Esempio n. 1
0
TreasureCache::TreasureCache(String name,String bucket, Ogre::Vector3 pos, Grid* parent,uint rarity)
    :GameObject(name,bucket)
{
    mType = "TreasureCache";
    par = parent;
    if(rarity>29)
        rarity = 34;
    uint tp = rand()%(20+rarity);
    croot = Ogre::Root::getSingletonPtr()->getSceneManager("mSceneManager")->createSceneNode();
    parent->gfx->node->addChild(croot);
    croot->setPosition(pos);

    // add to the top...
    if(tp>51)
    {
        gfx.push_back(Game::getPtr()->getGraphicsManager()->createGraphicsObject("Wreck02.mesh",false));
        phys.push_back(Game::getPtr()->getPhysicsManager()->createStaticTrimesh("Wreck02.mesh",croot->_getDerivedPosition()));
        croot->addChild(gfx[0]->node);
        addTreasure("Bomb.mesh",Ogre::Vector3(0,0,0));
    }
    else if(tp>48)
    {
        addTreasure("goldbars.mesh",Ogre::Vector3(0,0,0));
    }
    else if(tp>42)
    {
        addTreasure("Chest02.mesh",Ogre::Vector3(0,0,0));
    }
    else if(tp>35)
    {
        addTreasure("crate02.mesh",Ogre::Vector3(0,0,0));
    }
    else if(tp>30)
    {
        addTreasure("wine01.mesh",Ogre::Vector3(0,0,0));
    }
    else if(tp>25)
    {
        gfx.push_back(Game::getPtr()->getGraphicsManager()->createGraphicsObject("Wreck01.mesh",false));
        phys.push_back(Game::getPtr()->getPhysicsManager()->createStaticTrimesh("Wreck01.mesh",croot->_getDerivedPosition()));
        croot->addChild(gfx[0]->node);
        if((rand()%100>10))
            addTreasure("Chest01.mesh",Ogre::Vector3(-0.277,0.552,0.839),Ogre::Vector3(0,-257.72,0));
        if(rand()%2==0)
            addTreasure("Chest01.mesh",Ogre::Vector3(0.55,0.560,-1.714),Ogre::Vector3(32.552,-257.72,0));

    }
    else if(tp>19)
    {
        addTreasure("Chest01.mesh",Ogre::Vector3(0,0,0));
    }
    else if(tp>10)
    {
        addTreasure("chembarrel.mesh",Ogre::Vector3(0,0,0));
    }
    else
    {
        addTreasure("Crate01.mesh",Ogre::Vector3(0,0,0));
    }
}
Esempio n. 2
0
//打开物品
int CharData::openSlotItm(int slot, int nums, json_spirit::Object& robj)
{
    boost::shared_ptr<iItem> itm = m_bag.getItem(slot);
    if (!itm.get())
    {
        return HC_ERROR;
    }
    if (itm->getType() != iItem_type_gem)
    {
        return HC_ERROR;
    }
    int use_num = itm->getCount();
    if (nums > 0 && itm->getCount() > nums)
    {
        use_num = nums;
    }
    Gem* pg = dynamic_cast<Gem*>(itm.get());
    robj.push_back( Pair("use", pg->getUsage()) );

