Esempio n. 1
0
int acpi_device_update_power(struct acpi_device *device, int *state_p)
{
	int state;
	int result;

	if (device->power.state == ACPI_STATE_UNKNOWN) {
		result = acpi_bus_init_power(device);
		if (!result && state_p)
			*state_p = device->power.state;

		return result;
	}

	result = acpi_device_get_power(device, &state);
	if (result)
		return result;

	if (state == ACPI_STATE_UNKNOWN) {
		state = ACPI_STATE_D0;
		result = acpi_device_set_power(device, state);
		if (result)
			return result;
	} else {
		if (device->power.flags.power_resources) {
			/*
			 * We don't need to really switch the state, bu we need
			 * to update the power resources' reference counters.
			 */
			result = acpi_power_transition(device, state);
			if (result)
				return result;
		}
		device->power.state = state;
	}
	if (state_p)
		*state_p = state;

	return 0;
}
Esempio n. 2
0
int acpi_bus_set_power(acpi_handle handle, int state)
{
	int result = 0;
	acpi_status status = AE_OK;
	struct acpi_device *device = NULL;
	char object_name[5] = { '_', 'P', 'S', '0' + state, '\0' };


	result = acpi_bus_get_device(handle, &device);
	if (result)
		return result;

	if ((state < ACPI_STATE_D0) || (state > ACPI_STATE_D3))
		return -EINVAL;

	/* Make sure this is a valid target state */

	if (!device->flags.power_manageable) {
		ACPI_DEBUG_PRINT((ACPI_DB_INFO, "Device `[%s]' is not power manageable\n",
				kobject_name(&device->dev.kobj)));
		return -ENODEV;
	}
	/*
	 * Get device's current power state
	 */
	if (!acpi_power_nocheck) {
		/*
		 * Maybe the incorrect power state is returned on the bogus
		 * bios, which is different with the real power state.
		 * For example: the bios returns D0 state and the real power
		 * state is D3. OS expects to set the device to D0 state. In
		 * such case if OS uses the power state returned by the BIOS,
		 * the device can't be transisted to the correct power state.
		 * So if the acpi_power_nocheck is set, it is unnecessary to
		 * get the power state by calling acpi_bus_get_power.
		 */
		acpi_bus_get_power(device->handle, &device->power.state);
	}
	if ((state == device->power.state) && !device->flags.force_power_state) {
		ACPI_DEBUG_PRINT((ACPI_DB_INFO, "Device is already at D%d\n",
				  state));
		return 0;
	}

	if (!device->power.states[state].flags.valid) {
		printk(KERN_WARNING PREFIX "Device does not support D%d\n", state);
		return -ENODEV;
	}
	if (device->parent && (state < device->parent->power.state)) {
		printk(KERN_WARNING PREFIX
			      "Cannot set device to a higher-powered"
			      " state than parent\n");
		return -ENODEV;
	}

	/*
	 * Transition Power
	 * ----------------
	 * On transitions to a high-powered state we first apply power (via
	 * power resources) then evalute _PSx.  Conversly for transitions to
	 * a lower-powered state.
	 */
	if (state < device->power.state) {
		if (device->power.flags.power_resources) {
			result = acpi_power_transition(device, state);
			if (result)
				goto end;
		}
		if (device->power.states[state].flags.explicit_set) {
			status = acpi_evaluate_object(device->handle,
						      object_name, NULL, NULL);
			if (ACPI_FAILURE(status)) {
				result = -ENODEV;
				goto end;
			}
		}
	} else {
		if (device->power.states[state].flags.explicit_set) {
			status = acpi_evaluate_object(device->handle,
						      object_name, NULL, NULL);
			if (ACPI_FAILURE(status)) {
				result = -ENODEV;
				goto end;
			}
		}
		if (device->power.flags.power_resources) {
			result = acpi_power_transition(device, state);
			if (result)
				goto end;
		}
	}

      end:
	if (result)
		printk(KERN_WARNING PREFIX
			      "Transitioning device [%s] to D%d\n",
			      device->pnp.bus_id, state);
	else {
		device->power.state = state;
		ACPI_DEBUG_PRINT((ACPI_DB_INFO,
				  "Device [%s] transitioned to D%d\n",
				  device->pnp.bus_id, state));
	}

	return result;
}
Esempio n. 3
0
int
acpi_bus_set_power (
	acpi_handle		handle,
	int			state)
{
	int			result = 0;
	acpi_status		status = AE_OK;
	struct acpi_device	*device = NULL;
	char			object_name[5] = {'_','P','S','0'+state,'\0'};

