/** * acpi_dev_suspend_late - Put device into a low-power state using ACPI. * @dev: Device to put into a low-power state. * * Put the given device into a low-power state during system transition to a * sleep state using the standard ACPI mechanism. Set up system wakeup if * desired, choose the state to put the device into (this checks if system * wakeup is expected to work too), and set the power state of the device. */ int acpi_dev_suspend_late(struct device *dev) { struct acpi_device *adev = ACPI_COMPANION(dev); u32 target_state; bool wakeup; bool can_wakeup; int error; if (!adev) return 0; target_state = acpi_target_system_state(); wakeup = device_may_wakeup(dev); can_wakeup = acpi_device_can_wakeup(adev); if (can_wakeup) { error = __acpi_device_sleep_wake(adev, target_state, wakeup); if (wakeup && error) return error; } else if (wakeup) { dev_warn(dev, "device is not wakeup-capable, not enabling wakeup\n"); } error = acpi_dev_pm_low_power(dev, adev, target_state); if (error && can_wakeup) __acpi_device_sleep_wake(adev, ACPI_STATE_UNKNOWN, false); return error; }
static bool suspend_to_idle(struct drm_i915_private *dev_priv) { #if IS_ENABLED(CONFIG_ACPI_SLEEP) if (acpi_target_system_state() < ACPI_STATE_S3) return true; #endif return false; }
/** * acpi_pm_device_sleep_state - Get preferred power state of ACPI device. * @dev: Device whose preferred target power state to return. * @d_min_p: Location to store the upper limit of the allowed states range. * @d_max_in: Deepest low-power state to take into consideration. * Return value: Preferred power state of the device on success, -ENODEV * (if there's no 'struct acpi_device' for @dev) or -EINVAL on failure * * The caller must ensure that @dev is valid before using this function. */ int acpi_pm_device_sleep_state(struct device *dev, int *d_min_p, int d_max_in) { acpi_handle handle = DEVICE_ACPI_HANDLE(dev); struct acpi_device *adev; if (!handle || acpi_bus_get_device(handle, &adev)) { dev_dbg(dev, "ACPI handle without context in %s!\n", __func__); return -ENODEV; } return acpi_device_power_state(dev, adev, acpi_target_system_state(), d_max_in, d_min_p); }
/** * acpi_pm_device_sleep_state - Get preferred power state of ACPI device. * @dev: Device whose preferred target power state to return. * @d_min_p: Location to store the upper limit of the allowed states range. * @d_max_in: Deepest low-power state to take into consideration. * Return value: Preferred power state of the device on success, -ENODEV * if there's no 'struct acpi_device' for @dev, -EINVAL if @d_max_in is * incorrect, or -ENODATA on ACPI method failure. * * The caller must ensure that @dev is valid before using this function. */ int acpi_pm_device_sleep_state(struct device *dev, int *d_min_p, int d_max_in) { struct acpi_device *adev; int ret, d_min, d_max; if (d_max_in < ACPI_STATE_D0 || d_max_in > ACPI_STATE_D3_COLD) return -EINVAL; if (d_max_in > ACPI_STATE_D3_HOT) { enum pm_qos_flags_status stat; stat = dev_pm_qos_flags(dev, PM_QOS_FLAG_NO_POWER_OFF); if (stat == PM_QOS_FLAGS_ALL) d_max_in = ACPI_STATE_D3_HOT; } adev = ACPI_COMPANION(dev); if (!adev) { dev_dbg(dev, "ACPI companion missing in %s!\n", __func__); return -ENODEV; } ret = acpi_dev_pm_get_state(dev, adev, acpi_target_system_state(), &d_min, &d_max); if (ret) return ret; if (d_max_in < d_min) return -EINVAL; if (d_max > d_max_in) { for (d_max = d_max_in; d_max > d_min; d_max--) { if (adev->power.states[d_max].flags.valid) break; } } if (d_min_p) *d_min_p = d_min; return d_max; }
