Esempio n. 1
0
unsigned int BLI_scanfill_calc_ex(ScanFillContext *sf_ctx, const int flag, const float nor_proj[3])
{
	/*
	 * - fill works with its own lists, so create that first (no faces!)
	 * - for vertices, put in ->tmp.v the old pointer
	 * - struct elements xs en ys are not used here: don't hide stuff in it
	 * - edge flag ->f becomes 2 when it's a new edge
	 * - mode: & 1 is check for crossings, then create edges (TO DO )
	 * - returns number of triangle faces added.
	 */
	ListBase tempve, temped;
	ScanFillVert *eve;
	ScanFillEdge *eed, *eed_next;
	PolyFill *pflist, *pf;
	float *min_xy_p, *max_xy_p;
	unsigned int totfaces = 0;  /* total faces added */
	unsigned short a, c, poly = 0;
	bool ok;
	float mat_2d[3][3];

	BLI_assert(!nor_proj || len_squared_v3(nor_proj) > FLT_EPSILON);

#ifdef DEBUG
	for (eve = sf_ctx->fillvertbase.first; eve; eve = eve->next) {
		/* these values used to be set,
		 * however they should always be zero'd so check instead */
		BLI_assert(eve->f == 0);
		BLI_assert(sf_ctx->poly_nr || eve->poly_nr == 0);
		BLI_assert(eve->edge_tot == 0);
	}
#endif

#if 0
	if (flag & BLI_SCANFILL_CALC_QUADTRI_FASTPATH) {
		const int totverts = BLI_countlist(&sf_ctx->fillvertbase);

		if (totverts == 3) {
			eve = sf_ctx->fillvertbase.first;

			addfillface(sf_ctx, eve, eve->next, eve->next->next);
			return 1;
		}
		else if (totverts == 4) {
			float vec1[3], vec2[3];

			eve = sf_ctx->fillvertbase.first;
			/* no need to check 'eve->next->next->next' is valid, already counted */
			/* use shortest diagonal for quad */
			sub_v3_v3v3(vec1, eve->co, eve->next->next->co);
			sub_v3_v3v3(vec2, eve->next->co, eve->next->next->next->co);

			if (dot_v3v3(vec1, vec1) < dot_v3v3(vec2, vec2)) {
				addfillface(sf_ctx, eve, eve->next, eve->next->next);
				addfillface(sf_ctx, eve->next->next, eve->next->next->next, eve);
			}
			else {
				addfillface(sf_ctx, eve->next, eve->next->next, eve->next->next->next);
				addfillface(sf_ctx, eve->next->next->next, eve, eve->next);
			}
			return 2;
		}
	}
#endif

	/* first test vertices if they are in edges */
	/* including resetting of flags */
	for (eed = sf_ctx->filledgebase.first; eed; eed = eed->next) {
		BLI_assert(sf_ctx->poly_nr != SF_POLY_UNSET || eed->poly_nr == SF_POLY_UNSET);
		eed->v1->f = SF_VERT_AVAILABLE;
		eed->v2->f = SF_VERT_AVAILABLE;
	}

	for (eve = sf_ctx->fillvertbase.first; eve; eve = eve->next) {
		if (eve->f == SF_VERT_AVAILABLE) {
			break;
		}
	}

	if (UNLIKELY(eve == NULL)) {
		return 0;
	}
	else {
		float n[3];

		if (nor_proj) {
			copy_v3_v3(n, nor_proj);
		}
		else {
			/* define projection: with 'best' normal */
			/* Newell's Method */
			/* Similar code used elsewhere, but this checks for double ups
			 * which historically this function supports so better not change */

			/* warning: this only gives stable direction with single polygons,
			 * ideally we'd calcualte connectivity and calculate each polys normal, see T41047 */
			const float *v_prev;

			zero_v3(n);
			eve = sf_ctx->fillvertbase.last;
			v_prev = eve->co;

			for (eve = sf_ctx->fillvertbase.first; eve; eve = eve->next) {
				if (LIKELY(!compare_v3v3(v_prev, eve->co, SF_EPSILON))) {
					add_newell_cross_v3_v3v3(n, v_prev, eve->co);
					v_prev = eve->co;
				}
			}
		}

		if (UNLIKELY(normalize_v3(n) == 0.0f)) {
			return 0;
		}

		axis_dominant_v3_to_m3(mat_2d, n);
	}


	/* STEP 1: COUNT POLYS */
	if (sf_ctx->poly_nr != SF_POLY_UNSET) {
		poly = (unsigned short)(sf_ctx->poly_nr + 1);
		sf_ctx->poly_nr = SF_POLY_UNSET;
	}

	if (flag & BLI_SCANFILL_CALC_POLYS && (poly == 0)) {
		for (eve = sf_ctx->fillvertbase.first; eve; eve = eve->next) {
			mul_v2_m3v3(eve->xy, mat_2d, eve->co);

			/* get first vertex with no poly number */
			if (eve->poly_nr == SF_POLY_UNSET) {
				unsigned int toggle = 0;
				/* now a sort of select connected */
				ok = true;
				eve->poly_nr = poly;

				while (ok) {

					ok = false;

					toggle++;
					for (eed = (toggle & 1) ? sf_ctx->filledgebase.first : sf_ctx->filledgebase.last;
					     eed;
					     eed = (toggle & 1) ? eed->next : eed->prev)
					{
						if (eed->v1->poly_nr == SF_POLY_UNSET && eed->v2->poly_nr == poly) {
							eed->v1->poly_nr = poly;
							eed->poly_nr = poly;
							ok = true;
						}
						else if (eed->v2->poly_nr == SF_POLY_UNSET && eed->v1->poly_nr == poly) {
							eed->v2->poly_nr = poly;
							eed->poly_nr = poly;
							ok = true;
						}
						else if (eed->poly_nr == SF_POLY_UNSET) {
							if (eed->v1->poly_nr == poly && eed->v2->poly_nr == poly) {
								eed->poly_nr = poly;
								ok = true;
							}
						}
					}
				}

				poly++;
			}
		}
		/* printf("amount of poly's: %d\n", poly); */
	}
	else if (poly) {
		/* we pre-calculated poly_nr */
		for (eve = sf_ctx->fillvertbase.first; eve; eve = eve->next) {
			mul_v2_m3v3(eve->xy, mat_2d, eve->co);
		}
	}
	else {
		poly = 1;

		for (eve = sf_ctx->fillvertbase.first; eve; eve = eve->next) {
			mul_v2_m3v3(eve->xy, mat_2d, eve->co);
			eve->poly_nr = 0;
		}

		for (eed = sf_ctx->filledgebase.first; eed; eed = eed->next) {
			eed->poly_nr = 0;
		}
	}

	/* STEP 2: remove loose edges and strings of edges */
	if (flag & BLI_SCANFILL_CALC_LOOSE) {
		unsigned int toggle = 0;
		for (eed = sf_ctx->filledgebase.first; eed; eed = eed->next) {
			if (eed->v1->edge_tot++ > 250) break;
			if (eed->v2->edge_tot++ > 250) break;
		}
		if (eed) {
			/* otherwise it's impossible to be sure you can clear vertices */
#ifdef DEBUG
			printf("No vertices with 250 edges allowed!\n");
#endif
			return 0;
		}

