void addWinInfoToTextbox(Textbox * tb) { addBoldString(tb, " Congratulations! "); addString(tb, " You win! "); addString(tb, "You can continue game or quit."); addEnter(tb); addString(tb, "(press q to hide this message)"); }
// public virtual [base kpCommand] void kpToolTextEnterCommand::execute () { viewManager ()->setTextCursorPosition (m_row, m_col); int oldNumEnters = m_numEnters; m_numEnters = 0; for (int i = 0; i < oldNumEnters; i++) addEnter (); }
void addHelpInfoToTextbox(Textbox * tb) { addBoldString(tb, "Welcome to SimpleCiv help!"); addString(tb, "This is simple guide for this game. Use up/down arrow keys to scroll this text."); addString(tb, "More info about game you can find here: http://melkogotto.github.com/SimpleCiv/"); addString(tb, "Press q to hide this help."); addEnter(tb); addBoldString(tb, "SimpleCiv in nutshell:"); addString(tb, "* SimpleCiv is Civilization game clone. You can build cities, hire units, explore new lands and fight!"); addString(tb, "* Main window is map window. You can scroll map, choose your units and move them. Also you can select any your city."); addString(tb, "* By pressing Space key on the city you can open city hiring dialog, where you can hire units in this city."); addString(tb, "* By pressing T key you can open research dialog, where you can start researhes."); addString(tb, "* All keys' bindings you can find below."); addEnter(tb); // Map window. addBoldString(tb, "Map:"); addString(tb, "Arrow keys Move unit/cursor."); addString(tb, "Enter End turn."); addString(tb, "Space Choose unit to move or open city hiring dialog."); addString(tb, "c Create city (if settler is selected)."); addString(tb, "b Cut the forest (if lumberjack is selected)."); addString(tb, "m Build a mine (if miner is selected)."); addString(tb, "t Open research dialog."); addString(tb, "h Show this help."); addString(tb, "i Show unit information."); addString(tb, "n Show next unit (if selected) or next city."); addString(tb, "q Quit game."); addEnter(tb); // Hiring dialog. addBoldString(tb, "Hiring dialog:"); addString(tb, "Up/down keys Choose unit."); addString(tb, "Enter Start hiring (will terminate current hiring)."); addString(tb, "q Quit to map."); addEnter(tb); // Research dialog. addBoldString(tb, "Research dialog:"); addString(tb, "Up/down keys Choose technology."); addString(tb, "Enter Start research (will terminate current research)."); addString(tb, "q Quit to map."); }
kpToolTextEnterCommand::kpToolTextEnterCommand (const QString &name, int row, int col, Action action, kpCommandEnvironment *environ) : kpNamedCommand (name, environ), m_row (row), m_col (col), m_numEnters (0) { viewManager ()->setTextCursorPosition (m_row, m_col); if (action == AddEnterNow) addEnter (); }
void addUnitInfoToTextbox(Textbox * tb, World * world, View * view) { // Getting unit. Node * n = getNeighbour(view -> current_cell, EDGE_CELL_UNIT); Unit * u = (Unit *) n -> data; UnitCommonInfo * u_info = (UnitCommonInfo *) daGetByIndex(world -> units_info, u -> unit_id); // Add unit info. addBoldString(tb, u_info -> name); addEnter(tb); addString(tb, "Symbol %c", u_info -> c); addEnter(tb); addString(tb, "Health %d", u_info -> max_health); addString(tb, "Damage %d", u_info -> max_damage); addString(tb, "Moves %d", u_info -> max_moves); addEnter(tb); addString(tb, "Hiring turns %d", u_info -> hiring_turns); addEnter(tb); addString(tb, "Gold drop %d", u_info -> gold_drop); addEnter(tb); addString(tb, "Requires for hiring:"); if(u_info -> resources == NULL || u_info -> resources -> length == 0) { addString(tb, " Nothing"); } else { for(int i = 0; i < u_info -> resources -> length; i++) { int r = iaGetByIndex(u_info -> resources, i); for(int j = 0; j < CELL_RES_COUNT; j++) { if(VIEW_RES_VALUES[j] == r) { addString(tb, " %s", VIEW_RES_NAMES[j]); break; } } } } addEnter(tb); addString(tb, "Privileges:"); if(u_info -> privileges == NULL || u_info -> privileges -> length == 0) { addString(tb, " Nothing"); } else { for(int i = 0; i < u_info -> privileges -> length; i++) { int r = iaGetByIndex(u_info -> privileges, i); for(int j = 0; j < UNIT_PRVL_COUNT; j++) { if(VIEW_PRVL_VALUES[j] == r) { addString(tb, " %s", VIEW_PRVL_NAMES[j]); break; } } } } }