
 */
static void
set_fetch_functions(const struct gl_sampler_object *samp,
                    struct swrast_texture_image *texImage, GLuint dims)
{
   gl_format format = texImage->Base.TexFormat;

#ifdef DEBUG
   /* check that the table entries are sorted by format name */
   gl_format fmt;
   for (fmt = 0; fmt < MESA_FORMAT_COUNT; fmt++) {
      assert(texfetch_funcs[fmt].Name == fmt);
   }
#endif

   STATIC_ASSERT(Elements(texfetch_funcs) == MESA_FORMAT_COUNT);

   if (samp->sRGBDecode == GL_SKIP_DECODE_EXT &&
       _mesa_get_format_color_encoding(format) == GL_SRGB) {
      format = _mesa_get_srgb_format_linear(format);
   }

   assert(format < MESA_FORMAT_COUNT);

   switch (dims) {
   case 1:
      texImage->FetchTexel = texfetch_funcs[format].Fetch1D;
      break;
   case 2:
      texImage->FetchTexel = texfetch_funcs[format].Fetch2D;
      break;
   case 3:
      texImage->FetchTexel = texfetch_funcs[format].Fetch3D;
      break;
   default:
      assert(!"Bad dims in set_fetch_functions()");
   }

   texImage->FetchCompressedTexel = _mesa_get_compressed_fetch_func(format);

   ASSERT(texImage->FetchTexel);
}
Esempio n. 15
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/**
 * Bilinear filtered blit (color only, non-integer values).
 */
static void
blit_linear(struct gl_context *ctx,
            GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
            GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
{
   struct gl_renderbuffer *readRb = ctx->ReadBuffer->_ColorReadBuffer;
   struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];

   const GLint srcWidth = ABS(srcX1 - srcX0);
   const GLint dstWidth = ABS(dstX1 - dstX0);
   const GLint srcHeight = ABS(srcY1 - srcY0);
   const GLint dstHeight = ABS(dstY1 - dstY0);
   const GLfloat dstHeightF = (GLfloat) dstHeight;

   const GLint srcXpos = MIN2(srcX0, srcX1);
   const GLint srcYpos = MIN2(srcY0, srcY1);
   const GLint dstXpos = MIN2(dstX0, dstX1);
   const GLint dstYpos = MIN2(dstY0, dstY1);

   const GLboolean invertX = (srcX1 < srcX0) ^ (dstX1 < dstX0);
   const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0);

   GLint dstRow;

   GLint pixelSize;
   GLvoid *srcBuffer0, *srcBuffer1;
   GLint srcBufferY0 = -1, srcBufferY1 = -1;
   GLvoid *dstBuffer;

   gl_format readFormat = _mesa_get_srgb_format_linear(readRb->Format);
   gl_format drawFormat = _mesa_get_srgb_format_linear(drawRb->Format);
   GLuint bpp = _mesa_get_format_bytes(readFormat);

   GLenum pixelType;

   GLubyte *srcMap, *dstMap;
   GLint srcRowStride, dstRowStride;


   /* Determine datatype for resampling */
   if (_mesa_get_format_max_bits(readFormat) == 8 &&
       _mesa_get_format_datatype(readFormat) == GL_UNSIGNED_NORMALIZED) {
      pixelType = GL_UNSIGNED_BYTE;
      pixelSize = 4 * sizeof(GLubyte);
   }
   else {
      pixelType = GL_FLOAT;
      pixelSize = 4 * sizeof(GLfloat);
   }

   /* Allocate the src/dst row buffers.
    * Keep two adjacent src rows around for bilinear sampling.
    */
   srcBuffer0 = malloc(pixelSize * srcWidth);
   if (!srcBuffer0) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
      return;
   }
   srcBuffer1 = malloc(pixelSize * srcWidth);
   if (!srcBuffer1) {
      free(srcBuffer0);
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
      return;
   }
   dstBuffer = malloc(pixelSize * dstWidth);
   if (!dstBuffer) {
      free(srcBuffer0);
      free(srcBuffer1);
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
      return;
   }

   /*
    * Map src / dst renderbuffers
    */
   if (readRb == drawRb) {
      /* map whole buffer for read/write */
      ctx->Driver.MapRenderbuffer(ctx, readRb,
                                  0, 0, readRb->Width, readRb->Height,
                                  GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
                                  &srcMap, &srcRowStride);
      if (!srcMap) {
         free(srcBuffer0);
         free(srcBuffer1);
         free(dstBuffer);
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
         return;
      }

      dstMap = srcMap;
      dstRowStride = srcRowStride;
   }
   else {
      /* different src/dst buffers */
      /* XXX with a bit of work we could just map the regions to be
       * read/written instead of the whole buffers.
       */
      ctx->Driver.MapRenderbuffer(ctx, readRb,
				  0, 0, readRb->Width, readRb->Height,
                                  GL_MAP_READ_BIT, &srcMap, &srcRowStride);
      if (!srcMap) {
         free(srcBuffer0);
         free(srcBuffer1);
         free(dstBuffer);
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
         return;
      }
      ctx->Driver.MapRenderbuffer(ctx, drawRb,
                                  0, 0, drawRb->Width, drawRb->Height,
                                  GL_MAP_WRITE_BIT, &dstMap, &dstRowStride);
      if (!dstMap) {
         ctx->Driver.UnmapRenderbuffer(ctx, readRb);
         free(srcBuffer0);
         free(srcBuffer1);
         free(dstBuffer);
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
         return;
      }
   }

   for (dstRow = 0; dstRow < dstHeight; dstRow++) {
      const GLint dstY = dstYpos + dstRow;
      const GLfloat srcRow = (dstRow * srcHeight) / dstHeightF;
      GLint srcRow0 = IFLOOR(srcRow);
      GLint srcRow1 = srcRow0 + 1;
      GLfloat rowWeight = srcRow - srcRow0; /* fractional part of srcRow */

      ASSERT(srcRow >= 0);
      ASSERT(srcRow < srcHeight);

      if (srcRow1 == srcHeight) {
         /* last row fudge */
         srcRow1 = srcRow0;
         rowWeight = 0.0;
      }

      if (invertY) {
         srcRow0 = srcHeight - 1 - srcRow0;
         srcRow1 = srcHeight - 1 - srcRow1;
      }

      srcY0 = srcYpos + srcRow0;
      srcY1 = srcYpos + srcRow1;

      /* get the two source rows */
      if (srcY0 == srcBufferY0 && srcY1 == srcBufferY1) {
         /* use same source row buffers again */
      }
      else if (srcY0 == srcBufferY1) {
         /* move buffer1 into buffer0 by swapping pointers */
         GLvoid *tmp = srcBuffer0;
         srcBuffer0 = srcBuffer1;
         srcBuffer1 = tmp;
         /* get y1 row */
         {
            GLubyte *src = srcMap + srcY1 * srcRowStride + srcXpos * bpp;
            if (pixelType == GL_UNSIGNED_BYTE) {
               _mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
                                           src, srcBuffer1);
            }
            else {
               _mesa_unpack_rgba_row(readFormat, srcWidth,
                                     src, srcBuffer1);
            }
         }            
         srcBufferY0 = srcY0;
         srcBufferY1 = srcY1;
      }
      else {
         /* get both new rows */
         {
            GLubyte *src0 = srcMap + srcY0 * srcRowStride + srcXpos * bpp;
            GLubyte *src1 = srcMap + srcY1 * srcRowStride + srcXpos * bpp;
            if (pixelType == GL_UNSIGNED_BYTE) {
               _mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
                                           src0, srcBuffer0);
               _mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
                                           src1, srcBuffer1);
            }
            else {
               _mesa_unpack_rgba_row(readFormat, srcWidth, src0, srcBuffer0);
               _mesa_unpack_rgba_row(readFormat, srcWidth, src1, srcBuffer1);
            }
         }
         srcBufferY0 = srcY0;
         srcBufferY1 = srcY1;
      }

      if (pixelType == GL_UNSIGNED_BYTE) {
         resample_linear_row_ub(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
                                dstBuffer, invertX, rowWeight);
      }
      else {
         resample_linear_row_float(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
                                   dstBuffer, invertX, rowWeight);
      }

      /* store pixel row in destination */
      {
         GLubyte *dst = dstMap + dstY * dstRowStride + dstXpos * bpp;
         if (pixelType == GL_UNSIGNED_BYTE) {
            _mesa_pack_ubyte_rgba_row(drawFormat, dstWidth, dstBuffer, dst);
         }
         else {
            _mesa_pack_float_rgba_row(drawFormat, dstWidth, dstBuffer, dst);
         }
      }
   }

   free(srcBuffer0);
   free(srcBuffer1);
   free(dstBuffer);

   ctx->Driver.UnmapRenderbuffer(ctx, readRb);
   if (drawRb != readRb) {
      ctx->Driver.UnmapRenderbuffer(ctx, drawRb);
   }
}
Esempio n. 16
0
bool
brw_meta_fast_clear(struct brw_context *brw, struct gl_framebuffer *fb,
                    GLbitfield buffers, bool partial_clear)
{
   struct gl_context *ctx = &brw->ctx;
   mesa_format format;
   enum { FAST_CLEAR, REP_CLEAR, PLAIN_CLEAR } clear_type;
   GLbitfield plain_clear_buffers, meta_save, rep_clear_buffers, fast_clear_buffers;
   struct rect fast_clear_rect, clear_rect;
   int layers;

   fast_clear_buffers = rep_clear_buffers = plain_clear_buffers = 0;

   /* First we loop through the color draw buffers and determine which ones
    * can be fast cleared, which ones can use the replicated write and which
    * ones have to fall back to regular color clear.
    */
   for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
      struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
      struct intel_renderbuffer *irb = intel_renderbuffer(rb);
      int index = fb->_ColorDrawBufferIndexes[buf];

      /* Only clear the buffers present in the provided mask */
      if (((1 << index) & buffers) == 0)
         continue;

