void npRigidBody::addForceAtBodyPoint(const npVector3r &force, const npVector3r &point) { npVector3r pt = getPointInWorldSpace(point); addForceAtPoint(force, pt); m_isAwake = true; }
void jfRigidBody_x86::addForceAtBodyPoint(const jfVector3& force, const jfVector3& point) { jfVector3_x86 pointInWorldSpace; getPointInWorldSpace(point, &pointInWorldSpace); addForceAtPoint(force, pointInWorldSpace); }
void RigidBody::addForceAtBodyPoint(const Common::Vector2& force, const Common::Vector2& point) { Common::Vector2 pt = getPointInWorldSpace(point); addForceAtPoint(force, pt); }