bool LLWLParamManager::loadPreset(const std::string& path)
{
	llifstream xml_file;
	std::string name(LLURI::unescape(gDirUtilp->getBaseFileName(path, true)));

	xml_file.open(path.c_str());
	if (!xml_file)
	{
		return false;
	}

	LL_DEBUGS2("AppInit", "Shaders") << "Loading sky " << name << LL_ENDL;

	LLSD params_data;
	LLPointer<LLSDParser> parser = new LLSDXMLParser();
	parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED);
	xml_file.close();

	LLWLParamKey key(name, LLEnvKey::SCOPE_LOCAL);
	if (hasParamSet(key))
	{
		setParamSet(key, params_data);
	}
	else
	{
		addParamSet(key, params_data);
	}

	return true;
}
Esempio n. 2
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void LLWLParamManager::loadPreset(const std::string & name,bool propagate)
{
	
	// bugfix for SL-46920: preventing filenames that break stuff.
	char * curl_str = curl_escape(name.c_str(), name.size());
	std::string escaped_filename(curl_str);
	curl_free(curl_str);
	curl_str = NULL;

	escaped_filename += ".xml";

	std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", escaped_filename));
	LL_DEBUGS2("AppInit", "Shaders") << "Loading WindLight sky setting from " << pathName << LL_ENDL; 

	llifstream presetsXML;
	presetsXML.open(pathName.c_str());

	// That failed, try loading from the users area instead.
	if(!presetsXML)
	{
		pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename);
		LL_DEBUGS2("AppInit", "Shaders")<< "Loading User WindLight sky setting from "  << LL_ENDL; 
		presetsXML.open(pathName.c_str());
	}

	if (presetsXML)
	{
		LLSD paramsData(LLSD::emptyMap());

		LLPointer<LLSDParser> parser = new LLSDXMLParser();

		parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED);

		std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name);
		if(mIt == mParamList.end())
		{
			addParamSet(name, paramsData);
		}
		else 
		{
			setParamSet(name, paramsData);
		}
		presetsXML.close();
	} 
	else 
	{
		llwarns << "Can't find " << name << llendl;
		return;
	}

	
	if(propagate)
	{
		getParamSet(name, mCurParams);
		propagateParameters();
	}

	notifyObservers();
}	
bool LLWLParamManager::loadPresetXML(const LLWLParamKey& key, std::istream& preset_stream)
{
	LLSD params_data(LLSD::emptyMap());
	
	LLPointer<LLSDParser> parser = new LLSDXMLParser();
	
	if(parser->parse(preset_stream, params_data, LLSDSerialize::SIZE_UNLIMITED) == LLSDParser::PARSE_FAILURE)
	{
		return false;
	}
	
	static const char* expected_windlight_settings[] = {
		"ambient",
		"blue_density",
		"blue_horizon",
		"cloud_color",
		"cloud_pos_density1",
		"cloud_pos_density2",
		"cloud_scale",
		"cloud_scroll_rate",
		"cloud_shadow",
		"density_multiplier",
		"distance_multiplier",
		"east_angle",
		"enable_cloud_scroll",
		"gamma",
		"glow",
		"haze_density",
		"haze_horizon",
		"lightnorm",
		"max_y",
		"star_brightness",
		"sun_angle",
		"sunlight_color"
	};
	static S32 expected_count = LL_ARRAY_SIZE(expected_windlight_settings);
	for(S32 i = 0; i < expected_count; ++i)
	{
		if(!params_data.has(expected_windlight_settings[i]))
		{
			LL_WARNS("WindLight") << "Attempted to load WindLight param set without " << expected_windlight_settings[i] << LL_ENDL;
			return false;
		}
	}

	if (hasParamSet(key))
	{
		setParamSet(key, params_data);
	}
	else
	{
		addParamSet(key, params_data);
	}

	return true;
}
void LLWaterParamManager::loadPreset(const std::string & name,bool propagate)
{
	// bugfix for SL-46920: preventing filenames that break stuff.
	std::string escaped_filename = LLWeb::curlEscape(name);

	escaped_filename += ".xml";

	std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename));
	llinfos << "Loading water settings from " << pathName << llendl;
	
	std::ifstream presetsXML;
	presetsXML.open(pathName.c_str());
	
