void extra_create() { set("short", desc_short); set("ansi_short", clr_short(desc_short, G_DAY_COLOR, G_NIGHT_COLOR)); set("day_long", GATE_DAY_LONG); set("night_long", GATE_NIGHT_LONG); set("day_color", G_DAY_COLOR); set("night_color", G_NIGHT_COLOR); set("day_light", G_DAY_LIGHT); set("night_light", G_NIGHT_LIGHT); add_door("north", "door_inside", "door"); set("exit_msg_color", G_EXIT_MSG_COLOR); set("reset_data", ([ "deckard" : PATH_GY+"/mobs/deckard.c", "sign" : PATH_GY+"/objs/sign_gate.c", ]) ); }
int load_doors(void) { string dir1 = "south"; string dir2 = "north"; string next_room = ROOM + "road9"; string desc = "door"; int closed = 1; int locked = 0; string key_id = "_door_has_no_key_"; string long_desc = "A wooden door.\n"; string entercmd1 = "south"; string entercmd2 = "north"; int solidity = 10; int complex = 0; int hidden1 = 0; int hidden2 = 0; add_door(dir1, dir2, next_room, desc, closed, locked, key_id, long_desc, entercmd1, entercmd2, solidity, complex, hidden1, hidden2 ); return 1; }