/** * acpi_pm_device_sleep_state - Get preferred power state of ACPI device. * @dev: Device whose preferred target power state to return. * @d_min_p: Location to store the upper limit of the allowed states range. * @d_max_in: Deepest low-power state to take into consideration. * Return value: Preferred power state of the device on success, -ENODEV * if there's no 'struct acpi_device' for @dev, -EINVAL if @d_max_in is * incorrect, or -ENODATA on ACPI method failure. * * The caller must ensure that @dev is valid before using this function. */ int acpi_pm_device_sleep_state(struct device *dev, int *d_min_p, int d_max_in) { acpi_handle handle = ACPI_HANDLE(dev); struct acpi_device *adev; int ret, d_min, d_max; if (d_max_in < ACPI_STATE_D0 || d_max_in > ACPI_STATE_D3_COLD) return -EINVAL; if (d_max_in > ACPI_STATE_D3_HOT) { enum pm_qos_flags_status stat; stat = dev_pm_qos_flags(dev, PM_QOS_FLAG_NO_POWER_OFF); if (stat == PM_QOS_FLAGS_ALL) d_max_in = ACPI_STATE_D3_HOT; } if (!handle || acpi_bus_get_device(handle, &adev)) { dev_dbg(dev, "ACPI handle without context in %s!\n", __func__); return -ENODEV; } ret = acpi_dev_pm_get_state(dev, adev, acpi_target_system_state(), &d_min, &d_max); if (ret) return ret; if (d_max_in < d_min) return -EINVAL; if (d_max > d_max_in) { for (d_max = d_max_in; d_max > d_min; d_max--) { if (adev->power.states[d_max].flags.valid) break; } } if (d_min_p) *d_min_p = d_min; return d_max; }
/** * acpi_pm_device_sleep_wake - Enable or disable device to wake up the system. * @dev: Device to enable/desible to wake up the system from sleep states. * @enable: Whether to enable or disable @dev to wake up the system. */ int acpi_pm_device_sleep_wake(struct device *dev, bool enable) { struct acpi_device *adev; int error; if (!device_can_wakeup(dev)) return -EINVAL; adev = ACPI_COMPANION(dev); if (!adev) { dev_dbg(dev, "ACPI companion missing in %s!\n", __func__); return -ENODEV; } error = acpi_device_wakeup(adev, acpi_target_system_state(), enable); if (!error) dev_info(dev, "System wakeup %s by ACPI\n", enable ? "enabled" : "disabled"); return error; }
/** * acpi_dev_suspend_late - Put device into a low-power state using ACPI. * @dev: Device to put into a low-power state. * * Put the given device into a low-power state during system transition to a * sleep state using the standard ACPI mechanism. Set up system wakeup if * desired, choose the state to put the device into (this checks if system * wakeup is expected to work too), and set the power state of the device. */ int acpi_dev_suspend_late(struct device *dev) { struct acpi_device *adev = ACPI_COMPANION(dev); u32 target_state; bool wakeup; int error; if (!adev) return 0; target_state = acpi_target_system_state(); wakeup = device_may_wakeup(dev) && acpi_device_can_wakeup(adev); error = acpi_device_wakeup(adev, target_state, wakeup); if (wakeup && error) return error; error = acpi_dev_pm_low_power(dev, adev, target_state); if (error) acpi_device_wakeup(adev, ACPI_STATE_UNKNOWN, false); return error; }
/** * acpi_dev_suspend_late - Put device into a low-power state using ACPI. * @dev: Device to put into a low-power state. * * Put the given device into a low-power state during system transition to a * sleep state using the standard ACPI mechanism. Set up system wakeup if * desired, choose the state to put the device into (this checks if system * wakeup is expected to work too), and set the power state of the device. */ int acpi_dev_suspend_late(struct device *dev) { struct acpi_device *adev = acpi_dev_pm_get_node(dev); u32 target_state; bool wakeup; int error; if (!adev) return 0; target_state = acpi_target_system_state(); wakeup = device_may_wakeup(dev); error = __acpi_device_sleep_wake(adev, target_state, wakeup); if (wakeup && error) return error; error = acpi_dev_pm_low_power(dev, adev, target_state); if (error) __acpi_device_sleep_wake(adev, ACPI_STATE_UNKNOWN, false); return error; }
