void RingBufferConsumer::unpinBuffer(const BufferItem& item) {
    Mutex::Autolock _l(mMutex);

    List<RingBufferItem>::iterator it, end, accIt;

    for (it = mBufferItemList.begin(), end = mBufferItemList.end();
         it != end;
         ++it) {

        RingBufferItem& find = *it;
        if (item.mGraphicBuffer == find.mGraphicBuffer) {
            status_t res = addReleaseFenceLocked(item.mBuf,
                    item.mGraphicBuffer, item.mFence);

            if (res != OK) {
                BI_LOGE("Failed to add release fence to buffer "
                        "(timestamp %lld, framenumber %lld",
                        item.mTimestamp, item.mFrameNumber);
                return;
            }

            find.mPinCount--;
            break;
        }
    }

    if (it == end) {
        // This should never happen. If it happens, we have a bug.
        BI_LOGE("Failed to unpin buffer (timestamp %lld, framenumber %lld)",
                 item.mTimestamp, item.mFrameNumber);
    } else {
        BI_LOGV("Unpinned buffer (timestamp %lld, framenumber %lld)",
                 item.mTimestamp, item.mFrameNumber);
    }
}
status_t ConsumerBase::addReleaseFence(int slot, const sp<Fence>& fence) {
    Mutex::Autolock lock(mMutex);
    // [MTK] {{{
    // remember that a release fence is set by non-gl module
    mNonGLFenceIsSet[slot] = true;
    // [MTK] }}}
    return addReleaseFenceLocked(slot, fence);
}
void VirtualDisplaySurface::onFrameCommitted() {
    if (mDisplayId < 0)
        return;

    VDS_LOGW_IF(mDbgState != DBG_STATE_HWC,
            "Unexpected onFrameCommitted() in %s state", dbgStateStr());
    mDbgState = DBG_STATE_IDLE;

    sp<Fence> fbFence = mHwc.getAndResetReleaseFence(mDisplayId);
    if (mFbProducerSlot >= 0) {
        // release the scratch buffer back to the pool
        Mutex::Autolock lock(mMutex);
        int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot);
        VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot);
        addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence);
        releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot],
                EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
    }

    if (mOutputProducerSlot >= 0) {
        int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot);
        QueueBufferOutput qbo;
        sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId);
        VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot);
        // Allow queuing to sink buffer if mMustRecompose is true or
        // mForceHwcCopy is true. This is required to support Miracast WFD Sink
        // Initiatied Pause/Resume feature support
        if (mForceHwcCopy || mMustRecompose) {
            status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
                    QueueBufferInput(
                        systemTime(), false /* isAutoTimestamp */,
                        Rect(mSinkBufferWidth, mSinkBufferHeight),
                        NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */,
                        true /* async*/,
                        outFence),
                    &qbo);
            if (result == NO_ERROR) {
                updateQueueBufferOutput(qbo);
            }
        } else {
            // If the surface hadn't actually been updated, then we only went
            // through the motions of updating the display to keep our state
            // machine happy. We cancel the buffer to avoid triggering another
            // re-composition and causing an infinite loop.
            mSource[SOURCE_SINK]->cancelBuffer(sslot, outFence);
        }
    }

    resetPerFrameState();
}
status_t GonkNativeWindow::releaseBuffer(const BufferItem &item,
        const sp<Fence>& releaseFence) {
    status_t err;

    Mutex::Autolock _l(mMutex);

    err = addReleaseFenceLocked(item.mBuf, releaseFence);

    err = releaseBufferLocked(item.mBuf);
    if (err != OK) {
        BI_LOGE("Failed to release buffer: %s (%d)",
                strerror(-err), err);
    }
    return err;
}
status_t BufferItemConsumer::releaseBuffer(const BufferItem &item,
        const sp<Fence>& releaseFence) {
    status_t err;

