Esempio n. 1
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void PhysicsEngine::reinsertObject(ObjectMotionState* object) {
    // remove object from DynamicsWorld
    bumpAndPruneContacts(object);
    btRigidBody* body = object->getRigidBody();
    if (body) {
        _dynamicsWorld->removeRigidBody(body);

        // add it back
        addObjectToDynamicsWorld(object);
    }
}
Esempio n. 2
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void PhysicsEngine::reinsertObject(ObjectMotionState* object) {
    removeObjectFromDynamicsWorld(object);
    addObjectToDynamicsWorld(object);
}
Esempio n. 3
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void PhysicsEngine::addObjects(const VectorOfMotionStates& objects) {
    for (auto object : objects) {
        addObjectToDynamicsWorld(object);
    }
}