      /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
       * the framebuffer can be complete with some attachments missing.  In
       * this case the _ColorDrawBuffers pointer will be NULL.
       */
      if (rb == NULL)
         continue;

      clear_type = FAST_CLEAR;

      /* We don't have fast clear until gen7. */
      if (brw->gen < 7)
         clear_type = REP_CLEAR;

      /* If we're mapping the render format to a different format than the
       * format we use for texturing then it is a bit questionable whether it
       * should be possible to use a fast clear. Although we only actually
       * render using a renderable format, without the override workaround it
       * wouldn't be possible to have a non-renderable surface in a fast clear
       * state so the hardware probably legitimately doesn't need to support
       * this case. At least on Gen9 this really does seem to cause problems.
       */
      if (brw->gen >= 9 &&
          brw_format_for_mesa_format(irb->mt->format) !=
          brw->render_target_format[irb->mt->format])
         clear_type = REP_CLEAR;

      /* Gen9 doesn't support fast clear on single-sampled SRGB buffers. When
       * GL_FRAMEBUFFER_SRGB is enabled any color renderbuffers will be
       * resolved in intel_update_state. In that case it's pointless to do a
       * fast clear because it's very likely to be immediately resolved.
       */
      if (brw->gen >= 9 &&
          irb->mt->num_samples <= 1 &&
          brw->ctx.Color.sRGBEnabled &&
          _mesa_get_srgb_format_linear(irb->mt->format) != irb->mt->format)
         clear_type = REP_CLEAR;

      if (irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_NO_MCS)
         clear_type = REP_CLEAR;

      /* We can't do scissored fast clears because of the restrictions on the
       * fast clear rectangle size.
       */
      if (partial_clear)
         clear_type = REP_CLEAR;

      /* Fast clear is only supported for colors where all components are
       * either 0 or 1.
       */
      format = _mesa_get_render_format(ctx, irb->mt->format);
      if (!is_color_fast_clear_compatible(brw, format, &ctx->Color.ClearColor))
         clear_type = REP_CLEAR;

      /* From the SNB PRM (Vol4_Part1):
       *
       *     "Replicated data (Message Type = 111) is only supported when
       *      accessing tiled memory.  Using this Message Type to access
       *      linear (untiled) memory is UNDEFINED."
       */
      if (irb->mt->tiling == I915_TILING_NONE) {
         perf_debug("Falling back to plain clear because %dx%d buffer is untiled\n",
                    irb->mt->logical_width0, irb->mt->logical_height0);
         clear_type = PLAIN_CLEAR;
      }

      /* Constant color writes ignore everything in blend and color calculator
       * state.  This is not documented.
       */
      GLubyte *color_mask = ctx->Color.ColorMask[buf];
      for (int i = 0; i < 4; i++) {
         if (_mesa_format_has_color_component(irb->mt->format, i) &&
             !color_mask[i]) {
            perf_debug("Falling back to plain clear on %dx%d buffer because of color mask\n",
                       irb->mt->logical_width0, irb->mt->logical_height0);
            clear_type = PLAIN_CLEAR;
         }
      }

      /* Allocate the MCS for non MSRT surfaces now if we're doing a fast
       * clear and we don't have the MCS yet.  On failure, fall back to
       * replicated clear.
       */
      if (clear_type == FAST_CLEAR && irb->mt->mcs_mt == NULL)
         if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt))
            clear_type = REP_CLEAR;

      switch (clear_type) {
      case FAST_CLEAR:
         set_fast_clear_color(brw, irb->mt, &ctx->Color.ClearColor);
         irb->need_downsample = true;

         /* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the
          * clear is redundant and can be skipped.  Only skip after we've
          * updated the fast clear color above though.
          */
         if (irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
            continue;

         /* Set fast_clear_state to RESOLVED so we don't try resolve them when
          * we draw, in case the mt is also bound as a texture.
          */
         irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
         irb->need_downsample = true;
         fast_clear_buffers |= 1 << index;
         get_fast_clear_rect(brw, fb, irb, &fast_clear_rect);
         break;

      case REP_CLEAR:
         rep_clear_buffers |= 1 << index;
         get_buffer_rect(fb, &clear_rect);
         break;

      case PLAIN_CLEAR:
         plain_clear_buffers |= 1 << index;
         get_buffer_rect(fb, &clear_rect);
         continue;
      }
   }

   assert((fast_clear_buffers & rep_clear_buffers) == 0);

   if (!(fast_clear_buffers | rep_clear_buffers)) {
      if (plain_clear_buffers)
         /* If we only have plain clears, skip the meta save/restore. */
         goto out;
      else
         /* Nothing left to do.  This happens when we hit the redundant fast
          * clear case above and nothing else.
          */
         return true;
   }

   meta_save =
      MESA_META_ALPHA_TEST |
      MESA_META_BLEND |
      MESA_META_DEPTH_TEST |
      MESA_META_RASTERIZATION |
      MESA_META_SHADER |
      MESA_META_STENCIL_TEST |
      MESA_META_VERTEX |
      MESA_META_VIEWPORT |
      MESA_META_CLIP |
      MESA_META_CLAMP_FRAGMENT_COLOR |
      MESA_META_MULTISAMPLE |
      MESA_META_OCCLUSION_QUERY |
      MESA_META_DRAW_BUFFERS;

   _mesa_meta_begin(ctx, meta_save);

   if (!brw_fast_clear_init(brw)) {
      /* This is going to be hard to recover from, most likely out of memory.
       * Bail and let meta try and (probably) fail for us.
       */
      plain_clear_buffers = buffers;
      goto bail_to_meta;
   }

   /* Clears never have the color clamped. */
   if (ctx->Extensions.ARB_color_buffer_float)
      _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);

   _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
   _mesa_DepthMask(GL_FALSE);
   _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE);

   use_rectlist(brw, true);

   layers = MAX2(1, fb->MaxNumLayers);

   if (brw->gen >= 9 && fast_clear_buffers) {
      fast_clear_attachments(brw, fb, fast_clear_buffers, fast_clear_rect);
   } else if (fast_clear_buffers) {
      _mesa_meta_drawbuffers_from_bitfield(fast_clear_buffers);
      brw_bind_rep_write_shader(brw, (float *) fast_clear_color);
      set_fast_clear_op(brw, GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE);
      brw_draw_rectlist(brw, &fast_clear_rect, layers);
      set_fast_clear_op(brw, 0);

      /* Now set the mcs we cleared to INTEL_FAST_CLEAR_STATE_CLEAR so we'll
       * resolve them eventually.
       */
      for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
         struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
         struct intel_renderbuffer *irb = intel_renderbuffer(rb);
         int index = fb->_ColorDrawBufferIndexes[buf];

         if ((1 << index) & fast_clear_buffers)
            irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
      }
   }

   if (rep_clear_buffers) {
      _mesa_meta_drawbuffers_from_bitfield(rep_clear_buffers);
      brw_bind_rep_write_shader(brw, ctx->Color.ClearColor.f);
      brw_draw_rectlist(brw, &clear_rect, layers);
   }

 bail_to_meta:
   /* Dirty _NEW_BUFFERS so we reemit SURFACE_STATE which sets the fast clear
    * color before resolve and sets irb->mt->fast_clear_state to UNRESOLVED if
    * we render to it.
    */
   brw->NewGLState |= _NEW_BUFFERS;


   /* Set the custom state back to normal and dirty the same bits as above */
   use_rectlist(brw, false);

   _mesa_meta_end(ctx);

   /* From BSpec: Render Target Fast Clear:
    *
    *     After Render target fast clear, pipe-control with color cache
    *     write-flush must be issued before sending any DRAW commands on that
    *     render target.
    */
   brw_emit_mi_flush(brw);

   /* If we had to fall back to plain clear for any buffers, clear those now
    * by calling into meta.
    */
 out:
   if (plain_clear_buffers)
      _mesa_meta_glsl_Clear(&brw->ctx, plain_clear_buffers);

   return true;
}
Esempio n. 17
0
/**
 * Implements a rectangular block transfer (blit) of pixels between two
 * miptrees.
 *
 * Our blitter can operate on 1, 2, or 4-byte-per-pixel data, with generous,
 * but limited, pitches and sizes allowed.
 *
 * The src/dst coordinates are relative to the given level/slice of the
 * miptree.
 *
 * If @src_flip or @dst_flip is set, then the rectangle within that miptree
 * will be inverted (including scanline order) when copying.  This is common
 * in GL when copying between window system and user-created
 * renderbuffers/textures.
 */
bool
intel_miptree_blit(struct intel_context *intel,
                   struct intel_mipmap_tree *src_mt,
                   int src_level, int src_slice,
                   uint32_t src_x, uint32_t src_y, bool src_flip,
                   struct intel_mipmap_tree *dst_mt,
                   int dst_level, int dst_slice,
                   uint32_t dst_x, uint32_t dst_y, bool dst_flip,
                   uint32_t width, uint32_t height,
                   GLenum logicop)
{
   /* No sRGB decode or encode is done by the hardware blitter, which is
    * consistent with what we want in the callers (glCopyTexSubImage(),
    * glBlitFramebuffer(), texture validation, etc.).
    */
   gl_format src_format = _mesa_get_srgb_format_linear(src_mt->format);
   gl_format dst_format = _mesa_get_srgb_format_linear(dst_mt->format);

   /* The blitter doesn't support doing any format conversions.  We do also
    * support blitting ARGB8888 to XRGB8888 (trivial, the values dropped into
    * the X channel don't matter), and XRGB8888 to ARGB8888 by setting the A
    * channel to 1.0 at the end.
    */
   if (src_format != dst_format &&
      ((src_format != MESA_FORMAT_ARGB8888 &&
        src_format != MESA_FORMAT_XRGB8888) ||
       (dst_format != MESA_FORMAT_ARGB8888 &&
        dst_format != MESA_FORMAT_XRGB8888))) {
      perf_debug("%s: Can't use hardware blitter from %s to %s, "
                 "falling back.\n", __FUNCTION__,
                 _mesa_get_format_name(src_format),
                 _mesa_get_format_name(dst_format));
      return false;
   }

