Esempio n. 1
0
void ThreadPool::run()
{
	for (uint8 x=0; x<m_uiCount; x++)
	{
		ThreadPoolThread *thread = new ThreadPoolThread(this, false);
		thread->onCompleteEvent += delegate(this, &ThreadPool::onThreadComplete);
		m_vThreadList.push_back( thread );


		thread->start();
	}

	while (!isStopped())
	{
		doPause();

		removedForced();

		uint32 runTaskCount = activeThreads();

		if (runTaskCount < m_uiCount)
			startNewTasks();

		runTaskCount = activeThreads();

		if ((runTaskCount == m_uiCount || m_vTaskList.empty()) && !isStopped())
			m_WaitCondition.wait();
	}
}
Esempio n. 2
0
void ThreadPool::purgeTasks()
{
	{
		m_TaskMutex.lock();

		m_ThreadMutex.readLock();

			for (size_t x=0; x<m_vThreadList.size(); x++)
			{
				m_vThreadList[x]->stopTask();
			}

		m_ThreadMutex.readUnlock();
		m_ForcedMutex.writeLock();

			for (size_t x=0; x<m_vForcedList.size(); x++)
			{
				m_vForcedList[x]->stop();
				m_vForcedList[x]->onCompleteEvent -= delegate(this, &ThreadPool::onThreadComplete);
			}

			safe_delete(m_vForcedList);
		m_ForcedMutex.writeUnlock();

		safe_delete(m_vTaskList);
		m_TaskMutex.unlock();
	}

	while (activeThreads() > 0)
		gcSleep(50);
}
Esempio n. 3
0
void WorkQueue::concurrentApply(size_t iterations, WTF::Function<void (size_t index)>&& function)
{
    if (!iterations)
        return;

    if (iterations == 1) {
        function(0);
        return;
    }

    class ThreadPool {
    public:
        ThreadPool()
        {
            // We don't need a thread for the current core.
            unsigned threadCount = numberOfProcessorCores() - 1;

            m_workers.reserveInitialCapacity(threadCount);
            for (unsigned i = 0; i < threadCount; ++i) {
                m_workers.append(Thread::create("ThreadPool Worker", [this] {
                    threadBody();
                }));
            }
        }

        size_t workerCount() const { return m_workers.size(); }

        void dispatch(const WTF::Function<void ()>* function)
        {
            LockHolder holder(m_lock);

            m_queue.append(function);
            m_condition.notifyOne();
        }

    private:
        NO_RETURN void threadBody()
        {
            while (true) {
                const WTF::Function<void ()>* function;

                {
                    LockHolder holder(m_lock);

                    m_condition.wait(m_lock, [this] {
                        return !m_queue.isEmpty();
                    });

                    function = m_queue.takeFirst();
                }

                (*function)();
            }
        }

        Lock m_lock;
        Condition m_condition;
        Deque<const WTF::Function<void ()>*> m_queue;

        Vector<Ref<Thread>> m_workers;
    };

    static LazyNeverDestroyed<ThreadPool> threadPool;
    static std::once_flag onceFlag;
    std::call_once(onceFlag, [] {
        threadPool.construct();
    });

    // Cap the worker count to the number of iterations (excluding this thread)
    const size_t workerCount = std::min(iterations - 1, threadPool->workerCount());

    std::atomic<size_t> currentIndex(0);
    std::atomic<size_t> activeThreads(workerCount + 1);

    Condition condition;
    Lock lock;

    WTF::Function<void ()> applier = [&, function = WTFMove(function)] {
        size_t index;

        // Call the function for as long as there are iterations left.
        while ((index = currentIndex++) < iterations)
            function(index);

        // If there are no active threads left, signal the caller.
        if (!--activeThreads) {
            LockHolder holder(lock);
            condition.notifyOne();
        }
    };

    for (size_t i = 0; i < workerCount; ++i)
        threadPool->dispatch(&applier);
    applier();

    LockHolder holder(lock);
    condition.wait(lock, [&] { return !activeThreads; });
}