void ShapeControlPainter::paint(QPainter *painter, MapperGLCanvas* canvas, const QList<int>& selectedVertices) { _paintShape(painter, canvas); _paintVertices(painter, canvas, selectedVertices); }
void ShapeControlPainter::paint(QPainter *painter, const QList<int>& selectedVertices) { _paintShape(painter); _paintVertices(painter); }