   /* According to the Ivy Bridge PRM, Vol1 Part4, section 1.2.1.2 (Graphics
    * Data Size Limitations):
    *
    *    The BLT engine is capable of transferring very large quantities of
    *    graphics data. Any graphics data read from and written to the
    *    destination is permitted to represent a number of pixels that
    *    occupies up to 65,536 scan lines and up to 32,768 bytes per scan line
    *    at the destination. The maximum number of pixels that may be
    *    represented per scan line’s worth of graphics data depends on the
    *    color depth.
    *
    * Furthermore, intelEmitCopyBlit (which is called below) uses a signed
    * 16-bit integer to represent buffer pitch, so it can only handle buffer
    * pitches < 32k.
    *
    * As a result of these two limitations, we can only use the blitter to do
    * this copy when the region's pitch is less than 32k.
    */
   if (src_mt->region->pitch > 32768 ||
       dst_mt->region->pitch > 32768) {
      perf_debug("Falling back due to >32k pitch\n");
      return false;
   }

   if (src_flip)
      src_y = src_mt->level[src_level].height - src_y - height;

   if (dst_flip)
      dst_y = dst_mt->level[dst_level].height - dst_y - height;

   int src_pitch = src_mt->region->pitch;
   if (src_flip != dst_flip)
      src_pitch = -src_pitch;

   uint32_t src_image_x, src_image_y;
   intel_miptree_get_image_offset(src_mt, src_level, src_slice,
                                  &src_image_x, &src_image_y);
   src_x += src_image_x;
   src_y += src_image_y;

   uint32_t dst_image_x, dst_image_y;
   intel_miptree_get_image_offset(dst_mt, dst_level, dst_slice,
                                  &dst_image_x, &dst_image_y);
   dst_x += dst_image_x;
   dst_y += dst_image_y;

   if (!intelEmitCopyBlit(intel,
                          src_mt->cpp,
                          src_pitch,
                          src_mt->region->bo, src_mt->offset,
                          src_mt->region->tiling,
                          dst_mt->region->pitch,
                          dst_mt->region->bo, dst_mt->offset,
                          dst_mt->region->tiling,
                          src_x, src_y,
                          dst_x, dst_y,
                          width, height,
                          logicop)) {
      return false;
   }

   if (src_mt->format == MESA_FORMAT_XRGB8888 &&
       dst_mt->format == MESA_FORMAT_ARGB8888) {
      intel_miptree_set_alpha_to_one(intel, dst_mt,
                                     dst_x, dst_y,
                                     width, height);
   }

   return true;
}
Esempio n. 18
0
/*
 * Read R, G, B, A, RGB, L, or LA pixels.
 */
static void
read_rgba_pixels( struct gl_context *ctx,
                  GLint x, GLint y,
                  GLsizei width, GLsizei height,
                  GLenum format, GLenum type, GLvoid *pixels,
                  const struct gl_pixelstore_attrib *packing )
{
   GLbitfield transferOps;
   bool dst_is_integer, dst_is_luminance, needs_rebase;
   int dst_stride, src_stride, rb_stride;
   uint32_t dst_format, src_format;
   GLubyte *dst, *map;
   mesa_format rb_format;
   bool needs_rgba;
   void *rgba, *src;
   bool src_is_uint = false;
   uint8_t rebase_swizzle[4];
   struct gl_framebuffer *fb = ctx->ReadBuffer;
   struct gl_renderbuffer *rb = fb->_ColorReadBuffer;

   if (!rb)
      return;

   transferOps = get_readpixels_transfer_ops(ctx, rb->Format, format, type,
                                             GL_FALSE);
   /* Describe the dst format */
   dst_is_integer = _mesa_is_enum_format_integer(format);
   dst_stride = _mesa_image_row_stride(packing, width, format, type);
   dst_format = _mesa_format_from_format_and_type(format, type);
   dst_is_luminance = format == GL_LUMINANCE ||
                      format == GL_LUMINANCE_ALPHA ||
                      format == GL_LUMINANCE_INTEGER_EXT ||
                      format == GL_LUMINANCE_ALPHA_INTEGER_EXT;
   dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
                                           format, type, 0, 0);

   /* Map the source render buffer */
   ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
                               &map, &rb_stride);
   if (!map) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
      return;
   }
   rb_format = _mesa_get_srgb_format_linear(rb->Format);

   /*
    * Depending on the base formats involved in the conversion we might need to
    * rebase some values, so for these formats we compute a rebase swizzle.
    */
   if (rb->_BaseFormat == GL_LUMINANCE || rb->_BaseFormat == GL_INTENSITY) {
      needs_rebase = true;
      rebase_swizzle[0] = MESA_FORMAT_SWIZZLE_X;
      rebase_swizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
      rebase_swizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
      rebase_swizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
   } else if (rb->_BaseFormat == GL_LUMINANCE_ALPHA) {
      needs_rebase = true;
      rebase_swizzle[0] = MESA_FORMAT_SWIZZLE_X;
      rebase_swizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
      rebase_swizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
      rebase_swizzle[3] = MESA_FORMAT_SWIZZLE_W;
   } else if (_mesa_get_format_base_format(rb_format) != rb->_BaseFormat) {
      needs_rebase =
         _mesa_compute_rgba2base2rgba_component_mapping(rb->_BaseFormat,
                                                        rebase_swizzle);
   } else {
      needs_rebase = false;
   }

   /* Since _mesa_format_convert does not handle transferOps we need to handle
    * them before we call the function. This requires to convert to RGBA float
    * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
    * integer transferOps do not apply.
    *
    * Converting to luminance also requires converting to RGBA first, so we can
    * then compute luminance values as L=R+G+B. Notice that this is different
    * from GetTexImage, where we compute L=R.
    */
   assert(!transferOps || (transferOps && !dst_is_integer));

   needs_rgba = transferOps || dst_is_luminance;
   rgba = NULL;
   if (needs_rgba) {
      uint32_t rgba_format;
      int rgba_stride;
      bool need_convert;

      /* Convert to RGBA float or int/uint depending on the type of the src */
      if (dst_is_integer) {
         src_is_uint = _mesa_is_format_unsigned(rb_format);
         if (src_is_uint) {
            rgba_format = RGBA32_UINT;
            rgba_stride = width * 4 * sizeof(GLuint);
         } else {
            rgba_format = RGBA32_INT;
            rgba_stride = width * 4 * sizeof(GLint);
         }
      } else {
         rgba_format = RGBA32_FLOAT;
         rgba_stride = width * 4 * sizeof(GLfloat);
      }

      /* If we are lucky and the dst format matches the RGBA format we need to
       * convert to, then we can convert directly into the dst buffer and avoid
       * the final conversion/copy from the rgba buffer to the dst buffer.
       */
      if (dst_format == rgba_format) {
         need_convert = false;
         rgba = dst;
      } else {
         need_convert = true;
         rgba = malloc(height * rgba_stride);
         if (!rgba) {
            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
            goto done_unmap;
         }
      }

      /* Convert to RGBA now */
      _mesa_format_convert(rgba, rgba_format, rgba_stride,
                           map, rb_format, rb_stride,
                           width, height,
                           needs_rebase ? rebase_swizzle : NULL);

      /* Handle transfer ops if necessary */
      if (transferOps)
         _mesa_apply_rgba_transfer_ops(ctx, transferOps, width * height, rgba);

      /* If we had to rebase, we have already taken care of that */
      needs_rebase = false;

      /* If we were lucky and our RGBA conversion matches the dst format, then
       * we are done.
       */
      if (!need_convert)
         goto done_swap;

      /* Otherwise, we need to convert from RGBA to dst next */
      src = rgba;
      src_format = rgba_format;
      src_stride = rgba_stride;
   } else {
      /* No RGBA conversion needed, convert directly to dst */
      src = map;
      src_format = rb_format;
      src_stride = rb_stride;
   }

   /* Do the conversion.
    *
    * If the dst format is Luminance, we need to do the conversion by computing
    * L=R+G+B values.
    */
   if (!dst_is_luminance) {
      _mesa_format_convert(dst, dst_format, dst_stride,
                           src, src_format, src_stride,
                           width, height,
                           needs_rebase ? rebase_swizzle : NULL);
   } else if (!dst_is_integer) {
      /* Compute float Luminance values from RGBA float */
      int luminance_stride, luminance_bytes;
      void *luminance;
      uint32_t luminance_format;

      luminance_stride = width * sizeof(GL_FLOAT);
      if (format == GL_LUMINANCE_ALPHA)
         luminance_stride *= 2;
      luminance_bytes = height * luminance_stride;
      luminance = malloc(luminance_bytes);
      if (!luminance) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
         free(rgba);
         goto done_unmap;
      }
      _mesa_pack_luminance_from_rgba_float(width * height, src,
                                           luminance, format, transferOps);