		/* does it only for vertices with (->edge_tot == 1) */
		testvertexnearedge(sf_ctx);

		ok = true;
		while (ok) {
			ok = false;

			toggle++;
			for (eed = (toggle & 1) ? sf_ctx->filledgebase.first : sf_ctx->filledgebase.last;
			     eed;
			     eed = eed_next)
			{
				eed_next = (toggle & 1) ? eed->next : eed->prev;
				if (eed->v1->edge_tot == 1) {
					eed->v2->edge_tot--;
					BLI_remlink(&sf_ctx->fillvertbase, eed->v1);
					BLI_remlink(&sf_ctx->filledgebase, eed);
					ok = true;
				}
				else if (eed->v2->edge_tot == 1) {
					eed->v1->edge_tot--;
					BLI_remlink(&sf_ctx->fillvertbase, eed->v2);
					BLI_remlink(&sf_ctx->filledgebase, eed);
					ok = true;
				}
			}
		}
		if (BLI_listbase_is_empty(&sf_ctx->filledgebase)) {
			/* printf("All edges removed\n"); */
			return 0;
		}
	}
	else {
		/* skip checks for loose edges */
		for (eed = sf_ctx->filledgebase.first; eed; eed = eed->next) {
			eed->v1->edge_tot++;
			eed->v2->edge_tot++;
		}
#ifdef DEBUG
		/* ensure we're right! */
		for (eed = sf_ctx->filledgebase.first; eed; eed = eed->next) {
			BLI_assert(eed->v1->edge_tot != 1);
			BLI_assert(eed->v2->edge_tot != 1);
		}
#endif
	}


	/* CURRENT STATUS:
	 * - eve->f        :1 = available in edges
	 * - eve->poly_nr  :polynumber
	 * - eve->edge_tot :amount of edges connected to vertex
	 * - eve->tmp.v    :store! original vertex number
	 * 
	 * - eed->f        :1 = boundary edge (optionally set by caller)
	 * - eed->poly_nr  :poly number
	 */


	/* STEP 3: MAKE POLYFILL STRUCT */
	pflist = MEM_mallocN(sizeof(*pflist) * (size_t)poly, "edgefill");
	pf = pflist;
	for (a = 0; a < poly; a++) {
		pf->edges = pf->verts = 0;
		pf->min_xy[0] = pf->min_xy[1] =  1.0e20f;
		pf->max_xy[0] = pf->max_xy[1] = -1.0e20f;
		pf->f = SF_POLY_NEW;
		pf->nr = a;
		pf++;
	}
	for (eed = sf_ctx->filledgebase.first; eed; eed = eed->next) {
		pflist[eed->poly_nr].edges++;
	}

	for (eve = sf_ctx->fillvertbase.first; eve; eve = eve->next) {
		pflist[eve->poly_nr].verts++;
		min_xy_p = pflist[eve->poly_nr].min_xy;
		max_xy_p = pflist[eve->poly_nr].max_xy;

		min_xy_p[0] = (min_xy_p[0]) < (eve->xy[0]) ? (min_xy_p[0]) : (eve->xy[0]);
		min_xy_p[1] = (min_xy_p[1]) < (eve->xy[1]) ? (min_xy_p[1]) : (eve->xy[1]);
		max_xy_p[0] = (max_xy_p[0]) > (eve->xy[0]) ? (max_xy_p[0]) : (eve->xy[0]);
		max_xy_p[1] = (max_xy_p[1]) > (eve->xy[1]) ? (max_xy_p[1]) : (eve->xy[1]);
		if (eve->edge_tot > 2) {
			pflist[eve->poly_nr].f = SF_POLY_VALID;
		}
	}

	/* STEP 4: FIND HOLES OR BOUNDS, JOIN THEM
	 *  ( bounds just to divide it in pieces for optimization, 
	 *    the edgefill itself has good auto-hole detection)
	 * WATCH IT: ONLY WORKS WITH SORTED POLYS!!! */
	
	if ((flag & BLI_SCANFILL_CALC_HOLES) && (poly > 1)) {
		unsigned short *polycache, *pc;

		/* so, sort first */
		qsort(pflist, (size_t)poly, sizeof(PolyFill), vergpoly);

#if 0
		pf = pflist;
		for (a = 0; a < poly; a++) {
			printf("poly:%d edges:%d verts:%d flag: %d\n", a, pf->edges, pf->verts, pf->f);
			PRINT2(f, f, pf->min[0], pf->min[1]);
			pf++;
		}
#endif

		polycache = pc = MEM_callocN(sizeof(*polycache) * (size_t)poly, "polycache");
		pf = pflist;
		for (a = 0; a < poly; a++, pf++) {
			for (c = (unsigned short)(a + 1); c < poly; c++) {
				
				/* if 'a' inside 'c': join (bbox too)
				 * Careful: 'a' can also be inside another poly.
				 */
				if (boundisect(pf, pflist + c)) {
					*pc = c;
					pc++;
				}
				/* only for optimize! */
				/* else if (pf->max_xy[0] < (pflist+c)->min[cox]) break; */
				
			}
			while (pc != polycache) {
				pc--;
				mergepolysSimp(sf_ctx, pf, pflist + *pc);
			}
		}
		MEM_freeN(polycache);
	}

#if 0
	printf("after merge\n");
	pf = pflist;
	for (a = 0; a < poly; a++) {
		printf("poly:%d edges:%d verts:%d flag: %d\n", a, pf->edges, pf->verts, pf->f);
		pf++;
	}
#endif

	/* STEP 5: MAKE TRIANGLES */

	tempve.first = sf_ctx->fillvertbase.first;
	tempve.last = sf_ctx->fillvertbase.last;
	temped.first = sf_ctx->filledgebase.first;
	temped.last = sf_ctx->filledgebase.last;
	BLI_listbase_clear(&sf_ctx->fillvertbase);
	BLI_listbase_clear(&sf_ctx->filledgebase);

	pf = pflist;
	for (a = 0; a < poly; a++) {
		if (pf->edges > 1) {
			splitlist(sf_ctx, &tempve, &temped, pf->nr);
			totfaces += scanfill(sf_ctx, pf, flag);
		}
		pf++;
	}
	BLI_movelisttolist(&sf_ctx->fillvertbase, &tempve);
	BLI_movelisttolist(&sf_ctx->filledgebase, &temped);

	/* FREE */

	MEM_freeN(pflist);

	return totfaces;
}
Esempio n. 2
0
static unsigned int scanfill(ScanFillContext *sf_ctx, PolyFill *pf, const int flag)
{
	ScanFillVertLink *scdata;
	ScanFillVertLink *sc = NULL, *sc1;
	ScanFillVert *eve, *v1, *v2, *v3;
	ScanFillEdge *eed, *eed_next, *ed1, *ed2, *ed3;
	unsigned int a, b, verts, maxface, totface;
	const unsigned short nr = pf->nr;
	bool twoconnected = false;

