virtual void initBinnings () { Camera::initBinnings (); addBinning2D (2, 2); addBinning2D (3, 3); }
virtual void initBinnings () { Camera::initBinnings (); addBinning2D (2, 2); addBinning2D (3, 3); addBinning2D (4, 4); addBinning2D (2, 1); addBinning2D (3, 1); addBinning2D (4, 1); addBinning2D (1, 2); addBinning2D (1, 3); addBinning2D (1, 4); }
virtual void initBinnings () { Camera::initBinnings (); addBinning2D (2, 2); addBinning2D (4, 4); addBinning2D (8, 8); addBinning2D (16, 16); addBinning2D (2, 1); addBinning2D (4, 1); addBinning2D (8, 1); addBinning2D (16, 1); addBinning2D (1, 2); addBinning2D (1, 4); addBinning2D (1, 8); addBinning2D (1, 16); }