      /* Convert from Luminance float to dst (this will hadle type conversion
       * from float to the type of dst if necessary)
       */
      luminance_format = _mesa_format_from_format_and_type(format, GL_FLOAT);
      _mesa_format_convert(dst, dst_format, dst_stride,
                           luminance, luminance_format, luminance_stride,
                           width, height, NULL);
   } else {
      _mesa_pack_luminance_from_rgba_integer(width * height, src, !src_is_uint,
                                             dst, format, type);
   }

   if (rgba)
      free(rgba);

done_swap:
   /* Handle byte swapping if required */
   if (packing->SwapBytes) {
      int components = _mesa_components_in_format(format);
      GLint swapSize = _mesa_sizeof_packed_type(type);
      if (swapSize == 2)
         _mesa_swap2((GLushort *) dst, width * height * components);
      else if (swapSize == 4)
         _mesa_swap4((GLuint *) dst, width * height * components);
   }

done_unmap:
   ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
Esempio n. 19
0
/**
 * Implements a rectangular block transfer (blit) of pixels between two
 * miptrees.
 *
 * Our blitter can operate on 1, 2, or 4-byte-per-pixel data, with generous,
 * but limited, pitches and sizes allowed.
 *
 * The src/dst coordinates are relative to the given level/slice of the
 * miptree.
 *
 * If @src_flip or @dst_flip is set, then the rectangle within that miptree
 * will be inverted (including scanline order) when copying.  This is common
 * in GL when copying between window system and user-created
 * renderbuffers/textures.
 */
bool
intel_miptree_blit(struct brw_context *brw,
                   struct intel_mipmap_tree *src_mt,
                   int src_level, int src_slice,
                   uint32_t src_x, uint32_t src_y, bool src_flip,
                   struct intel_mipmap_tree *dst_mt,
                   int dst_level, int dst_slice,
                   uint32_t dst_x, uint32_t dst_y, bool dst_flip,
                   uint32_t width, uint32_t height,
                   enum gl_logicop_mode logicop)
{
   /* The blitter doesn't understand multisampling at all. */
   if (src_mt->surf.samples > 1 || dst_mt->surf.samples > 1)
      return false;

   /* No sRGB decode or encode is done by the hardware blitter, which is
    * consistent with what we want in many callers (glCopyTexSubImage(),
    * texture validation, etc.).
    */
   mesa_format src_format = _mesa_get_srgb_format_linear(src_mt->format);
   mesa_format dst_format = _mesa_get_srgb_format_linear(dst_mt->format);

   /* The blitter doesn't support doing any format conversions.  We do also
    * support blitting ARGB8888 to XRGB8888 (trivial, the values dropped into
    * the X channel don't matter), and XRGB8888 to ARGB8888 by setting the A
    * channel to 1.0 at the end. Also trivially ARGB2101010 to XRGB2101010,
    * but not XRGB2101010 to ARGB2101010 yet.
    */
   if (!intel_miptree_blit_compatible_formats(src_format, dst_format)) {
      perf_debug("%s: Can't use hardware blitter from %s to %s, "
                 "falling back.\n", __func__,
                 _mesa_get_format_name(src_format),
                 _mesa_get_format_name(dst_format));
      return false;
   }

   /* The blitter has no idea about HiZ or fast color clears, so we need to
    * resolve the miptrees before we do anything.
    */
   intel_miptree_access_raw(brw, src_mt, src_level, src_slice, false);
   intel_miptree_access_raw(brw, dst_mt, dst_level, dst_slice, true);

   if (src_flip) {
      const unsigned h0 = src_mt->surf.phys_level0_sa.height;
      src_y = minify(h0, src_level - src_mt->first_level) - src_y - height;
   }

   if (dst_flip) {
      const unsigned h0 = dst_mt->surf.phys_level0_sa.height;
      dst_y = minify(h0, dst_level - dst_mt->first_level) - dst_y - height;
   }

   uint32_t src_image_x, src_image_y, dst_image_x, dst_image_y;
   intel_miptree_get_image_offset(src_mt, src_level, src_slice,
                                  &src_image_x, &src_image_y);
   intel_miptree_get_image_offset(dst_mt, dst_level, dst_slice,
                                  &dst_image_x, &dst_image_y);
   src_x += src_image_x;
   src_y += src_image_y;
   dst_x += dst_image_x;
   dst_y += dst_image_y;

   if (!emit_miptree_blit(brw, src_mt, src_x, src_y,
                          dst_mt, dst_x, dst_y, width, height,
                          src_flip != dst_flip, logicop)) {
      return false;
   }

   /* XXX This could be done in a single pass using XY_FULL_MONO_PATTERN_BLT */
   if (_mesa_get_format_bits(src_format, GL_ALPHA_BITS) == 0 &&
       _mesa_get_format_bits(dst_format, GL_ALPHA_BITS) > 0) {
      intel_miptree_set_alpha_to_one(brw, dst_mt,
                                     dst_x, dst_y,
                                     width, height);
   }

   return true;
}
Esempio n. 20
0
/**
 * Get an uncompressed color texture image.
 */
static void
get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
                          GLenum format, GLenum type, GLvoid *pixels,
                          struct gl_texture_image *texImage,
                          GLbitfield transferOps)
{
   /* don't want to apply sRGB -> RGB conversion here so override the format */
   const mesa_format texFormat =
      _mesa_get_srgb_format_linear(texImage->TexFormat);
   const GLuint width = texImage->Width;
   GLuint height = texImage->Height;
   GLuint depth = texImage->Depth;
   GLuint img;
   GLboolean dst_is_integer;
   uint32_t dst_format;
   int dst_stride;
   uint8_t rebaseSwizzle[4];
   bool needsRebase;
   void *rgba = NULL;

   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
      depth = height;
      height = 1;
   }

   /* Depending on the base format involved we may need to apply a rebase
    * transform (for example: if we download to a Luminance format we want
    * G=0 and B=0).
    */
   if (texImage->_BaseFormat == GL_LUMINANCE ||
       texImage->_BaseFormat == GL_INTENSITY) {
      needsRebase = true;
      rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
      rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
      rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
      rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
   } else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
      needsRebase = true;
      rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
      rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
      rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
      rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
//    } else if (texImage->_BaseFormat != _mesa_get_format_base_format(texFormat)) {
//      needsRebase =
//         _mesa_compute_rgba2base2rgba_component_mapping(texImage->_BaseFormat,
//                                                        rebaseSwizzle);
    } else {
      needsRebase = false;
    }

   /* Describe the dst format */
   dst_is_integer = _mesa_is_enum_format_integer(format);
   dst_format = _mesa_format_from_format_and_type(format, type);
   dst_stride = _mesa_image_row_stride(&ctx->Pack, width, format, type);

   /* Since _mesa_format_convert does not handle transferOps we need to handle
    * them before we call the function. This requires to convert to RGBA float
    * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
    * integer then transferOps do not apply.
    */
   assert(!transferOps || (transferOps && !dst_is_integer));
   (void) dst_is_integer; /* silence unused var warning */

   for (img = 0; img < depth; img++) {
      GLubyte *srcMap;
      GLint rowstride;
      GLubyte *img_src;
      void *dest;
      void *src;
      int src_stride;
      uint32_t src_format;

      /* map src texture buffer */
      ctx->Driver.MapTextureImage(ctx, texImage, img,
                                  0, 0, width, height, GL_MAP_READ_BIT,
                                  &srcMap, &rowstride);
      if (!srcMap) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
         goto done;
      }

      img_src = srcMap;
      dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
                                 width, height, format, type,
                                 img, 0, 0);

      if (transferOps) {
         uint32_t rgba_format;
         int rgba_stride;
         bool need_convert = false;

         /* We will convert to RGBA float */
//         rgba_format = RGBA32_FLOAT;
         rgba_stride = width * 4 * sizeof(GLfloat);

         /* If we are lucky and the dst format matches the RGBA format we need
          * to convert to, then we can convert directly into the dst buffer
          * and avoid the final conversion/copy from the rgba buffer to the dst
          * buffer.
          */
         if (format == rgba_format) {
            rgba = dest;
         } else if (rgba == NULL) { /* Allocate the RGBA buffer only once */
            need_convert = true;
            rgba = malloc(height * rgba_stride);
            if (!rgba) {
               _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
               ctx->Driver.UnmapTextureImage(ctx, texImage, img);
               return;
            }
         }

//         _mesa_format_convert(rgba, rgba_format, rgba_stride,
//                              img_src, texFormat, rowstride,
//                              width, height,
//                              needsRebase ? rebaseSwizzle : NULL);

         /* Handle transfer ops now */
         _mesa_apply_rgba_transfer_ops(ctx, transferOps, width * height, rgba);

         /* If we had to rebase, we have already handled that */
         needsRebase = false;

         /* If we were lucky and our RGBA conversion matches the dst format, then
          * we are done.
          */
         if (!need_convert)
            goto do_swap;

         /* Otherwise, we need to convert from RGBA to dst next */
         src = rgba;
         src_format = rgba_format;
         src_stride = rgba_stride;
      } else {
         /* No RGBA conversion needed, convert directly to dst */
         src = img_src;
         src_format = texFormat;
         src_stride = rowstride;
      }

      /* Do the conversion to destination format */
//      _mesa_format_convert(dest, dst_format, dst_stride,
//                           src, src_format, src_stride,
//                           width, height,
//                           needsRebase ? rebaseSwizzle : NULL);

   do_swap:
      /* Handle byte swapping if required */
      if (ctx->Pack.SwapBytes) {
         GLint swapSize = _mesa_sizeof_packed_type(type);
         if (swapSize == 2 || swapSize == 4) {
            int swapsPerPixel = _mesa_bytes_per_pixel(format, type) / swapSize;
            assert(_mesa_bytes_per_pixel(format, type) % swapSize == 0);
            if (swapSize == 2)
               _mesa_swap2((GLushort *) dest, width * height * swapsPerPixel);
            else if (swapSize == 4)
               _mesa_swap4((GLuint *) dest, width * height * swapsPerPixel);
         }
      }

      /* Unmap the src texture buffer */
      ctx->Driver.UnmapTextureImage(ctx, texImage, img);
   }

done:
   if (rgba)
      free(rgba);
}
Esempio n. 21
0
/**
 * Get a color texture image with decompression.
 */
static void
get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
                        GLenum format, GLenum type, GLvoid *pixels,
                        struct gl_texture_image *texImage,
                        GLbitfield transferOps)
{
   /* don't want to apply sRGB -> RGB conversion here so override the format */
   const mesa_format texFormat =
      _mesa_get_srgb_format_linear(texImage->TexFormat);
   const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
   const GLuint width = texImage->Width;
   const GLuint height = texImage->Height;
   const GLuint depth = texImage->Depth;
   GLfloat *tempImage, *tempSlice;
   GLuint slice;
   int srcStride, dstStride;
   uint32_t dstFormat;
   bool needsRebase;
   uint8_t rebaseSwizzle[4];