	ACPI_FUNCTION_TRACE("acpi_bus_set_power");

	result = acpi_bus_get_device(handle, &device);
	if (result)
		return_VALUE(result);

	if ((state < ACPI_STATE_D0) || (state > ACPI_STATE_D3))
		return_VALUE(-EINVAL);

	/* Make sure this is a valid target state */

	if (!device->flags.power_manageable) {
		ACPI_DEBUG_PRINT((ACPI_DB_WARN, "Device is not power manageable\n"));
		return_VALUE(-ENODEV);
	}
	if (state == device->power.state) {
		ACPI_DEBUG_PRINT((ACPI_DB_INFO, "Device is already at D%d\n", state));
		return_VALUE(0);
	}
	if (!device->power.states[state].flags.valid) {
		ACPI_DEBUG_PRINT((ACPI_DB_WARN, "Device does not support D%d\n", state));
		return_VALUE(-ENODEV);
	}
	if (device->parent && (state < device->parent->power.state)) {
		ACPI_DEBUG_PRINT((ACPI_DB_WARN, "Cannot set device to a higher-powered state than parent\n"));
		return_VALUE(-ENODEV);
	}

	/*
	 * Transition Power
	 * ----------------
	 * On transitions to a high-powered state we first apply power (via
	 * power resources) then evalute _PSx.  Conversly for transitions to
	 * a lower-powered state.
	 */ 
	if (state < device->power.state) {
		if (device->power.flags.power_resources) {
			result = acpi_power_transition(device, state);
			if (result)
				goto end;
		}
		if (device->power.states[state].flags.explicit_set) {
			status = acpi_evaluate_object(device->handle, 
				object_name, NULL, NULL);
			if (ACPI_FAILURE(status)) {
				result = -ENODEV;
				goto end;
			}
		}
	}
	else {
		if (device->power.states[state].flags.explicit_set) {
			status = acpi_evaluate_object(device->handle, 
				object_name, NULL, NULL);
			if (ACPI_FAILURE(status)) {
				result = -ENODEV;
				goto end;
			}
		}
		if (device->power.flags.power_resources) {
			result = acpi_power_transition(device, state);
			if (result)
				goto end;
		}
	}

end:
	if (result)
		ACPI_DEBUG_PRINT((ACPI_DB_WARN, "Error transitioning device [%s] to D%d\n",
			device->pnp.bus_id, state));
	else
		ACPI_DEBUG_PRINT((ACPI_DB_INFO, "Device [%s] transitioned to D%d\n",
			device->pnp.bus_id, state));

	return_VALUE(result);
}
Esempio n. 4
0
/**
 * acpi_device_set_power - Set power state of an ACPI device.
 * @device: Device to set the power state of.
 * @state: New power state to set.
 *
 * Callers must ensure that the device is power manageable before using this
 * function.
 */
int acpi_device_set_power(struct acpi_device *device, int state)
{
	int result = 0;
	bool cut_power = false;

	if (!device || !device->flags.power_manageable
	    || (state < ACPI_STATE_D0) || (state > ACPI_STATE_D3_COLD))
		return -EINVAL;

	/* Make sure this is a valid target state */

	if (state == device->power.state) {
		ACPI_DEBUG_PRINT((ACPI_DB_INFO, "Device [%s] already in %s\n",
				  device->pnp.bus_id,
				  acpi_power_state_string(state)));
		return 0;
	}

	if (!device->power.states[state].flags.valid) {
		dev_warn(&device->dev, "Power state %s not supported\n",
			 acpi_power_state_string(state));
		return -ENODEV;
	}
	if (!device->power.flags.ignore_parent &&
	    device->parent && (state < device->parent->power.state)) {
		dev_warn(&device->dev,
			 "Cannot transition to power state %s for parent in %s\n",
			 acpi_power_state_string(state),
			 acpi_power_state_string(device->parent->power.state));
		return -ENODEV;
	}

	/* For D3cold we should first transition into D3hot. */
	if (state == ACPI_STATE_D3_COLD
	    && device->power.states[ACPI_STATE_D3_COLD].flags.os_accessible) {
		state = ACPI_STATE_D3_HOT;
		cut_power = true;
	}

	if (state < device->power.state && state != ACPI_STATE_D0
	    && device->power.state >= ACPI_STATE_D3_HOT) {
		dev_warn(&device->dev,
			 "Cannot transition to non-D0 state from D3\n");
		return -ENODEV;
	}