    Mutex::Autolock _l(mMutex);

    err = addReleaseFenceLocked(item.mBuf, item.mGraphicBuffer, releaseFence);

    err = releaseBufferLocked(item.mBuf, item.mGraphicBuffer, EGL_NO_DISPLAY,
            EGL_NO_SYNC_KHR);
    if (err != OK) {
        BI_LOGE("Failed to release buffer: %s (%d)",
                strerror(-err), err);
    }
    return err;
}
Esempio n. 6
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void GonkNativeWindow::returnBuffer(TextureClient* client) {
    BI_LOGD("GonkNativeWindow::returnBuffer");
    Mutex::Autolock lock(mMutex);

    int index =  mBufferQueue->getSlotFromTextureClientLocked(client);
    if (index < 0) {
    }

    sp<Fence> fence = client->GetReleaseFenceHandle().mFence;
    if (!fence.get()) {
      fence = Fence::NO_FENCE;
    }

    status_t err;
    err = addReleaseFenceLocked(index, fence);

    err = releaseBufferLocked(index);
}
bool
GonkNativeWindow::returnBuffer(uint32_t index, uint32_t generation, const sp<Fence>& fence) {
    BI_LOGD("GonkNativeWindow::returnBuffer: slot=%d (generation=%d)", index, generation);
    Mutex::Autolock lock(mMutex);

    if (generation != mBufferQueue->getGeneration()) {
        BI_LOGD("returnBuffer: buffer is from generation %d (current is %d)",
          generation, mBufferQueue->getGeneration());
        return false;
    }

    status_t err;
    err = addReleaseFenceLocked(index, fence);

    err = releaseBufferLocked(index);
    if (err != NO_ERROR) {
        return false;
    }
  return true;
}
void VirtualDisplaySurface::onFrameCommitted() {
    if (mDisplayId < 0)
        return;

    VDS_LOGW_IF(mDbgState != DBG_STATE_HWC,
            "Unexpected onFrameCommitted() in %s state", dbgStateStr());
    mDbgState = DBG_STATE_IDLE;

    sp<Fence> fbFence = mHwc.getAndResetReleaseFence(mDisplayId);
    if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) {
        // release the scratch buffer back to the pool
        Mutex::Autolock lock(mMutex);
        int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot);
        VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot);
        addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence);
        releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot],
                EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
    }

    if (mOutputProducerSlot >= 0) {
        int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot);
        QueueBufferOutput qbo;
        sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId);
        VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot);
        status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
                QueueBufferInput(
                    systemTime(), false /* isAutoTimestamp */,
                    Rect(mSinkBufferWidth, mSinkBufferHeight),
                    NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */,
                    true /* async*/,
                    outFence),
                &qbo);
        if (result == NO_ERROR) {
            updateQueueBufferOutput(qbo);
        }
    }

    resetPerFrameState();
}
status_t CpuConsumer::releaseAcquiredBufferLocked(size_t lockedIdx) {
    status_t err;
    int fd = -1;

    err = mAcquiredBuffers[lockedIdx].mGraphicBuffer->unlockAsync(&fd);
    if (err != OK) {
        CC_LOGE("%s: Unable to unlock graphic buffer %zd", __FUNCTION__,
                lockedIdx);
        return err;
    }
    int buf = mAcquiredBuffers[lockedIdx].mSlot;
    if (CC_LIKELY(fd != -1)) {
        sp<Fence> fence(new Fence(fd));
        addReleaseFenceLocked(
            mAcquiredBuffers[lockedIdx].mSlot,
            mSlots[buf].mGraphicBuffer,
            fence);
    }

    // release the buffer if it hasn't already been freed by the BufferQueue.
    // This can happen, for example, when the producer of this buffer
    // disconnected after this buffer was acquired.
    if (CC_LIKELY(mAcquiredBuffers[lockedIdx].mGraphicBuffer ==
            mSlots[buf].mGraphicBuffer)) {
        releaseBufferLocked(
                buf, mAcquiredBuffers[lockedIdx].mGraphicBuffer,
                EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
    }

    AcquiredBuffer &ab = mAcquiredBuffers.editItemAt(lockedIdx);
    ab.mSlot = BufferQueue::INVALID_BUFFER_SLOT;
    ab.mBufferPointer = NULL;
    ab.mGraphicBuffer.clear();

    mCurrentLockedBuffers--;
    return OK;
}
status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
    ST_LOGV("syncForReleaseLocked");