	/* PRINTS */
#if 0
	verts = pf->verts;
	for (eve = sf_ctx->fillvertbase.first; eve; eve = eve->next) {
		printf("vert: %x co: %f %f\n", eve, eve->xy[0], eve->xy[1]);
	}

	for (eed = sf_ctx->filledgebase.first; eed; eed = eed->next) {
		printf("edge: %x  verts: %x %x\n", eed, eed->v1, eed->v2);
	}
#endif

	/* STEP 0: remove zero sized edges */
	if (flag & BLI_SCANFILL_CALC_REMOVE_DOUBLES) {
		for (eed = sf_ctx->filledgebase.first; eed; eed = eed->next) {
			if (equals_v2v2(eed->v1->xy, eed->v2->xy)) {
				if (eed->v1->f == SF_VERT_ZERO_LEN && eed->v2->f != SF_VERT_ZERO_LEN) {
					eed->v2->f = SF_VERT_ZERO_LEN;
					eed->v2->tmp.v = eed->v1->tmp.v;
				}
				else if (eed->v2->f == SF_VERT_ZERO_LEN && eed->v1->f != SF_VERT_ZERO_LEN) {
					eed->v1->f = SF_VERT_ZERO_LEN;
					eed->v1->tmp.v = eed->v2->tmp.v;
				}
				else if (eed->v2->f == SF_VERT_ZERO_LEN && eed->v1->f == SF_VERT_ZERO_LEN) {
					eed->v1->tmp.v = eed->v2->tmp.v;
				}
				else {
					eed->v2->f = SF_VERT_ZERO_LEN;
					eed->v2->tmp.v = eed->v1;
				}
			}
		}
	}

	/* STEP 1: make using FillVert and FillEdge lists a sorted
	 * ScanFillVertLink list
	 */
	sc = scdata = MEM_mallocN(sizeof(*scdata) * pf->verts, "Scanfill1");
	verts = 0;
	for (eve = sf_ctx->fillvertbase.first; eve; eve = eve->next) {
		if (eve->poly_nr == nr) {
			if (eve->f != SF_VERT_ZERO_LEN) {
				verts++;
				eve->f = SF_VERT_NEW;  /* flag for connectedges later on */
				sc->vert = eve;
				sc->edge_first = sc->edge_last = NULL;
				/* if (even->tmp.v == NULL) eve->tmp.u = verts; */ /* Note, debug print only will work for curve polyfill, union is in use for mesh */
				sc++;
			}
		}
	}

	qsort(scdata, verts, sizeof(ScanFillVertLink), vergscdata);

	if (flag & BLI_SCANFILL_CALC_REMOVE_DOUBLES) {
		for (eed = sf_ctx->filledgebase.first; eed; eed = eed_next) {
			eed_next = eed->next;
			BLI_remlink(&sf_ctx->filledgebase, eed);
			/* This code is for handling zero-length edges that get
			 * collapsed in step 0. It was removed for some time to
			 * fix trunk bug #4544, so if that comes back, this code
			 * may need some work, or there will have to be a better
			 * fix to #4544.
			 *
			 * warning, this can hang on un-ordered edges, see: [#33281]
			 * for now disable 'BLI_SCANFILL_CALC_REMOVE_DOUBLES' for ngons.
			 */
			if (eed->v1->f == SF_VERT_ZERO_LEN) {
				v1 = eed->v1;
				while ((eed->v1->f == SF_VERT_ZERO_LEN) && (eed->v1->tmp.v != v1) && (eed->v1 != eed->v1->tmp.v))
					eed->v1 = eed->v1->tmp.v;
			}
			if (eed->v2->f == SF_VERT_ZERO_LEN) {
				v2 = eed->v2;
				while ((eed->v2->f == SF_VERT_ZERO_LEN) && (eed->v2->tmp.v != v2) && (eed->v2 != eed->v2->tmp.v))
					eed->v2 = eed->v2->tmp.v;
			}
			if (eed->v1 != eed->v2) {
				addedgetoscanlist(scdata, eed, verts);
			}
		}
	}
	else {
		for (eed = sf_ctx->filledgebase.first; eed; eed = eed_next) {
			eed_next = eed->next;
			BLI_remlink(&sf_ctx->filledgebase, eed);
			if (eed->v1 != eed->v2) {
				addedgetoscanlist(scdata, eed, verts);
			}
		}
	}
#if 0
	sc = sf_ctx->_scdata;
	for (a = 0; a < verts; a++) {
		printf("\nscvert: %x\n", sc->vert);
		for (eed = sc->edge_first; eed; eed = eed->next) {
			printf(" ed %x %x %x\n", eed, eed->v1, eed->v2);
		}
		sc++;
	}
#endif


	/* STEP 2: FILL LOOP */

	if (pf->f == SF_POLY_NEW)
		twoconnected = true;

	/* (temporal) security: never much more faces than vertices */
	totface = 0;
	if (flag & BLI_SCANFILL_CALC_HOLES) {
		maxface = 2 * verts;       /* 2*verts: based at a filled circle within a triangle */
	}
	else {
		maxface = verts - 2;       /* when we don't calc any holes, we assume face is a non overlapping loop */
	}

	sc = scdata;
	for (a = 0; a < verts; a++) {
		/* printf("VERTEX %d index %d\n", a, sc->vert->tmp.u); */
		/* set connectflags  */
		for (ed1 = sc->edge_first; ed1; ed1 = eed_next) {
			eed_next = ed1->next;
			if (ed1->v1->edge_tot == 1 || ed1->v2->edge_tot == 1) {
				BLI_remlink((ListBase *)&(sc->edge_first), ed1);
				BLI_addtail(&sf_ctx->filledgebase, ed1);
				if (ed1->v1->edge_tot > 1) ed1->v1->edge_tot--;
				if (ed1->v2->edge_tot > 1) ed1->v2->edge_tot--;
			}
			else {
				ed1->v2->f = SF_VERT_AVAILABLE;
			}
		}
		while (sc->edge_first) { /* for as long there are edges */
			ed1 = sc->edge_first;
			ed2 = ed1->next;
			
			/* commented out... the ESC here delivers corrupted memory (and doesnt work during grab) */
			/* if (callLocalInterruptCallBack()) break; */
			if (totface >= maxface) {
				/* printf("Fill error: endless loop. Escaped at vert %d,  tot: %d.\n", a, verts); */
				a = verts;
				break;
			}
			if (ed2 == NULL) {
				sc->edge_first = sc->edge_last = NULL;
				/* printf("just 1 edge to vert\n"); */
				BLI_addtail(&sf_ctx->filledgebase, ed1);
				ed1->v2->f = SF_VERT_NEW;
				ed1->v1->edge_tot--;
				ed1->v2->edge_tot--;
			}
			else {
				/* test rest of vertices */
				ScanFillVertLink *best_sc = NULL;
				float best_angle = 3.14f;
				float miny;
				bool firsttime = false;
				
				v1 = ed1->v2;
				v2 = ed1->v1;
				v3 = ed2->v2;
				