	// That failed, try loading from the users area instead.
	if(!presetsXML)
	{
		pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename);
		llinfos << "Loading User water setting from " << pathName << llendl;
		presetsXML.open(pathName.c_str());
	}

	if (presetsXML)
	{
		LLSD paramsData(LLSD::emptyMap());

		LLPointer<LLSDParser> parser = new LLSDXMLParser();

		parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED);

		std::map<std::string, LLWaterParamSet>::iterator mIt = mParamList.find(name);
		if(mIt == mParamList.end())
		{
			addParamSet(name, paramsData);
		}
		else 
		{
			setParamSet(name, paramsData);
		}
		presetsXML.close();
	} 
	else 
	{
		llwarns << "Can't find " << name << llendl;
		return;
	}

	if(propagate)
	{
		getParamSet(name, mCurParams);
		propagateParameters();
	}
}	
BOOL LLWLParamManager::addParamSet(const LLWLParamKey& key, LLSD const & param)
{
	LLWLParamSet param_set;
	param_set.setAll(param);
	return addParamSet(key, param_set);
}
bool LLWLParamManager::loadPresetXML(const std::string& name, std::istream& preset_stream, bool propagate /* = false */, bool check_if_real /* = false */)
{
	LLSD paramsData(LLSD::emptyMap());
	
	LLPointer<LLSDParser> parser = new LLSDXMLParser();
	
	if(parser->parse(preset_stream, paramsData, LLSDSerialize::SIZE_UNLIMITED) == LLSDParser::PARSE_FAILURE)
	{
		return false;
	}
	
	if(check_if_real)
	{
		static const char* expected_windlight_settings[] = {
			"ambient",
			"blue_density",
			"blue_horizon",
			"cloud_color",
			"cloud_pos_density1",
			"cloud_pos_density2",
			"cloud_scale",
			"cloud_scroll_rate",
			"cloud_shadow",
			"density_multiplier",
			"distance_multiplier",
			"east_angle",
			"enable_cloud_scroll",
			"gamma",
			"glow",
			"haze_density",
			"haze_horizon",
			"lightnorm",
			"max_y",
			"star_brightness",
			"sun_angle",
			"sunlight_color"
		};
		static S32 expected_count = LL_ARRAY_SIZE(expected_windlight_settings);
		for(S32 i = 0; i < expected_count; ++i)
		{
			if(!paramsData.has(expected_windlight_settings[i]))
			{
				LL_WARNS("WindLight") << "Attempted to load WindLight param set without " << expected_windlight_settings[i] << LL_ENDL;
				return false;
			}
		}
	}
	
	std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name);
	if(mIt == mParamList.end())
	{
		addParamSet(name, paramsData);
	}
	else 
	{
		setParamSet(name, paramsData);
	}

	if(propagate)
	{
		getParamSet(name, mCurParams);
		propagateParameters();
	}
	return true;
}
BOOL LLWaterParamManager::addParamSet(const std::string& name, LLSD const & param)
{
	LLWaterParamSet param_set;
	param_set.setAll(param);
	return addParamSet(name, param_set);
}
Esempio n. 8
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void LLWLParamManager::loadPresets(const std::string& file_name)
{
	// if fileName exists, use legacy loading form the big file, otherwise, search the sky 
	// directory, and add the list
	if(file_name != "") 
	{
		std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", file_name));
		LL_INFOS2("AppInit", "Shaders") << "Loading WindLight settings from " << path_name << LL_ENDL;

		llifstream presetsXML(path_name);
	
		if (presetsXML)
		{
			LLSD paramsData(LLSD::emptyMap());

			LLPointer<LLSDParser> parser = new LLSDXMLParser();

			parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED);

			LLSD::map_const_iterator endParams = paramsData.endMap();
			for(LLSD::map_const_iterator curParams = paramsData.beginMap();
				curParams != endParams;
				++curParams)
			{
				addParamSet(curParams->first, curParams->second);
			}
		}
	}
	