    if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
        if (useNativeFenceSync) {
            EGLSyncKHR sync = eglCreateSyncKHR(dpy,
                    EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
            if (sync == EGL_NO_SYNC_KHR) {
                ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
                        eglGetError());
                return UNKNOWN_ERROR;
            }
            glFlush();
            int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
            eglDestroySyncKHR(dpy, sync);
            if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
                ST_LOGE("syncForReleaseLocked: error dup'ing native fence "
                        "fd: %#x", eglGetError());
                return UNKNOWN_ERROR;
            }
            sp<Fence> fence(new Fence(fenceFd));
            status_t err = addReleaseFenceLocked(mCurrentTexture, fence);
            if (err != OK) {
                ST_LOGE("syncForReleaseLocked: error adding release fence: "
                        "%s (%d)", strerror(-err), err);
                return err;
            }
        } else if (mUseFenceSync) {
            EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
            if (fence != EGL_NO_SYNC_KHR) {
                // There is already a fence for the current slot.  We need to
                // wait on that before replacing it with another fence to
                // ensure that all outstanding buffer accesses have completed
                // before the producer accesses it.
                EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
                if (result == EGL_FALSE) {
                    ST_LOGE("syncForReleaseLocked: error waiting for previous "
                            "fence: %#x", eglGetError());
                    return UNKNOWN_ERROR;
                } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
                    ST_LOGE("syncForReleaseLocked: timeout waiting for previous "
                            "fence");
                    return TIMED_OUT;
                }
                eglDestroySyncKHR(dpy, fence);
            }

            // Create a fence for the outstanding accesses in the current
            // OpenGL ES context.
            fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
            if (fence == EGL_NO_SYNC_KHR) {
                ST_LOGE("syncForReleaseLocked: error creating fence: %#x",
                        eglGetError());
                return UNKNOWN_ERROR;
            }
            glFlush();
            mEglSlots[mCurrentTexture].mEglFence = fence;
        }
    }

    return OK;
}
status_t ConsumerBase::addReleaseFence(int slot, const sp<Fence>& fence) {
    Mutex::Autolock lock(mMutex);
    return addReleaseFenceLocked(slot, fence);
}
Esempio n. 12
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status_t GonkConsumerBase::addReleaseFence(int slot,
        const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) {
    Mutex::Autolock lock(mMutex);
    return addReleaseFenceLocked(slot, graphicBuffer, fence);
}
status_t RingBufferConsumer::releaseOldestBufferLocked(size_t* pinnedFrames) {
    status_t err = OK;

    List<RingBufferItem>::iterator it, end, accIt;

    it = mBufferItemList.begin();
    end = mBufferItemList.end();
    accIt = end;

    if (it == end) {
        /**
         * This is fine. We really care about being able to acquire a buffer
         * successfully after this function completes, not about it releasing
         * some buffer.
         */
        BI_LOGV("%s: No buffers yet acquired, can't release anything",
              __FUNCTION__);
        return NOT_ENOUGH_DATA;
    }

    for (; it != end; ++it) {
        RingBufferItem& find = *it;

        if (find.mPinCount > 0) {
            if (pinnedFrames != NULL) {
                ++(*pinnedFrames);
            }
            // Filter out pinned frame when searching for buffer to release
            continue;
        }

        if (find.mTimestamp < accIt->mTimestamp || accIt == end) {
            accIt = it;
        }
    }

    if (accIt != end) {
        RingBufferItem& item = *accIt;

        // In case the object was never pinned, pass the acquire fence
        // back to the release fence. If the fence was already waited on,
        // it'll just be a no-op to wait on it again.

        // item.mGraphicBuffer was populated with the proper graphic-buffer
        // at acquire even if it was previously acquired
        err = addReleaseFenceLocked(item.mBuf,
                item.mGraphicBuffer, item.mFence);

        if (err != OK) {
            BI_LOGE("Failed to add release fence to buffer "
                    "(timestamp %lld, framenumber %lld",
                    item.mTimestamp, item.mFrameNumber);
            return err;
        }

        BI_LOGV("Attempting to release buffer timestamp %lld, frame %lld",
                item.mTimestamp, item.mFrameNumber);

        // item.mGraphicBuffer was populated with the proper graphic-buffer
        // at acquire even if it was previously acquired
        err = releaseBufferLocked(item.mBuf, item.mGraphicBuffer,
                                  EGL_NO_DISPLAY,
                                  EGL_NO_SYNC_KHR);
        if (err != OK) {
            BI_LOGE("Failed to release buffer: %s (%d)",
                    strerror(-err), err);
            return err;
        }

        BI_LOGV("Buffer timestamp %lld, frame %lld evicted",
                item.mTimestamp, item.mFrameNumber);

        size_t currentSize = mBufferItemList.size();
        mBufferItemList.erase(accIt);
        assert(mBufferItemList.size() == currentSize - 1);
    } else {
        BI_LOGW("All buffers pinned, could not find any to release");
        return NO_BUFFER_AVAILABLE;

    }

    return OK;
}