				/* this happens with a serial of overlapping edges */
				if (v1 == v2 || v2 == v3) break;
				
				/* printf("test verts %d %d %d\n", v1->tmp.u, v2->tmp.u, v3->tmp.u); */
				miny = min_ff(v1->xy[1], v3->xy[1]);
				sc1 = sc + 1;

				for (b = a + 1; b < verts; b++, sc1++) {
					if (sc1->vert->f == SF_VERT_NEW) {
						if (sc1->vert->xy[1] <= miny) break;
						if (testedgeside(v1->xy, v2->xy, sc1->vert->xy)) {
							if (testedgeside(v2->xy, v3->xy, sc1->vert->xy)) {
								if (testedgeside(v3->xy, v1->xy, sc1->vert->xy)) {
									/* point is in triangle */
									
									/* because multiple points can be inside triangle (concave holes) */
									/* we continue searching and pick the one with sharpest corner */
									
									if (best_sc == NULL) {
										/* even without holes we need to keep checking [#35861] */
										best_sc = sc1;
									}
									else {
										float angle;
										
										/* prevent angle calc for the simple cases only 1 vertex is found */
										if (firsttime == false) {
											best_angle = angle_v2v2v2(v2->xy, v1->xy, best_sc->vert->xy);
											firsttime = true;
										}

										angle = angle_v2v2v2(v2->xy, v1->xy, sc1->vert->xy);
										if (angle < best_angle) {
											best_sc = sc1;
											best_angle = angle;
										}
									}
										
								}
							}
						}
					}
				}
					
				if (best_sc) {
					/* make new edge, and start over */
					/* printf("add new edge %d %d and start again\n", v2->tmp.u, best_sc->vert->tmp.u); */

					ed3 = BLI_scanfill_edge_add(sf_ctx, v2, best_sc->vert);
					BLI_remlink(&sf_ctx->filledgebase, ed3);
					BLI_insertlinkbefore((ListBase *)&(sc->edge_first), ed2, ed3);
					ed3->v2->f = SF_VERT_AVAILABLE;
					ed3->f = SF_EDGE_INTERNAL;
					ed3->v1->edge_tot++;
					ed3->v2->edge_tot++;
				}
				else {
					/* new triangle */
					/* printf("add face %d %d %d\n", v1->tmp.u, v2->tmp.u, v3->tmp.u); */
					addfillface(sf_ctx, v1, v2, v3);
					totface++;
					BLI_remlink((ListBase *)&(sc->edge_first), ed1);
					BLI_addtail(&sf_ctx->filledgebase, ed1);
					ed1->v2->f = SF_VERT_NEW;
					ed1->v1->edge_tot--;
					ed1->v2->edge_tot--;
					/* ed2 can be removed when it's a boundary edge */
					if (((ed2->f == SF_EDGE_NEW) && twoconnected) /* || (ed2->f == SF_EDGE_BOUNDARY) */) {
						BLI_remlink((ListBase *)&(sc->edge_first), ed2);
						BLI_addtail(&sf_ctx->filledgebase, ed2);
						ed2->v2->f = SF_VERT_NEW;
						ed2->v1->edge_tot--;
						ed2->v2->edge_tot--;
					}

					/* new edge */
					ed3 = BLI_scanfill_edge_add(sf_ctx, v1, v3);
					BLI_remlink(&sf_ctx->filledgebase, ed3);
					ed3->f = SF_EDGE_INTERNAL;
					ed3->v1->edge_tot++;
					ed3->v2->edge_tot++;
					
					/* printf("add new edge %x %x\n", v1, v3); */
					sc1 = addedgetoscanlist(scdata, ed3, verts);
					
					if (sc1) {  /* ed3 already exists: remove if a boundary */
						/* printf("Edge exists\n"); */
						ed3->v1->edge_tot--;
						ed3->v2->edge_tot--;

						for (ed3 = sc1->edge_first; ed3; ed3 = ed3->next) {
							if ((ed3->v1 == v1 && ed3->v2 == v3) || (ed3->v1 == v3 && ed3->v2 == v1)) {
								if (twoconnected /* || (ed3->f == SF_EDGE_BOUNDARY) */) {
									BLI_remlink((ListBase *)&(sc1->edge_first), ed3);
									BLI_addtail(&sf_ctx->filledgebase, ed3);
									ed3->v1->edge_tot--;
									ed3->v2->edge_tot--;
								}
								break;
							}
						}
					}
				}
			}

			/* test for loose edges */
			for (ed1 = sc->edge_first; ed1; ed1 = eed_next) {
				eed_next = ed1->next;
				if (ed1->v1->edge_tot < 2 || ed1->v2->edge_tot < 2) {
					BLI_remlink((ListBase *)&(sc->edge_first), ed1);
					BLI_addtail(&sf_ctx->filledgebase, ed1);
					if (ed1->v1->edge_tot > 1) ed1->v1->edge_tot--;
					if (ed1->v2->edge_tot > 1) ed1->v2->edge_tot--;
				}
			}
			/* done with loose edges */
		}

		sc++;
	}

	MEM_freeN(scdata);

	BLI_assert(totface <= maxface);

	return totface;
}
Esempio n. 3
0
int BLI_edgefill_ex(ScanFillContext *sf_ctx, const short do_quad_tri_speedup, const float nor_proj[3])
{
	/*
	 * - fill works with its own lists, so create that first (no faces!)
	 * - for vertices, put in ->tmp.v the old pointer
	 * - struct elements xs en ys are not used here: don't hide stuff in it
	 * - edge flag ->f becomes 2 when it's a new edge
	 * - mode: & 1 is check for crossings, then create edges (TO DO )
	 * - returns number of triangle faces added.
	 */
	ListBase tempve, temped;
	ScanFillVert *eve;
	ScanFillEdge *eed, *nexted;
	PolyFill *pflist, *pf;
	float *min_xy_p, *max_xy_p;
	short a, c, poly = 0, ok = 0, toggle = 0;
	int totfaces = 0; /* total faces added */
	int co_x, co_y;

	/* reset variables */
	eve = sf_ctx->fillvertbase.first;
	a = 0;
	while (eve) {
		eve->f = 0;
		eve->poly_nr = 0;
		eve->h = 0;
		eve = eve->next;
		a += 1;
	}

	if (do_quad_tri_speedup && (a == 3)) {
		eve = sf_ctx->fillvertbase.first;

		addfillface(sf_ctx, eve, eve->next, eve->next->next);
		return 1;
	}
	else if (do_quad_tri_speedup && (a == 4)) {
		float vec1[3], vec2[3];

		eve = sf_ctx->fillvertbase.first;
		/* no need to check 'eve->next->next->next' is valid, already counted */
		/* use shortest diagonal for quad */
		sub_v3_v3v3(vec1, eve->co, eve->next->next->co);
		sub_v3_v3v3(vec2, eve->next->co, eve->next->next->next->co);

		if (dot_v3v3(vec1, vec1) < dot_v3v3(vec2, vec2)) {
			addfillface(sf_ctx, eve, eve->next, eve->next->next);
			addfillface(sf_ctx, eve->next->next, eve->next->next->next, eve);
		}
		else {
			addfillface(sf_ctx, eve->next, eve->next->next, eve->next->next->next);
			addfillface(sf_ctx, eve->next->next->next, eve, eve->next);
		}
		return 2;
	}