    switch (pg->getUsage())
    {
        //变身卡
        case ITEM_USAGE_CHANGE_CARD:
        {
            m_change_spic = itm->getSubtype() - 499;
            m_change_spic_time = time(NULL) + 7200;
            m_bag.removeItem(slot);
            itm->Clear();
            itm->Save();
            //robj.push_back( Pair("refresh", 1) );
            setExtraData(char_data_type_normal, char_data_change_spic, m_change_spic);
            setExtraData(char_data_type_normal, char_data_change_spic_time, m_change_spic_time);
            return HC_SUCCESS;
        }
        //兑换货币
        case ITEM_USAGE_SILVER_CARD:
        {
            int total = pg->getValue() * use_num;
            addSilver(total);
            //银币统计
            add_statistics_of_silver_get(m_id,m_ip_address,total,silver_get_by_treasure, m_union_id, m_server_id);
            json_spirit::Object obj;
            obj.push_back( Pair("type", item_type_silver) );
            obj.push_back( Pair("count", total) );
            obj.push_back( Pair("id", 0) );
            obj.push_back( Pair("fac", 0) );
            obj.push_back( Pair("name", strSilver) );
            robj.push_back( Pair("get", obj) );
            if (itm->getCount() > use_num)
            {
                itm->addCount(-use_num);
            }
            else
            {
                m_bag.removeItem(slot);
                itm->Clear();
            }
            itm->Save();
            NotifyCharData();
            return HC_SUCCESS;
        }
        case ITEM_USAGE_GOLD_CARD:
        {
            int total = pg->getValue() * use_num;
            addGold(total);
            //金币获得统计
            add_statistics_of_gold_get(m_id,m_ip_address,total,gold_get_treasure, m_union_id, m_server_id);
            json_spirit::Object obj;
            obj.push_back( Pair("type", item_type_gold) );
            obj.push_back( Pair("count", total) );
            obj.push_back( Pair("id", 0) );
            obj.push_back( Pair("fac", 0) );
            obj.push_back( Pair("name", strGold) );
            robj.push_back( Pair("get", obj) );
            if (itm->getCount() > use_num)
            {
                itm->addCount(-use_num);
            }
            else
            {
                m_bag.removeItem(slot);
                itm->Clear();
            }
            itm->Save();
            NotifyCharData();
            return HC_SUCCESS;
        }
        case ITEM_USAGE_YUSHI_CARD:
        {
            int total = pg->getValue() * use_num;
            addTreasure(treasure_type_yushi, total);
            json_spirit::Object obj;
            obj.push_back( Pair("type", item_type_treasure) );
            obj.push_back( Pair("count", total) );
            obj.push_back( Pair("id", treasure_type_yushi) );
            obj.push_back( Pair("fac", 0) );
            boost::shared_ptr<baseTreasure> tr = GeneralDataMgr::getInstance()->GetBaseTreasure(treasure_type_yushi);
            if (tr.get())
            {
                obj.push_back( Pair("quality", tr->quality) );
                obj.push_back( Pair("spic", tr->spic) );
                obj.push_back( Pair("name", tr->name) );
            }
            robj.push_back( Pair("get", obj) );
            if (itm->getCount() > use_num)
            {
                itm->addCount(-use_num);
            }
            else
            {
                m_bag.removeItem(slot);
                itm->Clear();
            }
            itm->Save();
            return HC_SUCCESS;
        }
        case ITEM_USAGE_PRESTIGE_CARD:
        {
            int total = pg->getValue() * use_num;
            addPrestige(total);
            json_spirit::Object obj;
            obj.push_back( Pair("type", item_type_prestige) );
            obj.push_back( Pair("count", total) );
            obj.push_back( Pair("id", 0) );
            obj.push_back( Pair("fac", 0) );
            obj.push_back( Pair("name", strPrestige) );
            robj.push_back( Pair("get", obj) );
            if (itm->getCount() > use_num)
            {
                itm->addCount(-use_num);
            }
            else
            {
                m_bag.removeItem(slot);
                itm->Clear();
            }
            itm->Save();
            return HC_SUCCESS;
        }
        case ITEM_USAGE_SUPPLY_CARD:
        {
            int total = pg->getValue() * use_num;
            addTreasure(treasure_type_supply, total);
            json_spirit::Object obj;
            obj.push_back( Pair("type", item_type_treasure) );
            obj.push_back( Pair("count", total) );
            obj.push_back( Pair("id", treasure_type_supply) );
            obj.push_back( Pair("fac", 0) );
            boost::shared_ptr<baseTreasure> tr = GeneralDataMgr::getInstance()->GetBaseTreasure(treasure_type_supply);
            if (tr.get())
            {
                obj.push_back( Pair("quality", tr->quality) );
                obj.push_back( Pair("spic", tr->spic) );
                obj.push_back( Pair("name", tr->name) );
            }
            robj.push_back( Pair("get", obj) );
            if (itm->getCount() > use_num)
            {
                itm->addCount(-use_num);
            }
            else
            {
                m_bag.removeItem(slot);
                itm->Clear();
            }
            itm->Save();
            NotifyCharData();
            return HC_SUCCESS;
        }
        case ITEM_USAGE_GONGXUN_CARD:
        {
            int total = pg->getValue() * use_num;
            addTreasure(treasure_type_gongxun, total);
            json_spirit::Object obj;
            obj.push_back( Pair("type", item_type_treasure) );
            obj.push_back( Pair("count", total) );
            obj.push_back( Pair("id", treasure_type_gongxun) );
            obj.push_back( Pair("fac", 0) );
            boost::shared_ptr<baseTreasure> tr = GeneralDataMgr::getInstance()->GetBaseTreasure(treasure_type_gongxun);
            if (tr.get())
            {
                obj.push_back( Pair("quality", tr->quality) );
                obj.push_back( Pair("spic", tr->spic) );
                obj.push_back( Pair("name", tr->name) );
            }
            robj.push_back( Pair("get", obj) );
            if (itm->getCount() > use_num)
            {
                itm->addCount(-use_num);
            }
            else
            {
                m_bag.removeItem(slot);
                itm->Clear();
            }
            itm->Save();
            return HC_SUCCESS;
        }
        //卷轴
        case ITEM_USAGE_EQUIPMENT_SCROLL:
        {
            equipment_scroll* sp = Singleton<equipment_scroll_mgr>::Instance().getScroll(pg->getValue());
            if (!sp)
            {
                return HC_ERROR;
            }
            