	// otherwise, search the sky directory and find things there
	else
	{
		std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", ""));
		LL_INFOS2("AppInit", "Shaders") << "Loading WindLight settings from " << path_name << LL_ENDL;
	
		//mParamList.clear();
		
		bool found = true;			
		while(found) 
		{
			std::string name;
			found = gDirUtilp->getNextFileInDir(path_name, "*.xml", name, false);

			LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL;
			
			// if we have one
			if(found) 
			{
				// bugfix for SL-46920: preventing filenames that break stuff.
				char * curl_str = curl_unescape(name.c_str(), name.size());
				std::string unescaped_name(curl_str);
				curl_free(curl_str);
				curl_str = NULL;

				// not much error checking here since we're getting rid of this
				std::string sky_name = unescaped_name.substr(0, unescaped_name.size() - 4);
			
				std::string cur_path(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", name));
				LL_DEBUGS2("AppInit", "Shaders") << "Loading sky from " << cur_path << LL_ENDL;
				
				llifstream sky_xml(cur_path);
				if (sky_xml)
				{
					LLSD sky_data(LLSD::emptyMap());
					LLPointer<LLSDParser> parser = new LLSDXMLParser();
					parser->parse(sky_xml, sky_data, LLSDSerialize::SIZE_UNLIMITED);

					addParamSet(sky_name, sky_data);
					sky_xml.close();
				}
			}
		}
	}
}
Esempio n. 9
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void LLWLParamManager::update(LLViewerCamera * cam)
{
	LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM);
	
	// update clouds, sun, and general
	mCurParams.updateCloudScrolling();
	
	// update only if running
	if(mAnimator.mIsRunning) 
	{
		mAnimator.update(mCurParams);
	}

	// update the shaders and the menu
	propagateParameters();
	
	// sync menus if they exist
	if(LLFloaterWindLight::isOpen()) 
	{
		LLFloaterWindLight::instance()->syncMenu();
	}
	if(LLFloaterDayCycle::isOpen()) 
	{
		LLFloaterDayCycle::instance()->syncMenu();
	}
	if(LLFloaterEnvSettings::isOpen()) 
	{
		LLFloaterEnvSettings::instance()->syncMenu();
	}

	F32 camYaw = cam->getYaw();

	stop_glerror();

	// *TODO: potential optimization - this block may only need to be
	// executed some of the time.  For example for water shaders only.
	{
		F32 camYawDelta = mSunDeltaYaw * DEG_TO_RAD;
		
		LLVector3 lightNorm3(mLightDir);	
		lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f));
		mRotatedLightDir = LLVector4(lightNorm3, 0.f);

		LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
		end_shaders = LLViewerShaderMgr::instance()->endShaders();
		for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
		{
			if (shaders_iter->mProgramObject != 0
				&& (gPipeline.canUseWindLightShaders()
				|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
			{
				shaders_iter->mUniformsDirty = TRUE;
			}
		}
	}

	//Mix windlight settings if needed
	if(sNeedsMix == TRUE)
	{
		if(sMixSet == NULL)
		{
			sNeedsMix = FALSE;
			return;
		}
		if (wlSmoothTransitionTimer.getElapsedTimeF32() >=
			(sMixTime / 100)) //100 steps inbetween
		{
			wlSmoothTransitionTimer.reset();
			mCurParams.mix(mCurParams, *sMixSet, sMixCount / 100);//.01 to 1.0
		}
		sMixCount++;
		if((sMixCount / 100) == 1)
		{
			//All done
			sNeedsMix = FALSE;
			std::string wlSkyPresetName   = "(Region settings)";
			mCurParams.mName = wlSkyPresetName;
			removeParamSet( wlSkyPresetName, true );
			addParamSet( wlSkyPresetName, mCurParams );
			savePreset( wlSkyPresetName );
			mAnimator.mIsRunning = false;
			mAnimator.mUseLindenTime = false;
			loadPreset( wlSkyPresetName, true );
			sMixSet = NULL;
		}
	}
}