	/* first test vertices if they are in edges */
	/* including resetting of flags */
	eed = sf_ctx->filledgebase.first;
	while (eed) {
		eed->poly_nr = 0;
		eed->v1->f = SF_VERT_UNKNOWN;
		eed->v2->f = SF_VERT_UNKNOWN;

		eed = eed->next;
	}

	eve = sf_ctx->fillvertbase.first;
	while (eve) {
		if (eve->f & SF_VERT_UNKNOWN) {
			ok = 1;
			break;
		}
		eve = eve->next;
	}

	if (ok == 0) {
		return 0;
	}
	else {
		float n[3];

		if (nor_proj) {
			copy_v3_v3(n, nor_proj);
		}
		else {
			/* define projection: with 'best' normal */
			/* Newell's Method */
			/* Similar code used elsewhere, but this checks for double ups
			 * which historically this function supports so better not change */
			float *v_prev;

			zero_v3(n);
			eve = sf_ctx->fillvertbase.last;
			v_prev = eve->co;

			for (eve = sf_ctx->fillvertbase.first; eve; eve = eve->next) {
				if (LIKELY(!compare_v3v3(v_prev, eve->co, SF_EPSILON))) {
					add_newell_cross_v3_v3v3(n, v_prev, eve->co);
					v_prev = eve->co;
				}
			}
		}

		if (UNLIKELY(normalize_v3(n) == 0.0f)) {
			return 0;
		}

		axis_dominant_v3(&co_x, &co_y, n);
	}


	/* STEP 1: COUNT POLYS */
	eve = sf_ctx->fillvertbase.first;
	while (eve) {
		eve->xy[0] = eve->co[co_x];
		eve->xy[1] = eve->co[co_y];

		/* get first vertex with no poly number */
		if (eve->poly_nr == 0) {
			poly++;
			/* now a sort of select connected */
			ok = 1;
			eve->poly_nr = poly;
			
			while (ok) {
				
				ok = 0;
				toggle++;
				if (toggle & 1) eed = sf_ctx->filledgebase.first;
				else eed = sf_ctx->filledgebase.last;

				while (eed) {
					if (eed->v1->poly_nr == 0 && eed->v2->poly_nr == poly) {
						eed->v1->poly_nr = poly;
						eed->poly_nr = poly;
						ok = 1;
					}
					else if (eed->v2->poly_nr == 0 && eed->v1->poly_nr == poly) {
						eed->v2->poly_nr = poly;
						eed->poly_nr = poly;
						ok = 1;
					}
					else if (eed->poly_nr == 0) {
						if (eed->v1->poly_nr == poly && eed->v2->poly_nr == poly) {
							eed->poly_nr = poly;
							ok = 1;
						}
					}
					if (toggle & 1) eed = eed->next;
					else eed = eed->prev;
				}
			}
		}
		eve = eve->next;
	}
	/* printf("amount of poly's: %d\n",poly); */

	/* STEP 2: remove loose edges and strings of edges */
	eed = sf_ctx->filledgebase.first;
	while (eed) {
		if (eed->v1->h++ > 250) break;
		if (eed->v2->h++ > 250) break;
		eed = eed->next;
	}
	if (eed) {
		/* otherwise it's impossible to be sure you can clear vertices */
		callLocalErrorCallBack("No vertices with 250 edges allowed!");
		return 0;
	}
	
	/* does it only for vertices with ->h==1 */
	testvertexnearedge(sf_ctx);

	ok = 1;
	while (ok) {
		ok = 0;
		toggle++;
		if (toggle & 1) eed = sf_ctx->filledgebase.first;
		else eed = sf_ctx->filledgebase.last;
		while (eed) {
			if (toggle & 1) nexted = eed->next;
			else nexted = eed->prev;
			if (eed->v1->h == 1) {
				eed->v2->h--;
				BLI_remlink(&sf_ctx->fillvertbase, eed->v1);
				BLI_remlink(&sf_ctx->filledgebase, eed);
				ok = 1;
			}
			else if (eed->v2->h == 1) {
				eed->v1->h--;
				BLI_remlink(&sf_ctx->fillvertbase, eed->v2);
				BLI_remlink(&sf_ctx->filledgebase, eed);
				ok = 1;
			}
			eed = nexted;
		}
	}
	if (sf_ctx->filledgebase.first == 0) {
		/* printf("All edges removed\n"); */
		return 0;
	}


	/* CURRENT STATUS:
	 * - eve->f       :1= availalble in edges
	 * - eve->xs      :polynumber
	 * - eve->h       :amount of edges connected to vertex
	 * - eve->tmp.v   :store! original vertex number
	 * 
	 * - eed->f       :1= boundary edge (optionally set by caller)
	 * - eed->poly_nr :poly number
	 */


	/* STEP 3: MAKE POLYFILL STRUCT */
	pflist = (PolyFill *)MEM_callocN(poly * sizeof(PolyFill), "edgefill");
	pf = pflist;
	for (a = 1; a <= poly; a++) {
		pf->nr = a;
		pf->min_xy[0] = pf->min_xy[1] =  1.0e20;
		pf->max_xy[0] = pf->max_xy[1] = -1.0e20;
		pf++;
	}
	eed = sf_ctx->filledgebase.first;
	while (eed) {
		pflist[eed->poly_nr - 1].edges++;
		eed = eed->next;
	}

	eve = sf_ctx->fillvertbase.first;
	while (eve) {
		pflist[eve->poly_nr - 1].verts++;
		min_xy_p = pflist[eve->poly_nr - 1].min_xy;
		max_xy_p = pflist[eve->poly_nr - 1].max_xy;

		min_xy_p[0] = (min_xy_p[0]) < (eve->xy[0]) ? (min_xy_p[0]) : (eve->xy[0]);
		min_xy_p[1] = (min_xy_p[1]) < (eve->xy[1]) ? (min_xy_p[1]) : (eve->xy[1]);
		max_xy_p[0] = (max_xy_p[0]) > (eve->xy[0]) ? (max_xy_p[0]) : (eve->xy[0]);
		max_xy_p[1] = (max_xy_p[1]) > (eve->xy[1]) ? (max_xy_p[1]) : (eve->xy[1]);
		if (eve->h > 2) pflist[eve->poly_nr - 1].f = 1;

		eve = eve->next;
	}

	/* STEP 4: FIND HOLES OR BOUNDS, JOIN THEM
	 *  ( bounds just to divide it in pieces for optimization, 
	 *    the edgefill itself has good auto-hole detection)
	 * WATCH IT: ONLY WORKS WITH SORTED POLYS!!! */
	
	if (poly > 1) {
		short *polycache, *pc;

		/* so, sort first */
		qsort(pflist, poly, sizeof(PolyFill), vergpoly);