   /* Decompress into temp float buffer, then pack into user buffer */
   tempImage = malloc(width * height * depth
                                  * 4 * sizeof(GLfloat));
   if (!tempImage) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
      return;
   }

   /* Decompress the texture image slices - results in 'tempImage' */
   for (slice = 0; slice < depth; slice++) {
      GLubyte *srcMap;
      GLint srcRowStride;

      tempSlice = tempImage + slice * 4 * width * height;

      ctx->Driver.MapTextureImage(ctx, texImage, slice,
                                  0, 0, width, height,
                                  GL_MAP_READ_BIT,
                                  &srcMap, &srcRowStride);
      if (srcMap) {
         _mesa_decompress_image(texFormat, width, height,
                                srcMap, srcRowStride, tempSlice);

         ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
      }
      else {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
         free(tempImage);
         return;
      }
   }

   /* Depending on the base format involved we may need to apply a rebase
    * transform (for example: if we download to a Luminance format we want
    * G=0 and B=0).
    */
   if (baseFormat == GL_LUMINANCE ||
       baseFormat == GL_INTENSITY) {
      needsRebase = true;
      rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
      rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
      rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
      rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
   } else if (baseFormat == GL_LUMINANCE_ALPHA) {
      needsRebase = true;
      rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
      rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
      rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
      rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
   } else {
      needsRebase = false;
   }

   srcStride = 4 * width * sizeof(GLfloat);
   dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
   dstFormat = _mesa_format_from_format_and_type(format, type);
   tempSlice = tempImage;
   for (slice = 0; slice < depth; slice++) {
      void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
                                       width, height, format, type,
                                       slice, 0, 0);
//      _mesa_format_convert(dest, dstFormat, dstStride,
//                           tempSlice, RGBA32_FLOAT, srcStride,
//                           width, height,
//                           needsRebase ? rebaseSwizzle : NULL);
      tempSlice += 4 * width * height;
   }

   free(tempImage);
}
Esempio n. 22
0
/**
 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
 * We can do this when the dst renderbuffer is actually a texture and
 * there is no scaling, mirroring or scissoring.
 *
 * \return new buffer mask indicating the buffers left to blit using the
 *         normal path.
 */
static GLbitfield
intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
                                    GLint srcX0, GLint srcY0,
                                    GLint srcX1, GLint srcY1,
                                    GLint dstX0, GLint dstY0,
                                    GLint dstX1, GLint dstY1,
                                    GLbitfield mask, GLenum filter)
{
   struct brw_context *brw = brw_context(ctx);

   /* Sync up the state of window system buffers.  We need to do this before
    * we go looking for the buffers.
    */
   intel_prepare_render(brw);

   if (mask & GL_COLOR_BUFFER_BIT) {
      GLint i;
      const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
      const struct gl_framebuffer *readFb = ctx->ReadBuffer;
      struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
      struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);

      if (!src_irb) {
         perf_debug("glBlitFramebuffer(): missing src renderbuffer.  "
                    "Falling back to software rendering.\n");
         return mask;
      }

      /* If the source and destination are the same size with no mirroring,
       * the rectangles are within the size of the texture and there is no
       * scissor, then we can probably use the blit engine.
       */
      if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
            srcY0 - srcY1 == dstY0 - dstY1 &&
            srcX1 >= srcX0 &&
            srcY1 >= srcY0 &&
            srcX0 >= 0 && srcX1 <= readFb->Width &&
            srcY0 >= 0 && srcY1 <= readFb->Height &&
            dstX0 >= 0 && dstX1 <= drawFb->Width &&
            dstY0 >= 0 && dstY1 <= drawFb->Height &&
            !ctx->Scissor.Enabled)) {
         perf_debug("glBlitFramebuffer(): non-1:1 blit.  "
                    "Falling back to software rendering.\n");
         return mask;
      }

      /* Blit to all active draw buffers.  We don't do any pre-checking,
       * because we assume that copying to MRTs is rare, and failure midway
       * through copying is even more rare.  Even if it was to occur, it's
       * safe to let meta start the copy over from scratch, because
       * glBlitFramebuffer completely overwrites the destination pixels, and
       * results are undefined if any destination pixels have a dependency on
       * source pixels.
       */
      for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
         struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
         struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);

         if (!dst_irb) {
            perf_debug("glBlitFramebuffer(): missing dst renderbuffer.  "
                       "Falling back to software rendering.\n");
            return mask;
         }

         gl_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
         gl_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
         if (src_format != dst_format) {
            perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s.  "
                       "Falling back to software rendering.\n",
                       _mesa_get_format_name(src_format),
                       _mesa_get_format_name(dst_format));
            return mask;
         }

         if (!intel_miptree_blit(brw,
                                 src_irb->mt,
                                 src_irb->mt_level, src_irb->mt_layer,
                                 srcX0, srcY0, src_rb->Name == 0,
                                 dst_irb->mt,
                                 dst_irb->mt_level, dst_irb->mt_layer,
                                 dstX0, dstY0, dst_rb->Name == 0,
                                 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
            perf_debug("glBlitFramebuffer(): unknown blit failure.  "
                       "Falling back to software rendering.\n");
            return mask;
         }
      }

      mask &= ~GL_COLOR_BUFFER_BIT;
   }

   return mask;
}
Esempio n. 23
0
/**
 * Note: if the src (or dst) is a 2D multisample array texture on Gen7+ using
 * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, src_layer (dst_layer) is
 * the physical layer holding sample 0.  So, for example, if
 * src_mt->num_samples == 4, then logical layer n corresponds to src_layer ==
 * 4*n.
 */
void
brw_blorp_blit_miptrees(struct brw_context *brw,
                        struct intel_mipmap_tree *src_mt,
                        unsigned src_level, unsigned src_layer,
                        mesa_format src_format, int src_swizzle,
                        struct intel_mipmap_tree *dst_mt,
                        unsigned dst_level, unsigned dst_layer,
                        mesa_format dst_format,
                        float src_x0, float src_y0,
                        float src_x1, float src_y1,
                        float dst_x0, float dst_y0,
                        float dst_x1, float dst_y1,
                        GLenum filter, bool mirror_x, bool mirror_y,
                        bool decode_srgb, bool encode_srgb)
{
   /* Blorp operates in logical layers */
   src_layer = physical_to_logical_layer(src_mt, src_layer);
   dst_layer = physical_to_logical_layer(dst_mt, dst_layer);

   DBG("%s from %dx %s mt %p %d %d (%f,%f) (%f,%f)"
       "to %dx %s mt %p %d %d (%f,%f) (%f,%f) (flip %d,%d)\n",
       __func__,
       src_mt->num_samples, _mesa_get_format_name(src_mt->format), src_mt,
       src_level, src_layer, src_x0, src_y0, src_x1, src_y1,
       dst_mt->num_samples, _mesa_get_format_name(dst_mt->format), dst_mt,
       dst_level, dst_layer, dst_x0, dst_y0, dst_x1, dst_y1,
       mirror_x, mirror_y);

   if (!decode_srgb && _mesa_get_format_color_encoding(src_format) == GL_SRGB)
      src_format = _mesa_get_srgb_format_linear(src_format);

   if (!encode_srgb && _mesa_get_format_color_encoding(dst_format) == GL_SRGB)
      dst_format = _mesa_get_srgb_format_linear(dst_format);

   /* When doing a multisample resolve of a GL_LUMINANCE32F or GL_INTENSITY32F
    * texture, the above code configures the source format for L32_FLOAT or
    * I32_FLOAT, and the destination format for R32_FLOAT.  On Sandy Bridge,
    * the SAMPLE message appears to handle multisampled L32_FLOAT and
    * I32_FLOAT textures incorrectly, resulting in blocky artifacts.  So work
    * around the problem by using a source format of R32_FLOAT.  This
    * shouldn't affect rendering correctness, since the destination format is
    * R32_FLOAT, so only the contents of the red channel matters.
    */
   if (brw->gen == 6 &&
       src_mt->num_samples > 1 && dst_mt->num_samples <= 1 &&
       src_mt->format == dst_mt->format &&
       (dst_format == MESA_FORMAT_L_FLOAT32 ||
        dst_format == MESA_FORMAT_I_FLOAT32)) {
      src_format = dst_format = MESA_FORMAT_R_FLOAT32;
   }

   uint32_t src_usage_flags = (1 << ISL_AUX_USAGE_MCS);
   if (src_format == src_mt->format)
      src_usage_flags |= (1 << ISL_AUX_USAGE_CCS_E);

   uint32_t dst_usage_flags = (1 << ISL_AUX_USAGE_MCS);
   if (dst_format == dst_mt->format) {
      dst_usage_flags |= (1 << ISL_AUX_USAGE_CCS_E) |
                         (1 << ISL_AUX_USAGE_CCS_D);
   }

   struct isl_surf tmp_surfs[4];
   struct blorp_surf src_surf, dst_surf;
   blorp_surf_for_miptree(brw, &src_surf, src_mt, false, src_usage_flags,
                          &src_level, src_layer, 1, &tmp_surfs[0]);
   blorp_surf_for_miptree(brw, &dst_surf, dst_mt, true, dst_usage_flags,
                          &dst_level, dst_layer, 1, &tmp_surfs[2]);

   struct isl_swizzle src_isl_swizzle = {
      .r = swizzle_to_scs(GET_SWZ(src_swizzle, 0)),
      .g = swizzle_to_scs(GET_SWZ(src_swizzle, 1)),
      .b = swizzle_to_scs(GET_SWZ(src_swizzle, 2)),
      .a = swizzle_to_scs(GET_SWZ(src_swizzle, 3)),
   };