	/*
	 * Transition Power
	 * ----------------
	 * In accordance with the ACPI specification first apply power (via
	 * power resources) and then evaluate _PSx.
	 */
	if (device->power.flags.power_resources) {
		result = acpi_power_transition(device, state);
		if (result)
			goto end;
	}
	result = acpi_dev_pm_explicit_set(device, state);
	if (result)
		goto end;

	if (cut_power) {
		device->power.state = state;
		state = ACPI_STATE_D3_COLD;
		result = acpi_power_transition(device, state);
	}

 end:
	if (result) {
		dev_warn(&device->dev, "Failed to change power state to %s\n",
			 acpi_power_state_string(state));
	} else {
		device->power.state = state;
		ACPI_DEBUG_PRINT((ACPI_DB_INFO,
				  "Device [%s] transitioned to %s\n",
				  device->pnp.bus_id,
				  acpi_power_state_string(state)));
	}

	return result;
}
static int __acpi_bus_set_power(struct acpi_device *device, int state)
{
	int result = 0;
	acpi_status status = AE_OK;
	char object_name[5] = { '_', 'P', 'S', '0' + state, '\0' };

	if (!device || (state < ACPI_STATE_D0) || (state > ACPI_STATE_D3_COLD))
		return -EINVAL;

	/* Make sure this is a valid target state */

	if (state == device->power.state) {
		ACPI_DEBUG_PRINT((ACPI_DB_INFO, "Device is already at D%d\n",
				  state));
		return 0;
	}

	if (!device->power.states[state].flags.valid) {
		printk(KERN_WARNING PREFIX "Device does not support D%d\n", state);
		return -ENODEV;
	}
	if (device->parent && (state < device->parent->power.state)) {
		printk(KERN_WARNING PREFIX
			      "Cannot set device to a higher-powered"
			      " state than parent\n");
		return -ENODEV;
	}

	/* For D3cold we should execute _PS3, not _PS4. */
	if (state == ACPI_STATE_D3_COLD)
		object_name[3] = '3';

	/*
	 * Transition Power
	 * ----------------
	 * On transitions to a high-powered state we first apply power (via
	 * power resources) then evalute _PSx.  Conversly for transitions to
	 * a lower-powered state.
	 */
	if (state < device->power.state) {
		if (device->power.flags.power_resources) {
			result = acpi_power_transition(device, state);
			if (result)
				goto end;
		}
		if (device->power.states[state].flags.explicit_set) {
			status = acpi_evaluate_object(device->handle,
						      object_name, NULL, NULL);
			if (ACPI_FAILURE(status)) {
				result = -ENODEV;
				goto end;
			}
		}
	} else {
		if (device->power.states[state].flags.explicit_set) {
			status = acpi_evaluate_object(device->handle,
						      object_name, NULL, NULL);
			if (ACPI_FAILURE(status)) {
				result = -ENODEV;
				goto end;
			}
		}
		if (device->power.flags.power_resources) {
			result = acpi_power_transition(device, state);
			if (result)
				goto end;
		}
	}

      end:
	if (result)
		printk(KERN_WARNING PREFIX
			      "Device [%s] failed to transition to D%d\n",
			      device->pnp.bus_id, state);
	else {
		device->power.state = state;
		ACPI_DEBUG_PRINT((ACPI_DB_INFO,
				  "Device [%s] transitioned to D%d\n",
				  device->pnp.bus_id, state));
	}

	return result;
}
Esempio n. 6
0
/**
 * acpi_device_set_power - Set power state of an ACPI device.
 * @device: Device to set the power state of.
 * @state: New power state to set.
 *
 * Callers must ensure that the device is power manageable before using this
 * function.
 */
int acpi_device_set_power(struct acpi_device *device, int state)
{
	int target_state = state;
	int result = 0;

	if (!device || !device->flags.power_manageable
	    || (state < ACPI_STATE_D0) || (state > ACPI_STATE_D3_COLD))
		return -EINVAL;

	/* Make sure this is a valid target state */

	if (state == device->power.state) {
		ACPI_DEBUG_PRINT((ACPI_DB_INFO, "Device [%s] already in %s\n",
				  device->pnp.bus_id,
				  acpi_power_state_string(state)));
		return 0;
	}

	if (state == ACPI_STATE_D3_COLD) {
		/*
		 * For transitions to D3cold we need to execute _PS3 and then
		 * possibly drop references to the power resources in use.
		 */
		state = ACPI_STATE_D3_HOT;
		/* If _PR3 is not available, use D3hot as the target state. */
		if (!device->power.states[ACPI_STATE_D3_COLD].flags.valid)
			target_state = state;
	} else if (!device->power.states[state].flags.valid) {
		dev_warn(&device->dev, "Power state %s not supported\n",
			 acpi_power_state_string(state));
		return -ENODEV;
	}

	if (!device->power.flags.ignore_parent &&
	    device->parent && (state < device->parent->power.state)) {
		dev_warn(&device->dev,
			 "Cannot transition to power state %s for parent in %s\n",
			 acpi_power_state_string(state),
			 acpi_power_state_string(device->parent->power.state));
		return -ENODEV;
	}

