Esempio n. 1
0
ModuleRouter::ModuleRouter() :
	BaseItem("Router"),
	sourceModule(nullptr),
	destModule(nullptr),
	sourceValues("Source Values")
{
	selectAllValues = addTrigger("Select All", "Select all values for routing");
	deselectAllValues = addTrigger("Deselect All", "Deselect all values");
}
Esempio n. 2
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Button::Button() :
    m_isPressed(false)
{
    m_drawing.declare("Body", m_body);
    m_drawing.declare("Text", m_text);

    m_body.setFillColor(sf::Color(100, 100, 100));
    m_body.setOutlineColor(sf::Color::White);
    m_body.setOutlineThickness(2);
    m_body.setPosition(sf::Vector2f(2, 2));
    m_text.setPosition(sf::Vector2f(7, 0));

    addTrigger(MouseButtonPressedTrigger(std::bind(&Button::onPress, this), sf::Mouse::Button::Left, Hovering::Over));
    addTrigger(ClickTrigger(std::bind(&Button::onRelease, this), sf::Mouse::Button::Left, Hovering::Over));
}
Esempio n. 3
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CCompletion::CCompletion(QObject *p)
: QCodeCompletionEngine(p),pPopup(0)
{
    addTrigger("(");

    QCodeCompletionEngine::triggerAction()->setShortcut(tr("Ctrl+Space"));
}
Esempio n. 4
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// load this luaconfig from QSettings data
void LuaConfig::fromSettings(QSettings &mySettings)
{
    LuaTriggerBase* atrigger;
    QStringList     childGroups;
    QString         childGroup;
    QString         className;

    // first get description and stuff from ini
    _description    = mySettings.value(INI_KEY_DESC, "").toString();
    _enableScript   = mySettings.value(INI_KEY_ENABLED, false).toBool();
    _lastTriggered  = mySettings.value(INI_KEY_LAST_TRIGGERED, QDateTime(QDate(1970, 1, 1), QTime(0, 0, 0))).toDateTime();

    _constraint     = mySettings.value(INI_KEY_CONSTRAINT_ENABLED, false).toBool();
    _constraintFrom = mySettings.value(INI_KEY_CONSTRAINT_FROM, QTime()).toTime();
    _constraintTo   = mySettings.value(INI_KEY_CONSTRAINT_TO, QTime()).toTime();


    // then fetch all groups of ini file
    childGroups = mySettings.childGroups();

    // for all groups of ini file do ...
    foreach (childGroup, childGroups)
    {
        // open current group
        mySettings.beginGroup(childGroup);

        // is it a trigger?
        if (childGroup.startsWith(INI_KEY_TRIGGER))
        {
            className = mySettings.value(INI_KEY_CLASSNAME).toString();
            if(className == "")
            {
                std::cerr << "[Lua] LuaConfig::fromSettings() : empty trigger classname found in : [" << childGroup.toStdString() << "]" << std::endl;
                continue;
            }

            if (     className == LUA_TRIGGER_TIMER_INTERVAL) { atrigger = new LuaTriggerTimerInterval(); }
            else if (className == LUA_TRIGGER_STARTUP)        { atrigger = new LuaTriggerStartup(); }
            else if (className == LUA_TRIGGER_SHUTDOWN)       { atrigger = new LuaTriggerShutdown(); }
            else if (className == LUA_TRIGGER_ONCE)           { atrigger = new LuaTriggerOnce(); }
            else if (className == LUA_TRIGGER_EVENT)          { atrigger = new LuaTriggerEvent(); }
            else
            {
                std::cerr << "[Lua] LuaConfig::fromSettings() : unknown trigger class : '" << className.toStdString() << "' found in [" << childGroup.toStdString() << "]" << std::endl;
                atrigger = 0;
            }

            // if a trigger has been created, tell him to load his parms
            // from mySettings now and add him to our trigger list
            if (atrigger != 0)
            {
                std::cerr << "[Lua] LuaConfig::fromSettings() : trigger : '" << className.toStdString() << "' added." << std::endl;
                atrigger->fromSettings(mySettings);
                addTrigger(atrigger);
            }
        }
        // close current group
        mySettings.endGroup();
    }
Esempio n. 5
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void Creature::addAttack(string& prt,
                         list<Condition>::iterator s1,
                         list<Condition>::iterator e1,
                         list<Action>::iterator s2,
                         list<Action>::iterator e2)
{
    Trigger trig = Trigger("attack",prt,true);
    list<Condition>::iterator i;
    for(i=s1; i!=e1; ++i) {
        trig.addCondition(*i);
    }
    list<Action>::iterator t;
    for(t=s2; t!=e2; ++t) {
        trig.addAction(*t);
    }
    addTrigger(trig);
}
Esempio n. 6
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void QtPFunctionBase::addUpdateTrigger(QtPBase const & qtP)
{
	addTrigger(qtP, "update()");
}
Esempio n. 7
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bool l1menu::TriggerMenu::addTriggerFromOldFormat( const std::vector<std::string>& columns )
{
	bool successful=false;

	if( columns.size()<9 ) throw std::runtime_error( "There are not enough columns" );

	float prescale=l1menu::tools::convertStringToFloat( columns[2] );
	if( prescale!=0 )
	{
		std::string triggerName=columns[0];

		try
		{
			//std::cout << "Added trigger \"" << columns[0] << "\"" << std::endl;
			l1menu::ITrigger& newTrigger=addTrigger( triggerName ); // Try and create a trigger with the name supplied
			successful=true;

