Esempio n. 1
0
static void transition_to_swtnl( struct gl_context *ctx )
{
   r100ContextPtr rmesa = R100_CONTEXT(ctx);
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   GLuint se_cntl;

   RADEON_NEWPRIM( rmesa );
   rmesa->swtcl.vertex_format = 0;

   radeonChooseVertexState( ctx );
   radeonChooseRenderState( ctx );

   _tnl_validate_shine_tables( ctx ); 

   tnl->Driver.NotifyMaterialChange = 
      _tnl_validate_shine_tables;

   radeonReleaseArrays( ctx, ~0 );

   se_cntl = rmesa->hw.set.cmd[SET_SE_CNTL];
   se_cntl |= RADEON_FLAT_SHADE_VTX_LAST;
	 
   if (se_cntl != rmesa->hw.set.cmd[SET_SE_CNTL]) {
      RADEON_STATECHANGE( rmesa, set );
      rmesa->hw.set.cmd[SET_SE_CNTL] = se_cntl;
   }
}
Esempio n. 2
0
static void transition_to_swtnl( struct gl_context *ctx )
{
   r200ContextPtr rmesa = R200_CONTEXT(ctx);
   TNLcontext *tnl = TNL_CONTEXT(ctx);

   R200_NEWPRIM( rmesa );

   r200ChooseVertexState( ctx );
   r200ChooseRenderState( ctx );

   _tnl_validate_shine_tables( ctx ); 

   tnl->Driver.NotifyMaterialChange = 
      _tnl_validate_shine_tables;

   radeonReleaseArrays( ctx, ~0 );

   /* Still using the D3D based hardware-rasterizer from the radeon;
    * need to put the card into D3D mode to make it work:
    */
   R200_STATECHANGE( rmesa, vap );
   rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] &= ~(R200_VAP_TCL_ENABLE|R200_VAP_PROG_VTX_SHADER_ENABLE);
}