            json_spirit::Object eq = sp->m_eqobj;

            bool canMake = true;

            json_spirit::Array mlist;

            json_spirit::Object o;
            o.push_back( Pair("name", sp->m_equipment_src->name) );
            o.push_back( Pair("type", iItem_type_equipment) );
            o.push_back( Pair("id", sp->m_equipment_src->baseid) );
            o.push_back( Pair("spic", sp->m_equipment_src->baseid) );
            o.push_back( Pair("quality", sp->m_equipment_src->quality) );
            o.push_back( Pair("need", 1) );
            if (sp->m_equipment_src->m_place.get())
            {
                bool can_sweep = false;
                o.push_back( Pair("info", sp->m_equipment_src->m_place->info) );
                if (sp->m_equipment_src->m_place->type == 1)
                {
                    can_sweep = m_tempo.check_stronghold_can_sweep(sp->m_equipment_src->m_place->mapId,sp->m_equipment_src->m_place->stageId,sp->m_equipment_src->m_place->pos);
                    boost::shared_ptr<StrongholdData> bstronghold = GeneralDataMgr::getInstance()->GetStrongholdData(sp->m_equipment_src->m_place->mapId,sp->m_equipment_src->m_place->stageId,sp->m_equipment_src->m_place->pos);
                    if (bstronghold.get())
                    {
                        o.push_back( Pair("open_level", bstronghold->m_level) );
                    }
                    o.push_back( Pair("can_sweep", can_sweep) );
                }
                else if (sp->m_equipment_src->m_place->type == 2)
                {
                    can_sweep = eliteCombatMgr::getInstance()->check_stronghold_can_attack(m_id,sp->m_equipment_src->m_place->mapId,sp->m_equipment_src->m_place->pos);
                    o.push_back( Pair("can_sweep", can_sweep) );
                }
            }