#if 0
		pf = pflist;
		for (a = 1; a <= poly; a++) {
			printf("poly:%d edges:%d verts:%d flag: %d\n", a, pf->edges, pf->verts, pf->f);
			PRINT2(f, f, pf->min[0], pf->min[1]);
			pf++;
		}
#endif
	
		polycache = pc = MEM_callocN(sizeof(short) * poly, "polycache");
		pf = pflist;
		for (a = 0; a < poly; a++, pf++) {
			for (c = a + 1; c < poly; c++) {
				
				/* if 'a' inside 'c': join (bbox too)
				 * Careful: 'a' can also be inside another poly.
				 */
				if (boundisect(pf, pflist + c)) {
					*pc = c;
					pc++;
				}
				/* only for optimize! */
				/* else if (pf->max_xy[0] < (pflist+c)->min[cox]) break; */
				
			}
			while (pc != polycache) {
				pc--;
				mergepolysSimp(sf_ctx, pf, pflist + *pc);
			}
		}
		MEM_freeN(polycache);
	}

#if 0
	printf("after merge\n");
	pf = pflist;
	for (a = 1; a <= poly; a++) {
		printf("poly:%d edges:%d verts:%d flag: %d\n", a, pf->edges, pf->verts, pf->f);
		pf++;
	}
#endif

	/* STEP 5: MAKE TRIANGLES */

	tempve.first = sf_ctx->fillvertbase.first;
	tempve.last = sf_ctx->fillvertbase.last;
	temped.first = sf_ctx->filledgebase.first;
	temped.last = sf_ctx->filledgebase.last;
	sf_ctx->fillvertbase.first = sf_ctx->fillvertbase.last = NULL;
	sf_ctx->filledgebase.first = sf_ctx->filledgebase.last = NULL;

	pf = pflist;
	for (a = 0; a < poly; a++) {
		if (pf->edges > 1) {
			splitlist(sf_ctx, &tempve, &temped, pf->nr);
			totfaces += scanfill(sf_ctx, pf);
		}
		pf++;
	}
	BLI_movelisttolist(&sf_ctx->fillvertbase, &tempve);
	BLI_movelisttolist(&sf_ctx->filledgebase, &temped);

	/* FREE */

	MEM_freeN(pflist);

	return totfaces;
}
Esempio n. 4
0
static void scanfill(PolyFill *pf, int mat_nr)
{
	ScFillVert *sc = NULL, *sc1;
	EditVert *eve,*v1,*v2,*v3;
	EditEdge *eed,*nexted,*ed1,*ed2,*ed3;
	float miny = 0.0;
	int a,b,verts, maxface, totface;	
	short nr, test, twoconnected=0;

	nr= pf->nr;

	/* PRINTS
	verts= pf->verts;
	eve= fillvertbase.first;
	while(eve) {
		printf("vert: %x co: %f %f\n",eve,eve->co[cox],eve->co[coy]);
		eve= eve->next;
	}	
	eed= filledgebase.first;
	while(eed) {
		printf("edge: %x  verts: %x %x\n",eed,eed->v1,eed->v2);
		eed= eed->next;
	} */

	/* STEP 0: remove zero sized edges */
	eed= filledgebase.first;
	while(eed) {
		if(eed->v1->co[cox]==eed->v2->co[cox]) {
			if(eed->v1->co[coy]==eed->v2->co[coy]) {
				if(eed->v1->f==255 && eed->v2->f!=255) {
					eed->v2->f= 255;
					eed->v2->tmp.v= eed->v1->tmp.v;
				}
				else if(eed->v2->f==255 && eed->v1->f!=255) {
					eed->v1->f= 255;
					eed->v1->tmp.v= eed->v2->tmp.v;
				}
				else if(eed->v2->f==255 && eed->v1->f==255) {
					eed->v1->tmp.v= eed->v2->tmp.v;
				}
				else {
					eed->v2->f= 255;
					eed->v2->tmp.v = eed->v1->tmp.v;
				}
			}
		}
		eed= eed->next;
	}

	/* STEP 1: make using FillVert and FillEdge lists a sorted
		ScFillVert list
	*/
	sc= scdata= (ScFillVert *)MEM_callocN(pf->verts*sizeof(ScFillVert),"Scanfill1");
	eve= fillvertbase.first;
	verts= 0;
	while(eve) {
		if(eve->xs==nr) {
			if(eve->f!= 255) {
				verts++;
				eve->f= 0;	/* flag for connectedges later on */
				sc->v1= eve;
				sc++;
			}
		}
		eve= eve->next;
	}

	qsort(scdata, verts, sizeof(ScFillVert), vergscdata);

	eed= filledgebase.first;
	while(eed) {
		nexted= eed->next;
		eed->f= 0;
		BLI_remlink(&filledgebase,eed);
/* commented all of this out, this I have no idea for what it is for, probably from ancient past */
/* it does crash blender, since it uses mixed original and new vertices (ton) */
//		if(eed->v1->f==255) {
//			v1= eed->v1;
//			while((eed->v1->f == 255) && (eed->v1->tmp.v != v1)) 
//				eed->v1 = eed->v1->tmp.v;
//		}
//		if(eed->v2->f==255) {
//			v2= eed->v2;
//			while((eed->v2->f == 255) && (eed->v2->tmp.v != v2))
//				eed->v2 = eed->v2->tmp.v;
//		}
		if(eed->v1!=eed->v2) addedgetoscanlist(eed,verts);

		eed= nexted;
	}
	/*
	sc= scdata;
	for(a=0;a<verts;a++) {
		printf("\nscvert: %x\n",sc->v1);
		eed= sc->first;
		while(eed) {
			printf(" ed %x %x %x\n",eed,eed->v1,eed->v2);
			eed= eed->next;
		}
		sc++;
	}*/


	/* STEP 2: FILL LOOP */

	if(pf->f==0) twoconnected= 1;

	/* (temporal) security: never much more faces than vertices */
	totface= 0;
	maxface= 2*verts;		/* 2*verts: based at a filled circle within a triangle */

	sc= scdata;
	for(a=0;a<verts;a++) {
		/* printf("VERTEX %d %x\n",a,sc->v1); */
		ed1= sc->first;
		while(ed1) {	/* set connectflags  */
			nexted= ed1->next;
			if(ed1->v1->h==1 || ed1->v2->h==1) {
				BLI_remlink((ListBase *)&(sc->first),ed1);
				BLI_addtail(&filledgebase,ed1);
				if(ed1->v1->h>1) ed1->v1->h--;
				if(ed1->v2->h>1) ed1->v2->h--;
			}
			else ed1->v2->f= 1;

			ed1= nexted;
		}
		while(sc->first) {	/* for as long there are edges */
			ed1= sc->first;
			ed2= ed1->next;
			
