void GeometryTerrain::generateTerrain(unsigned short u_numHills)
{
	srand( time(NULL) );
	for( int i = 0; i < u_numHills; ++i )
	{
		addHill();
	}
}
Esempio n. 2
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void AddHillOperation::runInternal() {
	addHill( nbHill,  radius, radiusVar, height);
}