            EquipmentData* src_eq = m_bag.getDefaultEquip(sp->m_src_equipment, 999);
            if (src_eq)
            {
                robj.push_back( Pair("eid", src_eq->id) );
                o.push_back( Pair("num", 1) );

                int nextqLevel = src_eq->qLevel;
                int nextAdd = src_eq->addValue;
                int nextAdd2 = src_eq->addValue2;
                upgradeValue(sp->m_equipment->up_quality, src_eq->type, nextqLevel, nextAdd, nextAdd2);

                eq.push_back( Pair("level", nextqLevel) );
                eq.push_back( Pair("addNums", sp->m_equipment->baseValue + nextAdd) );

                if (nextAdd2 > 0)
                {
                    eq.push_back( Pair("addNums2", sp->m_equipment->baseValue2 + nextAdd2) );
                }
            }
            else
            {
                eq.push_back( Pair("level", 0) );
                eq.push_back( Pair("addNums", sp->m_equipment->baseValue) );
                if (sp->m_equipment->baseValue2 > 0)
                {
                    eq.push_back( Pair("addNums2", sp->m_equipment->baseValue2) );
                }

                o.push_back( Pair("num", 0) );
                canMake = false;
            }
            mlist.push_back(o);

            robj.push_back( Pair("eq", eq) );

            //检查材料是否足够
            canMake &= checkMaterial(sp, *this, m_bag, mlist);

            robj.push_back( Pair("mlist", mlist) );
            
            robj.push_back( Pair("canMake", canMake) );
            return HC_SUCCESS;
        }
        //VIP经验卡
        case ITEM_USAGE_VIP_EXP_80:
        case ITEM_USAGE_VIP_EXP:
        {
            if (m_vip < 0 || m_vip >= 12)
            {
                return HC_ERROR;
            }
            if (pg->getValue() <= 0)
            {
                return HC_ERROR;
            }
            int add = 0;
            int count = use_num;
            if (count >= itm->getCount())
            {
                count = itm->getCount();
            }
            else if (count <= 0)
            {
                count = 1;
            }
            int old_recharge = m_total_recharge + m_vip_exp;
            //上限限制
            if (pg->getUsage() == ITEM_USAGE_VIP_EXP_80)
            {
                //只能升级到80%
                int max_vip = iVIP_recharge[m_vip] * 4 / 5;
                if (old_recharge >= max_vip)
                {
                    return HC_ERROR_USE_VIP_CARD;
                }
                int canAdd = max_vip - old_recharge;
                int maxUsed = canAdd / pg->getValue();
                if (canAdd % pg->getValue() != 0)
                {
                    ++maxUsed;
                }
                if (count > maxUsed)
                {
                    count = maxUsed;
                }
                add = pg->getValue() * count;
                if (add > canAdd)
                {
                    add = canAdd;
                }
            }
            else if (pg->getUsage() == ITEM_USAGE_VIP_EXP)
            {
                add = pg->getValue() * count;
            }
            if (itm->getCount() == count)
            {
                m_bag.removeItem(slot);
                itm->Clear();
                itm->Save();
            }
            else
            {
                itm->addCount(-count);
                itm->Save();
            }

            m_vip_exp += add;
            InsertSaveDb("update char_data set exp=" + LEX_CAST_STR(m_vip_exp) + " where cid=" + LEX_CAST_STR(m_id));
            if (pg->getUsage() == ITEM_USAGE_VIP_EXP)
            {
                updateVip();
            }

            //通知客户端,充值条变化
            robj.push_back( Pair("rechargeFrom", old_recharge) );
            robj.push_back( Pair("rechargeAdd", add) );

