Esempio n. 1
0
void extra_create()
{
  
  set("short",          desc_short);
  set("ansi_short",     clr_short(desc_short, G_DAY_COLOR, G_NIGHT_COLOR));
  set("day_long",       GATE_DAY_LONG);
  set("night_long",     GATE_NIGHT_LONG);

  set("day_color",      G_DAY_COLOR);
  set("night_color",    G_NIGHT_COLOR);
  set("day_light",      G_DAY_LIGHT);
  set("night_light",    G_NIGHT_LIGHT);
  add_door("north", "door_inside", "door");
  set("exit_msg_color", G_EXIT_MSG_COLOR);


  


  set("reset_data",
   ([
      "deckard" : PATH_GY+"/mobs/deckard.c",
       "sign"   : PATH_GY+"/objs/sign_gate.c",
   ])
  );


}
Esempio n. 2
0
int load_doors(void)
{
    string dir1 = "south";
    string dir2 = "north";
    string next_room = ROOM + "road9";
    string desc = "door";
    int closed = 1;
    int locked = 0;
    string key_id = "_door_has_no_key_";
    string long_desc = "A wooden door.\n";
    string entercmd1 = "south";
    string entercmd2 = "north";
    int solidity = 10;
    int complex = 0;
    int hidden1 = 0;
    int hidden2 = 0;

    add_door(dir1, dir2, next_room, desc,  closed, locked, key_id,
             long_desc, entercmd1, entercmd2, solidity, complex,
             hidden1, hidden2 );
    return 1;
}