   struct blorp_batch batch;
   blorp_batch_init(&brw->blorp, &batch, brw, 0);
   blorp_blit(&batch, &src_surf, src_level, src_layer,
              brw_blorp_to_isl_format(brw, src_format, false), src_isl_swizzle,
              &dst_surf, dst_level, dst_layer,
              brw_blorp_to_isl_format(brw, dst_format, true),
              ISL_SWIZZLE_IDENTITY,
              src_x0, src_y0, src_x1, src_y1,
              dst_x0, dst_y0, dst_x1, dst_y1,
              filter, mirror_x, mirror_y);
   blorp_batch_finish(&batch);
}

void
brw_blorp_copy_miptrees(struct brw_context *brw,
                        struct intel_mipmap_tree *src_mt,
                        unsigned src_level, unsigned src_layer,
                        struct intel_mipmap_tree *dst_mt,
                        unsigned dst_level, unsigned dst_layer,
                        unsigned src_x, unsigned src_y,
                        unsigned dst_x, unsigned dst_y,
                        unsigned src_width, unsigned src_height)
{
   DBG("%s from %dx %s mt %p %d %d (%d,%d) %dx%d"
       "to %dx %s mt %p %d %d (%d,%d)\n",
       __func__,
       src_mt->num_samples, _mesa_get_format_name(src_mt->format), src_mt,
       src_level, src_layer, src_x, src_y, src_width, src_height,
       dst_mt->num_samples, _mesa_get_format_name(dst_mt->format), dst_mt,
       dst_level, dst_layer, dst_x, dst_y);

   struct isl_surf tmp_surfs[4];
   struct blorp_surf src_surf, dst_surf;
   blorp_surf_for_miptree(brw, &src_surf, src_mt, false,
                          (1 << ISL_AUX_USAGE_MCS) |
                          (1 << ISL_AUX_USAGE_CCS_E),
                          &src_level, src_layer, 1, &tmp_surfs[0]);
   blorp_surf_for_miptree(brw, &dst_surf, dst_mt, true,
                          (1 << ISL_AUX_USAGE_MCS) |
                          (1 << ISL_AUX_USAGE_CCS_E),
                          &dst_level, dst_layer, 1, &tmp_surfs[2]);

   struct blorp_batch batch;
   blorp_batch_init(&brw->blorp, &batch, brw, 0);
   blorp_copy(&batch, &src_surf, src_level, src_layer,
              &dst_surf, dst_level, dst_layer,
              src_x, src_y, dst_x, dst_y, src_width, src_height);
   blorp_batch_finish(&batch);
}
Esempio n. 24
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/**
 * Implements a rectangular block transfer (blit) of pixels between two
 * miptrees.
 *
 * Our blitter can operate on 1, 2, or 4-byte-per-pixel data, with generous,
 * but limited, pitches and sizes allowed.
 *
 * The src/dst coordinates are relative to the given level/slice of the
 * miptree.
 *
 * If @src_flip or @dst_flip is set, then the rectangle within that miptree
 * will be inverted (including scanline order) when copying.  This is common
 * in GL when copying between window system and user-created
 * renderbuffers/textures.
 */
bool
intel_miptree_blit(struct brw_context *brw,
                   struct intel_mipmap_tree *src_mt,
                   int src_level, int src_slice,
                   uint32_t src_x, uint32_t src_y, bool src_flip,
                   struct intel_mipmap_tree *dst_mt,
                   int dst_level, int dst_slice,
                   uint32_t dst_x, uint32_t dst_y, bool dst_flip,
                   uint32_t width, uint32_t height,
                   GLenum logicop)
{
   /* The blitter doesn't understand multisampling at all. */
   if (src_mt->num_samples > 0 || dst_mt->num_samples > 0)
      return false;

   /* No sRGB decode or encode is done by the hardware blitter, which is
    * consistent with what we want in the callers (glCopyTexSubImage(),
    * glBlitFramebuffer(), texture validation, etc.).
    */
   mesa_format src_format = _mesa_get_srgb_format_linear(src_mt->format);
   mesa_format dst_format = _mesa_get_srgb_format_linear(dst_mt->format);

   /* The blitter doesn't support doing any format conversions.  We do also
    * support blitting ARGB8888 to XRGB8888 (trivial, the values dropped into
    * the X channel don't matter), and XRGB8888 to ARGB8888 by setting the A
    * channel to 1.0 at the end.
    */
   if (src_format != dst_format &&
      ((src_format != MESA_FORMAT_B8G8R8A8_UNORM &&
        src_format != MESA_FORMAT_B8G8R8X8_UNORM) ||
       (dst_format != MESA_FORMAT_B8G8R8A8_UNORM &&
        dst_format != MESA_FORMAT_B8G8R8X8_UNORM))) {
      perf_debug("%s: Can't use hardware blitter from %s to %s, "
                 "falling back.\n", __FUNCTION__,
                 _mesa_get_format_name(src_format),
                 _mesa_get_format_name(dst_format));
      return false;
   }

   /* According to the Ivy Bridge PRM, Vol1 Part4, section 1.2.1.2 (Graphics
    * Data Size Limitations):
    *
    *    The BLT engine is capable of transferring very large quantities of
    *    graphics data. Any graphics data read from and written to the
    *    destination is permitted to represent a number of pixels that
    *    occupies up to 65,536 scan lines and up to 32,768 bytes per scan line
    *    at the destination. The maximum number of pixels that may be
    *    represented per scan line’s worth of graphics data depends on the
    *    color depth.
    *
    * Furthermore, intelEmitCopyBlit (which is called below) uses a signed
    * 16-bit integer to represent buffer pitch, so it can only handle buffer
    * pitches < 32k.
    *
    * As a result of these two limitations, we can only use the blitter to do
    * this copy when the miptree's pitch is less than 32k.
    */
   if (src_mt->pitch >= 32768 ||
       dst_mt->pitch >= 32768) {
      perf_debug("Falling back due to >=32k pitch\n");
      return false;
   }

   /* The blitter has no idea about HiZ or fast color clears, so we need to
    * resolve the miptrees before we do anything.
    */
   intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_slice);
   intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_slice);
   intel_miptree_resolve_color(brw, src_mt);
   intel_miptree_resolve_color(brw, dst_mt);

   if (src_flip)
      src_y = minify(src_mt->physical_height0, src_level - src_mt->first_level) - src_y - height;

   if (dst_flip)
      dst_y = minify(dst_mt->physical_height0, dst_level - dst_mt->first_level) - dst_y - height;

   int src_pitch = src_mt->pitch;
   if (src_flip != dst_flip)
      src_pitch = -src_pitch;

   uint32_t src_image_x, src_image_y;
   intel_miptree_get_image_offset(src_mt, src_level, src_slice,
                                  &src_image_x, &src_image_y);
   src_x += src_image_x;
   src_y += src_image_y;

   /* The blitter interprets the 16-bit src x/y as a signed 16-bit value,
    * where negative values are invalid.  The values we're working with are
    * unsigned, so make sure we don't overflow.
    */
   if (src_x >= 32768 || src_y >= 32768) {
      perf_debug("Falling back due to >=32k src offset (%d, %d)\n",
                 src_x, src_y);
      return false;
   }

   uint32_t dst_image_x, dst_image_y;
   intel_miptree_get_image_offset(dst_mt, dst_level, dst_slice,
                                  &dst_image_x, &dst_image_y);
   dst_x += dst_image_x;
   dst_y += dst_image_y;

   /* The blitter interprets the 16-bit destination x/y as a signed 16-bit
    * value.  The values we're working with are unsigned, so make sure we
    * don't overflow.
    */
   if (dst_x >= 32768 || dst_y >= 32768) {
      perf_debug("Falling back due to >=32k dst offset (%d, %d)\n",
                 dst_x, dst_y);
      return false;
   }

   if (!intelEmitCopyBlit(brw,
                          src_mt->cpp,
                          src_pitch,
                          src_mt->bo, src_mt->offset,
                          src_mt->tiling,
                          dst_mt->pitch,
                          dst_mt->bo, dst_mt->offset,
                          dst_mt->tiling,
                          src_x, src_y,
                          dst_x, dst_y,
                          width, height,
                          logicop)) {
      return false;
   }

   if (src_mt->format == MESA_FORMAT_B8G8R8X8_UNORM &&
       dst_mt->format == MESA_FORMAT_B8G8R8A8_UNORM) {
      intel_miptree_set_alpha_to_one(brw, dst_mt,
                                     dst_x, dst_y,
                                     width, height);
   }

   return true;
}
Esempio n. 25
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static bool
do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
                      struct gl_renderbuffer *rb, unsigned buf,
                      bool partial_clear, bool encode_srgb)
{
   struct gl_context *ctx = &brw->ctx;
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
   mesa_format format = irb->mt->format;
   uint32_t x0, x1, y0, y1;

   if (!encode_srgb && _mesa_get_format_color_encoding(format) == GL_SRGB)
      format = _mesa_get_srgb_format_linear(format);

   x0 = fb->_Xmin;
   x1 = fb->_Xmax;
   if (rb->Name != 0) {
      y0 = fb->_Ymin;
      y1 = fb->_Ymax;
   } else {
      y0 = rb->Height - fb->_Ymax;
      y1 = rb->Height - fb->_Ymin;
   }

   /* If the clear region is empty, just return. */
   if (x0 == x1 || y0 == y1)
      return true;

   bool can_fast_clear = !partial_clear;

   bool color_write_disable[4] = { false, false, false, false };
   if (set_write_disables(irb, ctx->Color.ColorMask[buf], color_write_disable))
      can_fast_clear = false;

   if (irb->mt->no_ccs ||
       !brw_is_color_fast_clear_compatible(brw, irb->mt, &ctx->Color.ClearColor))
      can_fast_clear = false;

   const unsigned logical_layer = irb_logical_mt_layer(irb);
   const enum intel_fast_clear_state fast_clear_state =
      intel_miptree_get_fast_clear_state(irb->mt, irb->mt_level,
                                         logical_layer);