            return HC_SUCCESS;
        }
        //限时增益
        case ITEM_USAGE_BUFF_BINGLI:
        case ITEM_USAGE_BUFF_WUGONG:
        case ITEM_USAGE_BUFF_WUFANG:
        case ITEM_USAGE_BUFF_CEGONG:
        case ITEM_USAGE_BUFF_CEFANG:
        {
            if (pg->getValue() <= 0)
            {
                return HC_ERROR;
            }
            if (itm->getInvalidTime() <= time(NULL))
            {
                m_bag.removeItem(slot);
                itm->Clear();
                itm->Save();
                return HC_ERROR;
            }
            int count = 1;
            if (itm->getCount() == count)
            {
                m_bag.removeItem(slot);
                itm->Clear();
                itm->Save();
            }
            else
            {
                itm->addCount(-count);
                itm->Save();
            }
            m_Buffs.addBuff(pg->getUsage()-ITEM_USAGE_BUFF_BINGLI+1,pg->getValue(),7200);
            #ifdef QQ_PLAT
            treasure_cost_tencent(this,(int)itm->getSubtype(),1);
            #endif
            return HC_SUCCESS;
        }
        //开启宝箱
        case ITEM_USAGE_BOX:
        {
            if (pg->getValue() <= 0)
            {
                return HC_ERROR;
            }
            int count = use_num;
            if (count >= itm->getCount())
            {
                count = itm->getCount();
            }
            else if (count <= 0)
            {
                count = 1;
            }
            //开启宝箱需要银币
            int need_silver = count * pg->getValue();
            if (silver() < need_silver)
            {
                if (count > 1)
                {
                    count = silver() / pg->getValue();
                    need_silver = count * pg->getValue();
                    robj.push_back( Pair("msg", getErrMsg(HC_ERROR_NOT_ENOUGH_SILVER)) );
                }
                else
                {
                    std::string msg = strBoxSilverNotEnoughMsg;
                    str_replace(msg, "$S", LEX_CAST_STR(pg->getValue()));
                    robj.push_back( Pair("msg", msg) );
                    return HC_ERROR;
                }
            }
            //开启宝箱需要位置
            if (count > 0 && (m_bag.size()-m_bag.getUsed()) < count)
                return HC_ERROR_NOT_ENOUGH_BAG_SIZE;
            if (itm->getCount() == count)
            {
                m_bag.removeItem(slot);
                itm->Clear();
                itm->Save();
            }
            else
            {
                itm->addCount(-count);
                itm->Save();
            }
            if (count == 1)
            {
                addSilver(-need_silver);
                add_statistics_of_silver_cost(m_id,m_ip_address,need_silver,silver_cost_for_open_box, m_union_id, m_server_id);
                //给奖励!
                std::list<Item> getItems;
                int notify = lootMgr::getInstance()->getBoxLoots(itm->getSubtype(), getItems, 0);
                if (notify > 0)
                {
                    std::string msg = strBoxGetMsg;
                    str_replace(msg, "$W", MakeCharNameLink(m_name));
                    boost::shared_ptr<baseTreasure> tr = GeneralDataMgr::getInstance()->GetBaseTreasure(itm->getSubtype());
                    if (tr.get())
                    {
                        std::string name = tr->name;
                        addColor(name, tr->quality);
                        str_replace(msg, "$B", name);
                    }
                    Item& item = *(getItems.begin());
                    if (item.type == item_type_treasure)
                    {
                        tr = GeneralDataMgr::getInstance()->GetBaseTreasure(item.id);
                        if (tr.get())
                        {
                            std::string name = MakeTreasureLink(tr->name, item.id);
                            addColor(name, tr->quality);
                            str_replace(msg, "$R", name);
                        }
                    }
                    json_spirit::mObject mobj;
                    mobj["cmd"] = "broadCastMsg";
                    mobj["msg"] = msg;
                    boost::shared_ptr<splsTimer> tmsg;
                       tmsg.reset(new splsTimer(4, 1, mobj,1));
                       splsTimerMgr::getInstance()->addTimer(tmsg);
                }
                //随机列表
                std::list<Item> items_list;
                lootMgr::getInstance()->getBoxLootsInfo(itm->getSubtype(),items_list);
                json_spirit::Array alist;
                for (std::list<Item>::iterator it = items_list.begin(); it != items_list.end(); ++it)
                {
                    Item& item = *it;
                    json_spirit::Object obj;
                    if ((*(getItems.begin())).id == item.id && (*(getItems.begin())).type == item.type
                        && (*(getItems.begin())).nums == item.nums && (*(getItems.begin())).fac == item.fac)
                    {
                        obj.push_back( Pair("get", 1) );
                    }
                    item.toObj(obj);
                    alist.push_back(obj);
                }
                robj.push_back( Pair("list", alist) );
                giveLoots(this, getItems, m_area, m_level, 0, NULL, &robj, true, give_box_loot);
            }
            else
            {
                addSilver(-need_silver);
                add_statistics_of_silver_cost(m_id,m_ip_address,need_silver,silver_cost_for_open_box, m_union_id, m_server_id);
                //给奖励!
                std::list<Item> getAllItems;
                for (int i = 0; i < count; ++i)
                {
                    std::list<Item> getItems;
                    int notify = lootMgr::getInstance()->getBoxLoots(itm->getSubtype(), getItems, 0);
                    Item& item = *(getItems.begin());
                    if (notify > 0)
                    {
                        std::string msg = strBoxGetMsg;
                        str_replace(msg, "$W", MakeCharNameLink(m_name));
                        boost::shared_ptr<baseTreasure> tr = GeneralDataMgr::getInstance()->GetBaseTreasure(itm->getSubtype());
                        if (tr.get())
                        {
                            std::string name = tr->name;
                            addColor(name, tr->quality);
                            str_replace(msg, "$B", name);
                        }
                        if (item.type == item_type_treasure)
                        {
                            tr = GeneralDataMgr::getInstance()->GetBaseTreasure(item.id);
                            if (tr.get())
                            {
                                std::string name = MakeTreasureLink(tr->name, item.id);
                                addColor(name, tr->quality);
                                str_replace(msg, "$R", name);
                            }
                        }
                        GeneralDataMgr::getInstance()->broadCastSysMsg(msg, -1);
                    }
                    getAllItems.push_back(item);
                }
                giveLoots(this, getAllItems, m_area, m_level, 0, NULL, &robj, true, give_box_loot);
            }
            #ifdef QQ_PLAT
            //treasure_cost_tencent(this,(int)itm->getSubtype(),1);
            #endif
            NotifyCharData();
            return HC_SUCCESS;
        }
    }
    return HC_ERROR;//未知类型
}
Esempio n. 3
0
bool player::combat()
{
    if (currentRoom->hasMonster())
    {
        //FIGHT!
        functions::clearScreen();

