Esempio n. 1
0
/* Gracefully try to shut down the GMU and by extension the GPU */
static void a6xx_gmu_shutdown(struct a6xx_gmu *gmu)
{
	struct a6xx_gpu *a6xx_gpu = container_of(gmu, struct a6xx_gpu, gmu);
	struct adreno_gpu *adreno_gpu = &a6xx_gpu->base;
	struct msm_gpu *gpu = &adreno_gpu->base;
	u32 val;

	/*
	 * The GMU may still be in slumber unless the GPU started so check and
	 * skip putting it back into slumber if so
	 */
	val = gmu_read(gmu, REG_A6XX_GPU_GMU_CX_GMU_RPMH_POWER_STATE);

	if (val != 0xf) {
		int ret = a6xx_gmu_wait_for_idle(gmu);

		/* If the GMU isn't responding assume it is hung */
		if (ret) {
			a6xx_gmu_force_off(gmu);
			return;
		}

		/* Clear the VBIF pipe before shutting down */
		gpu_write(gpu, REG_A6XX_VBIF_XIN_HALT_CTRL0, 0xf);
		spin_until((gpu_read(gpu, REG_A6XX_VBIF_XIN_HALT_CTRL1) & 0xf)
			== 0xf);
		gpu_write(gpu, REG_A6XX_VBIF_XIN_HALT_CTRL0, 0);

		/* tell the GMU we want to slumber */
		a6xx_gmu_notify_slumber(gmu);

		ret = gmu_poll_timeout(gmu,
			REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS, val,
			!(val & A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS_GPUBUSYIGNAHB),
			100, 10000);

		/*
		 * Let the user know we failed to slumber but don't worry too
		 * much because we are powering down anyway
		 */

		if (ret)
			DRM_DEV_ERROR(gmu->dev,
				"Unable to slumber GMU: status = 0%x/0%x\n",
				gmu_read(gmu,
					REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS),
				gmu_read(gmu,
					REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS2));
	}

	/* Turn off HFI */
	a6xx_hfi_stop(gmu);

	/* Stop the interrupts and mask the hardware */
	a6xx_gmu_irq_disable(gmu);

	/* Tell RPMh to power off the GPU */
	a6xx_rpmh_stop(gmu);
}
Esempio n. 2
0
int a6xx_gmu_stop(struct a6xx_gpu *a6xx_gpu)
{
	struct a6xx_gmu *gmu = &a6xx_gpu->gmu;
	u32 val;

	/*
	 * The GMU may still be in slumber unless the GPU started so check and
	 * skip putting it back into slumber if so
	 */
	val = gmu_read(gmu, REG_A6XX_GPU_GMU_CX_GMU_RPMH_POWER_STATE);

	if (val != 0xf) {
		int ret = a6xx_gmu_wait_for_idle(a6xx_gpu);

		/* Temporary until we can recover safely */
		BUG_ON(ret);

		/* tell the GMU we want to slumber */
		a6xx_gmu_notify_slumber(gmu);

		ret = gmu_poll_timeout(gmu,
			REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS, val,
			!(val & A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS_GPUBUSYIGNAHB),
			100, 10000);

		/*
		 * Let the user know we failed to slumber but don't worry too
		 * much because we are powering down anyway
		 */

		if (ret)
			dev_err(gmu->dev,
				"Unable to slumber GMU: status = 0%x/0%x\n",
				gmu_read(gmu,
					REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS),
				gmu_read(gmu,
					REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS2));
	}

	/* Turn off HFI */
	a6xx_hfi_stop(gmu);

	/* Stop the interrupts and mask the hardware */
	a6xx_gmu_irq_disable(gmu);

	/* Tell RPMh to power off the GPU */
	a6xx_rpmh_stop(gmu);

	clk_bulk_disable_unprepare(gmu->nr_clocks, gmu->clocks);

	pm_runtime_put_sync(gmu->dev);

	return 0;
}