	/*
	 * Transition Power
	 * ----------------
	 * In accordance with ACPI 6, _PSx is executed before manipulating power
	 * resources, unless the target state is D0, in which case _PS0 is
	 * supposed to be executed after turning the power resources on.
	 */
	if (state > ACPI_STATE_D0) {
		/*
		 * According to ACPI 6, devices cannot go from lower-power
		 * (deeper) states to higher-power (shallower) states.
		 */
		if (state < device->power.state) {
			dev_warn(&device->dev, "Cannot transition from %s to %s\n",
				 acpi_power_state_string(device->power.state),
				 acpi_power_state_string(state));
			return -ENODEV;
		}

		result = acpi_dev_pm_explicit_set(device, state);
		if (result)
			goto end;

		if (device->power.flags.power_resources)
			result = acpi_power_transition(device, target_state);
	} else {
		if (device->power.flags.power_resources) {
			result = acpi_power_transition(device, ACPI_STATE_D0);
			if (result)
				goto end;
		}
		result = acpi_dev_pm_explicit_set(device, ACPI_STATE_D0);
	}

 end:
	if (result) {
		dev_warn(&device->dev, "Failed to change power state to %s\n",
			 acpi_power_state_string(state));
	} else {
		device->power.state = target_state;
		ACPI_DEBUG_PRINT((ACPI_DB_INFO,
				  "Device [%s] transitioned to %s\n",
				  device->pnp.bus_id,
				  acpi_power_state_string(state)));
	}

	return result;
}
Esempio n. 7
0
/**
 * acpi_device_set_power - Set power state of an ACPI device.
 * @device: Device to set the power state of.
 * @state: New power state to set.
 *
 * Callers must ensure that the device is power manageable before using this
 * function.
 */
int acpi_device_set_power(struct acpi_device *device, int state)
{
	int result = 0;
	bool cut_power = false;

	if (!device || (state < ACPI_STATE_D0) || (state > ACPI_STATE_D3_COLD))
		return -EINVAL;

	/* Make sure this is a valid target state */

	if (state == device->power.state) {
		ACPI_DEBUG_PRINT((ACPI_DB_INFO, "Device is already at %s\n",
				  acpi_power_state_string(state)));
		return 0;
	}

	if (!device->power.states[state].flags.valid) {
		printk(KERN_WARNING PREFIX "Device does not support %s\n",
		       acpi_power_state_string(state));
		return -ENODEV;
	}
	if (device->parent && (state < device->parent->power.state)) {
		printk(KERN_WARNING PREFIX
			      "Cannot set device to a higher-powered"
			      " state than parent\n");
		return -ENODEV;
	}

	/* For D3cold we should first transition into D3hot. */
	if (state == ACPI_STATE_D3_COLD
	    && device->power.states[ACPI_STATE_D3_COLD].flags.os_accessible) {
		state = ACPI_STATE_D3_HOT;
		cut_power = true;
	}

	if (state < device->power.state && state != ACPI_STATE_D0
	    && device->power.state >= ACPI_STATE_D3_HOT) {
		printk(KERN_WARNING PREFIX
			"Cannot transition to non-D0 state from D3\n");
		return -ENODEV;
	}

	/*
	 * Transition Power
	 * ----------------
	 * In accordance with the ACPI specification first apply power (via
	 * power resources) and then evalute _PSx.
	 */
	if (device->power.flags.power_resources) {
		result = acpi_power_transition(device, state);
		if (result)
			goto end;
	}
	result = acpi_dev_pm_explicit_set(device, state);
	if (result)
		goto end;

	if (cut_power) {
		device->power.state = state;
		state = ACPI_STATE_D3_COLD;
		result = acpi_power_transition(device, state);
	}

 end:
	if (result) {
		printk(KERN_WARNING PREFIX
			      "Device [%s] failed to transition to %s\n",
			      device->pnp.bus_id,
			      acpi_power_state_string(state));
	} else {
		device->power.state = state;
		ACPI_DEBUG_PRINT((ACPI_DB_INFO,
				  "Device [%s] transitioned to %s\n",
				  device->pnp.bus_id,
				  acpi_power_state_string(state)));
	}

	return result;
}