/** * acpi_pm_device_sleep_wake - Enable or disable device to wake up the system. * @dev: Device to enable/desible to wake up the system from sleep states. * @enable: Whether to enable or disable @dev to wake up the system. */ int acpi_pm_device_sleep_wake(struct device *dev, bool enable) { acpi_handle handle; struct acpi_device *adev; int error; if (!device_can_wakeup(dev)) return -EINVAL; handle = ACPI_HANDLE(dev); if (!handle || acpi_bus_get_device(handle, &adev)) { dev_dbg(dev, "ACPI handle without context in %s!\n", __func__); return -ENODEV; } error = __acpi_device_sleep_wake(adev, acpi_target_system_state(), enable); if (!error) dev_info(dev, "System wakeup %s by ACPI\n", enable ? "enabled" : "disabled"); return error; }
/** * acpi_subsys_prepare - Prepare device for system transition to a sleep state. * @dev: Device to prepare. */ int acpi_subsys_prepare(struct device *dev) { struct acpi_device *adev = ACPI_COMPANION(dev); u32 sys_target; int ret, state; ret = pm_generic_prepare(dev); if (ret < 0) return ret; if (!adev || !pm_runtime_suspended(dev) || device_may_wakeup(dev) != !!adev->wakeup.prepare_count) return 0; sys_target = acpi_target_system_state(); if (sys_target == ACPI_STATE_S0) return 1; if (adev->power.flags.dsw_present) return 0; ret = acpi_dev_pm_get_state(dev, adev, sys_target, NULL, &state); return !ret && state == adev->power.state; }
static inline bool need_suspend(void) { return acpi_target_system_state() == ACPI_STATE_S0; }
static int i915_drm_freeze(struct drm_device *dev) { struct drm_i915_private *dev_priv = dev->dev_private; struct drm_crtc *crtc; pci_power_t opregion_target_state; /* ignore lid events during suspend */ mutex_lock(&dev_priv->modeset_restore_lock); dev_priv->modeset_restore = MODESET_SUSPENDED; mutex_unlock(&dev_priv->modeset_restore_lock); /* We do a lot of poking in a lot of registers, make sure they work * properly. */ intel_display_set_init_power(dev_priv, true); drm_kms_helper_poll_disable(dev); pci_save_state(dev->pdev); /* If KMS is active, we do the leavevt stuff here */ if (drm_core_check_feature(dev, DRIVER_MODESET)) { int error; error = i915_gem_suspend(dev); if (error) { dev_err(&dev->pdev->dev, "GEM idle failed, resume might fail\n"); return error; } /* * Disable CRTCs directly since we want to preserve sw state * for _thaw. Also, power gate the CRTC power wells. */ drm_modeset_lock_all(dev); for_each_crtc(dev, crtc) intel_crtc_control(crtc, false); drm_modeset_unlock_all(dev); intel_dp_mst_suspend(dev); flush_delayed_work(&dev_priv->rps.delayed_resume_work); intel_runtime_pm_disable_interrupts(dev); intel_suspend_gt_powersave(dev); intel_modeset_suspend_hw(dev); } i915_gem_suspend_gtt_mappings(dev); i915_save_state(dev); opregion_target_state = PCI_D3cold; #if IS_ENABLED(CONFIG_ACPI_SLEEP) if (acpi_target_system_state() < ACPI_STATE_S3) opregion_target_state = PCI_D1; #endif intel_opregion_notify_adapter(dev, opregion_target_state); intel_uncore_forcewake_reset(dev, false); intel_opregion_fini(dev); console_lock(); intel_fbdev_set_suspend(dev, FBINFO_STATE_SUSPENDED); console_unlock(); dev_priv->suspend_count++; intel_display_set_init_power(dev_priv, false); return 0; }