			// Different triggers will have different numbers of thresholds, and even different names. E.g. Single triggers
			// will have "threshold1" whereas a cross trigger will have "leg1threshold1", "leg2threshold1" etcetera. This
			// utility function will get the threshold names in the correct order.
			const auto& thresholdNames=l1menu::tools::getThresholdNames(newTrigger);
			if( thresholdNames.size()>=1 ) newTrigger.parameter(thresholdNames[0])=l1menu::tools::convertStringToFloat( columns[3] );
			if( thresholdNames.size()>=2 ) newTrigger.parameter(thresholdNames[1])=l1menu::tools::convertStringToFloat( columns[4] );
			if( thresholdNames.size()>=3 ) newTrigger.parameter(thresholdNames[2])=l1menu::tools::convertStringToFloat( columns[5] );
			if( thresholdNames.size()>=4 ) newTrigger.parameter(thresholdNames[3])=l1menu::tools::convertStringToFloat( columns[6] );

			float etaOrRegionCut=l1menu::tools::convertStringToFloat( columns[7] );
			// For most triggers, I can just try and set both the etaCut and regionCut parameters
			// with this value. If it doesn't have either of the parameters just catch the exception
			// and nothing will happen. Some cross triggers however have both, and need to set them
			// both from this value which requires a conversion. Most cross triggers expect this
			// value to be the regionCut, except for L1_SingleMu_CJet which expects it as the etaCut.
			if( triggerName=="L1_SingleMu_CJet" )
			{
				newTrigger.parameter("leg1etaCut")=etaOrRegionCut;
				newTrigger.parameter("leg2regionCut")=l1menu::tools::convertEtaCutToRegionCut( etaOrRegionCut );
			}
			else if( triggerName=="L1_isoMu_EG" )
			{
				newTrigger.parameter("leg1etaCut")=l1menu::tools::convertRegionCutToEtaCut( etaOrRegionCut );
				newTrigger.parameter("leg2regionCut")=etaOrRegionCut;
			}
			else if( triggerName=="L1_isoEG_Mu" )
			{
				newTrigger.parameter("leg1regionCut")=etaOrRegionCut;
				newTrigger.parameter("leg2etaCut")=l1menu::tools::convertRegionCutToEtaCut( etaOrRegionCut );
			}
			else if( triggerName=="L1_isoMu_Tau" )
			{
				newTrigger.parameter("leg1etaCut")=l1menu::tools::convertRegionCutToEtaCut( etaOrRegionCut );
				newTrigger.parameter("leg2regionCut")=etaOrRegionCut;
			}
			else
			{
				// Any remaining triggers should only have one of these parameters and won't
				// need conversion. I'll just try and set them both, not a problem if one fails.
				// The cross triggers will have e.g. "leg1" prefixed to the parameter name so I'll
				// also try for those.
				try{ newTrigger.parameter("etaCut")=etaOrRegionCut; }
				catch( std::exception& error ) { } // Do nothing, just try and convert the other parameters

				try{ newTrigger.parameter("regionCut")=etaOrRegionCut; }
				catch( std::exception& error ) { } // Do nothing, just try and convert the other parameters

				try{ newTrigger.parameter("leg1etaCut")=etaOrRegionCut; }
				catch( std::exception& error ) { } // Do nothing, just try and convert the other parameters

				try{ newTrigger.parameter("leg1regionCut")=etaOrRegionCut; }
				catch( std::exception& error ) { } // Do nothing, just try and convert the other parameters

				try{ newTrigger.parameter("leg2etaCut")=etaOrRegionCut; }
				catch( std::exception& error ) { } // Do nothing, just try and convert the other parameters

				try{ newTrigger.parameter("leg2regionCut")=etaOrRegionCut; }
				catch( std::exception& error ) { } // Do nothing, just try and convert the other parameters
			}

			// The trigger may or may not have a muon quality cut. I also don't know if its name
			// is prefixed with e.g. "leg1". I'll try setting all combinations, but wrap individually
			// in a try block so that it doesn't matter if it fails.
			try{ newTrigger.parameter("muonQuality")=l1menu::tools::convertStringToFloat( columns[8] ); }
			catch( std::exception& error ) { } // Do nothing, just try and convert the other parameters

			try{ newTrigger.parameter("leg1muonQuality")=l1menu::tools::convertStringToFloat( columns[8] ); }
			catch( std::exception& error ) { } // Do nothing, just try and convert the other parameters

			try{ newTrigger.parameter("leg2muonQuality")=l1menu::tools::convertStringToFloat( columns[8] ); }
			catch( std::exception& error ) { } // Do nothing, just try and convert the other parameters

		} // end of try block
		catch( std::exception& error )
		{
			std::cerr << "Unable to add trigger \"" << columns[0] << "\" because: " << error.what() << std::endl;
		}
	} // end of "if( prescale!=0 )"

	return successful;
}
Esempio n. 8
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SingleIncident::SingleIncident( Trigger* trigger, Action* action, int trigCount )
: Incident( trigCount ), m_bControlDuringAction( false )
{
	addTrigger( trigger );
	addAction( action );
}
Esempio n. 9
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Trigger::Trigger(TriggerOwner *own, const std::string &n): _internals(0), name(n), seen(false), owner(own),
		deleted(false), refs(1), is_active(true) {
	_internals = new TriggerInternals;
	addTrigger(this);
}