   /* Surface state can only record one fast clear color value. Therefore
    * unless different levels/layers agree on the color it can be used to
    * represent only single level/layer. Here it will be reserved for the
    * first slice (level 0, layer 0).
    */
   if (irb->layer_count > 1 || irb->mt_level || irb->mt_layer)
      can_fast_clear = false;

   if (can_fast_clear) {
      union gl_color_union override_color =
         brw_meta_convert_fast_clear_color(brw, irb->mt,
                                           &ctx->Color.ClearColor);

      /* Record the clear color in the miptree so that it will be
       * programmed in SURFACE_STATE by later rendering and resolve
       * operations.
       */
      const bool color_updated = brw_meta_set_fast_clear_color(
                                    brw, &irb->mt->gen9_fast_clear_color,
                                    &override_color);

      /* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the clear
       * is redundant and can be skipped.
       */
      if (!color_updated && fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
         return true;

      /* If the MCS buffer hasn't been allocated yet, we need to allocate
       * it now.
       */
      if (!irb->mt->mcs_buf) {
         assert(!intel_miptree_is_lossless_compressed(brw, irb->mt));
         if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt, false)) {
            /* MCS allocation failed--probably this will only happen in
             * out-of-memory conditions.  But in any case, try to recover
             * by falling back to a non-blorp clear technique.
             */
            return false;
         }
      }
   }

   const unsigned num_layers = fb->MaxNumLayers ? irb->layer_count : 1;

   /* We can't setup the blorp_surf until we've allocated the MCS above */
   struct isl_surf isl_tmp[2];
   struct blorp_surf surf;
   unsigned level = irb->mt_level;
   blorp_surf_for_miptree(brw, &surf, irb->mt, true,
                          (1 << ISL_AUX_USAGE_MCS) |
                          (1 << ISL_AUX_USAGE_CCS_E) |
                          (1 << ISL_AUX_USAGE_CCS_D),
                          &level, logical_layer, num_layers, isl_tmp);

   if (can_fast_clear) {
      DBG("%s (fast) to mt %p level %d layers %d+%d\n", __FUNCTION__,
          irb->mt, irb->mt_level, irb->mt_layer, num_layers);

      struct blorp_batch batch;
      blorp_batch_init(&brw->blorp, &batch, brw, 0);
      blorp_fast_clear(&batch, &surf,
                       (enum isl_format)brw->render_target_format[format],
                       level, logical_layer, num_layers,
                       x0, y0, x1, y1);
      blorp_batch_finish(&batch);

      /* Now that the fast clear has occurred, put the buffer in
       * INTEL_FAST_CLEAR_STATE_CLEAR so that we won't waste time doing
       * redundant clears.
       */
      intel_miptree_set_fast_clear_state(brw, irb->mt, irb->mt_level,
                                         logical_layer, num_layers,
                                         INTEL_FAST_CLEAR_STATE_CLEAR);
   } else {
      DBG("%s (slow) to mt %p level %d layer %d+%d\n", __FUNCTION__,
          irb->mt, irb->mt_level, irb->mt_layer, num_layers);

      union isl_color_value clear_color;
      memcpy(clear_color.f32, ctx->Color.ClearColor.f, sizeof(float) * 4);

      struct blorp_batch batch;
      blorp_batch_init(&brw->blorp, &batch, brw, 0);
      blorp_clear(&batch, &surf,
                  (enum isl_format)brw->render_target_format[format],
                  ISL_SWIZZLE_IDENTITY,
                  level, irb_logical_mt_layer(irb), num_layers,
                  x0, y0, x1, y1,
                  clear_color, color_write_disable);
      blorp_batch_finish(&batch);
   }

   return true;
}
Esempio n. 26
0
static bool
do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
                      struct gl_renderbuffer *rb, unsigned buf,
                      bool partial_clear, bool encode_srgb, unsigned layer)
{
    struct gl_context *ctx = &brw->ctx;
    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
    mesa_format format = irb->mt->format;

    struct brw_blorp_params params;
    brw_blorp_params_init(&params);

    if (!encode_srgb && _mesa_get_format_color_encoding(format) == GL_SRGB)
        format = _mesa_get_srgb_format_linear(format);

    brw_blorp_surface_info_init(brw, &params.dst, irb->mt, irb->mt_level,
                                layer, format, true);

    /* Override the surface format according to the context's sRGB rules. */
    params.dst.brw_surfaceformat = brw->render_target_format[format];

    params.x0 = fb->_Xmin;
    params.x1 = fb->_Xmax;
    if (rb->Name != 0) {
        params.y0 = fb->_Ymin;
        params.y1 = fb->_Ymax;
    } else {
        params.y0 = rb->Height - fb->_Ymax;
        params.y1 = rb->Height - fb->_Ymin;
    }

    memcpy(&params.wm_inputs, ctx->Color.ClearColor.f, sizeof(float) * 4);

    bool use_simd16_replicated_data = true;

    /* From the SNB PRM (Vol4_Part1):
     *
     *     "Replicated data (Message Type = 111) is only supported when
     *      accessing tiled memory.  Using this Message Type to access linear
     *      (untiled) memory is UNDEFINED."
     */
    if (irb->mt->tiling == I915_TILING_NONE)
        use_simd16_replicated_data = false;

    /* Constant color writes ignore everyting in blend and color calculator
     * state.  This is not documented.
     */
    if (set_write_disables(irb, ctx->Color.ColorMask[buf],
                           params.color_write_disable))
        use_simd16_replicated_data = false;

    if (irb->mt->fast_clear_state != INTEL_FAST_CLEAR_STATE_NO_MCS &&
            !partial_clear && use_simd16_replicated_data &&
            brw_is_color_fast_clear_compatible(brw, irb->mt,
                    &ctx->Color.ClearColor)) {
        memset(&params.wm_inputs, 0xff, 4*sizeof(float));
        params.fast_clear_op = GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;

        brw_get_fast_clear_rect(brw, fb, irb->mt, &params.x0, &params.y0,
                                &params.x1, &params.y1);
    } else {
        brw_meta_get_buffer_rect(fb, &params.x0, &params.y0,
                                 &params.x1, &params.y1);
    }

    brw_blorp_params_get_clear_kernel(brw, &params, use_simd16_replicated_data);

    const bool is_fast_clear =
        params.fast_clear_op == GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;
    if (is_fast_clear) {
        /* Record the clear color in the miptree so that it will be
         * programmed in SURFACE_STATE by later rendering and resolve
         * operations.
         */
        const bool color_updated = brw_meta_set_fast_clear_color(
                                       brw, irb->mt, &ctx->Color.ClearColor);

        /* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the clear
         * is redundant and can be skipped.
         */
        if (!color_updated &&
                irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
            return true;

        /* If the MCS buffer hasn't been allocated yet, we need to allocate
         * it now.
         */
        if (!irb->mt->mcs_mt) {
            if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt)) {
                /* MCS allocation failed--probably this will only happen in
                 * out-of-memory conditions.  But in any case, try to recover
                 * by falling back to a non-blorp clear technique.
                 */
                return false;
            }
        }
    }

    const char *clear_type;
    if (is_fast_clear)
        clear_type = "fast";
    else if (use_simd16_replicated_data)
        clear_type = "replicated";
    else
        clear_type = "slow";

    DBG("%s (%s) to mt %p level %d layer %d\n", __FUNCTION__, clear_type,
        irb->mt, irb->mt_level, irb->mt_layer);

    brw_blorp_exec(brw, &params);

    if (is_fast_clear) {
        /* Now that the fast clear has occurred, put the buffer in
         * INTEL_FAST_CLEAR_STATE_CLEAR so that we won't waste time doing
         * redundant clears.
         */
        irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
    } else if (intel_miptree_is_lossless_compressed(brw, irb->mt)) {
        /* Compressed buffers can be cleared also using normal rep-clear. In
         * such case they bahave such as if they were drawn using normal 3D
         * render pipeline, and we simply mark the mcs as dirty.
         */
        assert(partial_clear);
        irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
    }

    return true;
}
Esempio n. 27
0
/**
 * Convert the given color to a bitfield suitable for ORing into DWORD 7 of
 * SURFACE_STATE (DWORD 12-15 on SKL+).
 */
union isl_color_value
brw_meta_convert_fast_clear_color(const struct brw_context *brw,
                                  const struct intel_mipmap_tree *mt,
                                  const union gl_color_union *color)
{
   union isl_color_value override_color = {
      .u32 = {
         color->ui[0],
         color->ui[1],
         color->ui[2],
         color->ui[3],
      },
   };

   /* The sampler doesn't look at the format of the surface when the fast
    * clear color is used so we need to implement luminance, intensity and
    * missing components manually.
    */
   switch (_mesa_get_format_base_format(mt->format)) {
   case GL_INTENSITY:
      override_color.u32[3] = override_color.u32[0];
      /* flow through */
   case GL_LUMINANCE:
   case GL_LUMINANCE_ALPHA:
      override_color.u32[1] = override_color.u32[0];
      override_color.u32[2] = override_color.u32[0];
      break;
   default:
      for (int i = 0; i < 3; i++) {
         if (!_mesa_format_has_color_component(mt->format, i))
            override_color.u32[i] = 0;
      }
      break;
   }

   switch (_mesa_get_format_datatype(mt->format)) {
   case GL_UNSIGNED_NORMALIZED:
      for (int i = 0; i < 4; i++)
         override_color.f32[i] = CLAMP(override_color.f32[i], 0.0f, 1.0f);
      break;

   case GL_SIGNED_NORMALIZED:
      for (int i = 0; i < 4; i++)
         override_color.f32[i] = CLAMP(override_color.f32[i], -1.0f, 1.0f);
      break;

   case GL_UNSIGNED_INT:
      for (int i = 0; i < 4; i++) {
         unsigned bits = _mesa_get_format_bits(mt->format, GL_RED_BITS + i);
         if (bits < 32) {
            uint32_t max = (1u << bits) - 1;
            override_color.u32[i] = MIN2(override_color.u32[i], max);
         }
      }
      break;

   case GL_INT:
      for (int i = 0; i < 4; i++) {
         unsigned bits = _mesa_get_format_bits(mt->format, GL_RED_BITS + i);
         if (bits < 32) {
            int32_t max = (1 << (bits - 1)) - 1;
            int32_t min = -(1 << (bits - 1));
            override_color.i32[i] = CLAMP(override_color.i32[i], min, max);
         }
      }
      break;

   case GL_FLOAT:
      if (!_mesa_is_format_signed(mt->format)) {
         for (int i = 0; i < 4; i++)
            override_color.f32[i] = MAX2(override_color.f32[i], 0.0f);
      }
      break;
   }

   if (!_mesa_format_has_color_component(mt->format, 3)) {
      if (_mesa_is_format_integer_color(mt->format))
         override_color.u32[3] = 1;
      else
         override_color.f32[3] = 1.0f;
   }