			/* commented out... the ESC here delivers corrupted memory (and doesnt work during grab) */
			/* if(callLocalInterruptCallBack()) break; */
			if(totface>maxface) {
				/* printf("Fill error: endless loop. Escaped at vert %d,  tot: %d.\n", a, verts); */
				a= verts;
				break;
			}
			if(ed2==0) {
				sc->first=sc->last= 0;
				/* printf("just 1 edge to vert\n"); */
				BLI_addtail(&filledgebase,ed1);
				ed1->v2->f= 0;
				ed1->v1->h--; 
				ed1->v2->h--;
			} else {
				/* test rest of vertices */
				v1= ed1->v2;
				v2= ed1->v1;
				v3= ed2->v2;
				/* this happens with a serial of overlapping edges */
				if(v1==v2 || v2==v3) break;
				/* printf("test verts %x %x %x\n",v1,v2,v3); */
				miny = ( (v1->co[coy])<(v3->co[coy]) ? (v1->co[coy]) : (v3->co[coy]) );
				/*  miny= MIN2(v1->co[coy],v3->co[coy]); */
				sc1= sc+1;
				test= 0;

				for(b=a+1;b<verts;b++) {
					if(sc1->v1->f==0) {
						if(sc1->v1->co[coy] <= miny) break;

						if(testedgeside(v1->co,v2->co,sc1->v1->co))
							if(testedgeside(v2->co,v3->co,sc1->v1->co))
								if(testedgeside(v3->co,v1->co,sc1->v1->co)) {
									/* point in triangle */
								
									test= 1;
									break;
								}
					}
					sc1++;
				}
				if(test) {
					/* make new edge, and start over */
					/* printf("add new edge %x %x and start again\n",v2,sc1->v1); */

					ed3= BLI_addfilledge(v2, sc1->v1);
					BLI_remlink(&filledgebase, ed3);
					BLI_insertlinkbefore((ListBase *)&(sc->first), ed2, ed3);
					ed3->v2->f= 1;
					ed3->f= 2;
					ed3->v1->h++; 
					ed3->v2->h++;
				}
				else {
					/* new triangle */
					/* printf("add face %x %x %x\n",v1,v2,v3); */
					addfillface(v1, v2, v3, mat_nr);
					totface++;
					BLI_remlink((ListBase *)&(sc->first),ed1);
					BLI_addtail(&filledgebase,ed1);
					ed1->v2->f= 0;
					ed1->v1->h--; 
					ed1->v2->h--;
					/* ed2 can be removed when it's an old one */
					if(ed2->f==0 && twoconnected) {
						BLI_remlink((ListBase *)&(sc->first),ed2);
						BLI_addtail(&filledgebase,ed2);
						ed2->v2->f= 0;
						ed2->v1->h--; 
						ed2->v2->h--;
					}

					/* new edge */
					ed3= BLI_addfilledge(v1, v3);
					BLI_remlink(&filledgebase, ed3);
					ed3->f= 2;
					ed3->v1->h++; 
					ed3->v2->h++;
					
					/* printf("add new edge %x %x\n",v1,v3); */
					sc1= addedgetoscanlist(ed3, verts);
					
					if(sc1) {	/* ed3 already exists: remove */
						/* printf("Edge exists\n"); */
						ed3->v1->h--; 
						ed3->v2->h--;

						if(twoconnected) ed3= sc1->first;
						else ed3= 0;
						while(ed3) {
							if( (ed3->v1==v1 && ed3->v2==v3) || (ed3->v1==v3 && ed3->v2==v1) ) {
								BLI_remlink((ListBase *)&(sc1->first),ed3);
								BLI_addtail(&filledgebase,ed3);
								ed3->v1->h--; 
								ed3->v2->h--;
								break;
							}
							ed3= ed3->next;
						}
					}

				}
			}
			/* test for loose edges */
			ed1= sc->first;
			while(ed1) {
				nexted= ed1->next;
				if(ed1->v1->h<2 || ed1->v2->h<2) {
					BLI_remlink((ListBase *)&(sc->first),ed1);
					BLI_addtail(&filledgebase,ed1);
					if(ed1->v1->h>1) ed1->v1->h--;
					if(ed1->v2->h>1) ed1->v2->h--;
				}

				ed1= nexted;
			}
		}
		sc++;
	}

	MEM_freeN(scdata);
}
Esempio n. 5
0
static int scanfill(ScanFillContext *sf_ctx, PolyFill *pf)
{
	ScanFillVertLink *sc = NULL, *sc1;
	ScanFillVert *eve, *v1, *v2, *v3;
	ScanFillEdge *eed, *nexted, *ed1, *ed2, *ed3;
	int a, b, verts, maxface, totface;
	short nr, test, twoconnected = 0;

	nr = pf->nr;

	/* PRINTS */
#if 0
	verts = pf->verts;
	eve = sf_ctx->fillvertbase.first;
	while (eve) {
		printf("vert: %x co: %f %f\n", eve, eve->xy[0], eve->xy[1]);
		eve = eve->next;
	}	
	eed = sf_ctx->filledgebase.first;
	while (eed) {
		printf("edge: %x  verts: %x %x\n", eed, eed->v1, eed->v2);
		eed = eed->next;
	}
#endif

	/* STEP 0: remove zero sized edges */
	eed = sf_ctx->filledgebase.first;
	while (eed) {
		if (equals_v2v2(eed->v1->xy, eed->v2->xy)) {
			if (eed->v1->f == SF_VERT_ZERO_LEN && eed->v2->f != SF_VERT_ZERO_LEN) {
				eed->v2->f = SF_VERT_ZERO_LEN;
				eed->v2->tmp.v = eed->v1->tmp.v;
			}
			else if (eed->v2->f == SF_VERT_ZERO_LEN && eed->v1->f != SF_VERT_ZERO_LEN) {
				eed->v1->f = SF_VERT_ZERO_LEN;
				eed->v1->tmp.v = eed->v2->tmp.v;
			}
			else if (eed->v2->f == SF_VERT_ZERO_LEN && eed->v1->f == SF_VERT_ZERO_LEN) {
				eed->v1->tmp.v = eed->v2->tmp.v;
			}
			else {
				eed->v2->f = SF_VERT_ZERO_LEN;
				eed->v2->tmp.v = eed->v1;
			}
		}
		eed = eed->next;
	}

	/* STEP 1: make using FillVert and FillEdge lists a sorted
	 * ScanFillVertLink list
	 */
	sc = sf_ctx->_scdata = (ScanFillVertLink *)MEM_callocN(pf->verts * sizeof(ScanFillVertLink), "Scanfill1");
	eve = sf_ctx->fillvertbase.first;
	verts = 0;
	while (eve) {
		if (eve->poly_nr == nr) {
			if (eve->f != SF_VERT_ZERO_LEN) {
				verts++;
				eve->f = 0;  /* flag for connectedges later on */
				sc->v1 = eve;
				sc++;
			}
		}
		eve = eve->next;
	}

	qsort(sf_ctx->_scdata, verts, sizeof(ScanFillVertLink), vergscdata);