        //Copy monster by reference
        monster mon(currentRoom->getMonster());

        while ( true )      //Breaks by returning a bool when either monster or player dies
        {
            int dmg(0);

            //Player hits Monster
            dmg = strike();
            mon.takeDamage( dmg );

            //Combat Header
            player::printCombatHeader<int, std::string>(getHealth(), mon.getHealth(), mon.getName());

            //Displays damage done on either side
            if( dmg > 0)
                std::cerr << std::right << std::setw(44) << "Hit!    -" << dmg;
            else
                std::cerr << std::right << std::setw(44) << "Miss!";

            std::cout << "\n\n\n\n";
            currentRoom->displayDoors();

            //Wait
            //sleepFunc(1200);  //Didn't work on Linux, so Busy-Wait...
            for(int i(0); i < 220000000; i++)
            { }

            if (mon.getHealth() < 1)    //Monster Death Check
            {
                //VICTORY
                monstersKilled++;
                currentRoom->killMonster();
                addTreasure(currentRoom->getTreasure());

                functions::clearScreen();
                std::cout << "Victory!\n\n";
                print_Score_Screen();
                std::cout << "\n";
                return true;
            }

            //Monster hits Player
            dmg = mon.strike();
            takeDamage( dmg );

            //Combat Header
            player::printCombatHeader<int, std::string>(getHealth(), mon.getHealth(), mon.getName());

            //Displays damage done on either side
            if( dmg > 0)
                std::cerr << "Hit!    -" << dmg;
            else
                std::cerr << "Miss!";

            std::cout << "\n\n\n\n";
            currentRoom->displayDoors();

            //Wait
            //sleepFunc(1200);  //Didn't work on Linux, so Busy-Wait...
            for(int i(0); i < 220000000; i++)
            { }

            if (getHealth() < 1)    //Player Death Check
            {
                return false;       //DEAD!
            }

        }
    }
    else
    {
        //No Monster
        functions::clearScreen();
        std::cerr << "\nRoom Clear:  No Monster\n\n\n\n\n";
    }
}