   /* Handle linear to SRGB conversion */
   if (brw->ctx.Color.sRGBEnabled &&
       _mesa_get_srgb_format_linear(mt->format) != mt->format) {
      for (int i = 0; i < 3; i++) {
         override_color.f32[i] =
            util_format_linear_to_srgb_float(override_color.f32[i]);
      }
   }

   return override_color;
}
/**
 * Get a color texture image with decompression.
 */
static void
get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
                        GLenum format, GLenum type, GLvoid *pixels,
                        struct gl_texture_image *texImage,
                        GLbitfield transferOps)
{
   /* don't want to apply sRGB -> RGB conversion here so override the format */
   const gl_format texFormat =
      _mesa_get_srgb_format_linear(texImage->TexFormat);
   const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
   const GLenum destBaseFormat = _mesa_base_tex_format(ctx, format);
   GLenum rebaseFormat = GL_NONE;
   const GLuint width = texImage->Width;
   const GLuint height = texImage->Height;
   const GLuint depth = texImage->Depth;
   GLfloat *tempImage, *srcRow;
   GLuint row;

   /* Decompress into temp float buffer, then pack into user buffer */
   tempImage = (GLfloat *) malloc(width * height * depth
                                  * 4 * sizeof(GLfloat));
   if (!tempImage) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
      return;
   }

   /* Decompress the texture image - results in 'tempImage' */
   {
      GLubyte *srcMap;
      GLint srcRowStride;

      ctx->Driver.MapTextureImage(ctx, texImage, 0,
                                  0, 0, width, height,
                                  GL_MAP_READ_BIT,
                                  &srcMap, &srcRowStride);
      if (srcMap) {
         _mesa_decompress_image(texFormat, width, height,
                                srcMap, srcRowStride, tempImage);

         ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
      }
      else {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
         free(tempImage);
         return;
      }
   }

   if (baseFormat == GL_LUMINANCE ||
       baseFormat == GL_INTENSITY ||
       baseFormat == GL_LUMINANCE_ALPHA) {
      /* If a luminance (or intensity) texture is read back as RGB(A), the
       * returned value should be (L,0,0,1), not (L,L,L,1).  Set rebaseFormat
       * here to get G=B=0.
       */
      rebaseFormat = texImage->_BaseFormat;
   }
   else if ((baseFormat == GL_RGBA ||
             baseFormat == GL_RGB  ||
             baseFormat == GL_RG) &&
            (destBaseFormat == GL_LUMINANCE ||
             destBaseFormat == GL_LUMINANCE_ALPHA ||
             destBaseFormat == GL_LUMINANCE_INTEGER_EXT ||
             destBaseFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT)) {
      /* If we're reading back an RGB(A) texture as luminance then we need
       * to return L=tex(R).  Note, that's different from glReadPixels which
       * returns L=R+G+B.
       */
      rebaseFormat = GL_LUMINANCE_ALPHA; /* this covers GL_LUMINANCE too */
   }

   if (rebaseFormat) {
      _mesa_rebase_rgba_float(width * height, (GLfloat (*)[4]) tempImage,
                              rebaseFormat);
   }

   srcRow = tempImage;
   for (row = 0; row < height; row++) {
      void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
                                       width, height, format, type,
                                       0, row, 0);

      _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow,
                                 format, type, dest, &ctx->Pack, transferOps);
      srcRow += width * 4;
   }

   free(tempImage);
}
Esempio n. 29
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static GLboolean
update_single_texture(struct st_context *st,
                      struct pipe_sampler_view **sampler_view,
		      GLuint texUnit)
{
   struct pipe_context *pipe = st->pipe;
   struct gl_context *ctx = st->ctx;
   const struct gl_sampler_object *samp;
   struct gl_texture_object *texObj;
   struct st_texture_object *stObj;
   enum pipe_format st_view_format;
   GLboolean retval;

   samp = _mesa_get_samplerobj(ctx, texUnit);

   texObj = ctx->Texture.Unit[texUnit]._Current;

   if (!texObj) {
      texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
      samp = &texObj->Sampler;
   }
   stObj = st_texture_object(texObj);

   retval = st_finalize_texture(ctx, st->pipe, texObj);
   if (!retval) {
      /* out of mem */
      return GL_FALSE;
   }

   /* Determine the format of the texture sampler view */
   st_view_format = stObj->pt->format;
   {
      const struct st_texture_image *firstImage =
	 st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
      const gl_format texFormat = firstImage->base.TexFormat;
      enum pipe_format firstImageFormat =
	 st_mesa_format_to_pipe_format(texFormat);

      if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT) &&
	  (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
         /* Don't do sRGB->RGB conversion.  Interpret the texture data as
          * linear values.
          */
	 const gl_format linearFormat =
	    _mesa_get_srgb_format_linear(texFormat);
	 firstImageFormat = st_mesa_format_to_pipe_format(linearFormat);
      }

      if (firstImageFormat != stObj->pt->format)
	 st_view_format = firstImageFormat;
   }

   /* if sampler view has changed dereference it */
   if (stObj->sampler_view) {
      if (check_sampler_swizzle(stObj->sampler_view,
				stObj->base._Swizzle,
				samp->DepthMode) ||
	  (st_view_format != stObj->sampler_view->format) ||
	  stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
	 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
      }
   }

   *sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
							  samp,
							  st_view_format);
   return GL_TRUE;
}
/**
 * Get an uncompressed color texture image.
 */
static void
get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
                          GLenum format, GLenum type, GLvoid *pixels,
                          struct gl_texture_image *texImage,
                          GLbitfield transferOps)
{
   /* don't want to apply sRGB -> RGB conversion here so override the format */
   const gl_format texFormat =
      _mesa_get_srgb_format_linear(texImage->TexFormat);
   const GLuint width = texImage->Width;
   const GLenum destBaseFormat = _mesa_base_tex_format(ctx, format);
   GLenum rebaseFormat = GL_NONE;
   GLuint height = texImage->Height;
   GLuint depth = texImage->Depth;
   GLuint img, row;
   GLfloat (*rgba)[4];
   GLuint (*rgba_uint)[4];
   GLboolean tex_is_integer = _mesa_is_format_integer_color(texImage->TexFormat);
   GLboolean tex_is_uint = _mesa_is_format_unsigned(texImage->TexFormat);

   /* Allocate buffer for one row of texels */
   rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
   rgba_uint = (GLuint (*)[4]) rgba;
   if (!rgba) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
      return;
   }

   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
      depth = height;
      height = 1;
   }

   if (texImage->_BaseFormat == GL_LUMINANCE ||
       texImage->_BaseFormat == GL_INTENSITY ||
       texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
      /* If a luminance (or intensity) texture is read back as RGB(A), the
       * returned value should be (L,0,0,1), not (L,L,L,1).  Set rebaseFormat
       * here to get G=B=0.
       */
      rebaseFormat = texImage->_BaseFormat;
   }
   else if ((texImage->_BaseFormat == GL_RGBA ||
             texImage->_BaseFormat == GL_RGB ||
             texImage->_BaseFormat == GL_RG) &&
            (destBaseFormat == GL_LUMINANCE ||
             destBaseFormat == GL_LUMINANCE_ALPHA ||
             destBaseFormat == GL_LUMINANCE_INTEGER_EXT ||
             destBaseFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT)) {
      /* If we're reading back an RGB(A) texture as luminance then we need
       * to return L=tex(R).  Note, that's different from glReadPixels which
       * returns L=R+G+B.
       */
      rebaseFormat = GL_LUMINANCE_ALPHA; /* this covers GL_LUMINANCE too */
   }

   for (img = 0; img < depth; img++) {
      GLubyte *srcMap;
      GLint rowstride;

      /* map src texture buffer */
      ctx->Driver.MapTextureImage(ctx, texImage, img,
                                  0, 0, width, height, GL_MAP_READ_BIT,
                                  &srcMap, &rowstride);
      if (srcMap) {
         for (row = 0; row < height; row++) {
            const GLubyte *src = srcMap + row * rowstride;
            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
                                             width, height, format, type,
                                             img, row, 0);

	    if (tex_is_integer) {
	       _mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
               if (rebaseFormat)
                  _mesa_rebase_rgba_uint(width, rgba_uint, rebaseFormat);
               if (tex_is_uint) {
                  _mesa_pack_rgba_span_from_uints(ctx, width,
                                                  (GLuint (*)[4]) rgba_uint,
                                                  format, type, dest);
               } else {
                  _mesa_pack_rgba_span_from_ints(ctx, width,
                                                 (GLint (*)[4]) rgba_uint,
                                                 format, type, dest);
               }
	    } else {
	       _mesa_unpack_rgba_row(texFormat, width, src, rgba);
               if (rebaseFormat)
                  _mesa_rebase_rgba_float(width, rgba, rebaseFormat);
	       _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
					  format, type, dest,
					  &ctx->Pack, transferOps);
	    }
	 }

         /* Unmap the src texture buffer */
         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
      }
      else {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
         break;
      }
   }

   free(rgba);
}