Esempio n. 1
0
int polyOverlap(Point p, Poly * pp, Point q, Poly * qp)
{
    Point op, cp;
    Point oq, cq;

    /* translate bounding boxes */
    addPt(&op, p, pp->origin);
    addPt(&cp, p, pp->corner);
    addPt(&oq, q, qp->origin);
    addPt(&cq, q, qp->corner);

    /* If bounding boxes don't overlap, done */
    if (!pintersect(op, cp, oq, cq))
	return 0;

    if (ISBOX(pp) && ISBOX(qp))
	return 1;
    if (ISCIRCLE(pp) && ISCIRCLE(qp)) {
	double d =
	    (pp->corner.x - pp->origin.x + qp->corner.x - qp->origin.x);
	double dx = p.x - q.x;
	double dy = p.y - q.y;
	if ((dx * dx + dy * dy) > (d * d) / 4.0)
	    return 0;
	else
	    return 1;
    }

    if (tp1 == NULL) {
	tp1 = N_GNEW(maxcnt, Point);
	tp2 = N_GNEW(maxcnt, Point);
    }

    transCopy(pp->verts, pp->nverts, p, tp1);
    transCopy(qp->verts, qp->nverts, q, tp2);
    return (edgesIntersect(tp1, tp2, pp->nverts, qp->nverts) ||
	    (inBox(*tp1, oq, cq) && inPoly(tp2, qp->nverts, *tp1)) ||
	    (inBox(*tp2, op, cp) && inPoly(tp1, pp->nverts, *tp2)));
}
Esempio n. 2
0
cMesh::cMesh(const std::string & Filename, bool doAdjacence)
{
    PlyFile * thePlyFile;
    int nelems;
    char **elist;
    int file_type;
    float version;
    int nprops;
    int num_elems;
    char *elem_name;

    thePlyFile = ply_open_for_reading( const_cast<char *>(Filename.c_str()), &nelems, &elist, &file_type, &version);

    ELISE_ASSERT(thePlyFile != NULL, "cMesh3D.cpp: cMesh::cMesh, cannot open ply file for reading");

    for (int i = 0; i < nelems; i++)
    {
        elem_name = elist[i];
        ply_get_element_description (thePlyFile, elem_name, &num_elems, &nprops);

        //printf ("element %s %d\n", elem_name, num_elems);

        if (equal_strings ("vertex", elem_name))
        {
            ply_get_property (thePlyFile, elem_name, &props[0]);
            ply_get_property (thePlyFile, elem_name, &props[1]);
            ply_get_property (thePlyFile, elem_name, &props[2]);

            for (int j = 0; j < num_elems; j++)
            {
                sVertex *vert = (sVertex *) malloc (sizeof(sVertex));

                ply_get_element (thePlyFile, vert);

                //ajout du point
                addPt(Pt3dr(vert->x, vert->y, vert->z));

                //printf ("vertex: %g %g %g\n", vert->x, vert->y, vert->z);
            }
        }
        else if (equal_strings ("face", elem_name))
        {
            ply_get_property ( thePlyFile, elem_name, &face_props[0]);

            for (int j = 0; j < num_elems; j++)
            {
                sFace *theFace = (sFace *) malloc (sizeof (sFace));
                ply_get_element (thePlyFile, theFace);

                vector <int> vIndx;
                for (int aK =0; aK < theFace->nverts; ++aK)
                    vIndx.push_back(theFace->verts[aK]);

                //ajout du triangle
                addTriangle(cTriangle(this, vIndx, j));
            }
        }
    }

    if (doAdjacence) //remplissage du graphe d'adjacence
    {
        int cpt;

        int id0a, id1a, id2a;
        int id0b, id1b, id2b;
        int idc0, idc1; //index des sommets communs
        id0a = id1a = id2a = idc0 = idc1 = -1;
        id0b = id1b = id2b = -2;

        for (int aK = 0; aK < getFacesNumber(); ++aK)
        {
            mTriangles[aK].getVertexesIndexes(id0a, id1a, id2a);

            for (int bK=aK; bK < getFacesNumber(); ++bK)
            {
                mTriangles[bK].getVertexesIndexes(id0b, id1b, id2b);

                cpt = 0;
                if((id0b == id0a)||(id1b == id0a)||(id2b == id0a)) {cpt++; idc0 = id0a;}
                if((id0b == id1a)||(id1b == id1a)||(id2b == id1a))
                {
                    if (cpt) idc1 = id1a;
                    else	 idc0 = id1a;

                    cpt++;
                }
                if((id0b == id2a)||(id1b == id2a)||(id2b == id2a))
                {
                    if (cpt) idc1 = id2a;
                    else	 idc0 = id2a;

                    cpt++;
                }

                if (cpt == 2)
                {
                    #ifdef _DEBUG
                        printf ("found adjacent triangles : %d %d - vertex : %d %d\n", aK, bK, idc0, idc1);
                    #endif

                    addEdge(cEdge(aK, bK, idc0, idc1));
                    int idx = getEdgesNumber() - 1;
                    //cout << "adding edge " << idx << endl;
                    mTriangles[aK].addEdge(idx);
                    mTriangles[bK].addEdge(idx);
                }
            }
        }
    }

    ply_close (thePlyFile);
}