	eed = sf_ctx->filledgebase.first;
	while (eed) {
		nexted = eed->next;
		BLI_remlink(&sf_ctx->filledgebase, eed);
		/* This code is for handling zero-length edges that get
		 * collapsed in step 0. It was removed for some time to
		 * fix trunk bug #4544, so if that comes back, this code
		 * may need some work, or there will have to be a better
		 * fix to #4544. */
		if (eed->v1->f == SF_VERT_ZERO_LEN) {
			v1 = eed->v1;
			while ((eed->v1->f == SF_VERT_ZERO_LEN) && (eed->v1->tmp.v != v1) && (eed->v1 != eed->v1->tmp.v))
				eed->v1 = eed->v1->tmp.v;
		}
		if (eed->v2->f == SF_VERT_ZERO_LEN) {
			v2 = eed->v2;
			while ((eed->v2->f == SF_VERT_ZERO_LEN) && (eed->v2->tmp.v != v2) && (eed->v2 != eed->v2->tmp.v))
				eed->v2 = eed->v2->tmp.v;
		}
		if (eed->v1 != eed->v2) addedgetoscanlist(sf_ctx, eed, verts);

		eed = nexted;
	}
#if 0
	sc = scdata;
	for (a = 0; a < verts; a++) {
		printf("\nscvert: %x\n", sc->v1);
		eed = sc->first;
		while (eed) {
			printf(" ed %x %x %x\n", eed, eed->v1, eed->v2);
			eed = eed->next;
		}
		sc++;
	}
#endif


	/* STEP 2: FILL LOOP */

	if (pf->f == 0) twoconnected = 1;

	/* (temporal) security: never much more faces than vertices */
	totface = 0;
	maxface = 2 * verts;       /* 2*verts: based at a filled circle within a triangle */

	sc = sf_ctx->_scdata;
	for (a = 0; a < verts; a++) {
		/* printf("VERTEX %d %x\n",a,sc->v1); */
		ed1 = sc->first;
		while (ed1) {   /* set connectflags  */
			nexted = ed1->next;
			if (ed1->v1->h == 1 || ed1->v2->h == 1) {
				BLI_remlink((ListBase *)&(sc->first), ed1);
				BLI_addtail(&sf_ctx->filledgebase, ed1);
				if (ed1->v1->h > 1) ed1->v1->h--;
				if (ed1->v2->h > 1) ed1->v2->h--;
			}
			else ed1->v2->f = SF_VERT_UNKNOWN;

			ed1 = nexted;
		}
		while (sc->first) { /* for as long there are edges */
			ed1 = sc->first;
			ed2 = ed1->next;
			
			/* commented out... the ESC here delivers corrupted memory (and doesnt work during grab) */
			/* if (callLocalInterruptCallBack()) break; */
			if (totface > maxface) {
				/* printf("Fill error: endless loop. Escaped at vert %d,  tot: %d.\n", a, verts); */
				a = verts;
				break;
			}
			if (ed2 == 0) {
				sc->first = sc->last = NULL;
				/* printf("just 1 edge to vert\n"); */
				BLI_addtail(&sf_ctx->filledgebase, ed1);
				ed1->v2->f = 0;
				ed1->v1->h--; 
				ed1->v2->h--;
			}
			else {
				/* test rest of vertices */
				float miny;
				v1 = ed1->v2;
				v2 = ed1->v1;
				v3 = ed2->v2;
				/* this happens with a serial of overlapping edges */
				if (v1 == v2 || v2 == v3) break;
				/* printf("test verts %x %x %x\n",v1,v2,v3); */
				miny = minf(v1->xy[1], v3->xy[1]);
				/*  miny= MIN2(v1->xy[1],v3->xy[1]); */
				sc1 = sc + 1;
				test = 0;

				for (b = a + 1; b < verts; b++) {
					if (sc1->v1->f == 0) {
						if (sc1->v1->xy[1] <= miny) break;

						if (testedgeside(v1->xy, v2->xy, sc1->v1->xy))
							if (testedgeside(v2->xy, v3->xy, sc1->v1->xy))
								if (testedgeside(v3->xy, v1->xy, sc1->v1->xy)) {
									/* point in triangle */
								
									test = 1;
									break;
								}
					}
					sc1++;
				}
				if (test) {
					/* make new edge, and start over */
					/* printf("add new edge %x %x and start again\n",v2,sc1->v1); */

					ed3 = BLI_addfilledge(sf_ctx, v2, sc1->v1);
					BLI_remlink(&sf_ctx->filledgebase, ed3);
					BLI_insertlinkbefore((ListBase *)&(sc->first), ed2, ed3);
					ed3->v2->f = SF_VERT_UNKNOWN;
					ed3->f = SF_EDGE_UNKNOWN;
					ed3->v1->h++; 
					ed3->v2->h++;
				}
				else {
					/* new triangle */
					/* printf("add face %x %x %x\n",v1,v2,v3); */
					addfillface(sf_ctx, v1, v2, v3);
					totface++;
					BLI_remlink((ListBase *)&(sc->first), ed1);
					BLI_addtail(&sf_ctx->filledgebase, ed1);
					ed1->v2->f = 0;
					ed1->v1->h--; 
					ed1->v2->h--;
					/* ed2 can be removed when it's a boundary edge */
					if ((ed2->f == 0 && twoconnected) || (ed2->f == SF_EDGE_BOUNDARY)) {
						BLI_remlink((ListBase *)&(sc->first), ed2);
						BLI_addtail(&sf_ctx->filledgebase, ed2);
						ed2->v2->f = 0;
						ed2->v1->h--; 
						ed2->v2->h--;
					}

					/* new edge */
					ed3 = BLI_addfilledge(sf_ctx, v1, v3);
					BLI_remlink(&sf_ctx->filledgebase, ed3);
					ed3->f = SF_EDGE_UNKNOWN;
					ed3->v1->h++; 
					ed3->v2->h++;
					
					/* printf("add new edge %x %x\n",v1,v3); */
					sc1 = addedgetoscanlist(sf_ctx, ed3, verts);
					
					if (sc1) {  /* ed3 already exists: remove if a boundary */
						/* printf("Edge exists\n"); */
						ed3->v1->h--; 
						ed3->v2->h--;

						ed3 = sc1->first;
						while (ed3) {
							if ( (ed3->v1 == v1 && ed3->v2 == v3) || (ed3->v1 == v3 && ed3->v2 == v1) ) {
								if (twoconnected || ed3->f == SF_EDGE_BOUNDARY) {
									BLI_remlink((ListBase *)&(sc1->first), ed3);
									BLI_addtail(&sf_ctx->filledgebase, ed3);
									ed3->v1->h--; 
									ed3->v2->h--;
								}
								break;
							}
							ed3 = ed3->next;
						}
					}

				}
			}
			/* test for loose edges */
			ed1 = sc->first;
			while (ed1) {
				nexted = ed1->next;
				if (ed1->v1->h < 2 || ed1->v2->h < 2) {
					BLI_remlink((ListBase *)&(sc->first), ed1);
					BLI_addtail(&sf_ctx->filledgebase, ed1);
					if (ed1->v1->h > 1) ed1->v1->h--;
					if (ed1->v2->h > 1) ed1->v2->h--;
				}

				ed1 = nexted;
			}
		}
		sc++;
	}

	MEM_freeN(sf_ctx->_scdata);
	sf_ctx->_scdata = NULL;

	return totface;
}