/* * Given an object, verify that it's a reference to a device of some sort, * and try to switch it on. * * XXX replication of off/on function code is bad. */ static void acpi_tz_switch_cooler_on(ACPI_OBJECT *obj, void *arg) { struct acpi_tz_softc *sc = (struct acpi_tz_softc *)arg; ACPI_HANDLE cooler; ACPI_STATUS status; ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__); cooler = acpi_GetReference(NULL, obj); if (cooler == NULL) { ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "can't get handle\n")); return_VOID; } ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "called to turn %s on\n", acpi_name(cooler))); status = acpi_pwr_switch_consumer(cooler, ACPI_STATE_D0); if (ACPI_FAILURE(status)) { ACPI_VPRINT(sc->tz_dev, acpi_device_get_parent_softc(sc->tz_dev), "failed to activate %s - %s\n", acpi_name(cooler), AcpiFormatException(status)); } return_VOID; }
/* * PCI power manangement */ static int acpi_pci_set_powerstate_method(device_t dev, device_t child, int state) { ACPI_HANDLE h; ACPI_STATUS status; int old_state, error; error = 0; if (state < ACPI_STATE_D0 || state > ACPI_STATE_D3) return (EINVAL); /* * We set the state using PCI Power Management outside of setting * the ACPI state. This means that when powering down a device, we * first shut it down using PCI, and then using ACPI, which lets ACPI * try to power down any Power Resources that are now no longer used. * When powering up a device, we let ACPI set the state first so that * it can enable any needed Power Resources before changing the PCI * power state. */ ACPI_SERIAL_BEGIN(pci_powerstate); old_state = pci_get_powerstate(child); if (old_state < state && pci_do_power_suspend) { error = pci_set_powerstate_method(dev, child, state); if (error) goto out; } h = acpi_get_handle(child); status = acpi_pwr_switch_consumer(h, state); if (ACPI_SUCCESS(status)) { if (bootverbose) device_printf(dev, "set ACPI power state D%d on %s\n", state, acpi_name(h)); } else if (status != AE_NOT_FOUND) device_printf(dev, "failed to set ACPI power state D%d on %s: %s\n", state, acpi_name(h), AcpiFormatException(status)); if (old_state > state && pci_do_power_resume) error = pci_set_powerstate_method(dev, child, state); out: ACPI_SERIAL_END(pci_powerstate); return (error); }
/* * Given an object, verify that it's a reference to a device of some sort, * and try to switch it off. */ static void acpi_tz_switch_cooler_off(ACPI_OBJECT *obj, void *arg) { ACPI_HANDLE cooler; ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__); cooler = acpi_GetReference(NULL, obj); if (cooler == NULL) { ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "can't get handle\n")); return_VOID; } ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "called to turn %s off\n", acpi_name(cooler))); acpi_pwr_switch_consumer(cooler, ACPI_STATE_D3); return_VOID; }